• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:46
CET 04:46
KST 12:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2455 users

Why not Treat APM like weight classes?

Forum Index > Closed
Post a Reply
1 2 3 4 5 6 7 8 Next All
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2013-03-11 18:42:55
March 11 2013 18:38 GMT
#1
A bit out of this world, but the idea is:

1-on-1 Combat sports like Boxing and MMA classify athletes in weight classes to keep the competition skill-based. It somewhat balances finesse and mastery vs brute force and pure speed.

Weight classes limit the ceilings of speed and power at a given weight range, but there is no limit to finesse and mastery. No one can steamroll all other people in the same class unless they have mastered a sweet spot of physical prowess and technique mastery.

I believe, SC2 as an e-sport has a lot in common with combat sports. But since power is not an issue, speed is dominating the sport. Those with speed steamrolls every other type of player.

What if it didn't?

Imagine tournaments were held with APM caps. Lets say there was a referee or a software limit imposed.

1. a division at 40 APM max
2. a division at 80 APM max
3. a division at 120 APM max
4. a division at 200 APM max
5. a division at 300 APM max
6. a division at 400 APM max
7. a no limit division

We would have stars and champions at different APMs. Amateur leagues and kid leagues. Different styles dominating different divisions.

We would have more variety and, I think it would be good for the game as far as international exposure is concerned. Koreans can dominate the high and no-limit divisions because their culture allows the volume of practice needed, and other countries can try and catch up because they can setup small-time scenes with low APM tournaments.

I mean, we can be sure at the time of this posting, the #1 no-APM-limit pro is Korean. But, once you put a limit, everything changes. A guy anywhere in the world can be 40 APM champion by strategy and efficiency --without the volume of practice/traning a no-limit guy needs.

So, is this a good idea?
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
March 11 2013 18:41 GMT
#2
APM has nothing to do with skill.
Befree
Profile Joined April 2010
695 Posts
March 11 2013 18:45 GMT
#3
On March 12 2013 03:41 USvBleakill wrote:
APM has nothing to do with skill.

Nor do weight classes. I don't think he argued anything remotely close to that in his post.

I can see low APM limits being interesting for some sort of single novelty match, but I can't imagine a tournament utilizing it. It'd be too awkward and would require too much practice for something non-standard.
BGrael
Profile Joined November 2010
Germany229 Posts
March 11 2013 18:45 GMT
#4
Goody would be world champion in the division up to 80 APM no problem.
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2013-03-11 18:51:29
March 11 2013 18:46 GMT
#5
@USV
Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes.

In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM.

@Befree
Imagine a kiddie tournament with a savant kid dominating at 300+ APM. That wont be fun to watch for their parents, but imagine one where a limit is imposed. That savant kid would be at a pro or semi-pro league, and we can have some little-league competition where the kids would be happy.

I imagine, there would be a standard, coming out for the 40APM crowd in a few months.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2013-03-11 18:48:29
March 11 2013 18:47 GMT
#6
On March 12 2013 03:45 Befree wrote:
Show nested quote +
On March 12 2013 03:41 USvBleakill wrote:
APM has nothing to do with skill.

Nor do weight classes. I don't think he argued anything remotely close to that in his post.

I can see low APM limits being interesting for some sort of single novelty match, but I can't imagine a tournament utilizing it. It'd be too awkward and would require too much practice for something non-standard.


There's a difference between APM and weight classes in fighting though. You can do just as well with 50 apm as 200. A 150 lb guy has 0 chance against a 300 lb one if they are both fully trained fighters.

On March 12 2013 03:46 Don.681 wrote:
@USV
Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes.

In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM.


But the 40apm guy can stand a chance. Well maybe not 40, but 60'ish or so.
Negius
Profile Blog Joined November 2011
Netherlands290 Posts
March 11 2013 18:48 GMT
#7
I don't like this idea, I want to see the best pro's with the best multitasking play.
And I think Koreans will still own every division...
[Terran] mvp | maru | innovation | mma [Protoss] mc | squirtle [Zerg] nestea | soo
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 11 2013 18:49 GMT
#8
Because there is absolutely no reasonable comparison between APM in SC2 and weight classes in fighting.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Luolis
Profile Blog Joined May 2012
Finland7160 Posts
March 11 2013 18:49 GMT
#9
On March 12 2013 03:46 Don.681 wrote:
@USV
Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes.

