• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:29
CET 13:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 INu's Battles#22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Cwal.gg not working Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6679 users

Ranked matchmaking coming to Dota 2 - Page 51

Forum Index > Closed
2303 CommentsPost a Reply
Prev 1 49 50 51 52 53 116 Next
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
govie
Profile Blog Joined November 2012
9334 Posts
December 21 2013 13:36 GMT
#1001
On December 21 2013 22:16 Targe wrote:
Show nested quote +
On December 21 2013 21:24 govie wrote:
On December 21 2013 21:14 Targe wrote:
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.

youre saying someone whos slightly better can carry his team to a 70% wr every game? right.


U should not ask a question which u allready know the answer too. No, doesnt seem likely now does it? If u have a little higher mmr u will never carry a team to 70% without u playing an OP hero and owning with it. 2nd u quote me but ignore my main point.

You can also have a higher winrate because u only counterpick heros in AP. Does this imply that the player in question is more skilled? No, i dont think so, it implies he knows something about the heros. Skill, knowledge, execution is hard to measure in the dota2 and still providing a fun gamingexperiences at that. But if he played 100 games in the same setting, he should win more then his friends. As i see it, winrates are the only possibility to ensure a ratingsystem so that everybody gets alot of enjoyment no matter if they only play 1 hero, allways random, random draft, cm or cd.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
December 21 2013 13:37 GMT
#1002
On December 21 2013 22:16 Targe wrote:
Show nested quote +
On December 21 2013 21:24 govie wrote:
On December 21 2013 21:14 Targe wrote:
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.

youre saying someone whos slightly better can carry his team to a 70% wr every game? right.


No what he's saying is that if you actually were better than your number, then you would go up (even slowly you would still go up) because you would factually win more games than you lose. Most people however are not better than their number and as such don't win as much to move up. They just can't believe it because clearly they are the gods of Dota and it is everyone else's fault that they are where they are.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
govie
Profile Blog Joined November 2012
9334 Posts
December 21 2013 13:46 GMT
#1003
On December 21 2013 22:37 LeLoup wrote:
Show nested quote +
On December 21 2013 22:16 Targe wrote:
On December 21 2013 21:24 govie wrote:
On December 21 2013 21:14 Targe wrote:
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.

youre saying someone whos slightly better can carry his team to a 70% wr every game? right.


No what he's saying is that if you actually were better than your number, then you would go up (even slowly you would still go up) because you would factually win more games than you lose. Most people however are not better than their number and as such don't win as much to move up. They just can't believe it because clearly they are the gods of Dota and it is everyone else's fault that they are where they are.


Yes and no. I m saying that skill and mmr are partly correlated but mmr is not a measure of pure skill because its i.e. hard to rate a randompicker against an allpicker or a opheropicker. He still thinks mmr-differences are the same as differences in skill, which as i define skill, doesnt have to be true. The only thing im sure of is that a big part of mmr is defined by winrate and number of games. These two parameters give u a nice set to bring players together to create the most enjoyable experience for them, nothing more nothing less. So, yes, indirectly it does give u a rating, but mostly so that u can enjoy dota2 as much as possible any way and/or mode u want.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
hariooo
Profile Joined October 2013
Canada2830 Posts
December 21 2013 13:55 GMT
#1004
On December 21 2013 22:46 govie wrote:
Show nested quote +
On December 21 2013 22:37 LeLoup wrote:
On December 21 2013 22:16 Targe wrote:
On December 21 2013 21:24 govie wrote:
On December 21 2013 21:14 Targe wrote:
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.

youre saying someone whos slightly better can carry his team to a 70% wr every game? right.


No what he's saying is that if you actually were better than your number, then you would go up (even slowly you would still go up) because you would factually win more games than you lose. Most people however are not better than their number and as such don't win as much to move up. They just can't believe it because clearly they are the gods of Dota and it is everyone else's fault that they are where they are.


Yes and no. I m saying that skill and mmr are partly correlated but mmr is not a measure of pure skill because its i.e. hard to rate a randompicker against an allpicker or a opheropicker. He still thinks mmr-differences are the same as differences in skill, which as i define skill, doesnt have to be true. The only thing im sure of is that a big part of mmr is defined by winrate and number of games. These two parameters give u a nice set to bring players together to create the most enjoyable experience for them, nothing more nothing less. So, yes, indirectly it does give u a rating, but mostly so that u can enjoy dota2 as much as possible any way and/or mode u want.


