• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:13
CEST 10:13
KST 17:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon215.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3752 users

Every GSL event has had Ro32 terran plurality - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 11 2013 12:52 GMT
#121
On January 11 2013 21:50 Ryuhou)aS( wrote:
I seem to remember dustin browder has stated in numerous interviews that they're trying to balance the game for all levels of play, taking in information (win percentages mainly) from all levels of play, and that it would be stupid and unfair to balance based on only the pro scene and their tournaments

David Kim has ALSO said this when he talked about balance in this post on battle.net's forums.
Show nested quote +
Adjusted ratings: (...) Please note that the way we do this calculation factors out player skill.


Show nested quote +
That’s good for us because, while we like seeing very solid results at the pro level, we are also always working towards a balanced experience across all skill levels.




Well of course balancing across all levels of play is what every game developer strives to do but hardly any game developer actually accomplishes.
Ryuhou)aS(
Profile Blog Joined March 2008
United States1174 Posts
January 11 2013 13:02 GMT
#122
On January 11 2013 21:21 Qwerty85 wrote:
Even in a perfectly balanced game, if there is like 14 terrans in a tournament and 9 zergs in a tournament, statistically, terran as a race should have higher chances of winning 1st place.

Now we see exact opposite. Even though terrans are still most represented (they get eliminated in code S then get back through code A and Up&down), they have lowest chances of winning 1st place in gsl.



and yet, source
There have been 8 Terran first place, 8 Zerg first place, and 3 protoss first place

in 1st and 2nd places there've been 17 terrans, 13 zergs, and 8 protoss.

seems to me they had the highest chances of winning 1st place in GSL, since in the finals there's been 4 more terrans than zergs, and 9 more terrans than protoss
BW. There will always be a special place in my heart for the game I spent 10 years to be mediocre at.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2013 13:02 GMT
#123
I guess the OP didn't thought this through. As this post confirms how weak Terran is compared to the other races. Always more Terrans in the Round of 32 and then the Ro4 shows quiet another picture often.
It is always funny though if someone wants to show how good Terran is by using the GSL.
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 11 2013 13:04 GMT
#124
Most korean pros are terrans thats the only reason GSL still has Terrans. Terran is by far the weakest race right now.
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
January 11 2013 13:06 GMT
#125
Well this is easily explained by the fact that terran is the most played race (in every single region). So rather one should ask why terran isn't overrepresented in Europe and North America as well.
Ryuhou)aS(
Profile Blog Joined March 2008
United States1174 Posts
January 11 2013 13:08 GMT
#126
On January 11 2013 22:06 Hider wrote:
Well this is easily explained by the fact that terran is the most played race (in every single region). So rather one should ask why terran isn't overrepresented in Europe and North America as well.


Somebody said this before but, I believe it's b/c playing terran involves a certain amount of multitasking that the Koreans are better at than the foreigners are (mostly).
BW. There will always be a special place in my heart for the game I spent 10 years to be mediocre at.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 11 2013 13:13 GMT
#127
On January 11 2013 22:02 Ryuhou)aS( wrote:
Show nested quote +
On January 11 2013 21:21 Qwerty85 wrote:
Even in a perfectly balanced game, if there is like 14 terrans in a tournament and 9 zergs in a tournament, statistically, terran as a race should have higher chances of winning 1st place.

Now we see exact opposite. Even though terrans are still most represented (they get eliminated in code S then get back through code A and Up&down), they have lowest chances of winning 1st place in gsl.



and yet, source
There have been 8 Terran first place, 8 Zerg first place, and 3 protoss first place

in 1st and 2nd places there've been 17 terrans, 13 zergs, and 8 protoss.

seems to me they had the highest chances of winning 1st place in GSL, since in the finals there's been 4 more terrans than zergs, and 9 more terrans than protoss


Remember that GSL seasons were shorter in 2011. So if Zerg dominated for 4 months in 2012, they would only have 2 GSLs while Terran dominating in 2011 would have 4.
Ryuhou)aS(
Profile Blog Joined March 2008
United States1174 Posts
Last Edited: 2013-01-11 13:18:15
January 11 2013 13:17 GMT
#128
On January 11 2013 22:13 vthree wrote:
Show nested quote +
On January 11 2013 22:02 Ryuhou)aS( wrote:
On January 11 2013 21:21 Qwerty85 wrote:
Even in a perfectly balanced game, if there is like 14 terrans in a tournament and 9 zergs in a tournament, statistically, terran as a race should have higher chances of winning 1st place.

