Ranked matchmaking coming to Dota 2 - Page 71
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts. | ||
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NotYango
United States719 Posts
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Alur
Denmark3900 Posts
On December 28 2013 06:05 Fatalize wrote: Point is, there are a lot of people that are ranked way higher than they should. And no, "bad game" is not an excuse. When you're 5-16 Storm spirit you're just fucking godawful You're SO right! Me and my friends run into these retarded feeders all the time, and we have no idea how it's possible for them to be in our games. This is a pudge I played agaisnt: http://dotabuff.com/matches/289419423 4-10, second lowest gpm + lvl on his team as their mid. Honestly felt bad for the rest of his team. And check this gem from my friends game: http://dotabuff.com/matches/93893685 1-17 SF! So he's obviously even worse than the storm from your game, he also went double yasha. It's definitely justified to call all these players godawful based on these games, am I right? I'm sure they won't amount to anything. | ||
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Erasme
Bahamas15899 Posts
Terrible argument | ||
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rabidch
United States20289 Posts
On December 28 2013 06:22 Alur wrote: You're SO right! Me and my friends run into these retarded feeders all the time, and we have no idea how it's possible for them to be in our games. This is a pudge I played agaisnt: http://dotabuff.com/matches/289419423 4-10, second lowest gpm + lvl on his team as their mid. Honestly felt bad for the rest of his team. And check this gem from my friends game: http://dotabuff.com/matches/93893685 1-17 SF! So he's obviously even worse than the storm from your game, he also went double yasha. It's definitely justified to call all these players godawful based on these games, am I right? I'm sure they won't amount to anything. nice to know dotabuff has an automatic noob detector and checks them appropriately | ||
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rei
United States3594 Posts
On December 28 2013 06:22 Alur wrote: You're SO right! Me and my friends run into these retarded feeders all the time, and we have no idea how it's possible for them to be in our games. This is a pudge I played agaisnt: http://dotabuff.com/matches/289419423 4-10, second lowest gpm + lvl on his team as their mid. Honestly felt bad for the rest of his team. And check this gem from my friends game: http://dotabuff.com/matches/93893685 1-17 SF! So he's obviously even worse than the storm from your game, he also went double yasha. It's definitely justified to call all these players godawful based on these games, am I right? I'm sure they won't amount to anything. damn Alur 0-50 on weaver? http://dotabuff.com/matches/215645766 | ||
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Alur
Denmark3900 Posts
Honestly, our 0-77 pub just fed too much for me to do anything. #EloHell | ||
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NotYango
United States719 Posts
On December 28 2013 05:18 cilinder007 wrote: yes ofcorse you do but there is no way in hell it can be done by having these 40 game win streaks like peeople are saying, the matchmaking is just too random for this sort of thing I mean this for solo que, might not be the same if you stack It depends how far you are from your "true" rating. For a pro player on a fresh account, they might actually have an enormous winstreak because of how hard they crush people who are way worse than them. It depends on how close you are. If you're only a few hundred MMR off, then it should take a long time for you to settle because the difference between your current and "true" rating is lower than the variance from random matchmaking. But nobody should be whining over like 200-300 rating cuz that's honestly not all that significant. If you put someone in a game that's 1000+ MMR below them, they will absolutely crush their games. Anyone who's played smurf games before ranked existed should know how clowny smurf games are when you're still below your real rating. You get trashy players on your team, but the other 9 players are all trash so you go like 6-0 out of your lane and just crush the game because you actually know wtf you're doing. Nobody's THAT far off base because if they were, they should be crushing their games insanely hard regardless of how retarded their teammates are. | ||
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ahswtini
Northern Ireland22208 Posts
On December 28 2013 06:41 Alur wrote: Honestly, our 0-77 pub just fed too much for me to do anything. #EloHell Holy shit did they just fountain farm all game? | ||
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Alur
Denmark3900 Posts
On December 28 2013 06:54 ahswtini wrote: Holy shit did they just fountain farm all game? Yeah, the game was safe to leave so we left. Only one guy didn't, which means the game didn't end and thus they could fountainfarm. rip weaver kda. | ||
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rabidch
United States20289 Posts
On December 28 2013 07:02 Alur wrote: Yeah, the game was safe to leave so we left. Only one guy didn't, which means the game didn't end and thus they could fountainfarm. rip weaver kda. who is alur kidding, he didnt know how to leave the fountain back then | ||
