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Ranked matchmaking coming to Dota 2 - Page 60

Forum Index > Closed
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-12-24 19:55:04
December 24 2013 19:53 GMT
#1181
On December 25 2013 04:51 konadora wrote:
Show nested quote +
On December 25 2013 04:47 dfs wrote:
On December 25 2013 04:41 konadora wrote:
On December 25 2013 04:07 Andre wrote:
What about the times when your KDR doesn't reflect accurately of how good you play? It does happen rarely, but there will be games where you're playing well and have bad kda.

Would you accept the system punishing you for those times?

that barely happens, and i'm sure the 0.001% chance of that happening will be heavily outweighed by the benefits having a MMR system where u get points for playing well regardless of loss or win. and i'm sure there can be other factors that can come into play, such as game time, KDA as compared to overall score, wards bought and placed, etc so as not to punish those that, as you say, have poor KDA ratio yet actually did well.

You described a perfect bubble where no one KS, fountain farms, creep farms or buys wards at the last seconds of the game to increase their points. Perfect Dota where no one abuses the Ranked system to increase their ePenis.
Also, KDA is never accurate. I am not even sure if you talk about the same game as I do.

i'm not saying my suggestion is the perfect way to account for a player's skill, and neither did i mention that KDA is the most accurate source of telling how skilled a player is. isn't KDA already used for placement matches anyway? What I'm asking is why isn't this method used instead of the current "one loss = minus points, one win = plus points"?


Because winning and losing is far better metric. If you're better than the rating you're playing at you'll win more often; you won't win all the time if you're better, but MMR systems are never designed to work over the short term.
I'll always be your shadow and veil your eyes from states of ain soph aur.
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
Last Edited: 2013-12-24 19:55:07
December 24 2013 19:54 GMT
#1182
On December 25 2013 04:51 konadora wrote:
Show nested quote +
On December 25 2013 04:47 dfs wrote:
On December 25 2013 04:41 konadora wrote:
On December 25 2013 04:07 Andre wrote:
What about the times when your KDR doesn't reflect accurately of how good you play? It does happen rarely, but there will be games where you're playing well and have bad kda.

Would you accept the system punishing you for those times?

that barely happens, and i'm sure the 0.001% chance of that happening will be heavily outweighed by the benefits having a MMR system where u get points for playing well regardless of loss or win. and i'm sure there can be other factors that can come into play, such as game time, KDA as compared to overall score, wards bought and placed, etc so as not to punish those that, as you say, have poor KDA ratio yet actually did well.

You described a perfect bubble where no one KS, fountain farms, creep farms or buys wards at the last seconds of the game to increase their points. Perfect Dota where no one abuses the Ranked system to increase their ePenis.
Also, KDA is never accurate. I am not even sure if you talk about the same game as I do.

i'm not saying my suggestion is the perfect way to account for a player's skill, and neither did i mention that KDA is the most accurate source of telling how skilled a player is. isn't KDA already used for placement matches anyway? What I'm asking is why isn't this method used instead of the current "one loss = minus points, one win = plus points"?

I described exactly why - it is easily abusable and isn't accurate enough. Win/Loss system is much more stable.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
SKC
Profile Joined October 2010
Brazil18828 Posts
December 24 2013 19:55 GMT
#1183
It's the biggest reason why some games avoid visible MMR. People want short term gratification and MMR is terrible for that.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
December 24 2013 19:58 GMT
#1184
On December 25 2013 04:53 Blitzkrieg0 wrote:
Show nested quote +
On December 25 2013 04:51 konadora wrote:
On December 25 2013 04:47 dfs wrote:
On December 25 2013 04:41 konadora wrote:
On December 25 2013 04:07 Andre wrote:
What about the times when your KDR doesn't reflect accurately of how good you play? It does happen rarely, but there will be games where you're playing well and have bad kda.

