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Ranked matchmaking coming to Dota 2 - Page 49

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
Thug[ro]
Profile Joined October 2005
Romania340 Posts
December 20 2013 18:31 GMT
#961
On December 21 2013 02:55 FFGenerations wrote:
coz their hidden mmr is 4400


i doubt it. our carry couldn't even last hit, he was auto attacking all the time, not to mention the other guys...w.e
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 20 2013 18:34 GMT
#962
On December 21 2013 03:30 KoRDragoon wrote:
Ok so i ended up with 2997 after the ten games, i think i went 7-3 in them and mostly felt like the MVP (and also picked for like all i won except 1) ;p So I'm pretty satisfied with that.. But

WHAT DOES 2997 mean?! is it bad? is it good? Does it matter at all?

Step 1: Read the OP
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-12-20 18:56:43
December 20 2013 18:36 GMT
#963
On December 21 2013 03:30 KoRDragoon wrote:
Ok so i ended up with 2997 after the ten games, i think i went 7-3 in them and mostly felt like the MVP (and also picked for like all i won except 1) ;p So I'm pretty satisfied with that.. But

WHAT DOES 2997 mean?! is it bad? is it good? Does it matter at all?


Your questions means Valve marketing didnt do a good job. People didnt want a number, they wanted something they could relate too like in starcraft. The number has meaning but it doesnt matter at all. Except give people that want to talk other people down (or up) a chance to do so. gj valve

Edit : If i have read correctly, the Numbers in the OP give u the % when MMR that was hidden before ranked matchmaking was introduced. Ofcourse alot of people also tested stuff out which caused static in there mmr. Chances are that good players that goofed around alot, will do that in unranked and not ranked. I think there rank will go up and others who never goofed around will go down eventually. So u will see some players drop pretty deep and rise steadily in there mmr.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
KoRDragoon
Profile Joined August 2012
Sweden63 Posts
December 20 2013 18:45 GMT
#964
On December 21 2013 03:34 Sn0_Man wrote:
Show nested quote +
On December 21 2013 03:30 KoRDragoon wrote:
Ok so i ended up with 2997 after the ten games, i think i went 7-3 in them and mostly felt like the MVP (and also picked for like all i won except 1) ;p So I'm pretty satisfied with that.. But

WHAT DOES 2997 mean?! is it bad? is it good? Does it matter at all?

Step 1: Read the OP



yeah well, i did, and is says:


To give you a feel for the range of MMR, below are some MMRs corresponding to various percentiles.

5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100
[/quote]


but when ppl here says they're 5-6k that doesn't seem to be true..

I doubt that I'm really at the top 20-15% of dota players as 3000 would sugest by their stats... but then they also said


Note that this distribution is from normal matchmaking. We don’t know yet what the distribution will be in ranked matchmaking, but we expect it to be different. The players who participate in ranked matchmaking will be more skilled, more experienced players. We anticipate that any given player will have different expectations and play the game differently in ranked matchmaking compared to normal matchmaking.


So i think my question is valid. Does anyone actually know what the numbers mean right now?
"The Hardest Carry"
KoRDragoon
Profile Joined August 2012
Sweden63 Posts
December 20 2013 18:48 GMT
#965
On December 21 2013 03:36 govie wrote:
Show nested quote +
On December 21 2013 03:30 KoRDragoon wrote:
Ok so i ended up with 2997 after the ten games, i think i went 7-3 in them and mostly felt like the MVP (and also picked for like all i won except 1) ;p So I'm pretty satisfied with that.. But

WHAT DOES 2997 mean?! is it bad? is it good? Does it matter at all?


