• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:35
CET 19:35
KST 03:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1494 users

Why not Treat APM like weight classes? - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
LennoxPM
Profile Joined May 2012
Lithuania84 Posts
March 11 2013 19:25 GMT
#41
You can actually classify players on their weight as well, so desrow would play only with targa and incontrol. That would make as much sense as classifying them on their APM.

P.S. NO SENSE
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
March 11 2013 19:29 GMT
#42
Terrible idea. Are you trolling? Nah, but seriously.. there's too many reasons why this wouldn't work at all. Someone with high apm can lower their apm at will. Different races require different apm. There are grandmaster players with much less apm than the average high master player. etc etc etc.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 11 2013 19:30 GMT
#43
On March 12 2013 04:25 paladin8 wrote:
90% of the people responding here are completely missing the point of the thread. The goal is not to separate players into "more skilled" and "less skilled" groups, but to separate them into "faster" and "slower" groups and distinguish by skill within the groups. The OP is arguing that there is some correlation between APM and skill to the extent that it would be interesting to see how players with similar APMs stack up against each other, not that more APM = more skill.

Personally, I think it's a valid question to ask, but there may be various practical reasons it can't happen, e.g. player pool too small, hard to define/enforce in a reasonable way. And certainly 7 groups would be way overdoing it, but I can see an argument for 2 or even 3.


But why? There are already enough tournaments and all anyone ever wants to watch is either their fan favourite or the best there is, not many people are concerned with low skill players playing low skilled players or high skilled players playing low skilled players. (As you would get if you did this)
11/5/14 CATACLYSM | The South West's worst Falco main
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-03-11 19:34:52
March 11 2013 19:31 GMT
#44
Bad idea, because there wouldnt be enough competition left in each category and APM is CHANGEABLE ... you could downplay your true potential just to get into an "easier" category. So there really is no point to this.

A much better way to "liven up the competition" would be to add more randomness in competitions, i.e. to NOT announce the opponent someone is going to face in the GSL a week beforehand. Maybe you could even have "mystery fights" where they dont even know the opponents name at all (just something like "one of those three") and you need to scout them first.
If you cant say what you're meaning, you can never mean what you're saying.
Orek
Profile Joined February 2012
1665 Posts
March 11 2013 19:32 GMT
#45
What's stopping no limit Koreans from "descending" into lower APM divisions and intentionally play slower? I feel they can still win with 40APM vs "legitimate" 40 APM players.
Master of DalK
Profile Blog Joined June 2012
Canada1802 Posts
March 11 2013 19:33 GMT
#46
Goody would win everything in his division then =p

Idk if this is a good idea, maybe if EPM was used instead of APM then I'd be intrigued to see it (EPM = efficient apm, so apm without the spam)
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
JMDj
Profile Joined September 2010
United States454 Posts
March 11 2013 19:37 GMT
#47
This is such a weird and honestly dumb idea/comparison. If you want to distinguish between different skill levels there is already built in ladder leagues to represent that.

Also, APM is an AVERAGE measurement of actions per minute. In MMA the fighter's weight isn't constantly changing during the fight. Are you going to punish the player if their APM goes over their 'apm cap'?
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
March 11 2013 19:38 GMT
#48
On March 12 2013 03:46 Don.681 wrote:
@USV
Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes.

In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM.

@Befree
Imagine a kiddie tournament with a savant kid dominating at 300+ APM. That wont be fun to watch for their parents, but imagine one where a limit is imposed. That savant kid would be at a pro or semi-pro league, and we can have some little-league competition where the kids would be happy.

I imagine, there would be a standard, coming out for the 40APM crowd in a few months.


I have regularly been beaten by protoss players with 40-50 apm while mine is 150-200. APM has no correspondence to gameplay for most people. Toss can deathball aoe with 40 apm easy, to counter it as Terran takes much more.

I would rather just seperate people by skill. So the kid has 300 apm, what is he doing with it? Is he a gold player or a grandmaster? we already have good ways of levelling the playing field for tourneys, by league is the simplest and best way to do it.

You could limit RoRo or Flash to 50 apm and they would still beat 99% of non-pros. Goody and Sjow both had sub 100 APM and were winning regularly at pro level for a long time, Goody even took games off koreans.

APM really is the worst way to define anything.
When there is nothing left to lose but your dignity, it is already gone.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2013-03-11 19:41:05
March 11 2013 19:40 GMT
#49
On March 12 2013 03:55 ExO_ wrote:
Distinguishing by APM is completely unnecessary, as not only do players APM vary by game but it does not have a direct correlation to skill. APM is a byproduct, it's the effect not the cause.


Uh yes it does. Do you know what the term "correlation" even means?