If you're not picking a hero to have the best chance of winning the game, don't be surprised when you don't win as many games.

MMR will never be able to evaluate how hard someone tries at the game.

If you think you're high skilled but you're losing because you're not "picking OP heroes", what makes you think picking those same heroes at a higher MMR would lead you to win any more?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-12-21 14:15:24
December 21 2013 14:12 GMT
#1005
On December 21 2013 22:37 LeLoup wrote:
Show nested quote +
On December 21 2013 22:16 Targe wrote:
On December 21 2013 21:24 govie wrote:
On December 21 2013 21:14 Targe wrote:
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.

youre saying someone whos slightly better can carry his team to a 70% wr every game? right.


No what he's saying is that if you actually were better than your number, then you would go up (even slowly you would still go up) because you would factually win more games than you lose. Most people however are not better than their number and as such don't win as much to move up. They just can't believe it because clearly they are the gods of Dota and it is everyone else's fault that they are where they are.



1.
If you are genuinely better than the people you get matched with you will win like 70%ish of the games.

2.
maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.

3.
yes it is


he definitely said you would win 70%

im not disputing that you wont gradually increase in mmr with skill, im just wondering why you would dispute the fact that being marginally better won't give you a 70% wr
11/5/14 CATACLYSM | The South West's worst Falco main
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-12-21 15:19:43
December 21 2013 15:18 GMT
#1006
well i got 75% winrate in solo ranked with 6k mmr, and im almost always the highest rated player in the game except if im against jerax or topson dirty earth spirit pickers.... so yeah, dont dispute get better.
i also have 75% winrate over my 2.3k games played. oh well ig uess im just me.
"mmr is a social construct" - tumblr
DrPandaPhD
Profile Joined November 2011
5188 Posts
December 21 2013 15:29 GMT
#1007
I said genuinely better, as in objectively better.

If it's that obvious you are ahead of the other 9 people you will end up winning 70% of the games. However you need to look at it objectively. People seem to remember when they went 10-2-7 and lost and not when they went 3-7-2 and lost. Look through your match history and see if all your losses are with good stats (spoiler, no they arent). Then you would end up winning 70% of the games I'd say. The number obviously pulled out of my butt since I don't have any source for it but whatever, steady rating progress.

500 Rating is also a lot I think. If you played HoN the difference between 1500 and 1600 was pretty big. And 1600 and 1700, and 1700 and 1800 etc. And you gained/lost around 12-15 rating there.

I'm stuck on my rating because I am not better than everyone else I get matched with. Just like every other person who is stuck on their. Stop judging your teammates based on one game. We all have shitty games. If you are stuck on a rating then you are stuck there for a reason.
리노크 👑
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
December 21 2013 15:29 GMT
#1008
On December 21 2013 23:12 Targe wrote:
Show nested quote +
On December 21 2013 22:37 LeLoup wrote:
On December 21 2013 22:16 Targe wrote:
On December 21 2013 21:24 govie wrote:
On December 21 2013 21:14 Targe wrote:
On December 21 2013 20:42 DrPandaPhD wrote:
On December 21 2013 12:13 SS.Shark wrote:
This is the worst rating system Volvo could come up with. You lose points no matter what when you lose a game. No matter how much you carry a team. Doesnt matter if you end up 21-0 or 0-21. Doesnt matter if you're support and you finish 5-1 and your carry is 0-5. Same crap. And how is this motivating/rewarding players for their efforts ? You still end up in the same queue with the feeders you had in the previous game because you lost the same amount of points and your MMR is the same. Rdiculous

If you are genuinely better than the people you get matched with you will win like 70%ish of the games. Otherwise you are stuck on that rating for a reason..

maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.
not that i agree with first guy


yes it is. it says that u will win more then u loose if paired to the same 2 teams again. Winn/loss is easy to calculate, skill however is not. I think u should generally not assume mmr means skillrating. Ofcourse for most there will some sort of correlation between the two, but a higher mmr then your friend doesnt say you are more skilled at all, it says your wins-loss ratio is better then that of your friend within the heropool you and he played. I myself would rate someone that plays random in ranked of higher skill then someone that doesnt if they would have around the same mmr. Thats why mmr is fine if its based on win-loss mostly. Because if the samplesize is big enough, u will see a pretty descent and accurate rating to give everyone a nice game of there skilllevel within the size of there heropool they like to play with. Even if they play random, or only 1 hero. MMR isnt there to give u a rating on how good u are compared to others, it exists to give u the most pleasant dotaexperience Valve can offer you, thats something totally different.

youre saying someone whos slightly better can carry his team to a 70% wr every game? right.


