• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:02
CET 16:02
KST 00:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA14
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
2v2 maps which are SC2 style with teams together? Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1977 users

Ranked matchmaking coming to Dota 2 - Page 68

Forum Index > Closed
2303 CommentsPost a Reply
Prev 1 66 67 68 69 70 116 Next
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2013-12-27 01:03:29
December 27 2013 01:02 GMT
#1341
On December 27 2013 09:49 SKC wrote:
[That's what TMM should be for. But then Valve realized people don't actually want a serious mode, they want to play the same kind of game they do now. Just check the amount of people that play AP.


TMM is for TEAM of players to play ranked, i would personally say also for STACKS of any size to play ranked, matchmaking que should be for SOLO people to play a more serious mode, so filtering out casuals that do not care for improvement but only want to have fun, with whatever they want to do

with the way you are saying it now, solo queing people don't deserve a ranked mode
Twitch.tv/TechGTV / Twitter.com/TechGTV
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-27 01:17:35
December 27 2013 01:15 GMT
#1342
The thing is, there's simply no way to resolve 4-stacks unless you allow queuing stacks with solos, and even trying to match 2-stacks with ONLY 3-stacks would result in absurdly long queue times.

It's either the way it is now, or you disallow partial stacks in ranked entirely. There's not a good middle ground because of how hard (or in the case of 4-stacks, impossible) it is to fill partial stacks without using solos.
yango pls
Atreides
Profile Joined October 2010
United States2393 Posts
December 27 2013 01:34 GMT
#1343
Im perfectly fine with ranked being either 5 stack or solo, one or the other. Seems best to me. But yes, that basically just means that I think there should be a real TMM ladder.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 27 2013 01:35 GMT
#1344
Its really not that big of a deal. I play solo all the time against and with stacks. It does not seem to have any reasonable effect on the game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-12-27 01:37:11
December 27 2013 01:36 GMT
#1345
On December 27 2013 10:02 TechSc2 wrote:
Show nested quote +
On December 27 2013 09:49 SKC wrote:
[That's what TMM should be for. But then Valve realized people don't actually want a serious mode, they want to play the same kind of game they do now. Just check the amount of people that play AP.


TMM is for TEAM of players to play ranked, i would personally say also for STACKS of any size to play ranked, matchmaking que should be for SOLO people to play a more serious mode, so filtering out casuals that do not care for improvement but only want to have fun, with whatever they want to do

with the way you are saying it now, solo queing people don't deserve a ranked mode

Yes, if you want a taste of "serious" playstyle you have to play as a team. Or find and inhouse or something that plays CM and is designed for a more competitive enviroment. A solo queue would hardly change the playstyle of the current ranked players. You may not be placed into stacks, but you will still have the same mentality that exists in the current system, and it's games are far from "competitive". They are still AP pubs, because that's what people want to play.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2013-12-27 01:58:37
December 27 2013 01:56 GMT
#1346
On December 27 2013 10:36 SKC wrote:
Show nested quote +
On December 27 2013 10:02 TechSc2 wrote:
On December 27 2013 09:49 SKC wrote:
[That's what TMM should be for. But then Valve realized people don't actually want a serious mode, they want to play the same kind of game they do now. Just check the amount of people that play AP.


TMM is for TEAM of players to play ranked, i would personally say also for STACKS of any size to play ranked, matchmaking que should be for SOLO people to play a more serious mode, so filtering out casuals that do not care for improvement but only want to have fun, with whatever they want to do

with the way you are saying it now, solo queing people don't deserve a ranked mode

Yes, if you want a taste of "serious" playstyle you have to play as a team. Or find and inhouse or something that plays CM and is designed for a more competitive enviroment. A solo queue would hardly change the playstyle of the current ranked players. You may not be placed into stacks, but you will still have the same mentality that exists in the current system, and it's games are far from "competitive". They are still AP pubs, because that's what people want to play.


solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.
Twitch.tv/TechGTV / Twitter.com/TechGTV
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
December 27 2013 02:19 GMT
#1347
On December 27 2013 10:35 Plansix wrote:
Its really not that big of a deal. I play solo all the time against and with stacks. It does not seem to have any reasonable effect on the game.

My strategy is to fork people.
Rybka
Profile Joined March 2010
United States836 Posts
December 27 2013 04:49 GMT
#1348
On December 27 2013 10:56 TechSc2 wrote:
solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.


