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Or, maybe in a friendly showmatch between pros, something like Game 1 = no limit Game 2 = 200 max Game 3 = 150 max Game 4 = 100 max Game 5 = 75 max Game 6 = 50 max Game 7 = 25 max
I would totally watch that between 2 pros like Life vs Flash today. Players can laugh at how slow they have to play in later games. It would be hilarious. Unfit for a serious tournament, but interesting for a showmatch.
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It would just be pro players doing 1 base all ins and mech/protoss. It'd be the same as now with a lower skillcap... everyone would be a master just playing slower most likely doing toss 1 base all ins since they won't be allowed the apm to manage 2+ bases.
This is a silly idea.
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On March 12 2013 03:50 Antoine wrote: This could be fun, but I do see a potential problem:
In boxing, MMA, and the like, fighters are weighed once shortly before the event occurs, and there's no risk of them going way over during the fight (maybe a little over just from eating/drinking after the weighin). In StarCraft a player might normally play at like 35 APM, but have a spike in a game where they go up to, say, 43. Would it have to be average APM over the whole game? Would it be up to the player to try to ride the APM line, or should they have to go a class up if they aren't sure whether or not they'll go over the limit with normal play. This is pretty much my thought too. I don't really see how the APM limit can or would be enforced.
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The difference between weightclass and class by apm is how you get to that number. Weight class is often determined by genetics, and that person will fight at the most optimal weight for his body type. For apm however, it is very rarely limited by any physical qualities, and will generally increase as you get better. There is no realistic way to enforce an apm cap either. Some people were saying a software cap, but that would ruin the game. Imagine spamming out 60 zerglings but then you can't do anything for 30 seconds because you've used all your actions or to a lesser extent if you were just going a little bit faster than normal and it cut out a few key actions which lost you the game. That just doesn't sound entertaining to me.
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On March 12 2013 04:30 Targe wrote:Show nested quote +On March 12 2013 04:25 paladin8 wrote: 90% of the people responding here are completely missing the point of the thread. The goal is not to separate players into "more skilled" and "less skilled" groups, but to separate them into "faster" and "slower" groups and distinguish by skill within the groups. The OP is arguing that there is some correlation between APM and skill to the extent that it would be interesting to see how players with similar APMs stack up against each other, not that more APM = more skill.
Personally, I think it's a valid question to ask, but there may be various practical reasons it can't happen, e.g. player pool too small, hard to define/enforce in a reasonable way. And certainly 7 groups would be way overdoing it, but I can see an argument for 2 or even 3. But why? There are already enough tournaments and all anyone ever wants to watch is either their fan favourite or the best there is, not many people are concerned with low skill players playing low skilled players or high skilled players playing low skilled players. (As you would get if you did this)
That's a valid question and what I interpreted to be the point of this discussion. Would viewers be interested? Would players be interested? The answer may very well be "no." I was just trying to point out that the vast majority of the replies were misunderstanding the OP.
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Can a mod please close this thread?
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On March 12 2013 03:51 Targe wrote: Because APM != skill?
Exactly this! There a players that SPAM like crazy but still are terrible, because their Macro and decision-making sucks. Its all about efficiency. Look at Polt, he is a pretty slow player but still owns everything. :D
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Then people are just gonna "max" their APM on the easiest bracket. I want to see them try everything in their might to be able to win. Not get a diet because if you gain weight it would be too hard.
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No, it's a silly idea for a shitload of reasons already listed in some comments.
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What league would I be in then? Some games I'm at like 40APM, others at 70 or so (I suck :D, no idea what league I should be in :p), I imagine this applies to most people (ignoring those that spam to keep their APM high) depending on various things like length of game, how much pressure the other person puts on you, whether you're just macroing mainly with one big battle to end it or whether you're macroing whilst dropping everywhere because the opponent isn't handling that well etc.
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On March 12 2013 04:20 grush57 wrote:Show nested quote +On March 12 2013 03:57 c0ldfusion wrote:On March 12 2013 03:50 Antoine wrote: This could be fun, but I do see a potential problem:
In boxing, MMA, and the like, fighters are weighed once shortly before the event occurs, and there's no risk of them going way over during the fight (maybe a little over just from eating/drinking after the weighin). In StarCraft a player might normally play at like 35 APM, but have a spike in a game where they go up to, say, 43. Would it have to be average APM over the whole game? Would it be up to the player to try to ride the APM line, or should they have to go a class up if they aren't sure whether or not they'll go over the limit with normal play. The easy way to enforce that is just to check "continuously". (Blizzard would have to do it but it shouldn't be too bad.) Meaning, instead of trying to cap the APM for the whole game, which as you noted cannot be easily enforced, just make sure that the max APM is within the cap. For example, let's use a 60 APM cap. The game would just monitor your action second by second. If you try to perform an action within a second of your last action, it'll just be ignored. that's retarded and no one would watch that
I don't know, I think it would be funny to watch matches with top-level players where they have to be below 60 APM at all times Just for the laughs though, nothing serious.
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Sure man, you go ahead and do it, but I'm not gonna be the one to tell GoOdy!
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cause zerg would be ranked higher :D
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United Kingdom14103 Posts
On March 12 2013 05:25 paladin8 wrote:Show nested quote +On March 12 2013 04:30 Targe wrote:On March 12 2013 04:25 paladin8 wrote: 90% of the people responding here are completely missing the point of the thread. The goal is not to separate players into "more skilled" and "less skilled" groups, but to separate them into "faster" and "slower" groups and distinguish by skill within the groups. The OP is arguing that there is some correlation between APM and skill to the extent that it would be interesting to see how players with similar APMs stack up against each other, not that more APM = more skill.
Personally, I think it's a valid question to ask, but there may be various practical reasons it can't happen, e.g. player pool too small, hard to define/enforce in a reasonable way. And certainly 7 groups would be way overdoing it, but I can see an argument for 2 or even 3. But why? There are already enough tournaments and all anyone ever wants to watch is either their fan favourite or the best there is, not many people are concerned with low skill players playing low skilled players or high skilled players playing low skilled players. (As you would get if you did this) That's a valid question and what I interpreted to be the point of this discussion. Would viewers be interested? Would players be interested? The answer may very well be "no." I was just trying to point out that the vast majority of the replies were misunderstanding the OP.
I agree with you on the interpretation of the OP, however it does look like the OP believes that higher APM leads to skill, whereas in reality they correlate with a large margin of deviation. Most people in the thread are saying that APM doesn't equal skill because they don't care about what APM a player is, they care about how skilful they are.
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Or we just do divisions by age. I will dominate the 40+ division.
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APM really doesn't have much to do with skill. We said this in Brood War, we said this in WarCraft 3, and we're still saying it in StarCraft II. APM just isn't indicative of skill.
The vast majority of APM is just useless spam to either keep up the pace for when something does happen or just to fill in the blank spaces where no efficient actions can be made. If a player was totally efficient and didn't spam then their APM would be pretty low, but they'd be a great player.
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How about playtime divisions? There's folks that have demanding jobs, but would still like to play competitively. They'll almost never be able to compete with anyone who plays ten times more than them though -- even with better practice methods, simple stuff like muscle memory and experience are so important. I think it would be pretty cool for tournaments for people who play < X hours a week or something.
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On March 12 2013 05:50 dsjoerg wrote: Or we just do divisions by age. I will dominate the 40+ division.
My hope is there's a 38.8-38.9 division.
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