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On July 13 2013 05:42 Mistakes wrote: This is funny. xD I read the title and was expecting some sort of comedy story, which I guess it was in part. It's cool to have eSports get recognized in the US, but it's weird that they'd pick LoL over some of the other longer-standing, more sustainable, more practice-requiring, more effort-giving games. XD
When I heard the news, I immediately rushed to TL to find comments like these. superiority complex at its finest : D.
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On July 13 2013 07:12 Vorenius wrote:Show nested quote +On July 13 2013 06:09 Plansix wrote:On July 13 2013 05:59 Ettick wrote: Finally, a sport even 12 year olds can play! Stay classy TL member. Seriously, all my friends play LoL and we are all grown adults. The whole "My game is much deeper than yours, you have no idea" is total non-sense. What happened to the good old days when we just judged peoples taste in music? I never understood how people could seriously say that one MULTIPLAYER computer game was harder than another. It's always only as hard as the player(s) you are up against. It's strange to me that it polarizes people like this. Not everything has to be amazing or awful. disclaimer: I don't necessarily abide by this thinking
When people say a game is harder or easier they are usually referring to the learning curve. This is not to say a game is more objectively "difficult" but rather that practicing the game theoretically reaps comparatively larger advantages. In Brood War, for example, I probably had ~500-1000 games under my belt but I nearly always lost to someone with ~5000 games unless they were inexplicably incompetent. LoL is perceived to have a low ceiling. I do not know how true this is, I don't play LoL at any level worth talking about. The reason why a learning curve makes a game more legitimate, in the eyes of people who talk about it, is that 1. others cannot just come into their community and be good and 2. It's more appealing for players at the very top be waaaaay better than players somewhat close to the top.
edit: Some problems with the SC2 elitism: individual skill may be lower, but team play offers it's own level of complexity
There's little to no proof these learning curves exist the way they say they do
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While I consider LOL a joke, this is still a good thing for esports overall. Good work!
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On July 13 2013 07:17 Patate wrote:Show nested quote +On July 13 2013 05:42 Mistakes wrote: This is funny. xD I read the title and was expecting some sort of comedy story, which I guess it was in part. It's cool to have eSports get recognized in the US, but it's weird that they'd pick LoL over some of the other longer-standing, more sustainable, more practice-requiring, more effort-giving games. XD When I heard the news, I immediately rushed to TL to find comments like these. superiority complex at its finest : D. So true. Just because a game might have theoretically lower skill cap doesn't mean it's not just as hard to play at the pro level.
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Big step for eSports! Hope they'll do the same for SC2 and congratz to Lol!
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On July 13 2013 05:42 Mistakes wrote: This is funny. xD I read the title and was expecting some sort of comedy story, which I guess it was in part. It's cool to have eSports get recognized in the US, but it's weird that they'd pick LoL over some of the other longer-standing, more sustainable, more practice-requiring, more effort-giving games. XD The best things in life are almost never the most popular =P thats what I came to realize.
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On July 13 2013 07:21 Rainling wrote:Show nested quote +On July 13 2013 07:17 Patate wrote:On July 13 2013 05:42 Mistakes wrote: This is funny. xD I read the title and was expecting some sort of comedy story, which I guess it was in part. It's cool to have eSports get recognized in the US, but it's weird that they'd pick LoL over some of the other longer-standing, more sustainable, more practice-requiring, more effort-giving games. XD When I heard the news, I immediately rushed to TL to find comments like these. superiority complex at its finest : D. So true. Just because a game might have theoretically lower skill cap doesn't mean it's not just as hard to play at the pro level.
Yup.
I know that DoTA2 is more complexe, I know SC2 is more mechanically hard (I used to play it at master's level), but LoL is more fun than the two other games in my and in most people's opinion.
Also, Riot is now the leading company in E-Sports. They are the ones who will dictate where this whole thing goes.. for a few years at least. Blizzard lost that title in the BW --> Sc2 transition (especially in Korea).
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Lol wat? What about the other games? D:
Edit: congrats to LoL and Riot... lol
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On July 13 2013 07:20 DamageControL wrote:Show nested quote +On July 13 2013 07:12 Vorenius wrote:On July 13 2013 06:09 Plansix wrote:On July 13 2013 05:59 Ettick wrote: Finally, a sport even 12 year olds can play! Stay classy TL member. Seriously, all my friends play LoL and we are all grown adults. The whole "My game is much deeper than yours, you have no idea" is total non-sense. What happened to the good old days when we just judged peoples taste in music? I never understood how people could seriously say that one MULTIPLAYER computer game was harder than another. It's always only as hard as the player(s) you are up against. It's strange to me that it polarizes people like this. Not everything has to be amazing or awful. disclaimer: I don't necessarily abide by this thinking When people say a game is harder or easier they are usually referring to the learning curve. This is not to say a game is more objectively "difficult" but rather that practicing the game theoretically reaps comparatively larger advantages. In Brood War, for example, I probably had ~500-1000 games under my belt but I nearly always lost to someone with ~5000 games unless they were inexplicably incompetent. LoL is perceived to have a low ceiling. I do not know how true this is, I don't play LoL at any level worth talking about. The reason why a learning curve makes a game more legitimate, in the eyes of people who talk about it, is that 1. others cannot just come into their community and be good and 2. It's more appealing for players at the very top be waaaaay better than players somewhat close to the top. edit: Some problems with the SC2 elitism: individual skill may be lower, but team play offers it's own level of complexity There's little to no proof these learning curves exist the way they say they do
What's wrong with someone coming into a game and being good?