This.

It's disappointing to see that I gain or lose ~26 MMR based solely on win/loss, not even accounting for whether I go 12-0 or 0-12. They can and should try to determine the stats that matter for individual players and weigh them.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 27 2013 05:19 GMT
#1349
On December 27 2013 13:49 Rybka wrote:
Show nested quote +
On December 27 2013 10:56 TechSc2 wrote:
solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.


This.

It's disappointing to see that I gain or lose ~26 MMR based solely on win/loss, not even accounting for whether I go 12-0 or 0-12. They can and should try to determine the stats that matter for individual players and weigh them.


Then all anyone would play are gankers.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 27 2013 05:49 GMT
#1350
On December 27 2013 14:19 Excalibur_Z wrote:
Show nested quote +
On December 27 2013 13:49 Rybka wrote:
On December 27 2013 10:56 TechSc2 wrote:
solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.


This.

It's disappointing to see that I gain or lose ~26 MMR based solely on win/loss, not even accounting for whether I go 12-0 or 0-12. They can and should try to determine the stats that matter for individual players and weigh them.


Then all anyone would play are gankers.


everybody would just play furion, farm, and only use ult to KS
When in doubt, just believe in yourself and press buttons
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
December 27 2013 05:52 GMT
#1351
Don't forget the Dagons.
Writer
Rybka
Profile Joined March 2010
United States836 Posts
December 27 2013 06:13 GMT
#1352
On December 27 2013 14:19 Excalibur_Z wrote:
Show nested quote +
On December 27 2013 13:49 Rybka wrote:
On December 27 2013 10:56 TechSc2 wrote:
solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.


This.

It's disappointing to see that I gain or lose ~26 MMR based solely on win/loss, not even accounting for whether I go 12-0 or 0-12. They can and should try to determine the stats that matter for individual players and weigh them.


Then all anyone would play are gankers.


You are missing the point.

You can have a bad game, and still win because your teammates pulled your weight. Your MMR will increase. That is disappointing.

You can also have a great game, and still lose because one or more teammates had a bad game. Your MMR will decrease. That is disappointing.

The volume of games and stats are there. Valve can do better. Ranking for team games can't be measured in the same way as 1v1 games (chess, tennis, starcraft, etc.).

No team sport ranks individual players based on win loss.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
MidgetExplosion
Profile Joined February 2013
United States137 Posts
Last Edited: 2013-12-27 06:46:56
December 27 2013 06:38 GMT
#1353
On December 27 2013 15:13 Rybka wrote:
Show nested quote +
On December 27 2013 14:19 Excalibur_Z wrote:
On December 27 2013 13:49 Rybka wrote:
On December 27 2013 10:56 TechSc2 wrote:
solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.


This.

It's disappointing to see that I gain or lose ~26 MMR based solely on win/loss, not even accounting for whether I go 12-0 or 0-12. They can and should try to determine the stats that matter for individual players and weigh them.


Then all anyone would play are gankers.


You are missing the point.

You can have a bad game, and still win because your teammates pulled your weight. Your MMR will increase. That is disappointing.

You can also have a great game, and still lose because one or more teammates had a bad game. Your MMR will decrease. That is disappointing.

The volume of games and stats are there. Valve can do better. Ranking for team games can't be measured in the same way as 1v1 games (chess, tennis, starcraft, etc.).

No team sport ranks individual players based on win loss.


Agreed. Win/Loss should absolutely not be the majority judge for MMR. Winning or Losing a game of DOTA simply does not show how good at the game a player is. It matters too much what the other players on your team are doing for a win/loss to matter for any individual player. To base individual player skill on win/loss in a game that depends so heavily on teammates just doesn't seem to make any logical sense...

With that said, when thinking about alternatives, everything else I can think of (Stats, KDA, etc.) have even less to do with player skill than win/loss does... So I would assume since there's just no good way of ranking a game like this, Valve just thought they'd take the best approach they could think of which definitely is win/loss even though it's still not good.

