• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:18
CEST 00:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)5ZeroSpace at Steam NextFest - Last free demo23Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
SC2 Planner - The StarCraft II Build Planner 5.0.16 patch for SC2 goes live (8 worker start) [TLMC] Summer 2026 Ladder Map Rotation StarCraft II 5.0.16 PTR Patch Notes may 26th HomeStory Cup In Early July
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Beyond All Reason Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8834 users

Why not Treat APM like weight classes?

Forum Index > Closed
Post a Reply
1 2 3 4 5 6 7 8 Next All
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2013-03-11 18:42:55
March 11 2013 18:38 GMT
#1
A bit out of this world, but the idea is:

1-on-1 Combat sports like Boxing and MMA classify athletes in weight classes to keep the competition skill-based. It somewhat balances finesse and mastery vs brute force and pure speed.

Weight classes limit the ceilings of speed and power at a given weight range, but there is no limit to finesse and mastery. No one can steamroll all other people in the same class unless they have mastered a sweet spot of physical prowess and technique mastery.

I believe, SC2 as an e-sport has a lot in common with combat sports. But since power is not an issue, speed is dominating the sport. Those with speed steamrolls every other type of player.

What if it didn't?

Imagine tournaments were held with APM caps. Lets say there was a referee or a software limit imposed.

1. a division at 40 APM max
2. a division at 80 APM max
3. a division at 120 APM max
4. a division at 200 APM max
5. a division at 300 APM max
6. a division at 400 APM max
7. a no limit division

We would have stars and champions at different APMs. Amateur leagues and kid leagues. Different styles dominating different divisions.

We would have more variety and, I think it would be good for the game as far as international exposure is concerned. Koreans can dominate the high and no-limit divisions because their culture allows the volume of practice needed, and other countries can try and catch up because they can setup small-time scenes with low APM tournaments.

I mean, we can be sure at the time of this posting, the #1 no-APM-limit pro is Korean. But, once you put a limit, everything changes. A guy anywhere in the world can be 40 APM champion by strategy and efficiency --without the volume of practice/traning a no-limit guy needs.

So, is this a good idea?
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
March 11 2013 18:41 GMT
#2
APM has nothing to do with skill.
Befree
Profile Joined April 2010
695 Posts
March 11 2013 18:45 GMT
#3
On March 12 2013 03:41 USvBleakill wrote:
APM has nothing to do with skill.

Nor do weight classes. I don't think he argued anything remotely close to that in his post.

I can see low APM limits being interesting for some sort of single novelty match, but I can't imagine a tournament utilizing it. It'd be too awkward and would require too much practice for something non-standard.
BGrael
Profile Joined November 2010
Germany229 Posts
March 11 2013 18:45 GMT
#4
Goody would be world champion in the division up to 80 APM no problem.
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2013-03-11 18:51:29
March 11 2013 18:46 GMT
#5
@USV
Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes.

In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM.

@Befree
Imagine a kiddie tournament with a savant kid dominating at 300+ APM. That wont be fun to watch for their parents, but imagine one where a limit is imposed. That savant kid would be at a pro or semi-pro league, and we can have some little-league competition where the kids would be happy.

I imagine, there would be a standard, coming out for the 40APM crowd in a few months.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2013-03-11 18:48:29
March 11 2013 18:47 GMT
#6
On March 12 2013 03:45 Befree wrote:
Show nested quote +
On March 12 2013 03:41 USvBleakill wrote:
APM has nothing to do with skill.

Nor do weight classes. I don't think he argued anything remotely close to that in his post.

I can see low APM limits being interesting for some sort of single novelty match, but I can't imagine a tournament utilizing it. It'd be too awkward and would require too much practice for something non-standard.


There's a difference between APM and weight classes in fighting though. You can do just as well with 50 apm as 200. A 150 lb guy has 0 chance against a 300 lb one if they are both fully trained fighters.

On March 12 2013 03:46 Don.681 wrote:
@USV
Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes.

In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM.


But the 40apm guy can stand a chance. Well maybe not 40, but 60'ish or so.
Negius
Profile Blog Joined November 2011
Netherlands290 Posts
March 11 2013 18:48 GMT
#7
I don't like this idea, I want to see the best pro's with the best multitasking play.
And I think Koreans will still own every division...
[Terran] mvp | maru | innovation | mma [Protoss] mc | squirtle [Zerg] nestea | soo
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 11 2013 18:49 GMT
#8
Because there is absolutely no reasonable comparison between APM in SC2 and weight classes in fighting.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Luolis
Profile Blog Joined May 2012
Finland7179 Posts
March 11 2013 18:49 GMT
#9
On March 12 2013 03:46 Don.681 wrote:
@USV
Yes, just like weight has nothing to with skill. But, a decent Flyweight Boxer wont stand a chance against a decent Heavyweight (they have the same "skill"), that's why they are separated by weight classes.