Would you accept the system punishing you for those times?

that barely happens, and i'm sure the 0.001% chance of that happening will be heavily outweighed by the benefits having a MMR system where u get points for playing well regardless of loss or win. and i'm sure there can be other factors that can come into play, such as game time, KDA as compared to overall score, wards bought and placed, etc so as not to punish those that, as you say, have poor KDA ratio yet actually did well.

You described a perfect bubble where no one KS, fountain farms, creep farms or buys wards at the last seconds of the game to increase their points. Perfect Dota where no one abuses the Ranked system to increase their ePenis.
Also, KDA is never accurate. I am not even sure if you talk about the same game as I do.

i'm not saying my suggestion is the perfect way to account for a player's skill, and neither did i mention that KDA is the most accurate source of telling how skilled a player is. isn't KDA already used for placement matches anyway? What I'm asking is why isn't this method used instead of the current "one loss = minus points, one win = plus points"?


Because winning and losing is far better metric. If you're better than the rating you're playing at you'll win more often; you won't win all the time if you're better, but MMR systems are never designed to work over the short term.

but what if you are matched with terrible teammates 80% of the time? either that matchmaking itself needs a fix or the point allocation needs one.

(p.s: thanks everyone for your logical explanations, i appreciate it. just really frustrated at the current state of my games.)
POGGERS
SKC
Profile Joined October 2010
Brazil18828 Posts
December 24 2013 20:00 GMT
#1185
If you are playing with terrible people 80% of the time, you should win very often. Unless you, for some reason, believe the system has a grudge with you and doesn't put the same kind of player on the other team.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 24 2013 20:00 GMT
#1186
On December 25 2013 04:46 konadora wrote:
Show nested quote +
On December 25 2013 04:31 Kupon3ss wrote:
On December 25 2013 03:56 konadora wrote:
On December 25 2013 03:23 Kupon3ss wrote:
would you be in favor of the game also deducting points when the team wins while you're doing poorly?

yes because it shows YOUR own skill level (and more accurately may i add)


so if you play furion, afk farm all game, never participate in a single fight and KS with ult. Your mmr should always go up due to high KDR and high CS despite losing games?

if you can pull that off and still win then yes you deserve to be in a higher bracket, not because you are better but because the rest are worse and have failed to put enough pressure to let you free farm and be able to escape every gank. such a scenario like what you mention is highly unlikely, but i do understand where you are coming from.

this may be a very subjective point from me but i believe at least that will result in a more accurate ranking than the current one that is in place


the point is that if you happen to win while doing that, its more likely that the team is winning IN SPITE of you and given your logic you should be losing points.
When in doubt, just believe in yourself and press buttons
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-12-24 20:16:32
December 24 2013 20:15 GMT
#1187
On December 25 2013 04:58 konadora wrote:
Show nested quote +
On December 25 2013 04:53 Blitzkrieg0 wrote:
On December 25 2013 04:51 konadora wrote:
On December 25 2013 04:47 dfs wrote:
On December 25 2013 04:41 konadora wrote:
On December 25 2013 04:07 Andre wrote:
What about the times when your KDR doesn't reflect accurately of how good you play? It does happen rarely, but there will be games where you're playing well and have bad kda.

Would you accept the system punishing you for those times?

that barely happens, and i'm sure the 0.001% chance of that happening will be heavily outweighed by the benefits having a MMR system where u get points for playing well regardless of loss or win. and i'm sure there can be other factors that can come into play, such as game time, KDA as compared to overall score, wards bought and placed, etc so as not to punish those that, as you say, have poor KDA ratio yet actually did well.

You described a perfect bubble where no one KS, fountain farms, creep farms or buys wards at the last seconds of the game to increase their points. Perfect Dota where no one abuses the Ranked system to increase their ePenis.
Also, KDA is never accurate. I am not even sure if you talk about the same game as I do.

i'm not saying my suggestion is the perfect way to account for a player's skill, and neither did i mention that KDA is the most accurate source of telling how skilled a player is. isn't KDA already used for placement matches anyway? What I'm asking is why isn't this method used instead of the current "one loss = minus points, one win = plus points"?