Your questions means Valve marketing didnt do a good job. People didnt want a number, they wanted something they could relate too like in starcraft. The number has meaning but it doesnt matter at all. Except give people that want to talk other people down (or up) a chance to do so. gj valve


Yeah exactly! I want a metal or gemstone corresponding to my dota skills damit!!!
"The Hardest Carry"
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-20 18:53:34
December 20 2013 18:50 GMT
#966
With 6 million monthly players its not that hard to see how people who post about dota daily on TL could be top 1% (60,000 people) or higher. Which is also why people who post on TL can have inconvenient queue times when there are that few opponents of comparable skill across servers, languages, times and modes. Especially since most of those 60,000 players would be much better for example.

So basically for some reason you don't believe the OP but its the best we got. 5-6K mmrs are RARE but not at all impossible. People that good at dota are very likely to be invested in the game enough to participate in communities such as this one. You simply have to be good. I regularly queue with a 5.5k mmr player who legitimately thinks he is awful, and he is compared to some of his friends.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 20 2013 19:34 GMT
#967
On December 21 2013 03:02 Laurens wrote:
Show nested quote +
On December 20 2013 20:35 Alur wrote:
On December 20 2013 19:31 govie wrote:
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.

I'm 5400 solo, and I so far I've lost an average of 24 per game, and gained an average of 22. Considering that I've only played about 20 ranked games that difference seems negligible. I think the gain/loss is based mainly on the predicted outcome of the match.

For example: On average my rating changes by about 23 per game. But when me and my friends met Virtus Pro, we lost only 11 rating, due to them being higher rated. Same thing when we played vs. a stack that were quite a bit lower ranked than us, where we only gained 9 rating.



So much casual brag in there

How expensive is Alurs Boosting Service™?

Current "gauge of interest" price is: 2 rares pr. hour for each player. Discount can be arranged for party purchases.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
TheEmulator
Profile Blog Joined July 2010
28103 Posts
December 20 2013 19:48 GMT
#968
Alur becoming the Testie of Dota 2? Gonna become a full time streamer/stat booster.
Administrator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 20 2013 19:51 GMT
#969
ugh.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 20 2013 19:53 GMT
#970
I'm afraid my rates would have to be quite exorbitant for me to do it full time, not looking to drop out of school for the #TestieLife atm.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 20 2013 19:53 GMT
#971
2 arcanas per person per hour
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Cool Cat
Profile Joined June 2009
United States1644 Posts
December 20 2013 23:06 GMT
#972
so if everyone solo queues color is based on mmr right
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2013-12-21 00:02:46
December 21 2013 00:00 GMT
#973
On December 20 2013 15:14 synapse wrote:
Show nested quote +
On December 20 2013 14:13 Darpa wrote:
Seems kinda strange, only get marginally more points for a win than a loss.... Which means if valve is enforcing a 50% win ratio across the board, most people will never increase in MMR regardless of their skill increase. They will always face harder opponents until they lose to put them back even.

Well the point is if you're at where you should be (skill-wise) then the system should have you stay there. If you're better than your current mmr, then you'll win more than you lose.



Well thats my point, if the sytem goes for a 50-50 win ratio, then no you wont actually win more than lose. You will be at the same

@Excalibur - Im pretty sure they came out and said their system does not in fact enforce a 50-50 win rate as emulator mentioned. But still it leans toward that in alot of circumstances.

edit. fixed what i meant to say
"losers always whine about their best, Winners go home and fuck the prom queen"
TheEmulator
Profile Blog Joined July 2010
28103 Posts
December 21 2013 00:02 GMT
#974
On December 21 2013 09:00 Darpa wrote:
Show nested quote +
On December 20 2013 15:14 synapse wrote:
On December 20 2013 14:13 Darpa wrote:
Seems kinda strange, only get marginally more points for a win than a loss.... Which means if valve is enforcing a 50% win ratio across the board, most people will never increase in MMR regardless of their skill increase. They will always face harder opponents until they lose to put them back even.

Well the point is if you're at where you should be (skill-wise) then the system should have you stay there. If you're better than your current mmr, then you'll win more than you lose.



Well thats my point, if they are enforcing a 50-50 win ratio, then no you wont actually win more than lose. You will be at the same

@Excalibur - Im pretty sure they came out and said their system does in fact enforce a 50-50 win rate as emulator mentioned.

