• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:36
CEST 18:36
KST 01:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Enough with this crap patch: boring and suck! Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7593 users

The Mortar

Forum Index > Closed
Post a Reply
1 2 Next All
Penev
Profile Joined October 2012
28530 Posts
October 21 2012 21:06 GMT
#1
Greetings, fellow evil-doers (<3 Fenrax),

please allow me to propose a new unit for HotS: The Mortar. Yes, I know, yet another one but why not give it a chance; It's not that you've got anything better to do anyway, right?

The purpose of this unit is to combine and replace the units called Widow mine and Warhound with the latter already being removed by Blizzard as you all know. I must say that I dislike the Widow Mine even more than the Warhound because it feels more like a Zerg unit than a Terran one. The Mortar is supposed to be a support unit, not an attack unit like the Warhound, mostly defensive but with an anti siege line capability.

It will look something like a cross between this:

[image loading]

and this:

[image loading]

But a bit more modern of course.
A short fat barrel instead of a turret; Moveable from straight down between its tracks to lay mines
and up in an angle (like in the second picture), to shoot them. With the warhound, Terran had too many walkers I feel, and making it a more conventional vehicle it's less advanced looking to emphasise the difference in technology (level) between Protoss and Terran. It also makes for more consistent use of technology, if you will. Two vehicles with tracks instead of just the one. For the same reason I'd like it to be a (remote controlled) robot like the Raven, making it the second armed robot in the Terran arsenal.

The capabilities:

1. Lay mines. Let's say it can lay a maximum of three mines (think spider mine, not Widow; They're ugly and too big). It can pick them back up and relocate if nescesarry. If one of 'm explodes, a new one can be laid (purchased?).
Blizzard apparantly wants the Widow Mine to be able to hit air. I'm not sure why but if really nescesarry these mines could be made able to launch themselves into the air to do so. I'd rather see 'm behave largely like spider mines though; Mine draggin' time!

2. Shoot mines. Yep, not just put 'm in the ground but shoot the damn things into advancing armies and, of course, at siege lines. Besides doing direct damage they'll also trigger the tanks to shoot them, damaging themselves. If shot into nomansland the mine will act the same as if burried but above the ground (no detection needed to spot). It's shot in an arc and will bounce a bit, using realistic physics. Its range should be enough for the Mortar to stay out of reach of siege tanks altough maybe including the bounces after it hits the ground. You don't have to target an unit to launch and if an out of range area is selected it wil fire the mine in that direction at its maximum range. You can choose to shoot it at a shorter range though, even rolling it of a ramp or a cliff; Surprise!

3. Discharge. It hasn't got a normal attack but it has the ability (on cooldown) to give of an electric charge with minimal range (anti melee). It's also an armoured unit with the hp a tank like unit should have. This will make sure that if left alone and vulnerable , it can stall a bit for support. Other usage could be hold position on a ramp, denying zerglings entrance to your base.

Upgrades could be more mines for instance, or maybe the discharge ability.

So, there you go. Two “problems” solved with one unit, instead of two. Balancing can be done on all aspects of the Mortar and its weapons to make sure it isn't a massable unit. Needs a factory with tech lab to build, I think. So what do you think about the Mortar? Please let me know and if you don't like it I'd appreciate it if you explained why.

(I've got a lot more ideas btw, like for instance replacing the Thors' Strike Cannons with Flack Cannons giving it a non instant, air only, stormlike ability which, for instance, can force Broodlords
to relocate (they'll have to temporarly hold their attack) or cut of escape routes for mutalisks so you can stimm in with your marines and finnish them of. This will give the Terran some extra anti air so the mines aren't needed for that role? I'm really confused as to why they should in the first place but whatever. And I've got ideas for the other races as well).
I Protoss winner, could it be?
sona
Profile Joined September 2012
Canada52 Posts
Last Edited: 2012-10-21 21:20:44
October 21 2012 21:11 GMT
#2
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-21 21:19:45
October 21 2012 21:16 GMT
#3
Aren't ideas for BNet?

List of closed threads for ideas:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376569
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376672
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376524
http://www.teamliquid.net/forum/viewmessage.php?topic_id=367967
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343821
http://www.teamliquid.net/forum/viewmessage.php?topic_id=305069
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372647
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372279
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372054
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372507
Penev
Profile Joined October 2012
28530 Posts
October 21 2012 21:16 GMT
#4
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

Would you care to explain why shooting mines would be silly? Just curious. And I do not agree about the widow mine. It feels like a baneling and now it's a turret to. eh..
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28530 Posts
October 21 2012 21:19 GMT
#5
On October 22 2012 06:16 Antylamon wrote:
Aren't ideas for BNet?

List of closed threads for ideas:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376569
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376672
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376524
http://www.teamliquid.net/forum/viewmessage.php?topic_id=367967
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343821
http://www.teamliquid.net/forum/viewmessage.php?topic_id=305069

Well, it potentially fixes some problems SC2 supposedly has..
I Protoss winner, could it be?
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
October 21 2012 21:19 GMT
#6
On October 22 2012 06:16 Penev wrote:
Show nested quote +
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

Would you care to explain why shooting mines would be silly? Just curious. And I do not agree about the widow mine. It feels like a baneling and now it's a turret to. eh..

Because mines are things you deploy, waiting for people to step on them. Mines also take a while to arm in general, so it wouldn't make sense. I think that's what he meant. ^^
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-21 21:25:19
October 21 2012 21:21 GMT
#7
On October 22 2012 06:19 Penev wrote:
Show nested quote +
On October 22 2012 06:16 Antylamon wrote:
Aren't ideas for BNet?