Because winning and losing is far better metric. If you're better than the rating you're playing at you'll win more often; you won't win all the time if you're better, but MMR systems are never designed to work over the short term.

but what if you are matched with terrible teammates 80% of the time? either that matchmaking itself needs a fix or the point allocation needs one.

(p.s: thanks everyone for your logical explanations, i appreciate it. just really frustrated at the current state of my games.)


If you are truly better than your rating then statistically there is a larger chance for the enemy team to get the bad player than your team. That terrible guy has a 44% chance of being on your team and a 56% chance of being on the enemy team. If you want to assume that this one guy causes that team to lose then the enemy team would lose more often. The idea that the terrible player is on your team 80% of the time is only true if you're the terrible player.

All of this is under the assumption that you're actually better than you think you are though which is a horrible assumption.
I'll always be your shadow and veil your eyes from states of ain soph aur.
red_
Profile Joined May 2010
United States8474 Posts
December 24 2013 20:16 GMT
#1188
On December 25 2013 04:58 konadora wrote:
Show nested quote +
On December 25 2013 04:53 Blitzkrieg0 wrote:
On December 25 2013 04:51 konadora wrote:
On December 25 2013 04:47 dfs wrote:
On December 25 2013 04:41 konadora wrote:
On December 25 2013 04:07 Andre wrote:
What about the times when your KDR doesn't reflect accurately of how good you play? It does happen rarely, but there will be games where you're playing well and have bad kda.

Would you accept the system punishing you for those times?

that barely happens, and i'm sure the 0.001% chance of that happening will be heavily outweighed by the benefits having a MMR system where u get points for playing well regardless of loss or win. and i'm sure there can be other factors that can come into play, such as game time, KDA as compared to overall score, wards bought and placed, etc so as not to punish those that, as you say, have poor KDA ratio yet actually did well.

You described a perfect bubble where no one KS, fountain farms, creep farms or buys wards at the last seconds of the game to increase their points. Perfect Dota where no one abuses the Ranked system to increase their ePenis.
Also, KDA is never accurate. I am not even sure if you talk about the same game as I do.

i'm not saying my suggestion is the perfect way to account for a player's skill, and neither did i mention that KDA is the most accurate source of telling how skilled a player is. isn't KDA already used for placement matches anyway? What I'm asking is why isn't this method used instead of the current "one loss = minus points, one win = plus points"?


Because winning and losing is far better metric. If you're better than the rating you're playing at you'll win more often; you won't win all the time if you're better, but MMR systems are never designed to work over the short term.

but what if you are matched with terrible teammates 80% of the time? either that matchmaking itself needs a fix or the point allocation needs one.

(p.s: thanks everyone for your logical explanations, i appreciate it. just really frustrated at the current state of my games.)


The chances of that happening are the same statistical outlier you started this argument with. The system doesn't try to match you with or against terrible/good people only, it matches you with people as well as it can to form games with as close to a 50/50 outcome as possible. If you are better than it expects, you have a better chance to win the game, thus winning is a fantastic measurement of overall ability IF YOU PLAY ENOUGH GAMES. That last part is extremely key, especially in a 5v5 game, because the system will naturally require more games because of more variation and uncertainty.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
December 24 2013 20:27 GMT
#1189
That's exactly right. MMR is useful as an average (that's why that rating is the mean of your projected range) but only when you invest a significant number of games into it. There are so many other variables as well. I firstpick random every game I play, and sometimes my team is going to pick around that and sometimes not. If it's one of my better heroes, that's good, otherwise that can be a problem for us, and it's the same for every other player in the game. But, over a large enough sample size, some players will beat others more often and that's when the rating starts to carry meaning.
Moderator
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2013-12-24 21:28:13
December 24 2013 21:26 GMT
#1190
On December 25 2013 02:18 ChunderBoy wrote:
Show nested quote +
On December 24 2013 21:50 cecek wrote:
Is there anyone with his party rating lower than solo? Every rating I've seen/heard about has the party rating at least 100 points higher.


6k solo 5.3k party

Oh, so you're Beesa. Someone's been bragging about knowing Beesa's TL name.

