• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:26
CEST 18:26
KST 01:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)47Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Fantasy returning? BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9075 users

The Mortar

Forum Index > Closed
Post a Reply
Normal
Penev
Profile Joined October 2012
28536 Posts
October 21 2012 21:06 GMT
#1
Greetings, fellow evil-doers (<3 Fenrax),

please allow me to propose a new unit for HotS: The Mortar. Yes, I know, yet another one but why not give it a chance; It's not that you've got anything better to do anyway, right?

The purpose of this unit is to combine and replace the units called Widow mine and Warhound with the latter already being removed by Blizzard as you all know. I must say that I dislike the Widow Mine even more than the Warhound because it feels more like a Zerg unit than a Terran one. The Mortar is supposed to be a support unit, not an attack unit like the Warhound, mostly defensive but with an anti siege line capability.

It will look something like a cross between this:

[image loading]

and this:

[image loading]

But a bit more modern of course.
A short fat barrel instead of a turret; Moveable from straight down between its tracks to lay mines
and up in an angle (like in the second picture), to shoot them. With the warhound, Terran had too many walkers I feel, and making it a more conventional vehicle it's less advanced looking to emphasise the difference in technology (level) between Protoss and Terran. It also makes for more consistent use of technology, if you will. Two vehicles with tracks instead of just the one. For the same reason I'd like it to be a (remote controlled) robot like the Raven, making it the second armed robot in the Terran arsenal.

The capabilities:

1. Lay mines. Let's say it can lay a maximum of three mines (think spider mine, not Widow; They're ugly and too big). It can pick them back up and relocate if nescesarry. If one of 'm explodes, a new one can be laid (purchased?).
Blizzard apparantly wants the Widow Mine to be able to hit air. I'm not sure why but if really nescesarry these mines could be made able to launch themselves into the air to do so. I'd rather see 'm behave largely like spider mines though; Mine draggin' time!

2. Shoot mines. Yep, not just put 'm in the ground but shoot the damn things into advancing armies and, of course, at siege lines. Besides doing direct damage they'll also trigger the tanks to shoot them, damaging themselves. If shot into nomansland the mine will act the same as if burried but above the ground (no detection needed to spot). It's shot in an arc and will bounce a bit, using realistic physics. Its range should be enough for the Mortar to stay out of reach of siege tanks altough maybe including the bounces after it hits the ground. You don't have to target an unit to launch and if an out of range area is selected it wil fire the mine in that direction at its maximum range. You can choose to shoot it at a shorter range though, even rolling it of a ramp or a cliff; Surprise!

3. Discharge. It hasn't got a normal attack but it has the ability (on cooldown) to give of an electric charge with minimal range (anti melee). It's also an armoured unit with the hp a tank like unit should have. This will make sure that if left alone and vulnerable , it can stall a bit for support. Other usage could be hold position on a ramp, denying zerglings entrance to your base.

Upgrades could be more mines for instance, or maybe the discharge ability.

So, there you go. Two “problems” solved with one unit, instead of two. Balancing can be done on all aspects of the Mortar and its weapons to make sure it isn't a massable unit. Needs a factory with tech lab to build, I think. So what do you think about the Mortar? Please let me know and if you don't like it I'd appreciate it if you explained why.

(I've got a lot more ideas btw, like for instance replacing the Thors' Strike Cannons with Flack Cannons giving it a non instant, air only, stormlike ability which, for instance, can force Broodlords
to relocate (they'll have to temporarly hold their attack) or cut of escape routes for mutalisks so you can stimm in with your marines and finnish them of. This will give the Terran some extra anti air so the mines aren't needed for that role? I'm really confused as to why they should in the first place but whatever. And I've got ideas for the other races as well).
I Protoss winner, could it be?
sona
Profile Joined September 2012
Canada52 Posts
Last Edited: 2012-10-21 21:20:44
October 21 2012 21:11 GMT
#2
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-21 21:19:45
October 21 2012 21:16 GMT
#3
Aren't ideas for BNet?

List of closed threads for ideas:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376569
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376672
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376524
http://www.teamliquid.net/forum/viewmessage.php?topic_id=367967
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343821
http://www.teamliquid.net/forum/viewmessage.php?topic_id=305069
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372647
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372279
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372054
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372507
Penev
Profile Joined October 2012
28536 Posts
October 21 2012 21:16 GMT
#4
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

Would you care to explain why shooting mines would be silly? Just curious. And I do not agree about the widow mine. It feels like a baneling and now it's a turret to. eh..
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28536 Posts
October 21 2012 21:19 GMT
#5
On October 22 2012 06:16 Antylamon wrote:
Aren't ideas for BNet?