Basically I'm trying to say their MMR doesn't really make much sense, but it does make more sense then anything else. Of course people with high MMR will think it works great, and people with low MMR will think it's completely flawed. And there definitely will be people ranked high that don't deserve it and people ranked low that don't deserve it. We really just have to deal with it, since it's still the best option overall. Sucks, but that's just the way it is.
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 27 2013 06:43 GMT
#1354
Indeed you can rate individuals in team sports through other methods however it is done by comparing to players of similar positions. In american football you do not compare a defensive back to an running back based on points scored. Likewise in dota KD or KDA ratios cannot be compared as there are many different possible positions that can be played. Nor can you compare it via hero performance as many hero's have widely different play styles.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Penecks
Profile Joined August 2010
United States600 Posts
December 27 2013 06:47 GMT
#1355
If you play consistently at a level above your MMR no amount of noob teammates/feeders/whatever will keep you down. Basing it on anything other than win/loss will eventually just lead to abuse. In the end it's still the same shit, since you'll inevitably have games where you feed and and still win. Do you wanna lose points for that?
straight poppin
sandyph
Profile Joined September 2010
Indonesia1640 Posts
December 27 2013 07:22 GMT
#1356
On December 27 2013 02:47 juracule wrote:
Show nested quote +
On December 27 2013 01:58 Excalibur_Z wrote:
On December 27 2013 01:25 juracule wrote:
The biggest problem imo at the moment is, actually, the fact they enforce a 50% winrate. Normally you would want to find people who are all of equal skill rating and as a result get perfectly even teams so the chance of either team winning becomes 50%. Obviously this is not possible. So there are two things you can do; you can enforce the 50% winrate but by doing this you will handicap the best player in a particular game; he will get matched with people who have a lower average winrate/rating than that of the enemy team. Or you can make the teams randomized within a certain poule which might make games less uneven, but at least they are fair for everyone, instead of punishing the good players and coddling to the worst players.
Currently the better you get the harder you are gonna get dragged down (talking about solo queuing).


Everybody knows this is not true and it's been discussed to death in this thread already.

Elaborate on that what is not true? Valve has said themselves they enforce a 50% winrate for either team. Everything what on wrote on that topic is just logical reasoning going from there.

EDIT:
You're confusing personal winrate with the winrate of a team. From valve's blog post:
"The teams are balanced. (Each team has a 50% chance to win.)"


the fact that Valve make sure that each team has a 50% chance to win directly confirm that they are not forcing 50% win rate on individuals.

Otherwise they would make sure that the individual with >50% win rate is on a team with less than 50% chance to win
Put quote here for readability
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-27 07:28:55
December 27 2013 07:26 GMT
#1357
On December 27 2013 15:13 Rybka wrote:
Show nested quote +
On December 27 2013 14:19 Excalibur_Z wrote:
On December 27 2013 13:49 Rybka wrote:
On December 27 2013 10:56 TechSc2 wrote:
solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.


This.

It's disappointing to see that I gain or lose ~26 MMR based solely on win/loss, not even accounting for whether I go 12-0 or 0-12. They can and should try to determine the stats that matter for individual players and weigh them.


Then all anyone would play are gankers.


You are missing the point.

You can have a bad game, and still win because your teammates pulled your weight. Your MMR will increase. That is disappointing.

You can also have a great game, and still lose because one or more teammates had a bad game. Your MMR will decrease. That is disappointing.

The volume of games and stats are there. Valve can do better. Ranking for team games can't be measured in the same way as 1v1 games (chess, tennis, starcraft, etc.).

No team sport ranks individual players based on win loss.

No, actually he has the point quite clear.

You can have a system that represents peoples' skill very well. It won't mean shit. Because as soon as the rating system is not aligned simply with winning and losing games, the goal is no longer to win and lose games. It's to pad your stats in such a way that you gain the most rating. Any system that uses any metrics other than pure win/loss introduces a route to abuse that system to gain points.

It's not that you cannot establish a system that grades your skill very accurately if you're playing normally. It's that once the rating system does not align with the actual goal of the game, "playing normally" doesn't happen anymore.

The team sports analogy is very poor because the nature of the game is such that the reward for winning outweighs the intangible reward of being ranked higher so trying to game the system in order to improve one's ranking at the expense of your team or your chances of winning doesn't make sense. In an online ladder where the only reward IS being ranked higher, there's nothing stopping people from gaming the system.
yango pls
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2013-12-27 09:13:50
December 27 2013 09:12 GMT
#1358
On December 27 2013 09:49 SKC wrote:
Show nested quote +
On December 27 2013 09:47 sCCrooked wrote:
On December 27 2013 09:43 NotYango wrote:
On December 27 2013 09:25 sCCrooked wrote:
On December 27 2013 09:17 SKC wrote:
On December 27 2013 09:06 sCCrooked wrote:
On December 27 2013 04:45 dae wrote:
On December 27 2013 04:38 juracule wrote:
On December 27 2013 03:02 Excalibur_Z wrote:
On December 27 2013 02:47 juracule wrote:
[quote]
Elaborate on that what is not true? Valve has said themselves they enforce a 50% winrate for either team. Everything what on wrote on that topic is just logical reasoning going from there.