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Vikeif
126 Posts
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magicmUnky
Australia280 Posts
On December 28 2013 06:16 NotYango wrote: It's not that a lot of people are ranked way higher than they should be. It's that most people over-value their own ability at the game so they think that people around them are being wildly overrated by their MMR. quoted for extreme truth.... it's very amusing to see the wide spectrum of excuses thrown around for low mmr | ||
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v1dom
159 Posts
1. You are frustrated because you think you are better than you're rated. (Maybe you are, maybe you aren't) The reality that no one seems to have addressed well is that it takes a long time to have a sample size large enough for you to be near your "real" ELO, unless you lucked out and got dropped right in the zone early. Contrary to the extreme examples of "40-game win streaks" and "ELO Hell," the reality is far more boring. I'm sure someone better versed in math could explain the reasons vis-a-vis standard deviation and variance, but understand the fact that if you dropped a 4000 rated player onto a 3500 rated account, it would probably take him 50-100 games to actually establish that 4000 rating - and perhaps more if he were playing a role with less midgame impact like the 4/5 role. Obviously if you dropped a 5000 rated player onto a 3500 account the curve past 4000 would be shorter, but you would see the same elongated curve as they got closer to their "real rating." It simply takes time, and we all want our "true rating" right now! 2. You're frustrated because even when you do well, you lose MMR and people who do poorly can gain MMR even though they didn't earn it! KDA should count! Again, this frustration stems from an ignorance of how variance works. Over time, you will have teammates who are much worse than you and teammates that are much better than you. If you are contributing higher than your ELO suggests - whether it's the 1 or 5 role - you will eventually rise (or fall) to your true rating. This may not happen in 10 games or 50 or even 100, but it will happen. How quickly depends on how far away from your true ELO you are. The closer you are, the longer (on average) the rise or fall will take. The alternative that's being suggested would quite literally ruin the game. Who wants to play a 3, 4 or 5 role when KDA is counting against you? The entire game would be fighting over mid and carry, absurdist strategies and builds/heroes dedicated to maximizing KDA only. It would be a far worse system than the current one, and would actually impact gameplay, which is not the intent of the rating system. Consider this: If you consider yourself a "good" player, playing far above your current rating, then your team by your very own definition has started the game - before any picks or drafts - with an advantage, because your contributions every single game are above what the system thinks they are and assigned you as such. It may take 50, 100 or more games to "realize" this statistical advantage, but if you are as good as you think, it will come with more play. Additionally, if you're starting every game as a "good player," it is a statistical fact that it is significantly more likely in every single game you play that the other team has the baddie mc-dont-know-how-to-play-guy (because it isn't ever you, right?). Perhaps you just got unlucky the last 10 games, but again - OVER TIME - this will iron itself out. Someone said something a few pages ago that summed it up quite nicely: "The only constant factor in all of your losses is you." TLDR? Cliffs: The system is adequate for this game (and far better than most proposed alternatives) if you understand the concepts of standard deviation, variance and have the patience to weather them. If you don't, then you're simply frustrated by your own ignorance and/or impatience. Low 4K player / I still consider myself bad / I have teammates that are both far better than me and far worse than me regularly. | ||
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iNteLStyLe
United States346 Posts
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Penecks
United States600 Posts
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rob.au
1087 Posts
Removing the solo queue option just made it less enjoyable for solo queuers since you influence games a bit less now. Some games you are going to get destroyed by coordinated stacks, some games you will get carried by coordinated stacks. | ||
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Yacobs
United States846 Posts
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Atreides
United States2393 Posts
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Kupon3ss
時の回廊10066 Posts
Superior moba is lightyears ahead of dota in QQing though, I believe that their experience in QQing and complaining about ranked are something we should learn from. We should ban all discussions of "elo hell", "riot-approved meta", and also bans (apparently) | ||
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TimoS1703
Germany250 Posts
Solo: 3884 300 points difference wtf. Been 7-3 in solo and 2-8 in group (and going on like that after calibrating). All the group games suck but solo MM was really good (even 2 of the 3 losses)... | ||
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