Also, I think the "performance matters" in matchmaking is used mostly for the smurf detection. Also, when you do like super well in a match but still lose it might just change your uncertainty factor, which you can't see.
super gg
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
December 25 2013 00:31 GMT
#1191
On December 25 2013 03:50 babysimba wrote:
It's all lies when someone says your mmr will definitely go up if you are a better player.

You can rape the early game as solo offlaner with OP Spirit and still constantly lose games. I always feel 'dirty' trying to pick that hero, but at this rate i'm getting desensitised rofl. Then, another good portion of games, you get free wins and wonder what the enemy is doing.

I'm pretty confident i could play games at least 300mmr higher, but now i'm trying so hard just to keep my mmr somewhat constant, and so afraid of falling into a vicious cycle when you constantly get retarded teammates.

First day after calibration, my mmr dropped by 250. Forced to go mid every game next 2 days to increase my mmr by another 350. And what's worse is my mid laning is actually terrible, but at least you could control the game somewhat in the mid-late game. You fucking feel terrible when your team can still manage to lose you the game when you go like 7-1 as a roaming cm in the first 15 mins.


Solo matching making was once good when the option for "solo queue matchmaking only" first came out at around march(?), and some people were queuing for it. You could feel they were the good players who got so fed up with the system lol. Then, they change the location of the option to the preference box in a later patch, and nobody queued for it anymore.


Better player. That means you'll contribute more to your team than a worse player. Which means your team will win more often, thus raising your mmr over the long-term. If you can't have the impact needed to win the game, then you're not that much better than the field you're playing against.
You can put dendi on any role, have him solo queue, and very quickly he'll be up to his normal rating range. If dendi can do it, so can you. Just need to be as good as him and not worry about your teammates.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
TrainSamurai
Profile Joined November 2010
339 Posts
Last Edited: 2013-12-25 02:28:25
December 25 2013 02:19 GMT
#1192
On December 25 2013 05:00 SKC wrote:
If you are playing with terrible people 80% of the time, you should win very often. Unless you, for some reason, believe the system has a grudge with you and doesn't put the same kind of player on the other team.


On that note I think we need a mechanic for escaping ELO hell. I use to be around 4k+ (estimate from my friends mmr) but am now 3.4k because I was teaching a group of new players. What is my ranked win rate in this ELO hell? 75-80%. Just think about what this means for a second.

Over the last two days I went 9-3 which I consider respectable(the losts weren't even my fault imo), thats a net gain of 6 games. 6*25=150. ONLY 150 POINTS! I'm still stuck in the god dam bracket. If this was during uni sem I would only be able to play at most 3 games a day, assume I win 2/3 games every day, it would take me 4-5 days on a 66% win rate just to gain 100 points. That is insane. I CANNOT play 6 hrs every day.

Sure I could play MORE games but do you how fkn draining games at 3.5k are? This is literally the worst bracket I've ever played in. I remember when I came from d1 to play d2, normal brackets = everyone is friendly because they're learning the game so even if I lose I'm pretty happy, in very high it was pretty simple and also easy going (not perfect sailing by any means) but high/3.5k is the scum bracket caused by :

1. Players in this bracket are very sure of themselves.
2. They're wrong and are shit (note I'm currently at 75-80% win rate in ranked).

I've had people thrown games for the most ridiculous shit and have to win in spite of that fact. Here are a few examples:
- Stack on my team throws because they're pissed off I went burning build (putting points in stats is dumb apparently, you should max mana break)
- My offlaner throws and flames team because enemy safe lane 3-0 jug got a naked battlefury in 14 MINUTES. Seriously? thats slow as shit considering he went 3-0 and got uncontested farm but no timbersaw is convined our 14 minute linken medusa cannot carry and proceeds to throw.

If only these were rare isolated cases... The problem isn't not being able to climb out of ELO hell, its that ELO hell is huge and takes too long to solo out of. Back in the old days I could just 5 man stack my way out of 3.5k easily if I wanted to, now I can't.