EDIT:
You're confusing personal winrate with the winrate of a team. From valve's blog post:
"The teams are balanced. (Each team has a 50% chance to win.)"


"Enforce" or "force" is the key functional word. "Forcing a 50% win rate" means that you won your last game, now you're going to lose your next game so you stay at 50%. People rationalize this by thinking they are grouped with teammates with much lower MMRs in order to influence the outcome of the game. In fact, you said this yourself. That is not the case. If you read through their matchmaking post, it's extremely clear.

They target as small a skill variance as possible. The one time you may have a wider variance is when player stacks are involved. I have friends who are better than me and friends that are worse, and sometimes to no small degree. Pretty much the only time you're going to have players with a significant MMR difference in the same game is if they queued up as a group that way. That doesn't mean the outcome is predetermined though, because statistically the averages for both teams will make a competitive match. Also, in case you haven't noticed, you have no control over this anymore (the option to queue only against other solo-queuers was removed). Take a look at the example game that Valve provided so you can get an idea.

No, it means that both teams have a 50% chance to win, which is impossible to see in a result as that would be a draw. Again you're confusing personal winrate with the winrate of a team. The only way to get equal winrates for both sides of the teams is that you're matching the best player in a game with players who's average is lower than the average of the opponents, NO MATTER HOW SMALL THE DIFFERENCE IN MMR. The removal of solo queue just fucked matchmaking up even more.
The difference in MMR is mainly dependent on how long you're searching (and stacks, obviously).
But ok, since you don't believe me, lets look at the game provided by valve, seeing as that's what you wanted.
Average MMR of the teammates of the guy with (adjusted) MMR of 3062: 2610
Average MMR of the opponents of the guy with MMR of 3062: 2703
In other words, the guy with a MMR of 3062 has to carry his team that 100 MMR difference harder.
Balance, valve cries. Unfair to that player, I cry. The scrubs get carried through games, the good player is dragged down having to do that.


Both teams have a 50% chance to win is literally what valve has said.


What do you want? That each team has 5 players with exactly the same MMR?

Do you want to sit in queue for 50 minutes+ for each game to try and achieve this perfection of mathmaking?

What your asking for isn't feasible.

Also, the difference 100 MMR makes in skill is pretty much negliable anyways, since it is within the normal deviance of someones rating (Your rating flucuates up and down a decent amount without any change in skill by you).

Your really saying that someone with 3100 mmr is a "good player" while 3000 is a "scrub"?

Thats 3 games difference in MMR....


Dae, I would agree with this statement if this is what actually was happening. I don't know if anybody else played a decent volume of games within the few days where MMR was publicly viewable on your profiles, but I played over 20 matches between those first few days it was released and I was constantly finding 1 or 2 4.5k+ on the other team while I got matched with 2-3 people rated 2.2k.

The fact is that the variances in matches from what I witnessed is over 1000 MMR in difference between players in the same game. Possibly nearing 2k in difference between the lowest and highest.

I dunno where you guys got this "its only 100" difference, but almost every match I had when I could see ratings proved that I was seeing 1000 below and 1000 above in the same games. 2k and 4.5k should not be meeting in matches. If it was just 100, I would have to retract my problem with the numerical system and focus on how it is gauged. Instead we're seeing a huge variety of MMRs being stuck together. I don't know if they remedied this or not, but 2k+ in difference is just too much for me to call "fair matching".

Without stacks? Because a if there is an unbalanced stack on a team, it's pretty much meaningless.


I don't understand how its meaningless. You are still a team of 2-3 affecting how the teams will be figured. Even if they were stacks (I'm pretty sure there were singles too), there's over a 2,000 point difference in players. There's no way any reasonable person would consider that "balanced".

Because if the stack involves two players that are 2k rating apart, there's no way for them to be in a game with a smaller rating spread than that because they themselves are creating that 2k spread.