No what he's saying is that if you actually were better than your number, then you would go up (even slowly you would still go up) because you would factually win more games than you lose. Most people however are not better than their number and as such don't win as much to move up. They just can't believe it because clearly they are the gods of Dota and it is everyone else's fault that they are where they are.



1.
Show nested quote +
If you are genuinely better than the people you get matched with you will win like 70%ish of the games.

2.
Show nested quote +
maybe if youre a lot better, but if youre just better by say 500 mmr's skill worth then this isnt true.

3.
Show nested quote +
yes it is


he definitely said you would win 70%

im not disputing that you wont gradually increase in mmr with skill, im just wondering why you would dispute the fact that being marginally better won't give you a 70% wr


If you're actually 500 points better but 'stuck' at a rating 500 points below, yes, you should win that much. If you're really getting put with people that are 500 points below you than you should be able to take over the game and win regardless of hero. There are very very few heroes in the game that can't have any impact at all on the game, and that fact is why better players win more. Like it or not, your rating is usually right and all the crybaby stuff that comes with visual numbers means nothing because if you were better, you would be higher.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 21 2013 15:32 GMT
#1009
my rating is right :D im not disputing the fact im in the trench, im just saying even if youre better than your teammates and enemies youre not guaranteed to get 70%
11/5/14 CATACLYSM | The South West's worst Falco main
ChunderBoy
Profile Joined August 2011
3242 Posts
December 21 2013 15:34 GMT
#1010
also eu ratings are higher on average im pretty sure. i wud say a 5.4k on USE is like a 5.7k on EU but thats just me.
"mmr is a social construct" - tumblr
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
December 21 2013 15:40 GMT
#1011
On December 22 2013 00:34 ChunderBoy wrote:
also eu ratings are higher on average im pretty sure. i wud say a 5.4k on USE is like a 5.7k on EU but thats just me.


How can you say this.....?
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-12-21 15:42:45
December 21 2013 15:41 GMT
#1012
On December 22 2013 00:40 harodihg wrote:
Show nested quote +
On December 22 2013 00:34 ChunderBoy wrote:
also eu ratings are higher on average im pretty sure. i wud say a 5.4k on USE is like a 5.7k on EU but thats just me.


How can you say this.....?


personal observation. im pretty experienced with the everyone in the toppest of the toppest of brackets aka constant firstpagers. in both servers that is. and i also play in both.
also i think the highest rating on USE is a guy with 5.8k
and the highest in EU is a guy with 6.2k
"mmr is a social construct" - tumblr
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
December 21 2013 15:44 GMT
#1013
On December 22 2013 00:41 ChunderBoy wrote:
Show nested quote +
On December 22 2013 00:40 harodihg wrote:
On December 22 2013 00:34 ChunderBoy wrote:
also eu ratings are higher on average im pretty sure. i wud say a 5.4k on USE is like a 5.7k on EU but thats just me.


How can you say this.....?


personal observation. im pretty experienced with the everyone in the toppest of the toppest of brackets aka constant firstpagers. in both servers that is. and i also play in both.
also i think the highest rating on USE is a guy with 5.8k
and the highest in EU is a guy with 6.2k


I can't handle this.

Requesting ban on myself.
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
ChunderBoy
Profile Joined August 2011
3242 Posts
December 21 2013 15:45 GMT
#1014
On December 22 2013 00:44 harodihg wrote:
Show nested quote +
On December 22 2013 00:41 ChunderBoy wrote:
On December 22 2013 00:40 harodihg wrote:
On December 22 2013 00:34 ChunderBoy wrote:
also eu ratings are higher on average im pretty sure. i wud say a 5.4k on USE is like a 5.7k on EU but thats just me.


