• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:35
CET 12:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates Bleak Future After Failed ProGaming Career
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1426 users

Ranked matchmaking coming to Dota 2 - Page 69

Forum Index > Closed
2303 CommentsPost a Reply
Prev 1 67 68 69 70 71 116 Next
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
nojok
Profile Joined May 2011
France15845 Posts
December 27 2013 10:16 GMT
#1361
I'm definitely sure I had a lot of games where I was playing well with a shitty KDA because I was the only one to TP to a tower we should and can easily defend cost me a death. Sometimes I also played real shit but ended with a good KDA because my mates setup the kills for me. I'm not even speaking about GPM and XPM...

I don't get why people give so much importance to a public games MMR anyway. If one guy is playing troll builds and have your MMR, deal with it. Accept you're bad, if you want a serious game don't go in public games, that's like playing competitive on FFA server from CS. Even SC2 ladder which is accurate does not count to determine if a player is good or not at a competitive level. There are inhouse, where you can agree before if you want to play serious, and the only real legit way, get a team, play in leagues.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
zezamer
Profile Joined March 2011
Finland5701 Posts
December 27 2013 10:17 GMT
#1362
pretty much
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2013-12-27 10:46:16
December 27 2013 10:45 GMT
#1363
On December 27 2013 19:04 TechSc2 wrote:
I see most people only think of KDA when talking about stats, and even then, KDA alone doesn't mean you need the last hit to perform "well", assist count as well.

But lets say people will play furion more, the fact that they are paying attention to the map to use ult or to TP in to kill someone......

wait....

can it be.....?

THAT'S EXACTLY WHAT A PRO PLAYER DOES WITH FURION TO HELP THE TEAM?!?!?!


But lets say people will play Lion more, the fact that they are paying attention to the map to use ult or shadow blade in to kill someone......

wait....

can it be.....?

THAT'S EXACTLY WHAT A PRO PLAYER DOES WITH LION TO HELP THE TEAM?!?!?!
fearus
Profile Blog Joined December 2003
China2164 Posts
December 27 2013 11:13 GMT
#1364
Think of Lebron back when he was at Cleveland, if the NBA used the MMR system, Lebron would be a 2000 MMR player.
bisu fanboy
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-12-27 11:28:53
December 27 2013 11:28 GMT
#1365
^And once again somebody compares dota/online gaming to sports.

wat, totally different systems
You must gather your party before venturing forth.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 27 2013 11:29 GMT
#1366
winning should be the only incentive to gain elo
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 27 2013 11:37 GMT
#1367
On December 27 2013 20:13 fearus wrote:
Think of Lebron back when he was at Cleveland, if the NBA used the MMR system, Lebron would be a 2000 MMR player.

Quoteworthy stuff right here.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
nojok
Profile Joined May 2011
France15845 Posts
December 27 2013 11:42 GMT
#1368
On December 27 2013 20:28 Andre wrote:
^And once again somebody compares dota/online gaming to sports.

wat, totally different systems

It's not that inaccurate, it's just that pub games (MMR revealed or not) are the sunday football match in your district whereas if you want to play competitive you play in a club, train with teammates 3 times a week and you have a league or cup match the sunday. It's two different approaches to the same game, it's not because they revealed the MMR (which existed but was hidden before) that it suddenly became a competitive way to play.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 27 2013 12:06 GMT
#1369
On December 27 2013 20:13 fearus wrote:
Think of Lebron back when he was at Cleveland, if the NBA used the MMR system, Lebron would be a 2000 MMR player.

Getting paid millions of dollars to be with a low ranked team.

Seriously, I know people find it hard to accept the fact that they are as bad as the people they are matched with, but it's true. You are not as good at dota as you think you are.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2013-12-27 14:24:59
December 27 2013 14:23 GMT
#1370
the Cavaliers were actually one of the better teams of the league with decent regular season records and having made it to the finals in 2007. If NBA used the mmr system, they would have been top 5 team mmr because unlike a lot of terrible dota players in this thread, he was actually able to carry by playing well
When in doubt, just believe in yourself and press buttons
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2013-12-27 14:53:25
December 27 2013 14:43 GMT
#1371
On December 27 2013 15:47 Penecks wrote:
If you play consistently at a level above your MMR no amount of noob teammates/feeders/whatever will keep you down. Basing it on anything other than win/loss will eventually just lead to abuse. In the end it's still the same shit, since you'll inevitably have games where you feed and and still win. Do you wanna lose points for that?