Also the main problem with this proposal is that fighters get weighed BEFORE the match, whereas APM is calculated AFTER the match. And APM is much more short-term variable than weight.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
March 11 2013 19:41 GMT
#50
I know everyone has said this but I'm going to say it again.. APM means Nothing. You can't compare Weight Classes with APM because Weight Classes actually have a major effect on the outcome. If you have a guy thats 180 lbs. of muscle and then you have a guy thats 200 lbs of muscle, even if they both have equal skill, the heavier guy is almost always going to win (if not always). In bronze - plat, I averaged around 150ish apm but would lose to people who barely scratched 60. I now average 250ish apm and still lose to people with sub 140. APM will never equal skill, even in the higher levels.
ok
ragz_gt
Profile Blog Joined April 2012
9172 Posts
March 11 2013 19:41 GMT
#51
On March 12 2013 04:40 Kashll wrote:
Show nested quote +
On March 12 2013 03:55 ExO_ wrote:
Distinguishing by APM is completely unnecessary, as not only do players APM vary by game but it does not have a direct correlation to skill. APM is a byproduct, it's the effect not the cause.


Uh yes it does. Do you know what the term "correlation" even means?

Also the main problem with this proposal is that fighters get weighed BEFORE the match, whereas APM is calculated AFTER the match. And APM is much more short-term variable than weight.


He meant causation obviously, as in causation != correlation.
I'm not an otaku, I'm a specialist.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 11 2013 19:43 GMT
#52
OP doesn't understand Starcraft, simple as that.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 11 2013 19:45 GMT
#53
On March 12 2013 04:20 grush57 wrote:
Show nested quote +
On March 12 2013 03:57 c0ldfusion wrote:
On March 12 2013 03:50 Antoine wrote:
This could be fun, but I do see a potential problem:

In boxing, MMA, and the like, fighters are weighed once shortly before the event occurs, and there's no risk of them going way over during the fight (maybe a little over just from eating/drinking after the weighin). In StarCraft a player might normally play at like 35 APM, but have a spike in a game where they go up to, say, 43. Would it have to be average APM over the whole game? Would it be up to the player to try to ride the APM line, or should they have to go a class up if they aren't sure whether or not they'll go over the limit with normal play.


The easy way to enforce that is just to check "continuously". (Blizzard would have to do it but it shouldn't be too bad.) Meaning, instead of trying to cap the APM for the whole game, which as you noted cannot be easily enforced, just make sure that the max APM is within the cap.

For example, let's use a 60 APM cap. The game would just monitor your action second by second. If you try to perform an action within a second of your last action, it'll just be ignored.

that's retarded and no one would watch that


lol, dude it's not my idea. I'm just trying to explain how OP's idea can be implemented.
Duka08
Profile Blog Joined July 2010
3391 Posts
March 11 2013 19:47 GMT
#54
On March 12 2013 03:52 Don.681 wrote:
Show nested quote +
On March 12 2013 03:50 TylerThaCreator wrote:
doesnt make any sense, a 200 apm person can beat a 300 apm one fine. apm doesnt make or break skill level


Yeah, but if you put a limit, the best @200APM would be fighting the best @200APM and that 300APM guy would just plain suck at the 300APM league.

This is so wrong though. Especially with the numbers you chose. Something about correlation and causation.

There are people using the extreme examples of <80APM versus 300, and yes there's going to be a strong trend there, but upwards of 200APM I couldn't possibly disagree more.
Valkola
Profile Joined April 2010
Finland128 Posts
March 11 2013 19:48 GMT
#55
Interesting idea certainly.
Mmm..
Gospadin
Profile Joined July 2010
United States84 Posts
March 11 2013 19:49 GMT
#56
Wouldn't the lower levels be dominated by 1-base all-in play, since large armies naturally contribute to higher APM as you move them around?
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 11 2013 19:49 GMT
#57
Hah, at the beginning of the post I thought you were referring to Boxer and MMA, as in the players. I don't get out much.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
FancyCaTSC2
Profile Joined February 2013
56 Posts
March 11 2013 19:50 GMT
#58
APM is not determined by physical condition, which is why the comparion between weight classes and apm is nowhere near legit.

/thread
guN-viCe
Profile Joined March 2010
United States687 Posts
March 11 2013 19:51 GMT
#59
Sorry, I don't like this idea at all except for a joke-type of game.

What's to stop pro's from purposely lowering their APM so they can dominate the lower leagues?

Sometimes stoner thoughts should just stay as stoner thoughts
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
sM.Zik
Profile Joined June 2011
Canada2550 Posts
March 11 2013 19:57 GMT
#60
But... Protoss would win every division.
Jaedong Fighting! | youtube.com/ZikGaming
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
Season 13 World Championship
GgMaChine vs MixuLIVE!
WardiTV1232
IndyStarCraft 224
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 224
BRAT_OK 82
JuggernautJason81
StarCraft: Brood War
Britney 28627
Shuttle 693
EffOrt 380
firebathero 175
Dewaltoss 123
Rock 50
scan(afreeca) 11
Shine 10
Dota 2
420jenkins752
Counter-Strike
adren_tv44
Heroes of the Storm
Liquid`Hasu411
Other Games
Grubby4034
Liquid`RaSZi2089
FrodaN1839
ceh9584
Mlord568
JimRising 271
DeMusliM262
B2W.Neo254
Fuzer 249
KnowMe109
QueenE59
Organizations
Other Games
gamesdonequick44079
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• naamasc244
• Adnapsc2 8
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix5
• blackmanpl 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV628
League of Legends
• Nemesis1922
Other Games
• imaqtpie1408
• Shiphtur299
Upcoming Events
SOOP
1d 9h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 15h
Wardi Open
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
[ Show More ]
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.