Now we see exact opposite. Even though terrans are still most represented (they get eliminated in code S then get back through code A and Up&down), they have lowest chances of winning 1st place in gsl.



and yet, source
There have been 8 Terran first place, 8 Zerg first place, and 3 protoss first place

in 1st and 2nd places there've been 17 terrans, 13 zergs, and 8 protoss.

seems to me they had the highest chances of winning 1st place in GSL, since in the finals there's been 4 more terrans than zergs, and 9 more terrans than protoss


Remember that GSL seasons were shorter in 2011. So if Zerg dominated for 4 months in 2012, they would only have 2 GSLs while Terran dominating in 2011 would have 4.

That doesn't change the fact that more terrans have been to the finals than zergs. Nor does it change the amount of players in the tournament (it only means they had less time in between matches in 2011)
BW. There will always be a special place in my heart for the game I spent 10 years to be mediocre at.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 11 2013 13:29 GMT
#129
On January 11 2013 22:02 Ryuhou)aS( wrote:
Show nested quote +
On January 11 2013 21:21 Qwerty85 wrote:
Even in a perfectly balanced game, if there is like 14 terrans in a tournament and 9 zergs in a tournament, statistically, terran as a race should have higher chances of winning 1st place.

Now we see exact opposite. Even though terrans are still most represented (they get eliminated in code S then get back through code A and Up&down), they have lowest chances of winning 1st place in gsl.



and yet, source
There have been 8 Terran first place, 8 Zerg first place, and 3 protoss first place

in 1st and 2nd places there've been 17 terrans, 13 zergs, and 8 protoss.

seems to me they had the highest chances of winning 1st place in GSL, since in the finals there's been 4 more terrans than zergs, and 9 more terrans than protoss


I was talking about the 5 seasons of gsl in 2012. Highest representation, lowest chances of winning. Through 5 seasons in 2012 we had total of 70 terrans and only 1 gsl championship. On the other hand, we had total of 43 zergs but 3 championships.

If you read my post carefully, I am talking about the race representation and number of wins ratio, not who won more gsl championships since 2010.

It could also be said that gsl's of 2012 are best at determining balance since players are much better now than back in 2010/early 2011, maps are better, game is much more figured out, competition is higher (every race has players capable of winning 1st place) etc.
bbm
Profile Joined April 2011
United Kingdom1320 Posts
January 11 2013 13:35 GMT
#130
If balance is 50/50/50 ie perfectly balanced, and players are evenly skilled, in that, every match is decided with a coin flip, the rest of the world is 33%33%33% races (in that when someone drops out of tourney their replacement is random race), and you start off with 80% terrans, regardless of how many seasons you simulate you'll end up with ~80% terrans left.


I thinjk.

if someone could correct me if i'm wrong i'd be happy to retract this but i'm pretty sure that's the case based on my simple head-maths.
By.Sun or By.Rain, he always delivers
ne0lith
Profile Joined August 2011
537 Posts
January 11 2013 13:38 GMT
#131
Terran should be nerfed more, imo.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
January 11 2013 13:39 GMT
#132
On December 02 2012 07:19 ChillPhiju wrote:
It sounds alot like: "Terrans had success and were stronger than other races so now another race is allowed to be imbalanced if so be"
And assuming you wanted to say this please don't argue like that.
Or would you like to be enslaved because we enslaved black people just because as a "revenge" they are allowed to. (I am sorry for making such a drastic comparison, but I hope everyone gets it for once and for all)