Sorry but this is definitely not true. When your team picks all wrong for any general sense and even worse when you consider your enemy team's far superior composition and then proceeds to take that already-wrong composition to even more horrible lane combos (double support top with a double melee carry bot that doesn't speak any language you know for example), you end up with a literally unwinnable scenario. What you should have stated was that if you are matched with noob/feeder/whatever that there is consistently nothing you will ever be able to do because not even Dendi himself could pull some of these nightmare-teams to victory against a decent comp.

NotYango wrote:
No, actually he has the point quite clear.

You can have a system that represents peoples' skill very well. It won't mean shit. Because as soon as the rating system is not aligned simply with winning and losing games, the goal is no longer to win and lose games. It's to pad your stats in such a way that you gain the most rating. Any system that uses any metrics other than pure win/loss introduces a route to abuse that system to gain points.

It's not that you cannot establish a system that grades your skill very accurately if you're playing normally. It's that once the rating system does not align with the actual goal of the game, "playing normally" doesn't happen anymore.

The team sports analogy is very poor because the nature of the game is such that the reward for winning outweighs the intangible reward of being ranked higher so trying to game the system in order to improve one's ranking at the expense of your team or your chances of winning doesn't make sense. In an online ladder where the only reward IS being ranked higher, there's nothing stopping people from gaming the system.


I still disagree. Like the poster above you, you seem to think that there's no viable way to implement MMR better than it is right now (and we don't even know what criteria are used or how heavily they weigh in the equation).

Why not have the win/loss matter but with other factors able to almost nullify it? If you are a support who ended up healing 20,000+ health, buying 26 sets of wards and placed a total of 52 wards, less than 5 seconds teleport time after recorded damage on any tower and less than a 2 second interval between enemy team heroes recording damage on your team's carry hero(s) and you casting a support spell to heal/move/protect them but you lost the game, there should be some way in the equation to make you not only not lose points, but gain them instead. In the same token, if those same qualities aren't carried out as well, there should be some way of lessening the points gained from a win or even losing points from a win.

If you aren't in team qeue, the system should in fact base everything off of your own performance based on your hero, length of game, and comparative performance stats from your other teammates. If the carry feeds like crap, but you had high recorded support skills because the enemy team kept 4 ganking your safelane and your other lanes never called missing, that also needs to be taken into effect (shorter game duration is a factor in these, team comp is a consideration, etc).

As complicated as that all sounds, that's the task at hand when you try to make a ranked system properly. If you don't hold yourself to this standard, you should not try putting ranked in because of how shitty and stupid the calculations are (they wouldn't make sense in any other implementation).

KDA and Win/Loss should matter, but not too heavily, as they should easily be overturned by other stats weighing in depending entirely on who you picked and who you were playing with (4 carries 1 support calculated significantly different than 2 carries 2 supports and a snowballing semi-carry).

n0ise wrote:
But lets say people will play Lion more, the fact that they are paying attention to the map to use ult or shadow blade in to kill someone......


No, because if they follow the standards I just outlined, a lion pick would not even be gauged on kills. They would not factor in at all. They would be gauged by support standards.

Plansix wrote:
Seriously, I know people find it hard to accept the fact that they are as bad as the people they are matched with, but it's true. You are not as good at dota as you think you are.


I know people find it hard to accept that the company that makes their game could possibly make mistakes and implement things badly, but its true. Valve isn't as good at implementing proper matchmaking systems as you think they are.