In the same way, a decent guy playing at 40APM wont stand a chance against a decent guy playing at 300 APM.


I dont thinnk you can be decent with 40apm though...
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
March 11 2013 18:50 GMT
#10
doesnt make any sense, a 200 apm person can beat a 300 apm one fine. apm doesnt make or break skill level
aka SethN
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 11 2013 18:50 GMT
#11
This could be fun, but I do see a potential problem:

In boxing, MMA, and the like, fighters are weighed once shortly before the event occurs, and there's no risk of them going way over during the fight (maybe a little over just from eating/drinking after the weighin). In StarCraft a player might normally play at like 35 APM, but have a spike in a game where they go up to, say, 43. Would it have to be average APM over the whole game? Would it be up to the player to try to ride the APM line, or should they have to go a class up if they aren't sure whether or not they'll go over the limit with normal play.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 11 2013 18:50 GMT
#12
Vibe would be screwed.
Yargh
herMan
Profile Joined November 2010
Japan2057 Posts
March 11 2013 18:50 GMT
#13
The scene is not big enough for these lower divisions. No one gives a shit who is the 40apm champ when you can watch koreans/top foreigners show how the game is played.
mikedebo
Profile Joined December 2010
Canada4341 Posts
Last Edited: 2013-03-11 18:51:45
March 11 2013 18:51 GMT
#14
Actually, it would be cool to have weight classes in SC2 also Can you imagine if you saw progamer tweets of them wrapped up in plastic in a sauna on an exercise bike being like "BRO I HAVE TO CUT WEIGHT, GSL FINALS TMRW"
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 11 2013 18:51 GMT
#15
Because APM != skill?
11/5/14 CATACLYSM | The South West's worst Falco main
4tre55
Profile Joined June 2011
Germany330 Posts
March 11 2013 18:52 GMT
#16
Training to be able to execute @ 200 apm is possible while incereasing your skill, going up to 200 lbs. and improving your performance isn't for a lot of people. That's why weight divisions make a lot of sense and apm division really don't imo.
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2013-03-11 18:53:48
March 11 2013 18:52 GMT
#17
On March 12 2013 03:50 TylerThaCreator wrote:
doesnt make any sense, a 200 apm person can beat a 300 apm one fine. apm doesnt make or break skill level


Yeah, but if you put a limit, the best @200APM would be fighting the best @200APM and that 300APM guy would just plain suck at the 300APM league.
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 11 2013 18:53 GMT
#18
weight is an actual problem in boxing and MMA, but APM is not in SC. Polt has around 150 APM and he can beat any foreigner with over 400 APMs any day any time. This is a stupid discussion.
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
March 11 2013 18:53 GMT
#19
I think this won't work because of protoss
I played at mid to high masters with maybe 240 APM, most Z and T opponents I played were at similar APM levels but the majority of P players had way lower APM, below 200 for sure.
So suddenly the P players would get bored from getting way easier opponents and T and Z would face P players that are a lot better I think :D
4tre55
Profile Joined June 2011
Germany330 Posts
March 11 2013 18:53 GMT
#20
On March 12 2013 03:51 Targe wrote:
Because APM != skill?


Actually your execution speed is a big part of skill in sc2 and being able to make good desicions while playing that speed is antoerh big one. So actually, yes.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft788
ZombieGrub287
UpATreeSC 222
ProTech155
Railgan 106
SpeCial 97
BRAT_OK 82
StarCraft: Brood War
Shuttle 260
Leta 53
Dota 2
capcasts236
canceldota105
LuMiX1
Counter-Strike
summit1g7008
Super Smash Bros
PPMD35
Heroes of the Storm
Liquid`Hasu354
Other Games
Grubby4548
FrodaN994
shahzam642
C9.Mang0301
Trikslyr42
Organizations
Other Games
BasetradeTV183
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 103
• RyuSc2 26
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1002
Other Games
• Scarra1102
• imaqtpie949
• Shiphtur370
Upcoming Events
Sparkling Tuna Cup
11h 42m
The PondCast
1d 11h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
2 days
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
[ Show More ]
Online Event
5 days
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.