Ranked matchmaking coming to Dota 2 - Page 72
| Forum Index > Closed |
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts. | ||
|
SkelA
Macedonia13069 Posts
| ||
|
cilinder007
Slovenia7251 Posts
On December 28 2013 06:45 NotYango wrote: It depends how far you are from your "true" rating. For a pro player on a fresh account, they might actually have an enormous winstreak because of how hard they crush people who are way worse than them. It depends on how close you are. If you're only a few hundred MMR off, then it should take a long time for you to settle because the difference between your current and "true" rating is lower than the variance from random matchmaking. But nobody should be whining over like 200-300 rating cuz that's honestly not all that significant. If you put someone in a game that's 1000+ MMR below them, they will absolutely crush their games. Anyone who's played smurf games before ranked existed should know how clowny smurf games are when you're still below your real rating. You get trashy players on your team, but the other 9 players are all trash so you go like 6-0 out of your lane and just crush the game because you actually know wtf you're doing. Nobody's THAT far off base because if they were, they should be crushing their games insanely hard regardless of how retarded their teammates are. thats bullshit, I can go 6-0 I can go 10-0 but that doesnt change the fast that against a 3 or 4 man stack once they start walking together I cant push a base alone and I cant defend towers alone, if the whole team doesn't play well enough 1 player can't do shit vs a coordinated team | ||
|
makmeatt
2024 Posts
| ||
|
Plansix
United States60190 Posts
On December 28 2013 22:50 makmeatt wrote: Pretty sure people saying that pubs are shit at coordinating do not possess even a smidge of what could be called leadership skills or initiative. Or they just outright don't care enough (hint, don't play ranked then). That is not 100% true at all. I have played in pub games where we put together a solid team and worked well. I have also played in a game where someone tried to "counter" with Warlock, "because of the heal" and yelled at me to 1v1 him when I said our draft didn't go late game. I have a friend who had over 1000 higher MMR(4000) than me and he says that he would rather me as a support than people in his MMR, because I am always willing to listen and follow up, even if I think it might lead to my death. Your ability to win a game has little to do with MMR or "skill" and more with your ability to work together and take risks together. | ||
|
wherebugsgo
Japan10647 Posts
On December 28 2013 22:41 cilinder007 wrote: thats bullshit, I can go 6-0 I can go 10-0 but that doesnt change the fast that against a 3 or 4 man stack once they start walking together I cant push a base alone and I cant defend towers alone, if the whole team doesn't play well enough 1 player can't do shit vs a coordinated team Depends on the hero and game obviously, but usually it's not hard to tell your team not to die at T3 while you split push them. If you truly are that ahead, then assuming you're not playing some sort of hero that sucks at pushing, you alone and them defending is the best bet. In fact, even if they cry you're not there (which should only matter if you're not TPing in when the fight has started) you're still getting more accomplished by pushing and getting solo xp/farm and damage on their towers while the enemy team is sieging. Assuming you are as ahead as you say you are, (6-0 or 10-0 or whatever) then you should mop the floor with any single hero that TPs back, and if multiple heroes TP back then mission accomplished, you go back to your team and try to pick off stragglers/get Roshan. My favorite heroes to do this on are Lycan, Krobelus, TA, QoP, etc. heroes that push quite hard (ESP in the case of Lycan) and yet can still escape or 1v1 or even 1v2 really easily. There are so many times where I've taken T3 or even rax solo cause the enemy team didn't carry enough TPs or thought they could take my rax without dying or who knows whatever-Lycan and Death Prophet take buildings so fast that sometimes they react and it still doesn't matter. | ||
|
cecek
Czech Republic18921 Posts
| ||
|
BigAsia
Canada451 Posts
| ||
|
Saryph
United States1955 Posts
| ||
|
Kupon3ss
時の回廊10066 Posts
MMR - ABS(Their self-perceived MMR - MMR) - (#ofpostsinQQthread/#ofpostsinDotaForums * MMR) | ||
|
Plansix
United States60190 Posts
On December 29 2013 02:06 BigAsia wrote: My biggest complaint is that its all based on W/L, no amount of individual skill factors in. My friends and I played about 10 games and we compared the points we won/lost and it was exactly the same for the 4 of us. W/L ratio is pretty much how we rate all teams in professional sports. It doesn't matter how skilled the players are if they can't pull it together for a win. Shockingly, we also rate our politicians, lawyers, mechanics and doctors with a similar system of success vs failure rate. Is it 100% fair? No, not at all. Is there a better system to rate peoples value at a specific task? Not really. | ||
|
cilinder007
Slovenia7251 Posts
On December 29 2013 02:19 Kupon3ss wrote: the way I generally evaluate a TL member is MMR - ABS(Their self-perceived MMR - MMR) - (#ofpostsinQQthread/#ofpostsinDotaForums * MMR) so you're saying | MMR - MMRself | <= MMR | ||
|
Kupon3ss
時の回廊10066 Posts
| ||
|
makmeatt
2024 Posts
On December 29 2013 01:19 Plansix wrote: That is not 100% true at all. I have played in pub games where we put together a solid team and worked well. I have also played in a game where someone tried to "counter" with Warlock, "because of the heal" and yelled at me to 1v1 him when I said our draft didn't go late game. I have a friend who had over 1000 higher MMR(4000) than me and he says that he would rather me as a support than people in his MMR, because I am always willing to listen and follow up, even if I think it might lead to my death. Your ability to win a game has little to do with MMR or "skill" and more with your ability to work together and take risks together. We could be going back and forth on this, so I'll just say you're right too. There always will be matches where you just can't get anyone, let alone everyone, to work together. Still, just trying to identify another thing described by people only with extremes. | ||
|
ahswtini
Northern Ireland22208 Posts
On December 29 2013 02:19 Kupon3ss wrote: the way I generally evaluate a TL member is MMR - ABS(Their self-perceived MMR - MMR) - (#ofpostsinQQthread/#ofpostsinDotaForums * MMR) Some maths went wrong there | ||
|
Erasme
Bahamas15899 Posts
| ||
|
Gevna
France2332 Posts
Meanwhile everything is okay in party matchmaking, 3.8k mmr, normal games, my winrate is normal. Is someone experiencing the same issues with solomatchmaking ? | ||
|
zezamer
Finland5701 Posts
or you have been unlucky with teams only reasons that come to mind | ||
|
Gevna
France2332 Posts
Well I hope this will stop, because dota isn't really fun now. | ||
|
zezamer
Finland5701 Posts
| ||
|
cilinder007
Slovenia7251 Posts
Yes that may(may !) be true but I would like my games to be decided by the average skill of the team not which team has the worst player, that would just mean you would have ~50% winrate depending on how much you get "the guy" on your team instead of your skill level compared to the rest of the players in the game | ||
| ||