Taking a test where the criteria for figuring out your score is poorly figured out will always have large numbers of people getting incorrect ratings. Also if your statement had any truth to it, we would not see such radical differences in peoples' party ratings vs their "so-called single" ratings.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 27 2013 14:49 GMT
#1372
I am sure the Valve is using all the data available to them to make sure the match making is working well. If someone feeds hard during a game due to their own mistakes, I have no doubt that Valve is tracking that and factors it into how the MMR is adjusted.. It took them some time to come out with this system and there is no way it just takes into account W/L ratio and that is it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 27 2013 15:01 GMT
#1373
So you want to force a meta, where mirana is forced to play carry or mid else the player will lose/gain less elo ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 27 2013 15:08 GMT
#1374
On December 27 2013 23:49 Plansix wrote:
I am sure the Valve is using all the data available to them to make sure the match making is working well. If someone feeds hard during a game due to their own mistakes, I have no doubt that Valve is tracking that and factors it into how the MMR is adjusted.. It took them some time to come out with this system and there is no way it just takes into account W/L ratio and that is it.

In post-calibration games, the change in rating has always been equal for all the members in my party. I believe the change in rating is purely based on the balance between the teams, and the outcome of the match.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
rabidch
Profile Joined January 2010
United States20289 Posts
December 27 2013 15:21 GMT
#1375
On December 27 2013 23:23 Kupon3ss wrote:
the Cavaliers were actually one of the better teams of the league with decent regular season records and having made it to the finals in 2007. If NBA used the mmr system, they would have been top 5 team mmr because unlike a lot of terrible dota players in this thread, he was actually able to carry by playing well

not to mention the lebrons cavaliers would still stomp over a more accurate pool with 99% of foreign teams, d league teams, all college teams, and amateurs.
LiquidDota StaffOnly a true king can play the King.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-12-27 15:27:55
December 27 2013 15:25 GMT
#1376
On December 27 2013 23:43 sCCrooked wrote:
I know people find it hard to accept that the company that makes their game could possibly make mistakes and implement things badly, but its true. Valve isn't as good at implementing proper matchmaking systems as you think they are.


Matchmaking systems aren't rocket science, you don't need a particular level of expertise or some arcane knowledge to implement one. They are relatively simple mechanisms, and tend to work better the simpler they are. In a game of Dota's level of complexity, the best choice is simply to measure how good you are at winning.

Remember that the reason matchmaking exists to begin with is mostly to save players the hassle of having to look for people to play with and set up their own games.

Ultimately, the only thing that matters is that
a) the system can find you a game in a few minutes or less
b) you are content enough to keep playing the game

Neither Valve, nor quite honestly anyone else, is going to give a shit that you're not happy with the teammates you get every single game.

Besides, the problem you're trying to solve is unsolvable, because it is essentially rooted in human behavior. Modeling a matchmaking algorithm around that is just going to make people play (and abuse) the system instead of playing the game, and that's not going to make anyone happy. Not to mention that any significant patch (ie 6.79) could break it by changing the value of different aspects of the game.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-12-27 15:42:09
December 27 2013 15:40 GMT
#1377
On December 27 2013 23:43 sCCrooked wrote:
Show nested quote +
On December 27 2013 15:47 Penecks wrote:
If you play consistently at a level above your MMR no amount of noob teammates/feeders/whatever will keep you down. Basing it on anything other than win/loss will eventually just lead to abuse. In the end it's still the same shit, since you'll inevitably have games where you feed and and still win. Do you wanna lose points for that?


Sorry but this is definitely not true. When your team picks all wrong for any general sense and even worse when you consider your enemy team's far superior composition and then proceeds to take that already-wrong composition to even more horrible lane combos (double support top with a double melee carry bot that doesn't speak any language you know for example), you end up with a literally unwinnable scenario. What you should have stated was that if you are matched with noob/feeder/whatever that there is consistently nothing you will ever be able to do because not even Dendi himself could pull some of these nightmare-teams to victory against a decent comp.

Show nested quote +
NotYango wrote:
No, actually he has the point quite clear.

You can have a system that represents peoples' skill very well. It won't mean shit. Because as soon as the rating system is not aligned simply with winning and losing games, the goal is no longer to win and lose games. It's to pad your stats in such a way that you gain the most rating. Any system that uses any metrics other than pure win/loss introduces a route to abuse that system to gain points.

It's not that you cannot establish a system that grades your skill very accurately if you're playing normally. It's that once the rating system does not align with the actual goal of the game, "playing normally" doesn't happen anymore.

