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Ranked matchmaking coming to Dota 2 - Page 48

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-12-20 10:15:28
December 20 2013 10:10 GMT
#941
Well to be honest. im getting 25 points per win/loss at 2500. After placement i am 5-2. Lets be ingorant for a brief moment and assume i need to win (4000-2500)/25=60 matches more then i loose to get out of ELOhell, which we assume is above 4000. At the rate i am going atm I should reach this mark in around 60wins more / 3 wins now = 20 multiplier. 20 times 7 matches = 140 games. 21 games a week could get me there in about 2 months time, give or take

Ofcourse its too simple but it could work a bit like that. If u are in ELOhell it should not take long to get yourself above 4000 if u are truly better then your rating.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
December 20 2013 10:21 GMT
#942
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?
Do yourself a favour and just STFU
govie
Profile Blog Joined November 2012
9334 Posts
December 20 2013 10:31 GMT
#943
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ramon
Profile Joined April 2011
Germany4842 Posts
December 20 2013 10:36 GMT
#944
On December 20 2013 19:10 govie wrote:
Well to be honest. im getting 25 points per win/loss at 2500. After placement i am 5-2. Lets be ingorant for a brief moment and assume i need to win (4000-2500)/25=60 matches more then i loose to get out of ELOhell, which we assume is above 4000. At the rate i am going atm I should reach this mark in around 60wins more / 3 wins now = 20 multiplier. 20 times 7 matches = 140 games. 21 games a week could get me there in about 2 months time, give or take

Ofcourse its too simple but it could work a bit like that. If u are in ELOhell it should not take long to get yourself above 4000 if u are truly better then your rating.


i'm 4k+ and it's still elo hell deluxe
bisu
hfglgg
Profile Joined December 2012
Germany5372 Posts
December 20 2013 10:56 GMT
#945
You are always in elo hell.
That's what elo hell is.
idonthinksobro
Profile Joined December 2010
3138 Posts
December 20 2013 11:20 GMT
#946
Calling it Elo-hell is just a retarded term, but of course there are imbalances that can lead to lower rating than it should be.

A lot of pros that play support have lower ratings(and winrate) than their teams mid or carry. Quite obvious why, if you solo-q and play support you have less impact. Sure you can gank, and ward and ensure freefarm for you carry and do everything supports do but you can't win the game.

Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 20 2013 11:35 GMT
#947
On December 20 2013 19:31 govie wrote:
Show nested quote +
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.

I'm 5400 solo, and I so far I've lost an average of 24 per game, and gained an average of 22. Considering that I've only played about 20 ranked games that difference seems negligible. I think the gain/loss is based mainly on the predicted outcome of the match.

For example: On average my rating changes by about 23 per game. But when me and my friends met Virtus Pro, we lost only 11 rating, due to them being higher rated. Same thing when we played vs. a stack that were quite a bit lower ranked than us, where we only gained 9 rating.

AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
ChunderBoy
Profile Joined August 2011
3242 Posts
December 20 2013 11:59 GMT
#948
On December 20 2013 20:35 Alur wrote:
Show nested quote +
On December 20 2013 19:31 govie wrote:
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.

I'm 5400 solo, and I so far I've lost an average of 24 per game, and gained an average of 22. Considering that I've only played about 20 ranked games that difference seems negligible. I think the gain/loss is based mainly on the predicted outcome of the match.

For example: On average my rating changes by about 23 per game. But when me and my friends met Virtus Pro, we lost only 11 rating, due to them being higher rated. Same thing when we played vs. a stack that were quite a bit lower ranked than us, where we only gained 9 rating.



u managed to win vs me after i dc'd u nerd
"mmr is a social construct" - tumblr
govie
Profile Blog Joined November 2012
9334 Posts
December 20 2013 12:07 GMT
#949
On December 20 2013 20:59 ChunderBoy wrote:
Show nested quote +
On December 20 2013 20:35 Alur wrote:
On December 20 2013 19:31 govie wrote:
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.

I'm 5400 solo, and I so far I've lost an average of 24 per game, and gained an average of 22. Considering that I've only played about 20 ranked games that difference seems negligible. I think the gain/loss is based mainly on the predicted outcome of the match.

For example: On average my rating changes by about 23 per game. But when me and my friends met Virtus Pro, we lost only 11 rating, due to them being higher rated. Same thing when we played vs. a stack that were quite a bit lower ranked than us, where we only gained 9 rating.



u managed to win vs me after i dc'd u nerd


Alur, stealing dem ratings since dec. 2013
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
govie
Profile Blog Joined November 2012
9334 Posts
December 20 2013 12:09 GMT
#950
On December 20 2013 20:35 Alur wrote:
Show nested quote +
On December 20 2013 19:31 govie wrote:
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.

