Why not Treat APM like weight classes? - Page 7
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terriBean
Canada75 Posts
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Aerisky
United States12128 Posts
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Luepert
United States1933 Posts
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Azelja
Japan762 Posts
Reminds me of that one time, when a friend of mine got kicked out of class because he was "too slow" when asked to pick up some paper from the ground... | ||
SongMeister
United States20 Posts
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ffadicted
United States3545 Posts
On March 12 2013 08:10 DanLee wrote: I hate to break it to you but apm has a lot to do with skill in regards to mechanics and unfortunately for your comment apm is more meaningful right now then it has ever been. Not only does it track actions on a real 60 second minute but it also counts camera keys as far as I know. Regardless of your first argument about apm being relative to skill, no one can deny current APM means d*ck all lol | ||
TheLunatic
309 Posts
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alexanderzero
United States659 Posts
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ETisME
12265 Posts
My keyboard broke and I could only use mouse click. I used a warp prism dt tactics and won, I had to select the warp button and click the dt and place it to warp a single dt. I checked the replay and he had apm over 600 moving the zerglings. I only had 20 apm Boxing weights limitation is there because weight affects lots of things, how heavy your punches are and how much you can take etc. Apm doesn't, at least not as significant anyway | ||
IcedBacon
Canada906 Posts
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ALPINA
3791 Posts
![]() okay let me ask you. When you determine player's APM "league" how do you prevent from playing at higher apms in the game? | ||
NarutO
Germany18839 Posts
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Olli
Austria24417 Posts
Also about the tournament idea, how many people would really watch a tournament of say your 40 APM division? I find online competitions with league restrictment like a Diamond or Gold League Cup more than enough. There should be more of these though, I for one had tons of fun playing in the LBNT cups for example. | ||
Toxi78
966 Posts
it is actually so retarded i don't even know what to say. | ||
MysteryMeat1
United States3291 Posts
On March 12 2013 16:26 Type|NarutO wrote: former G.s)KyO , Julyzerg ... will be a lonely league for them does he get paid to be champ in a league of 1? | ||
Chairman Ray
United States11903 Posts
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ALPINA
3791 Posts
On March 12 2013 16:57 Chairman Ray wrote: so what happens when a player goes over a certain apm? Does he just get disqualified? Does his keyboard stop working temporarily? Screen goes blank for 10 seconds. | ||
Ryder.
1117 Posts
How is APM an innate advantage? I don't think anyone can argue that as you improve your APM will increase (to an extent) so it is hard to argue that high APM is an inherent trait. You also can't argue against the fact that your APM may differ based on things such as race played, strategy used, whether you are tired. Not only that but it is easy for players to artificially inflate or deflate their APM if they really wanted to. Pretty bad idea IMO and terrible comparison. Edit: On March 12 2013 16:43 Toxi78 wrote: this is the most stupid thread i've seen on teamliquid in a very long time, it's simply totally dumb. it is actually so retarded i don't even know what to say. What this guy said | ||
Goj
2 Posts
And a 300 pound fat guy wouldn't stand a chance against a lightweight champion, just like a 300 apm bronze player wouldn't stand a chance against goody. But i still think that it wouldn't make any sense in SC2 and i don't think that apm is the right comparison to the weight. apm is more like if you test the punch strength. There is no equation to weight in video games. | ||
Danglars
United States12133 Posts
We would have more variety and, I think it would be good for the game as far as international exposure is concerned. Koreans can dominate the high and no-limit divisions because their culture allows the volume of practice needed, and other countries can try and catch up because they can setup small-time scenes with low APM tournaments. I mean, we can be sure at the time of this posting, the #1 no-APM-limit pro is Korean. But, once you put a limit, everything changes. A guy anywhere in the world can be 40 APM champion by strategy and efficiency --without the volume of practice/traning a no-limit guy needs. So, is this a good idea? How are you even close to proving that an APM system would gather more variety? A bunch of fast speed Koreans beating each other, and a bunch of mediocre players trying to improve their APM and only THEN their skill. Trolls in the lowest of the low maximizing cheese builds with absurd APM. They can farm unabated if they issue very precise commands at 50 APM. What would even be the further point of divisions if you can win 50-50 at a higher spam speed (make no mistake, you can micro spam to defeat any EPM calculation) and get promoted? You want diamond? Just do X build with these kind of mechanics routines!! For a ladder system, it is a terrible idea. For after-match analysis, it aint so bad. You can rate and compare Koreans with it, and foreigners as well. The possibility exists, but as yet I have not seen a forum frequenter making tiers for APM and declaring who's the best in the top 3 tiers. | ||
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