My match page only has 3-4 loses on it and my MMR barely moved an inch. When uni starts I don't want to be stuck in a bracket below my level for an extended amount of time because of the limited amount of games I play in a day. We need something more than a measly 25-29 points per match, maybe some bonus points when you're above 50% win rate.
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
evilfatsh1t
Profile Joined October 2010
Australia8925 Posts
December 25 2013 02:40 GMT
#1193
so i havent played any pubs lately, including ranked. since i cbf going through the whole thread to see the current situation/thoughts on ranked mm, can someone be nice enough to summarise. i still need to decide whether i should spend time on ranked or just play normal
SKC
Profile Joined October 2010
Brazil18828 Posts
December 25 2013 03:12 GMT
#1194
On December 25 2013 11:19 TrainSamurai wrote:
Show nested quote +
On December 25 2013 05:00 SKC wrote:
If you are playing with terrible people 80% of the time, you should win very often. Unless you, for some reason, believe the system has a grudge with you and doesn't put the same kind of player on the other team.


On that note I think we need a mechanic for escaping ELO hell. I use to be around 4k+ (estimate from my friends mmr) but am now 3.4k because I was teaching a group of new players. What is my ranked win rate in this ELO hell? 75-80%. Just think about what this means for a second.

Over the last two days I went 9-3 which I consider respectable(the losts weren't even my fault imo), thats a net gain of 6 games. 6*25=150. ONLY 150 POINTS! I'm still stuck in the god dam bracket. If this was during uni sem I would only be able to play at most 3 games a day, assume I win 2/3 games every day, it would take me 4-5 days on a 66% win rate just to gain 100 points. That is insane. I CANNOT play 6 hrs every day.

Sure I could play MORE games but do you how fkn draining games at 3.5k are? This is literally the worst bracket I've ever played in. I remember when I came from d1 to play d2, normal brackets = everyone is friendly because they're learning the game so even if I lose I'm pretty happy, in very high it was pretty simple and also easy going (not perfect sailing by any means) but high/3.5k is the scum bracket caused by :

1. Players in this bracket are very sure of themselves.
2. They're wrong and are shit (note I'm currently at 75-80% win rate in ranked).

I've had people thrown games for the most ridiculous shit and have to win in spite of that fact. Here are a few examples:
- Stack on my team throws because they're pissed off I went burning build (putting points in stats is dumb apparently, you should max mana break)
- My offlaner throws and flames team because enemy safe lane 3-0 jug got a naked battlefury in 14 MINUTES. Seriously? thats slow as shit considering he went 3-0 and got uncontested farm but no timbersaw is convined our 14 minute linken medusa cannot carry and proceeds to throw.

If only these were rare isolated cases... The problem isn't not being able to climb out of ELO hell, its that ELO hell is huge and takes too long to solo out of. Back in the old days I could just 5 man stack my way out of 3.5k easily if I wanted to, now I can't.

My match page only has 3-4 loses on it and my MMR barely moved an inch. When uni starts I don't want to be stuck in a bracket below my level for an extended amount of time because of the limited amount of games I play in a day. We need something more than a measly 25-29 points per match, maybe some bonus points when you're above 50% win rate.

There are mechanics for escaping the "Elo hell". It's the uncertainty factor. 9-3 just isn't that huge, specially if you were there for a lot of games, it's a fairly ordinary win streak. If the winning trend continues uncertainty get's higher and you move up faster.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 25 2013 03:30 GMT
#1195
anyone know if there's a website or anything like that where we can look up ranked stats, distributions, etc.?
TrainSamurai
Profile Joined November 2010
339 Posts
Last Edited: 2013-12-25 04:20:18
December 25 2013 03:58 GMT
#1196
On December 25 2013 12:12 SKC wrote:
Show nested quote +
On December 25 2013 11:19 TrainSamurai wrote:
On December 25 2013 05:00 SKC wrote:
If you are playing with terrible people 80% of the time, you should win very often. Unless you, for some reason, believe the system has a grudge with you and doesn't put the same kind of player on the other team.