I'm 5400 solo, and I so far I've lost an average of 24 per game, and gained an average of 22. Considering that I've only played about 20 ranked games that difference seems negligible. I think the gain/loss is based mainly on the predicted outcome of the match.

For example: On average my rating changes by about 23 per game. But when me and my friends met Virtus Pro, we lost only 11 rating, due to them being higher rated. Same thing when we played vs. a stack that were quite a bit lower ranked than us, where we only gained 9 rating.



Seems logical, predictions, points etc Then my theory could still stand. play 21 matches a week with descent play, which means win more then u lose and u end up in higher regions in a fairly short timespan
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 20 2013 12:46 GMT
#951
On December 20 2013 21:09 govie wrote:
Show nested quote +
On December 20 2013 20:35 Alur wrote:
On December 20 2013 19:31 govie wrote:
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.

I'm 5400 solo, and I so far I've lost an average of 24 per game, and gained an average of 22. Considering that I've only played about 20 ranked games that difference seems negligible. I think the gain/loss is based mainly on the predicted outcome of the match.

For example: On average my rating changes by about 23 per game. But when me and my friends met Virtus Pro, we lost only 11 rating, due to them being higher rated. Same thing when we played vs. a stack that were quite a bit lower ranked than us, where we only gained 9 rating.



Seems logical, predictions, points etc Then my theory could still stand. play 21 matches a week with descent play, which means win more then u lose and u end up in higher regions in a fairly short timespan

I seem to be losing exactly as much rating as I gain by winning at 3.5k, so it might be a bit harder than that.
HarryKlein
Profile Joined March 2011
Germany220 Posts
December 20 2013 13:03 GMT
#952
So far I am very satisfied with the Ranked matches I had so far.
Played a cm game against a five man stack including 2 Players of aAa and it was one of the best games I ever had.
Everyone just focused on the game, tried really hard and wasnt bitching around when someone missed his spells or died for no reason.

Really awesome.

LennX
Profile Joined October 2010
4572 Posts
December 20 2013 14:21 GMT
#953
The dearth of ranked CM/CD games on SEA is saddening.
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
December 20 2013 14:51 GMT
#954
I'm around 4.2k and I usually get an avarage of +/-24 when the game completes and an average of +/-8 when someone leaves early.
Thug[ro]
Profile Joined October 2005
Romania340 Posts
December 20 2013 17:53 GMT
#955
I don't get this system at all. I am 4400 solo and i'm being matched with ppl who didn't even played the placement matches.
why valve why???
FFGenerations
Profile Blog Joined April 2011
7088 Posts
December 20 2013 17:55 GMT
#956
coz their hidden mmr is 4400
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 20 2013 18:00 GMT
#957
The human capacity for stupidity is almost inspiring.

(And I'm not even talking about in-game lol).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Laurens
Profile Joined September 2010
Belgium4558 Posts
December 20 2013 18:02 GMT
#958
On December 20 2013 20:35 Alur wrote:
Show nested quote +
On December 20 2013 19:31 govie wrote:
On December 20 2013 19:21 Doraemon wrote:
i'm not sure i understand you govie, are you saying you are getting +25 even if you lose?


Actually, in 2500 elohell u get more points for winning then losing It seems an average of 28 points for winning and 25 for losing when on a 5-2 ratio. i assume a loss does affect you as hard as in the higher regions. Most progress will be made in the earlier matches of #roadoutofelohell. I know that elo scales and when say, above 4000 u loose more points then u will gain with a win, or thats what i have read. But i typed lets be ignorant and see a positive side to this, If your winrate is above 50% in elohell u are getting out of there pretty fast because u gain more points from 1 win then from 1 loss.

I'm 5400 solo, and I so far I've lost an average of 24 per game, and gained an average of 22. Considering that I've only played about 20 ranked games that difference seems negligible. I think the gain/loss is based mainly on the predicted outcome of the match.

For example: On average my rating changes by about 23 per game. But when me and my friends met Virtus Pro, we lost only 11 rating, due to them being higher rated. Same thing when we played vs. a stack that were quite a bit lower ranked than us, where we only gained 9 rating.



So much casual brag in there

How expensive is Alurs Boosting Service™?
synapse
Profile Blog Joined January 2009
China13814 Posts
December 20 2013 18:21 GMT
#959
On December 20 2013 19:56 hfglgg wrote:
You are always in elo hell.
That's what elo hell is.

just like traffic, it's not that you're IN elo hell, it's that you ARE elo hell.

:)
KoRDragoon
Profile Joined August 2012
Sweden63 Posts
December 20 2013 18:30 GMT
#960
Ok so i ended up with 2997 after the ten games, i think i went 7-3 in them and mostly felt like the MVP (and also picked for like all i won except 1) ;p So I'm pretty satisfied with that.. But

WHAT DOES 2997 mean?! is it bad? is it good? Does it matter at all?
"The Hardest Carry"
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