P.S. NO SENSE
Why not Treat APM like weight classes? - Page 3
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LennoxPM
Lithuania84 Posts
P.S. NO SENSE | ||
Thor.Rush
Sweden702 Posts
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Targe
United Kingdom14103 Posts
On March 12 2013 04:25 paladin8 wrote: 90% of the people responding here are completely missing the point of the thread. The goal is not to separate players into "more skilled" and "less skilled" groups, but to separate them into "faster" and "slower" groups and distinguish by skill within the groups. The OP is arguing that there is some correlation between APM and skill to the extent that it would be interesting to see how players with similar APMs stack up against each other, not that more APM = more skill. Personally, I think it's a valid question to ask, but there may be various practical reasons it can't happen, e.g. player pool too small, hard to define/enforce in a reasonable way. And certainly 7 groups would be way overdoing it, but I can see an argument for 2 or even 3. But why? There are already enough tournaments and all anyone ever wants to watch is either their fan favourite or the best there is, not many people are concerned with low skill players playing low skilled players or high skilled players playing low skilled players. (As you would get if you did this) | ||
Rabiator
Germany3948 Posts
A much better way to "liven up the competition" would be to add more randomness in competitions, i.e. to NOT announce the opponent someone is going to face in the GSL a week beforehand. Maybe you could even have "mystery fights" where they dont even know the opponents name at all (just something like "one of those three") and you need to scout them first. | ||
Orek
1665 Posts
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Master of DalK
Canada1797 Posts
Idk if this is a good idea, maybe if EPM was used instead of APM then I'd be intrigued to see it (EPM = efficient apm, so apm without the spam) | ||
JMDj
United States454 Posts
Also, APM is an AVERAGE measurement of actions per minute. In MMA the fighter's weight isn't constantly changing during the fight. Are you going to punish the player if their APM goes over their 'apm cap'? | ||
emythrel
United Kingdom2599 Posts
On March 12 2013 03:46 Don.681 wrote: @USV Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes. In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM. @Befree Imagine a kiddie tournament with a savant kid dominating at 300+ APM. That wont be fun to watch for their parents, but imagine one where a limit is imposed. That savant kid would be at a pro or semi-pro league, and we can have some little-league competition where the kids would be happy. I imagine, there would be a standard, coming out for the 40APM crowd in a few months. I have regularly been beaten by protoss players with 40-50 apm while mine is 150-200. APM has no correspondence to gameplay for most people. Toss can deathball aoe with 40 apm easy, to counter it as Terran takes much more. I would rather just seperate people by skill. So the kid has 300 apm, what is he doing with it? Is he a gold player or a grandmaster? we already have good ways of levelling the playing field for tourneys, by league is the simplest and best way to do it. You could limit RoRo or Flash to 50 apm and they would still beat 99% of non-pros. Goody and Sjow both had sub 100 APM and were winning regularly at pro level for a long time, Goody even took games off koreans. APM really is the worst way to define anything. | ||
Kashll
United States1117 Posts
On March 12 2013 03:55 ExO_ wrote: Distinguishing by APM is completely unnecessary, as not only do players APM vary by game but it does not have a direct correlation to skill. APM is a byproduct, it's the effect not the cause. Uh yes it does. Do you know what the term "correlation" even means? Also the main problem with this proposal is that fighters get weighed BEFORE the match, whereas APM is calculated AFTER the match. And APM is much more short-term variable than weight. | ||
Steelo_Rivers
United States1968 Posts
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ragz_gt
9172 Posts
On March 12 2013 04:40 Kashll wrote: Uh yes it does. Do you know what the term "correlation" even means? Also the main problem with this proposal is that fighters get weighed BEFORE the match, whereas APM is calculated AFTER the match. And APM is much more short-term variable than weight. He meant causation obviously, as in causation != correlation. | ||
Bagi
Germany6799 Posts
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c0ldfusion
United States8293 Posts
lol, dude it's not my idea. I'm just trying to explain how OP's idea can be implemented. | ||
Duka08
3391 Posts
On March 12 2013 03:52 Don.681 wrote: Yeah, but if you put a limit, the best @200APM would be fighting the best @200APM and that 300APM guy would just plain suck at the 300APM league. This is so wrong though. Especially with the numbers you chose. Something about correlation and causation. There are people using the extreme examples of <80APM versus 300, and yes there's going to be a strong trend there, but upwards of 200APM I couldn't possibly disagree more. | ||
Valkola
Finland128 Posts
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Gospadin
United States84 Posts
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GhandiEAGLE
United States20754 Posts
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FancyCaTSC2
56 Posts
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guN-viCe
United States687 Posts
What's to stop pro's from purposely lowering their APM so they can dominate the lower leagues? Sometimes stoner thoughts should just stay as stoner thoughts ![]() | ||
sM.Zik
Canada2547 Posts
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