In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM.


I dont thinnk you can be decent with 40apm though...
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
March 11 2013 18:50 GMT
#10
doesnt make any sense, a 200 apm person can beat a 300 apm one fine. apm doesnt make or break skill level
aka SethN
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 11 2013 18:50 GMT
#11
This could be fun, but I do see a potential problem:

In boxing, MMA, and the like, fighters are weighed once shortly before the event occurs, and there's no risk of them going way over during the fight (maybe a little over just from eating/drinking after the weighin). In StarCraft a player might normally play at like 35 APM, but have a spike in a game where they go up to, say, 43. Would it have to be average APM over the whole game? Would it be up to the player to try to ride the APM line, or should they have to go a class up if they aren't sure whether or not they'll go over the limit with normal play.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 11 2013 18:50 GMT
#12
Vibe would be screwed.
Yargh
herMan
Profile Joined November 2010
Japan2056 Posts
March 11 2013 18:50 GMT
#13
The scene is not big enough for these lower divisions. No one gives a shit who is the 40apm champ when you can watch koreans/top foreigners show how the game is played.
mikedebo
Profile Joined December 2010
Canada4341 Posts
Last Edited: 2013-03-11 18:51:45
March 11 2013 18:51 GMT
#14
Actually, it would be cool to have weight classes in SC2 also Can you imagine if you saw progamer tweets of them wrapped up in plastic in a sauna on an exercise bike being like "BRO I HAVE TO CUT WEIGHT, GSL FINALS TMRW"
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 11 2013 18:51 GMT
#15
Because APM != skill?
11/5/14 CATACLYSM | The South West's worst Falco main
4tre55
Profile Joined June 2011
Germany330 Posts
March 11 2013 18:52 GMT
#16
Training to be able to execute @ 200 apm is possible while incereasing your skill, going up to 200 lbs. and improving your performance isn't for a lot of people. That's why weight divisions make a lot of sense and apm division really don't imo.
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2013-03-11 18:53:48
March 11 2013 18:52 GMT
#17
On March 12 2013 03:50 TylerThaCreator wrote:
doesnt make any sense, a 200 apm person can beat a 300 apm one fine. apm doesnt make or break skill level


Yeah, but if you put a limit, the best @200APM would be fighting the best @200APM and that 300APM guy would just plain suck at the 300APM league.
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 11 2013 18:53 GMT
#18
weight is an actual problem in boxing and MMA, but APM is not in SC. Polt has around 150 APM and he can beat any foreigner with over 400 APMs any day any time. This is a stupid discussion.
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
March 11 2013 18:53 GMT
#19
I think this won't work because of protoss
I played at mid to high masters with maybe 240 APM, most Z and T opponents I played were at similar APM levels but the majority of P players had way lower APM, below 200 for sure.
So suddenly the P players would get bored from getting way easier opponents and T and Z would face P players that are a lot better I think :D
4tre55
Profile Joined June 2011
Germany330 Posts
March 11 2013 18:53 GMT
#20
On March 12 2013 03:51 Targe wrote:
Because APM != skill?


Actually your execution speed is a big part of skill in sc2 and being able to make good desicions while playing that speed is antoerh big one. So actually, yes.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 207
NeuroSwarm 170
Ketroc 71
Livibee 18
StarCraft: Brood War
GuemChi 2645
ggaemo 252
NaDa 84
Shine 53
Dota 2
LuMiX1
Super Smash Bros
hungrybox932
Heroes of the Storm
Khaldor150
Other Games
summit1g9289
JimRising 569
ViBE98
Organizations
Other Games
gamesdonequick787
Counter-Strike
PGL227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 429
• Sammyuel 15
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift6825
• Lourlo456
• Rush394
Upcoming Events
PiG Sty Festival
5h 15m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
6h 15m
uThermal 2v2 Circuit
11h 15m
Replay Cast
1d 5h
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
Replay Cast
1d 20h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.