I think you read what I said wrong maybe. I said valve stated they don't enforce it to be 50-50, but they explained as to why it might make people 50-50 on average.
Administrator
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2013-12-21 00:03:41
December 21 2013 00:03 GMT
#975
On December 21 2013 09:02 TheEmulator wrote:
Show nested quote +
On December 21 2013 09:00 Darpa wrote:
On December 20 2013 15:14 synapse wrote:
On December 20 2013 14:13 Darpa wrote:
Seems kinda strange, only get marginally more points for a win than a loss.... Which means if valve is enforcing a 50% win ratio across the board, most people will never increase in MMR regardless of their skill increase. They will always face harder opponents until they lose to put them back even.

Well the point is if you're at where you should be (skill-wise) then the system should have you stay there. If you're better than your current mmr, then you'll win more than you lose.



Well thats my point, if they are enforcing a 50-50 win ratio, then no you wont actually win more than lose. You will be at the same

@Excalibur - Im pretty sure they came out and said their system does in fact enforce a 50-50 win rate as emulator mentioned.

I think you read what I said wrong maybe. I said valve stated they don't enforce it to be 50-50, but they explained as to why it might make people 50-50 on average.



No I read it right, I typed it wrong, lol. I just edited above.
"losers always whine about their best, Winners go home and fuck the prom queen"
TheEmulator
Profile Blog Joined July 2010
28103 Posts
December 21 2013 00:04 GMT
#976
oh ok, np
Administrator
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 21 2013 02:42 GMT
#977
whos alur
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-12-21 02:54:39
December 21 2013 02:49 GMT
#978
On December 21 2013 03:45 KoRDragoon wrote:
Show nested quote +
On December 21 2013 03:34 Sn0_Man wrote:
On December 21 2013 03:30 KoRDragoon wrote:
Ok so i ended up with 2997 after the ten games, i think i went 7-3 in them and mostly felt like the MVP (and also picked for like all i won except 1) ;p So I'm pretty satisfied with that.. But

WHAT DOES 2997 mean?! is it bad? is it good? Does it matter at all?

Step 1: Read the OP



yeah well, i did, and is says:

Show nested quote +

To give you a feel for the range of MMR, below are some MMRs corresponding to various percentiles.

5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100



but when ppl here says they're 5-6k that doesn't seem to be true..

I doubt that I'm really at the top 20-15% of dota players as 3000 would sugest by their stats... but then they also said


Note that this distribution is from normal matchmaking. We don’t know yet what the distribution will be in ranked matchmaking, but we expect it to be different. The players who participate in ranked matchmaking will be more skilled, more experienced players. We anticipate that any given player will have different expectations and play the game differently in ranked matchmaking compared to normal matchmaking.


So i think my question is valid. Does anyone actually know what the numbers mean right now?[/QUOTE]

im 6k, and i genuinely think im awful but have the potential. i can give u a screenshot. also i dont understand how forum formatting works so im not gonna bother fixing this, srsly i feel like a handicap.
"mmr is a social construct" - tumblr
crms
Profile Joined February 2010
United States11933 Posts
December 21 2013 02:58 GMT
#979
On December 21 2013 08:06 Cool Cat wrote:
so if everyone solo queues color is based on mmr right

i dont think dota adopted that system, but it was true in HoN.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
ChunderBoy
Profile Joined August 2011
3242 Posts
December 21 2013 02:59 GMT
#980
On December 21 2013 11:58 crms wrote:
Show nested quote +
On December 21 2013 08:06 Cool Cat wrote:
so if everyone solo queues color is based on mmr right

i dont think dota adopted that system, but it was true in HoN.


ya it does adopt colour system, but parties sometimes mess it up, my every single game i was on blue or pink.
and i was checking other ppl's ratings in my games to check if it does follow it and yeah it does.
"mmr is a social construct" - tumblr
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