On that note I think we need a mechanic for escaping ELO hell. I use to be around 4k+ (estimate from my friends mmr) but am now 3.4k because I was teaching a group of new players. What is my ranked win rate in this ELO hell? 75-80%. Just think about what this means for a second.

Over the last two days I went 9-3 which I consider respectable(the losts weren't even my fault imo), thats a net gain of 6 games. 6*25=150. ONLY 150 POINTS! I'm still stuck in the god dam bracket. If this was during uni sem I would only be able to play at most 3 games a day, assume I win 2/3 games every day, it would take me 4-5 days on a 66% win rate just to gain 100 points. That is insane. I CANNOT play 6 hrs every day.

Sure I could play MORE games but do you how fkn draining games at 3.5k are? This is literally the worst bracket I've ever played in. I remember when I came from d1 to play d2, normal brackets = everyone is friendly because they're learning the game so even if I lose I'm pretty happy, in very high it was pretty simple and also easy going (not perfect sailing by any means) but high/3.5k is the scum bracket caused by :

1. Players in this bracket are very sure of themselves.
2. They're wrong and are shit (note I'm currently at 75-80% win rate in ranked).

I've had people thrown games for the most ridiculous shit and have to win in spite of that fact. Here are a few examples:
- Stack on my team throws because they're pissed off I went burning build (putting points in stats is dumb apparently, you should max mana break)
- My offlaner throws and flames team because enemy safe lane 3-0 jug got a naked battlefury in 14 MINUTES. Seriously? thats slow as shit considering he went 3-0 and got uncontested farm but no timbersaw is convined our 14 minute linken medusa cannot carry and proceeds to throw.

If only these were rare isolated cases... The problem isn't not being able to climb out of ELO hell, its that ELO hell is huge and takes too long to solo out of. Back in the old days I could just 5 man stack my way out of 3.5k easily if I wanted to, now I can't.

My match page only has 3-4 loses on it and my MMR barely moved an inch. When uni starts I don't want to be stuck in a bracket below my level for an extended amount of time because of the limited amount of games I play in a day. We need something more than a measly 25-29 points per match, maybe some bonus points when you're above 50% win rate.

There are mechanics for escaping the "Elo hell". It's the uncertainty factor. 9-3 just isn't that huge, specially if you were there for a lot of games, it's a fairly ordinary win streak. If the winning trend continues uncertainty get's higher and you move up faster.


I get that record consistenly which is why I'm complaining. 9-3 is just a number I remember because I got that during xmas break, overall my winrate in rank is like 75-80% as in since 1.5 weeks?. What the hell am I suppose to do, get 100% win rate? Sorry buddy I'm above the 3.5k level but i'm sure as hell not that good. I don't play a lot of games per day dude, if you play 3 games per day would you expect someone to get 75% for that day? no of course not thats impossible because its either 0 33 66 or 100.

Far from the point, my issue is that 6 hrs per day something I can only do during xmas, which is why I'm complaining. I usually go 2/3 but thats only because I play at most 3 games per day. sometimes I go 3/3 sometimes its 1/3 but overall its 70-80% ranked (so far because I started pretty low). Climbing is not very enjoyable, just yesterday enemy team had a 13-1 bh with 3/4 of those kills being team track kills. I won that game in spite of that, I as a sniper bought wards for my team and placed them myself because the 2 supports were clueless and just lucked 3-4 high ground defences . Do you think I was happy I won? The whole bloody game was just team feeding obvious track kills left and right, no wards or sentries anywhere and even if they had wards they had no idea where to place them.

What I'm complaining about is the sheer amount of games I have to play just to get back up. Yea sure I could have made a smurf while teaching my friends but I thought the calibration matches would actually be like Blizzard's calibration not just a crappy additional 10 ranked games.
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-12-25 04:05:48
December 25 2013 04:04 GMT
#1197
On December 25 2013 12:30 wherebugsgo wrote:
anyone know if there's a website or anything like that where we can look up ranked stats, distributions, etc.?