The team sports analogy is very poor because the nature of the game is such that the reward for winning outweighs the intangible reward of being ranked higher so trying to game the system in order to improve one's ranking at the expense of your team or your chances of winning doesn't make sense. In an online ladder where the only reward IS being ranked higher, there's nothing stopping people from gaming the system.


I still disagree. Like the poster above you, you seem to think that there's no viable way to implement MMR better than it is right now (and we don't even know what criteria are used or how heavily they weigh in the equation).

Why not have the win/loss matter but with other factors able to almost nullify it? If you are a support who ended up healing 20,000+ health, buying 26 sets of wards and placed a total of 52 wards, less than 5 seconds teleport time after recorded damage on any tower and less than a 2 second interval between enemy team heroes recording damage on your team's carry hero(s) and you casting a support spell to heal/move/protect them but you lost the game, there should be some way in the equation to make you not only not lose points, but gain them instead. In the same token, if those same qualities aren't carried out as well, there should be some way of lessening the points gained from a win or even losing points from a win.

If you aren't in team qeue, the system should in fact base everything off of your own performance based on your hero, length of game, and comparative performance stats from your other teammates. If the carry feeds like crap, but you had high recorded support skills because the enemy team kept 4 ganking your safelane and your other lanes never called missing, that also needs to be taken into effect (shorter game duration is a factor in these, team comp is a consideration, etc).

As complicated as that all sounds, that's the task at hand when you try to make a ranked system properly. If you don't hold yourself to this standard, you should not try putting ranked in because of how shitty and stupid the calculations are (they wouldn't make sense in any other implementation).

KDA and Win/Loss should matter, but not too heavily, as they should easily be overturned by other stats weighing in depending entirely on who you picked and who you were playing with (4 carries 1 support calculated significantly different than 2 carries 2 supports and a snowballing semi-carry).

Show nested quote +
n0ise wrote:
But lets say people will play Lion more, the fact that they are paying attention to the map to use ult or shadow blade in to kill someone......


No, because if they follow the standards I just outlined, a lion pick would not even be gauged on kills. They would not factor in at all. They would be gauged by support standards.

Show nested quote +
Plansix wrote:
Seriously, I know people find it hard to accept the fact that they are as bad as the people they are matched with, but it's true. You are not as good at dota as you think you are.


I know people find it hard to accept that the company that makes their game could possibly make mistakes and implement things badly, but its true. Valve isn't as good at implementing proper matchmaking systems as you think they are.

Taking a test where the criteria for figuring out your score is poorly figured out will always have large numbers of people getting incorrect ratings. Also if your statement had any truth to it, we would not see such radical differences in peoples' party ratings vs their "so-called single" ratings.

You give an example of a game where your team has everything shitty and the enemy is next level gosu pro team. Tell me how many times does that happen? There's gonna be times where your team is vastly inferior to the enemy's and you're gonna get stomped, the point is over a larger sample size of games the system that valve uses is good. For every "bad" player on your team there's one on the other team.

Implementing some complex criteria for gaining rating is dumb, because no matter what you do people are gonna find ways to abuse it and not play the game to win - but for rating.

Only thing that matters is your own impact in any given game over large number of games.

edit: also, what's this about radical differences in party rating vs solo? I don't see any problems, some people's stacks are performing better than each of the individuals, and some are performing worse - what's wrong here?
You must gather your party before venturing forth.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-12-27 16:13:11
December 27 2013 16:12 GMT
#1378
On December 27 2013 23:43 sCCrooked wrote:
Show nested quote +
Plansix wrote:
Seriously, I know people find it hard to accept the fact that they are as bad as the people they are matched with, but it's true. You are not as good at dota as you think you are.


I know people find it hard to accept that the company that makes their game could possibly make mistakes and implement things badly, but its true. Valve isn't as good at implementing proper matchmaking systems as you think they are.

Taking a test where the criteria for figuring out your score is poorly figured out will always have large numbers of people getting incorrect ratings. Also if your statement had any truth to it, we would not see such radical differences in peoples' party ratings vs their "so-called single" ratings.