How can you say this.....?


personal observation. im pretty experienced with the everyone in the toppest of the toppest of brackets aka constant firstpagers. in both servers that is. and i also play in both.
also i think the highest rating on USE is a guy with 5.8k
and the highest in EU is a guy with 6.2k


I can't handle this.

Requesting ban on myself.


oh well
"mmr is a social construct" - tumblr
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 21 2013 16:00 GMT
#1015
what a player
When in doubt, just believe in yourself and press buttons
govie
Profile Blog Joined November 2012
9334 Posts
December 21 2013 16:08 GMT
#1016
how in the world do u get 6.2k rating. Its a bird its a plane ... so who is it? is it even a proplayer?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ChunderBoy
Profile Joined August 2011
3242 Posts
December 21 2013 16:13 GMT
#1017
On December 22 2013 01:08 govie wrote:
how in the world do u get 6.2k rating. Its a bird its a plane ... so who is it? is it even a proplayer?

topson earth spirit picker, i won against him tho. its this guy http://dotabuff.com/players/94054712
"mmr is a social construct" - tumblr
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2013-12-21 16:33:04
December 21 2013 16:15 GMT
#1018
nvm maybe idk
리노크 👑
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
December 21 2013 16:25 GMT
#1019
On December 22 2013 01:13 ChunderBoy wrote:
Show nested quote +
On December 22 2013 01:08 govie wrote:
how in the world do u get 6.2k rating. Its a bird its a plane ... so who is it? is it even a proplayer?

topson earth spirit picker, i won against him tho. its this guy http://dotabuff.com/players/94054712


Highest GPM = 1123 on Earth Spirit.

JEEEEESUS.
govie
Profile Blog Joined November 2012
9334 Posts
December 21 2013 16:34 GMT
#1020
On December 22 2013 01:25 BlitzerSC wrote:
Show nested quote +
On December 22 2013 01:13 ChunderBoy wrote:
On December 22 2013 01:08 govie wrote:
how in the world do u get 6.2k rating. Its a bird its a plane ... so who is it? is it even a proplayer?

topson earth spirit picker, i won against him tho. its this guy http://dotabuff.com/players/94054712


Highest GPM = 1123 on Earth Spirit.

JEEEEESUS.


Ive read about him somewhere, isnt he the one that could walk on water? jeez its insane

+ Show Spoiler +
[image loading]
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Prev 1 49 50 51 52 53 116 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
21:00
#112
IntoTheiNu 967
WardiTV307
OGKoka 205
Rex92
Liquipedia
Ultimate Battle
21:00
UBE
Soma vs RoyalLIVE!
UltimateBattle 955
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 205
Rex 92
StarCraft: Brood War
Britney 21794
Rain 2726
Shuttle 760
Jaedong 676
BeSt 462
Mini 359
Light 294
EffOrt 255
Larva 254
actioN 232
[ Show more ]
Stork 225
ggaemo 199
firebathero 194
FanTaSy 187
Soma 146
ProTech142
Rush 140
ZerO 132
Snow 118
Pusan 96
sorry 76
Sea.KH 53
sSak 51
ToSsGirL 49
Sharp 48
ZergMaN 46
Yoon 43
Barracks 39
Bale 38
hero 35
Shinee 30
910 27
Shine 27
soO 19
Aegong 16
Free 15
Terrorterran 13
yabsab 12
HiyA 11
scan(afreeca) 9
Dota 2
Dendi422
monkeys_forever154
BananaSlamJamma118
Counter-Strike
olofmeister1745
Heroes of the Storm
crisheroes259
Other Games
B2W.Neo1065
Lowko377
XaKoH 290
Fuzer 204
dupreeh173
syndereN101
NeuroSwarm45
Railgan26
QueenE19
ZerO(Twitch)8
Organizations
Counter-Strike
PGL115
StarCraft: Brood War
lovetv 8
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV115
Upcoming Events
Monday Night Weeklies
4h 31m
Replay Cast
10h 31m
Sparkling Tuna Cup
21h 31m
WardiTV Invitational
23h 31m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 10h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 12h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
CranKy Ducklings
4 days
[ Show More ]
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.