Yes but Valve killed it within 10 hours time
http://www.d2ladder.com/
http://www.reddit.com/r/DotA2/comments/1tk4y5/dota_2_ladder/
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
December 25 2013 04:11 GMT
#1198
On December 25 2013 09:31 JeeJee wrote:
Show nested quote +
On December 25 2013 03:50 babysimba wrote:
It's all lies when someone says your mmr will definitely go up if you are a better player.

You can rape the early game as solo offlaner with OP Spirit and still constantly lose games. I always feel 'dirty' trying to pick that hero, but at this rate i'm getting desensitised rofl. Then, another good portion of games, you get free wins and wonder what the enemy is doing.

I'm pretty confident i could play games at least 300mmr higher, but now i'm trying so hard just to keep my mmr somewhat constant, and so afraid of falling into a vicious cycle when you constantly get retarded teammates.

First day after calibration, my mmr dropped by 250. Forced to go mid every game next 2 days to increase my mmr by another 350. And what's worse is my mid laning is actually terrible, but at least you could control the game somewhat in the mid-late game. You fucking feel terrible when your team can still manage to lose you the game when you go like 7-1 as a roaming cm in the first 15 mins.


Solo matching making was once good when the option for "solo queue matchmaking only" first came out at around march(?), and some people were queuing for it. You could feel they were the good players who got so fed up with the system lol. Then, they change the location of the option to the preference box in a later patch, and nobody queued for it anymore.


Better player. That means you'll contribute more to your team than a worse player. Which means your team will win more often, thus raising your mmr over the long-term. If you can't have the impact needed to win the game, then you're not that much better than the field you're playing against.
You can put dendi on any role, have him solo queue, and very quickly he'll be up to his normal rating range. If dendi can do it, so can you. Just need to be as good as him and not worry about your teammates.

Actually I'm not sure the "very quickly" part is true. I think that if you gave Dendi a stable, established account in the 3k range it would take him at least 150 games to get back to his true mmr, probably more. The system really isnt very elastic outside of the initial placement matches (which are extremely so)
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
Last Edited: 2013-12-25 04:19:40
December 25 2013 04:16 GMT
#1199
On December 25 2013 11:19 TrainSamurai wrote:
Show nested quote +
On December 25 2013 05:00 SKC wrote:
If you are playing with terrible people 80% of the time, you should win very often. Unless you, for some reason, believe the system has a grudge with you and doesn't put the same kind of player on the other team.


On that note I think we need a mechanic for escaping ELO hell. I use to be around 4k+ (estimate from my friends mmr) but am now 3.4k because I was teaching a group of new players. What is my ranked win rate in this ELO hell? 75-80%. Just think about what this means for a second.

Over the last two days I went 9-3 which I consider respectable(the losts weren't even my fault imo), thats a net gain of 6 games. 6*25=150. ONLY 150 POINTS! I'm still stuck in the god dam bracket. If this was during uni sem I would only be able to play at most 3 games a day, assume I win 2/3 games every day, it would take me 4-5 days on a 66% win rate just to gain 100 points. That is insane. I CANNOT play 6 hrs every day.

Sure I could play MORE games but do you how fkn draining games at 3.5k are? This is literally the worst bracket I've ever played in. I remember when I came from d1 to play d2, normal brackets = everyone is friendly because they're learning the game so even if I lose I'm pretty happy, in very high it was pretty simple and also easy going (not perfect sailing by any means) but high/3.5k is the scum bracket caused by :

1. Players in this bracket are very sure of themselves.
2. They're wrong and are shit (note I'm currently at 75-80% win rate in ranked).

I've had people thrown games for the most ridiculous shit and have to win in spite of that fact. Here are a few examples:
- Stack on my team throws because they're pissed off I went burning build (putting points in stats is dumb apparently, you should max mana break)
- My offlaner throws and flames team because enemy safe lane 3-0 jug got a naked battlefury in 14 MINUTES. Seriously? thats slow as shit considering he went 3-0 and got uncontested farm but no timbersaw is convined our 14 minute linken medusa cannot carry and proceeds to throw.