As I already posted, I understand this is something people are tossing around but it doesn't resolve anything. If you are playing something ranked and you get some unbelievably good player from a partial stack, the other team should also get some player from a much higher MMR to balance it out at the least.

That being said, such an idea is ludicrous when you are attempting to stay balanced and fair. If you want to play with your friends, GREAT! Please do so and spread DOTA around! However realize that "ranked" mode should come with far greater restrictions, rules, guidelines, and punishments than the other casual modes. The people who want "ranked" are the same people who kinda wish they could get a taste of a serious play-style scene/group but aren't exactly trying to go pro or something. This more serious mode should be for the more serious players. Basic Logic.

That's what TMM should be for. But then Valve realized people don't actually want a serious mode, they want to play the same kind of game they do now. Just check the amount of people that play AP.

I, and many others like myself, would absolutely love having "a more serious mode". But the current implementation of TMM is quite horrendous for several reasons.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
habeck
Profile Joined February 2011
1120 Posts
December 27 2013 09:43 GMT
#1359
On December 27 2013 13:49 Rybka wrote:
Show nested quote +
On December 27 2013 10:56 TechSc2 wrote:
solo que makes balancing teams easier, since you don't have to account for stacks that contain 2K players and 4K players in the same stack.

so far ranked has been a complete stomp, and sometimes i'm at the winning side, and sometimes i'm at the losing side, there hasn't been a single " close" game in over 100 ranked games for me. that should be reason enough to say that the system simply is failing like it is right now.

Also the rankings are updated according to win or loss, not personal performance. with the amount of stats available in this game, i would bet that with enough invested time/work, you can build a very scary and solid ranking/MMR that reflects personal skill, not if your team decides to completely destroy your game for you andf you get punished for it.

And don't get me wrong, i do 5 stack TMM's, but that's a whole different ballgame all together, i would also like i just play when my teammates are not around, it's not like we can all be on when 1 of the players want to play.


This.

It's disappointing to see that I gain or lose ~26 MMR based solely on win/loss, not even accounting for whether I go 12-0 or 0-12. They can and should try to determine the stats that matter for individual players and weigh them.


Game wouldnt be fun then, too many kill steals, and everyone would play for score
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
December 27 2013 10:04 GMT
#1360
I see most people only think of KDA when talking about stats, and even then, KDA alone doesn't mean you need the last hit to perform "well", assist count as well.

But lets say people will play furion more, the fact that they are paying attention to the map to use ult or to TP in to kill someone......

wait....

can it be.....?

THAT'S EXACTLY WHAT A PRO PLAYER DOES WITH FURION TO HELP THE TEAM?!?!?!
Twitch.tv/TechGTV / Twitter.com/TechGTV
Prev 1 66 67 68 69 70 116 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:00
Bonus Weekend Qualifier
WardiTV576
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 65
StarCraft: Brood War
Hyuk 35105
Calm 5361
Rain 4416
GuemChi 1406
Mini 422
Larva 315
firebathero 315
BeSt 208
Leta 125
PianO 112
[ Show more ]
Last 85
Killer 44
Barracks 44
ToSsGirL 34
Backho 32
soO 29
JulyZerg 21
Terrorterran 20
scan(afreeca) 15
Sacsri 13
Noble 13
HiyA 12
SilentControl 12
Shine 9
zelot 8
yabsab 7
Bale 5
Dota 2
Gorgc7341
singsing2285
qojqva1989
Dendi941
XcaliburYe184
League of Legends
Reynor103
Counter-Strike
ScreaM2101
allub190
oskar157
Heroes of the Storm
Khaldor329
Other Games
B2W.Neo2376
crisheroes511
Hui .343
Fuzer 314
Pyrionflax233
KnowMe87
XaKoH 82
Dewaltoss23
Organizations
Dota 2
PGL Dota 2 - Main Stream24938
StarCraft 2
ComeBackTV 1324
Other Games
EGCTV21
StarCraft: Brood War
lovetv 11
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH207
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2605
• WagamamaTV485
• lizZardDota234
League of Legends
• Nemesis3131
Upcoming Events
IPSL
4h 58m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
4h 58m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
7h 58m
OSC
17h 58m
Wardi Open
20h 58m
Monday Night Weeklies
1d 1h
OSC
1d 7h
Wardi Open
1d 20h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
Replay Cast
4 days
LAN Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.