And on the other hand if Terrans were able to sustain such a amount of them in the GSL till now you shouldn't say they change the Meta because this indicates the complete opposite: They have been changing the Meta etc and it is not working anymore (Which means a buff is needed)

All in all I don't want to say any of this is true(Just wanted to point out some flaws in your argumentation which you got IMO) but Blizzard should let the possibility of buffing open.



hahahah this post is hilarious
ESPORTS ILLUMINATI
duckmaster
Profile Joined August 2011
687 Posts
January 11 2013 13:46 GMT
#133
In the GSL Terran can utilize the race's biggest strength due to long prep. time: variety of strategies/unit compositions available. In foreigner tournaments this is not the case. Similarly, this is why imo Zerg is so good in foreigner scene, since they can play safe and solid with a few builds that do not have hard counters. Zerg doesn't need the element of surprise nearly as much.
KOtical
Profile Joined January 2011
Germany451 Posts
January 11 2013 13:59 GMT
#134
On December 02 2012 07:22 Lunares wrote:
Show nested quote +
On December 02 2012 07:12 peia wrote:
this is because earlier, terran WAS the strongest race, ´but until mid 2012 terran has got the weakest (imao)
and because earlier there were so many terrans because it was the strongest race, there still is this big MASS of korean terrans, who are still pretty good at the game, they belong into code S, and if you look at EU ladder 10 % terran, 30 % toss 60 % zerg, and also at IPL the race distribution is a big big joke


Last patch was may 2012. That's only 7 months ago, the metagame has started to shift around but it still hasn't settled. Terran never used to have to really think about how to beat BL/Infestor since they would win so often without getting there. I'm just trying to point out how slow balance/metagame changes and that we really should not be crying Zerg OP or trying to do much before HotS. All the effort for balance (especially game changes to make the matchups less stale) should be focused there.


last patch was just 1 or 2 months ago... infestor range nerf... but this patch didnt help in pvz
Elp
Profile Joined September 2010
Netherlands86 Posts
January 11 2013 14:05 GMT
#135
On January 11 2013 21:50 Ryuhou)aS( wrote:
I seem to remember dustin browder has stated in numerous interviews that they're trying to balance the game for all levels of play, taking in information (win percentages mainly) from all levels of play, and that it would be stupid and unfair to balance based on only the pro scene and their tournaments

David Kim has ALSO said this when he talked about balance in this post on battle.net's forums.
Show nested quote +
Adjusted ratings: (...) Please note that the way we do this calculation factors out player skill.


Show nested quote +
That’s good for us because, while we like seeing very solid results at the pro level, we are also always working towards a balanced experience across all skill levels.



This post says it all. The top 32 race representation does not say anything about balance because it does not factor out player skill. Furthermore, even IF it says something about balance (it doesn't), it would only be relevant to highest level of play. So any conclusions that can be drawn from it mean absolutely nothing for the 99.999% of us who do not play at that level.
exog
Profile Joined April 2010
Norway279 Posts
January 11 2013 14:09 GMT
#136
Haha so fun to se the terrans squirming trying to undermine the objective numbers to support their view... Cheers with your tears.
dcemuser
Profile Joined August 2010
United States3248 Posts
January 11 2013 14:09 GMT
#137
On January 11 2013 23:05 Elp wrote:
Show nested quote +
On January 11 2013 21:50 Ryuhou)aS( wrote:
I seem to remember dustin browder has stated in numerous interviews that they're trying to balance the game for all levels of play, taking in information (win percentages mainly) from all levels of play, and that it would be stupid and unfair to balance based on only the pro scene and their tournaments

David Kim has ALSO said this when he talked about balance in this post on battle.net's forums.
Adjusted ratings: (...) Please note that the way we do this calculation factors out player skill.


That’s good for us because, while we like seeing very solid results at the pro level, we are also always working towards a balanced experience across all skill levels.



This post says it all. The top 32 race representation does not say anything about balance because it does not factor out player skill. Furthermore, even IF it says something about balance (it doesn't), it would only be relevant to highest level of play. So any conclusions that can be drawn from it mean absolutely nothing for the 99.999% of us who do not play at that level.