If only these were rare isolated cases... The problem isn't not being able to climb out of ELO hell, its that ELO hell is huge and takes too long to solo out of. Back in the old days I could just 5 man stack my way out of 3.5k easily if I wanted to, now I can't.

My match page only has 3-4 loses on it and my MMR barely moved an inch. When uni starts I don't want to be stuck in a bracket below my level for an extended amount of time because of the limited amount of games I play in a day. We need something more than a measly 25-29 points per match, maybe some bonus points when you're above 50% win rate.


Quoted for 100% truth and articulates perfectly what I've been trying to say.

Yesterday I went on a five game win streak.. thought "yey things are looking up!". Then.. a loss after a fed alch decided to feed and then afk because he was unhappy with another players play on the team. HE RAGED AT ONE PLAYER BECAUSE OF A FAILED BATTLE AND DECIDED TO CONCEDE THE F*CKING GAME THAT WE WERE WINNING. I had to go offlane spec to allow this asshole to farm safelane... not only that I was stuck with the sh*t player that he later raged at. P.S. this shit player was discing constantly so I barely got any support.... I was so shattered.

Then next game, I swear, here are the picks in order: Skeleton king, KOTL, Legion Commander, Juggernaut... against a team that had silencer, necro, bloodseeker, treant, viper.... The game was over before it started. May I add, MY TEAM DID NOT RANDOM... THEY PICKED. I honestly cried at that point... What can you pick into a team like that? A solo mid? A support? I literally could not pick a hero to carry this team... Would love some opinions on what I should have picked and what I could have done. Honestly, please, teach me.

Two thrown games that I had no control over with teammates that just did not give a shit about winning. There just simply has to be some kind of report system for these people who do stupid shit in ranked match making. I'm not saying it should count directly but there should be a review system where given enough reports these people can be exposed and banned from RMM.
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
TrainSamurai
Profile Joined November 2010
339 Posts
December 25 2013 04:19 GMT
#1200
On December 25 2013 13:11 KlaCkoN wrote:
Show nested quote +
On December 25 2013 09:31 JeeJee wrote:
On December 25 2013 03:50 babysimba wrote:
It's all lies when someone says your mmr will definitely go up if you are a better player.

You can rape the early game as solo offlaner with OP Spirit and still constantly lose games. I always feel 'dirty' trying to pick that hero, but at this rate i'm getting desensitised rofl. Then, another good portion of games, you get free wins and wonder what the enemy is doing.

I'm pretty confident i could play games at least 300mmr higher, but now i'm trying so hard just to keep my mmr somewhat constant, and so afraid of falling into a vicious cycle when you constantly get retarded teammates.

First day after calibration, my mmr dropped by 250. Forced to go mid every game next 2 days to increase my mmr by another 350. And what's worse is my mid laning is actually terrible, but at least you could control the game somewhat in the mid-late game. You fucking feel terrible when your team can still manage to lose you the game when you go like 7-1 as a roaming cm in the first 15 mins.


Solo matching making was once good when the option for "solo queue matchmaking only" first came out at around march(?), and some people were queuing for it. You could feel they were the good players who got so fed up with the system lol. Then, they change the location of the option to the preference box in a later patch, and nobody queued for it anymore.


Better player. That means you'll contribute more to your team than a worse player. Which means your team will win more often, thus raising your mmr over the long-term. If you can't have the impact needed to win the game, then you're not that much better than the field you're playing against.
You can put dendi on any role, have him solo queue, and very quickly he'll be up to his normal rating range. If dendi can do it, so can you. Just need to be as good as him and not worry about your teammates.

Actually I'm not sure the "very quickly" part is true. I think that if you gave Dendi a stable, established account in the 3k range it would take him at least 150 games to get back to his true mmr, probably more. The system really isnt very elastic outside of the initial placement matches (which are extremely so)


FInally someone who understands. Its not that I can't climb out of ELO hell its the fact that the climb is a huge chore and is just plain not fun.
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
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