Clearly, that must be it. MMR is messed up and you are way better at Dota than your rank. You and others who have been misplaced in a bracket filled with scrubs have been wronged. The injustice of it all is to much and Valve should issue a formal apology for the harm they have done.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2013-12-27 17:49:38
December 27 2013 16:26 GMT
#1379
On December 28 2013 01:12 Plansix wrote:
Show nested quote +
On December 27 2013 23:43 sCCrooked wrote:
Plansix wrote:
Seriously, I know people find it hard to accept the fact that they are as bad as the people they are matched with, but it's true. You are not as good at dota as you think you are.


I know people find it hard to accept that the company that makes their game could possibly make mistakes and implement things badly, but its true. Valve isn't as good at implementing proper matchmaking systems as you think they are.

Taking a test where the criteria for figuring out your score is poorly figured out will always have large numbers of people getting incorrect ratings. Also if your statement had any truth to it, we would not see such radical differences in peoples' party ratings vs their "so-called single" ratings.

Clearly, that must be it. MMR is messed up and you are way better at Dota than your rank. You and others who have been misplaced in a bracket filled with scrubs have been wronged. The injustice of it all is to much and Valve should issue a formal apology for the harm they have done.

there are misplaced people no doubt, for example people who dont use smurfs when teaching ultra hard noob friends for months....believe me your MMR will suffer und u end up somewhere u shouldnt be. the thing is though prolly 99% of people are in the right place, and there are way to many cry babies compared to the 1 % who maybe is misplaced. i bet if i would replay stalk the most of those cry babies here i would have a good laugh and witness people who just are in the pool where they belong :D
"Your Razor sucks!" -Kuroky's Dad
Laurens
Profile Joined September 2010
Belgium4553 Posts
Last Edited: 2013-12-27 16:45:45
December 27 2013 16:43 GMT
#1380
On December 28 2013 00:01 Erasme wrote:
So you want to force a meta, where mirana is forced to play carry or mid else the player will lose/gain less elo ?


+ Show Spoiler +
There are smarter ways to deal with this. For instance they could compare the KDA you got on a certain hero with the KDA that other people get on THAT hero. That stops everyone from picking gankers.

Granted people would still attempt to killsteal and perhaps focus too much on ganking.

And I'm sure there can be cases of doing a lot for your team, yet having low KDA. You shouldn't be punished for that.

It's a very difficult matter, and perhaps part of the reason why visible MMR has been delayed this much.

As it is right now though (only win/loss matters) I'm not very happy with the system, but meh.


e: misread post, nevermind xD
Prev 1 67 68 69 70 71 116 Next
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 173
ProTech105
MindelVK 15
StarCraft: Brood War
Sea 6242
Calm 4733
Rain 1987
Horang2 1212
Shuttle 1074
Bisu 956
Hyuk 800
Larva 674
BeSt 413
firebathero 387
[ Show more ]
Stork 345
actioN 265
EffOrt 264
Mini 255
Soma 229
Last 213
Zeus 176
ggaemo 154
Sharp 129
yabsab 126
Pusan 111
Hyun 96
PianO 87
hero 54
ToSsGirL 43
Mind 41
Barracks 33
Shinee 30
Killer 27
NaDa 27
910 25
Hm[arnc] 23
Backho 23
Free 18
soO 16
sorry 15
Noble 14
SilentControl 14
GoRush 12
zelot 12
HiyA 11
JYJ 8
Sacsri 7
Dota 2
Dendi580
XcaliburYe390
Fuzer 203
NeuroSwarm113
Counter-Strike
zeus1534
allub326
edward109
Super Smash Bros
Mew2King96
Westballz38
Heroes of the Storm
Khaldor265
Other Games
B2W.Neo1472
singsing1251
mouzStarbuck253
Organizations
StarCraft 2
TaKeTV124
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH237
• StrangeGG 69
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 6
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2121
League of Legends
• Jankos2201
• Stunt430
Upcoming Events
HomeStory Cup
25m
ShoWTimE vs sOs
Serral vs Reynor
Zoun vs HeRoMaRinE
Clem vs Lambo
OSC
1h 25m
Replay Cast
12h 25m
Replay Cast
1d 12h
Wardi Open
2 days
WardiTV Invitational
3 days
Replay Cast
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.