List of closed threads for ideas:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376569
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376672
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376524
http://www.teamliquid.net/forum/viewmessage.php?topic_id=367967
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343821
http://www.teamliquid.net/forum/viewmessage.php?topic_id=305069

Well, it potentially fixes some problems SC2 supposedly has..
I Protoss winner, could it be?
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
October 21 2012 21:19 GMT
#6
On October 22 2012 06:16 Penev wrote:
Show nested quote +
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

Would you care to explain why shooting mines would be silly? Just curious. And I do not agree about the widow mine. It feels like a baneling and now it's a turret to. eh..

Because mines are things you deploy, waiting for people to step on them. Mines also take a while to arm in general, so it wouldn't make sense. I think that's what he meant. ^^
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-21 21:25:19
October 21 2012 21:21 GMT
#7
On October 22 2012 06:19 Penev wrote:
Show nested quote +
On October 22 2012 06:16 Antylamon wrote:
Aren't ideas for BNet?

List of closed threads for ideas:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376569
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376672
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376524
http://www.teamliquid.net/forum/viewmessage.php?topic_id=367967
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343821
http://www.teamliquid.net/forum/viewmessage.php?topic_id=305069

Well, it potentially fixes some problems SC2 supposedly has..

That's not my point. Put it on BNet if you have HotS, or even if you don't have HotS. If someone on BNet with HotS likes the idea, they might repost the thread on the HotS forum of BNet.

TL is not the place for this, for multiple reasons. One, it would overflow the HotS forum of TL. Two, Blizz doesn't look here very often.
JayceeSC
Profile Blog Joined April 2011
73 Posts
October 21 2012 21:22 GMT
#8
I don't really like Widow Mine as a unit that much.. In my opinion, a unit that deploys mines would be much better (also making the mines auto detonate themselves).
Penev
Profile Joined October 2012
28536 Posts
October 21 2012 21:23 GMT
#9
On October 22 2012 06:19 Thalandros wrote:
Show nested quote +
On October 22 2012 06:16 Penev wrote:
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

Would you care to explain why shooting mines would be silly? Just curious. And I do not agree about the widow mine. It feels like a baneling and now it's a turret to. eh..

Because mines are things you deploy, waiting for people to step on them. Mines also take a while to arm in general, so it wouldn't make sense. I think that's what he meant. ^^

Ah, but it would make sense, that's how it potentially can brake a siege line; The tanks will fire on it, damaging themselves.
I Protoss winner, could it be?
Cloak
Profile Joined October 2009
United States816 Posts
October 21 2012 21:26 GMT
#10
Yes, and mines that shoot rockets and replenish themselves makes perfect sense.
The more you know, the less you understand.
Penev
Profile Joined October 2012
28536 Posts
October 21 2012 21:30 GMT
#11
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.
I Protoss winner, could it be?
sona
Profile Joined September 2012
Canada52 Posts
October 21 2012 21:35 GMT
#12
On October 22 2012 06:30 Penev wrote:
Show nested quote +
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.


Rollers will overlap with the tanks. 4 Leg mech looks cool and unique, think how the army will look as a bunch. Beside, 4 walkers can walk in all kinds of terran, making them practical for laying mines in difficult positions. I provided a rough idea of what it should do, the exact specifications (HP/timings/costs) can be ironed out later.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-10-21 21:37:25
October 21 2012 21:36 GMT
#13
Ha ha, mortar is nice idea and title made me think about the widow mine right away.
Can see the widow mine as a buried mortar wich autofires once every 40 sec, the effects seem to be quiet similar lol.
The unit in the picture looks awesome, isnt it more like a houwitzer though?
Penev
Profile Joined October 2012
28536 Posts
October 21 2012 21:42 GMT
#14
On October 22 2012 06:36 Rassy wrote:
Ha ha, mortar is nice idea and title made me think about the widow mine right away.
Can see the widow mine as a buried mortar wich autofires once every 40 sec, the effects seem to be quiet similar lol.
The unit in the picture looks awesome, isnt it more like a houwitzer though?

From wiki: US Army 13-inch mortar "Dictator" was a rail-mounted gun of the US Civil War.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28536 Posts
October 21 2012 21:52 GMT
#15
On October 22 2012 06:35 sona wrote:
Show nested quote +
On October 22 2012 06:30 Penev wrote:
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.


Rollers will overlap with the tanks. 4 Leg mech looks cool and unique, think how the army will look as a bunch. Beside, 4 walkers can walk in all kinds of terran, making them practical for laying mines in difficult positions. I provided a rough idea of what it should do, the exact specifications (HP/timings/costs) can be ironed out later.