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So much LoL hate omfg! SC2 isnt a good game stop fooling yourselves! It's not BW and never will be.
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that's good but what about other esports
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On July 13 2013 07:29 tissue wrote:Show nested quote +On July 13 2013 07:20 DamageControL wrote:On July 13 2013 07:12 Vorenius wrote:On July 13 2013 06:09 Plansix wrote:On July 13 2013 05:59 Ettick wrote: Finally, a sport even 12 year olds can play! Stay classy TL member. Seriously, all my friends play LoL and we are all grown adults. The whole "My game is much deeper than yours, you have no idea" is total non-sense. What happened to the good old days when we just judged peoples taste in music? I never understood how people could seriously say that one MULTIPLAYER computer game was harder than another. It's always only as hard as the player(s) you are up against. It's strange to me that it polarizes people like this. Not everything has to be amazing or awful. disclaimer: I don't necessarily abide by this thinking When people say a game is harder or easier they are usually referring to the learning curve. This is not to say a game is more objectively "difficult" but rather that practicing the game theoretically reaps comparatively larger advantages. In Brood War, for example, I probably had ~500-1000 games under my belt but I nearly always lost to someone with ~5000 games unless they were inexplicably incompetent. LoL is perceived to have a low ceiling. I do not know how true this is, I don't play LoL at any level worth talking about. The reason why a learning curve makes a game more legitimate, in the eyes of people who talk about it, is that 1. others cannot just come into their community and be good and 2. It's more appealing for players at the very top be waaaaay better than players somewhat close to the top. edit: Some problems with the SC2 elitism: individual skill may be lower, but team play offers it's own level of complexity There's little to no proof these learning curves exist the way they say they do What's wrong with someone coming into a game and being good? I think people find it unappealing that outsiders can waltz in and be good because it dismisses their work and diminishes your status (oh yeah you're good but who cares, anyone could be that good) Again, I'm not defending this kind of thinking and I don't really think it's true.
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On July 13 2013 07:29 tissue wrote:Show nested quote +On July 13 2013 07:20 DamageControL wrote:On July 13 2013 07:12 Vorenius wrote:On July 13 2013 06:09 Plansix wrote:On July 13 2013 05:59 Ettick wrote: Finally, a sport even 12 year olds can play! Stay classy TL member. Seriously, all my friends play LoL and we are all grown adults. The whole "My game is much deeper than yours, you have no idea" is total non-sense. What happened to the good old days when we just judged peoples taste in music? I never understood how people could seriously say that one MULTIPLAYER computer game was harder than another. It's always only as hard as the player(s) you are up against. It's strange to me that it polarizes people like this. Not everything has to be amazing or awful. disclaimer: I don't necessarily abide by this thinking When people say a game is harder or easier they are usually referring to the learning curve. This is not to say a game is more objectively "difficult" but rather that practicing the game theoretically reaps comparatively larger advantages. In Brood War, for example, I probably had ~500-1000 games under my belt but I nearly always lost to someone with ~5000 games unless they were inexplicably incompetent. LoL is perceived to have a low ceiling. I do not know how true this is, I don't play LoL at any level worth talking about. The reason why a learning curve makes a game more legitimate, in the eyes of people who talk about it, is that 1. others cannot just come into their community and be good and 2. It's more appealing for players at the very top be waaaaay better than players somewhat close to the top. edit: Some problems with the SC2 elitism: individual skill may be lower, but team play offers it's own level of complexity There's little to no proof these learning curves exist the way they say they do What's wrong with someone coming into a game and being good?
Because someone just coming into a game and being good is like someone just picking up a sport and being good right away. It takes away the legitimacy of the game/sport as something competitive.
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I am so glad that this thread was made while I was at work because I now have something entertaining to read. I am not a fan nor do I play LoL, but it is still cool nonetheless. I hope to see other eSports titles get recognized in the future.
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Awesome :D
Gogo LoL, well deserved and hopefully there'll many more entertaining years with this game to come <3
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Seems riot has a way to get the things they want to happen....
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The amount of insecure people in this thread is hilarious. Good job on Riot for getting shit done.
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Joking aside, I think that this is a solid step forward in making eSports more widely accepted and mainstream. Hopefully they'll expand this to include all progamers since LoL is not the only game that is played at a pro level.
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So funny. MUH MURRIKA! meanwhile, new york still can't legalize MMA go figure!
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as always, everything riot does to further "esports" is only to further LoL. this doesn't help other esports at all. it's a big deal for LoL but doesn't really do much for esports as a whole.
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