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Active: 4364 users

Ranked matchmaking coming to Dota 2 - Page 50

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
SS.Shark
Profile Joined February 2013
Canada11 Posts
December 21 2013 03:13 GMT
#981
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous
Lai sha wo !
TheEmulator
Profile Blog Joined July 2010
28100 Posts
Last Edited: 2013-12-21 03:14:23
December 21 2013 03:13 GMT
#982
On December 21 2013 11:59 ChunderBoy wrote:
Show nested quote +
On December 21 2013 11:58 crms wrote:
On December 21 2013 08:06 Cool Cat wrote:
so if everyone solo queues color is based on mmr right

i dont think dota adopted that system, but it was true in HoN.


ya it does adopt colour system, but parties sometimes mess it up, my every single game i was on blue or pink.
and i was checking other ppl's ratings in my games to check if it does follow it and yeah it does.

Yeah, based off a lot of my 5k+ friends opinions they are usually the blue player. tbh I'm usually the blue player too, and I'm just barely under 5k. 5 stacks mess it up though, because in a 5 stack it just orders you in the order of your party from the lobby. So the blue player is whoever made the party.
Administrator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 21 2013 03:25 GMT
#983
if your the color orange or brown, you support and shut up was how things worked in HoN.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 21 2013 03:26 GMT
#984
i always got mid cuz i always was blue/pink... good old days T_T
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
December 21 2013 04:17 GMT
#985
On December 21 2013 12:26 teddyoojo wrote:
i always got mid cuz i always was blue/pink... good old days T_T



Does anyone know what colors are what in Dota other than blue is best?
"losers always whine about their best, Winners go home and fuck the prom queen"
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 21 2013 04:18 GMT
#986
top to bot id assume, yet i still doubt it is like that in dota
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
December 21 2013 04:33 GMT
#987
It is, check your non stack games.
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
Last Edited: 2013-12-21 08:20:43
December 21 2013 08:20 GMT
#988
How much does the rating for RMM go up ?
everygame
我是冠军
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 21 2013 08:22 GMT
#989
whats rmm? if your talking about mmr it varies on your mmr in contrast to your enemy team for each win
TheEmulator
Profile Blog Joined July 2010
28100 Posts
December 21 2013 08:24 GMT
#990
On December 21 2013 17:22 Kuroeeah wrote:
whats rmm? if your talking about mmr it varies on your mmr in contrast to your enemy team for each win

RMM = Ranked Match Making
Administrator
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 21 2013 09:13 GMT
#991
On December 21 2013 17:20 Adrian_mx wrote:
How much does the rating for RMM go up ?
everygame

its looked like it goes up about 20 for a win for me, but i think it differs judging on how the game went
11/5/14 CATACLYSM | The South West's worst Falco main
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
Last Edited: 2013-12-21 10:36:05
December 21 2013 10:35 GMT
#992
On December 21 2013 11:59 ChunderBoy wrote:
Show nested quote +
On December 21 2013 11:58 crms wrote:
On December 21 2013 08:06 Cool Cat wrote:
so if everyone solo queues color is based on mmr right

i dont think dota adopted that system, but it was true in HoN.


ya it does adopt colour system, but parties sometimes mess it up, my every single game i was on blue or pink.
and i was checking other ppl's ratings in my games to check if it does follow it and yeah it does.

I'm not sure this is an argument? Do we have a reason to think that someone randomly getting the same relative mmr rating compared to his teammates several games in a row is any more or less likely than them randomly being assigned the same colour several games in a row?
What I am trying to say is that even if colour was based on mmr it still doesn't make sense for anyone to be pink/blue more than 20% of the time averaged over many games.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Manijak
Profile Joined October 2010
Slovenia112 Posts
Last Edited: 2013-12-21 10:48:06
December 21 2013 10:47 GMT
#993
^ dunno about that, the higher your mmr is, the less players there are to play with, so it's more likely you will end up in a tmm game (to not make too long queues) with people who have a lower mmr than you (making you pink/blue more often)
at least in higher tiers, in lower tiers you should be blue/pink about 20% as you said
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 21 2013 10:52 GMT
#994
On December 21 2013 18:13 Targe wrote:
Show nested quote +
On December 21 2013 17:20 Adrian_mx wrote:
How much does the rating for RMM go up ?
everygame

its looked like it goes up about 20 for a win for me, but i think it differs judging on how the game went

always between 20 and 30 (about 40 games as indicator for me, never had a normal game give or take more or less), but if the games like someone abandons after 10 minutes it will be less. (which can be kinda abusable i guess)
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 21 2013 11:10 GMT
#995
On December 21 2013 19:52 teddyoojo wrote:
Show nested quote +
On December 21 2013 18:13 Targe wrote:
On December 21 2013 17:20 Adrian_mx wrote:
How much does the rating for RMM go up ?
everygame

its looked like it goes up about 20 for a win for me, but i think it differs judging on how the game went

always between 20 and 30 (about 40 games as indicator for me, never had a normal game give or take more or less), but if the games like someone abandons after 10 minutes it will be less. (which can be kinda abusable i guess)

ive only got 20 for wins and 40 for losses
11/5/14 CATACLYSM | The South West's worst Falco main
DrPandaPhD
Profile Joined November 2011
5188 Posts
December 21 2013 11:42 GMT
#996
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..
리노크 👑
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 21 2013 12:14 GMT
#997
On December 21 2013 20:42 DrPandaPhD wrote:
Show nested quote +
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy
11/5/14 CATACLYSM | The South West's worst Falco main
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-12-21 12:31:52
December 21 2013 12:24 GMT
#998
On December 21 2013 21:14 Targe wrote:
Show nested quote +
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2013-12-21 12:48:58
December 21 2013 12:45 GMT
#999
The way I see it, you just gotta play a lot of rated games. The more games, the more accurate your rating becomes.
If you play a lot of games, you are going to have games where you can make a big enough impact. If you still can't pull off a win, then that just means you are not ready to go up in the ratings. I've had games where I was doing much better than my allies, but I also had games where I wasen't playing well, but still got carried into a win by my team. So I think it'll all even out in the end.

EDIT : I had a lot of losses in my first 10 games, but after that I started focussing on one role, with 3 heroes that fill that role well. Call me tryhard or whatever, but since then my rating has gone slightly up. So you can definately have an impact, even if you feel like you have a lot of shitty teammates. I think the teammate excuse is a lousy one.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 21 2013 13:16 GMT
#1000
On December 21 2013 21:24 govie wrote:
Show nested quote +
On December 21 2013 21:14 Targe wrote:
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.

youre saying someone whos slightly better can carry his team to a 70% wr every game? right.
11/5/14 CATACLYSM | The South West's worst Falco main
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