Yeah, but when you look at the most successful foreign players (almost all Zerg), people will just say "PatchZerg" instead of "Oh foreign players just prefer Zerg".

It's the double standard of the argument that makes it weak.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 11 2013 14:18 GMT
#138
On January 11 2013 23:05 Elp wrote:
Show nested quote +
On January 11 2013 21:50 Ryuhou)aS( wrote:
I seem to remember dustin browder has stated in numerous interviews that they're trying to balance the game for all levels of play, taking in information (win percentages mainly) from all levels of play, and that it would be stupid and unfair to balance based on only the pro scene and their tournaments

David Kim has ALSO said this when he talked about balance in this post on battle.net's forums.
Adjusted ratings: (...) Please note that the way we do this calculation factors out player skill.


That’s good for us because, while we like seeing very solid results at the pro level, we are also always working towards a balanced experience across all skill levels.



This post says it all. The top 32 race representation does not say anything about balance because it does not factor out player skill. Furthermore, even IF it says something about balance (it doesn't), it would only be relevant to highest level of play. So any conclusions that can be drawn from it mean absolutely nothing for the 99.999% of us who do not play at that level.


Well Blizzard only said they use a formula to make adjusted win rates that factor out player skill. They never actually revealed the formula.Also, ladder functions in a way player will always have around 50% win rate. I am not really a math person but "skill" seems like a complicated thing to rule out from a game that requires a much skill to play as Sc2.
Not to mention that all other stats collected from non-blizzard sources don't support their statements about game being fine at highest level of play.

Other problem is that Blizzard seems to change the importance of criteria to determine balance. In my previous post I put the Janury 2012 statement from Blizzard that shows they put a heavy emphasis on Korean results. Now when terran, although much more represented, only won 1/5 championships in 2012, this criteria is no longer as important.

It seems to me that if you change importance of criteria you use to determine balance, you don't have anything stable to monitor the results over a longer period of time.

Their approach looks more like trial&error to me..
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 11 2013 14:50 GMT
#139
On December 02 2012 07:35 Talack wrote:
I love how people try to bring up 1-2 year old statistics in order to argue a point about a constantly evolving game.

"Hey guys? Did you hear? The maps are too small, these statistics from GSL season 1 prove it"

And I cannot believe people still take tournament winners as proof one race is OP or UP...

The number of players per race in ro32 is much better info then any top 4 finishers or winners. Once we get to ro8 and ro4 it is not about race anymore but quality of players. During the time Zerg was UP they had like 2-3 people in ro 16 and so did toss during its weakest time. When zerg won GSL early it was always only this one player that managed to survive into later stages and win and that did not mean Zerg was OP.
Elite_
Profile Joined June 2012
United States4259 Posts
Last Edited: 2013-01-11 14:58:57
January 11 2013 14:58 GMT
#140
http://wiki.teamliquid.net/starcraft2/2013_Global_StarCraft_II_League_Season_1/Code_S This begs to differ. More Zerg than anything right now, and it's the final 32 players. No more Up & Downs or seeds this season. ;o
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft639
StateSC2 87
StarCraft: Brood War
Shuttle 1494
Mong 698
Sea 376
BeSt 290
Free 157
soO 139
Mind 78
Dewaltoss 69
Sharp 44
yabsab 33
[ Show more ]
Sacsri 28
Bale 27
Leta 27
ToSsGirL 26
HiyA 21
Purpose 7
Dota 2
NeuroSwarm119
League of Legends
Doublelift5804
Counter-Strike
olofmeister586
Super Smash Bros
Mew2King159
Other Games
Livibee74
RuFF_SC240
Organizations
Other Games
gamesdonequick925
Dota 2
PGL Dota 2 - Main Stream241
Other Games
BasetradeTV232
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH252
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1506
Upcoming Events
CrankTV Team League
2h 47m
Bombastic Starleague
11h 47m
The PondCast
1d 1h
HomeStory Cup
1d 2h
Replay Cast
1d 15h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.