Yeah but it kinda raises the question of why the siege tanks have tracks and this one legs. The other walkers are more like your usual (transformer) robot. You see; I like my science fiction to make as much sense as possible. I don't dislike your idea though.
I Protoss winner, could it be?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 22 2012 00:21 GMT
#16
A bouncing shell / fire effect would be really interesting and open up so much map and design space.
The weapon would have to bounce on the ground but also be able to bounce off of walls and cliffs. If fired up a slope it would fire less far and off a slope further etc. It would make exact map layout and stuff like statues etc much more interesting and provide very cool interaction with other spells like forcefield. Exploding on first unit it contacts with etc, there could be a lot of micro in getting it to explode at the place you want.
It don't think it's likely such interaction between a weapon and the map is easily done with the engine though so a bounce weapon would probably not really work well. It would be quite ugly if it wasn't worked out well, ie moving through units and objects etc.
Inquisitor1323
Profile Joined March 2012
370 Posts
October 22 2012 01:06 GMT
#17
We already have a seige unit. Also, we dont need dedicated seige line destroyers. So much of the fun of TvT is seige lines and how they discourage deathballs and encourage drop play and multitasking. It gives TvT stability and prevents it from being a giant slugfest like PvP. Instead of making a new seige unit, Blizzard needs to buff or change the current one so it doesnt get ROFLstomped by Protoss and Zerg.
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
October 22 2012 01:40 GMT
#18
i enjoy the current widow mine honestly because i feel it fills alot of the holes mech play had and although it may seem imbalanced to some people, if you see some one who is really good it just looks silly how easy it is to deal with them. in terms of the mortor idea, it seems somwhat redundant. instead of making another seige tank that can kill protoss why not just make it so the siege tank can kill protoss.... all in all i have to say i disagree alot with this post.
Terran Metal for the Win
targ
Profile Blog Joined December 2010
Malaysia445 Posts
October 22 2012 01:57 GMT
#19
On October 22 2012 06:35 sona wrote:
Show nested quote +
On October 22 2012 06:30 Penev wrote:
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.


Rollers will overlap with the tanks. 4 Leg mech looks cool and unique, think how the army will look as a bunch. Beside, 4 walkers can walk in all kinds of terran, making them practical for laying mines in difficult positions. I provided a rough idea of what it should do, the exact specifications (HP/timings/costs) can be ironed out later.


I think it should either be two-legged or go on wheels. Terran vehicles are all two-legged mech or go on wheels/tracks, four legs are for Protoss walkers.
http://billyfoong.blogspot.com/ my other opinions are here
MasterCynical
Profile Joined September 2012
505 Posts
October 22 2012 02:38 GMT
#20
So a terran reaver?

I like it.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
October 22 2012 02:45 GMT
#21
unit suggestions go on the bnet forums
Moderator
Normal
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 2
ComeBackTV 1505
IntoTheiNu 1159
TaKeTV 499
SteadfastSC458
LamboSC2435
IndyStarCraft 171
Rex120
EnkiAlexander 54
LiquipediaDiscussion
OSC
13:00
King of the Hill #263
EmpressLilyy29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 458
LamboSC2 435
mouzHeroMarine 275
IndyStarCraft 171
ProTech152
Rex 120
UpATreeSC 80
BRAT_OK 70
StarCraft: Brood War
Britney 33206
Shuttle 1715
EffOrt 926
Light 644
Mini 561
Soma 482
Rush 362
firebathero 292
Snow 192
ZerO 180
[ Show more ]
hero 98
sorry 58
Sea.KH 51
Killer 48
Liquid`Ret 47
Mong 32
ToSsGirL 27
Sexy 21
soO 21
Bale 21
Free 17
Trap 17
Shine 17
Terrorterran 15
Sacsri 10
ajuk12(nOOB) 8
Noble 3
Dota 2
Gorgc8743
qojqva1446
Dendi981
420jenkins139
Counter-Strike
fl0m1399
Heroes of the Storm
Khaldor2027
crisheroes1270
XaKoH 207
MindelVK13
Other Games
singsing1823
B2W.Neo1043
Beastyqt371
Hui .191
KnowMe154
ArmadaUGS145
QueenE104
FrodaN90
Mew2King68
Trikslyr61
Dewaltoss47
ToD37
ZerO(Twitch)19
Organizations
Dota 2
PGL Dota 2 - Main Stream85
StarCraft: Brood War
lovetv 4
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 3
• Migwel
• AfreecaTV YouTube
• IndyKCrew
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 15
• FirePhoenix13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3249
• TFBlade1188
Other Games
• Shiphtur245
• WagamamaTV205
Upcoming Events
OSC
7h 34m
Stellar Fest
20h 34m
OSC
1d 5h
CranKy Ducklings
1d 17h
Online Event
1d 18h
FEL
1d 23h
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
[ Show More ]
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.