List of closed threads for ideas:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376569
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376672
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376524
http://www.teamliquid.net/forum/viewmessage.php?topic_id=367967
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343821
http://www.teamliquid.net/forum/viewmessage.php?topic_id=305069

Well, it potentially fixes some problems SC2 supposedly has..

That's not my point. Put it on BNet if you have HotS, or even if you don't have HotS. If someone on BNet with HotS likes the idea, they might repost the thread on the HotS forum of BNet.

TL is not the place for this, for multiple reasons. One, it would overflow the HotS forum of TL. Two, Blizz doesn't look here very often.
JayceeSC
Profile Blog Joined April 2011
73 Posts
October 21 2012 21:22 GMT
#8
I don't really like Widow Mine as a unit that much.. In my opinion, a unit that deploys mines would be much better (also making the mines auto detonate themselves).
Penev
Profile Joined October 2012
28530 Posts
October 21 2012 21:23 GMT
#9
On October 22 2012 06:19 Thalandros wrote:
Show nested quote +
On October 22 2012 06:16 Penev wrote:
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

Would you care to explain why shooting mines would be silly? Just curious. And I do not agree about the widow mine. It feels like a baneling and now it's a turret to. eh..

Because mines are things you deploy, waiting for people to step on them. Mines also take a while to arm in general, so it wouldn't make sense. I think that's what he meant. ^^

Ah, but it would make sense, that's how it potentially can brake a siege line; The tanks will fire on it, damaging themselves.
I Protoss winner, could it be?
Cloak
Profile Joined October 2009
United States816 Posts
October 21 2012 21:26 GMT
#10
Yes, and mines that shoot rockets and replenish themselves makes perfect sense.
The more you know, the less you understand.
Penev
Profile Joined October 2012
28530 Posts
October 21 2012 21:30 GMT
#11
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.
I Protoss winner, could it be?
sona
Profile Joined September 2012
Canada52 Posts
October 21 2012 21:35 GMT
#12
On October 22 2012 06:30 Penev wrote:
Show nested quote +
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.


Rollers will overlap with the tanks. 4 Leg mech looks cool and unique, think how the army will look as a bunch. Beside, 4 walkers can walk in all kinds of terran, making them practical for laying mines in difficult positions. I provided a rough idea of what it should do, the exact specifications (HP/timings/costs) can be ironed out later.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-10-21 21:37:25
October 21 2012 21:36 GMT
#13
Ha ha, mortar is nice idea and title made me think about the widow mine right away.
Can see the widow mine as a buried mortar wich autofires once every 40 sec, the effects seem to be quiet similar lol.
The unit in the picture looks awesome, isnt it more like a houwitzer though?
Penev
Profile Joined October 2012
28530 Posts
October 21 2012 21:42 GMT
#14
On October 22 2012 06:36 Rassy wrote:
Ha ha, mortar is nice idea and title made me think about the widow mine right away.
Can see the widow mine as a buried mortar wich autofires once every 40 sec, the effects seem to be quiet similar lol.
The unit in the picture looks awesome, isnt it more like a houwitzer though?

From wiki: US Army 13-inch mortar "Dictator" was a rail-mounted gun of the US Civil War.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28530 Posts
October 21 2012 21:52 GMT
#15
On October 22 2012 06:35 sona wrote:
Show nested quote +
On October 22 2012 06:30 Penev wrote:
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.


Rollers will overlap with the tanks. 4 Leg mech looks cool and unique, think how the army will look as a bunch. Beside, 4 walkers can walk in all kinds of terran, making them practical for laying mines in difficult positions. I provided a rough idea of what it should do, the exact specifications (HP/timings/costs) can be ironed out later.

Yeah but it kinda raises the question of why the siege tanks have tracks and this one legs. The other walkers are more like your usual (transformer) robot. You see; I like my science fiction to make as much sense as possible. I don't dislike your idea though.
I Protoss winner, could it be?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 22 2012 00:21 GMT
#16
A bouncing shell / fire effect would be really interesting and open up so much map and design space.
The weapon would have to bounce on the ground but also be able to bounce off of walls and cliffs. If fired up a slope it would fire less far and off a slope further etc. It would make exact map layout and stuff like statues etc much more interesting and provide very cool interaction with other spells like forcefield. Exploding on first unit it contacts with etc, there could be a lot of micro in getting it to explode at the place you want.
It don't think it's likely such interaction between a weapon and the map is easily done with the engine though so a bounce weapon would probably not really work well. It would be quite ugly if it wasn't worked out well, ie moving through units and objects etc.
Inquisitor1323
Profile Joined March 2012
370 Posts
October 22 2012 01:06 GMT
#17
We already have a seige unit. Also, we dont need dedicated seige line destroyers. So much of the fun of TvT is seige lines and how they discourage deathballs and encourage drop play and multitasking. It gives TvT stability and prevents it from being a giant slugfest like PvP. Instead of making a new seige unit, Blizzard needs to buff or change the current one so it doesnt get ROFLstomped by Protoss and Zerg.
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
October 22 2012 01:40 GMT
#18
i enjoy the current widow mine honestly because i feel it fills alot of the holes mech play had and although it may seem imbalanced to some people, if you see some one who is really good it just looks silly how easy it is to deal with them. in terms of the mortor idea, it seems somwhat redundant. instead of making another seige tank that can kill protoss why not just make it so the siege tank can kill protoss.... all in all i have to say i disagree alot with this post.
Terran Metal for the Win
targ
Profile Blog Joined December 2010
Malaysia445 Posts
October 22 2012 01:57 GMT
#19
On October 22 2012 06:35 sona wrote:
Show nested quote +
On October 22 2012 06:30 Penev wrote:
On October 22 2012 06:11 sona wrote:
Change is too drastic and shooting mines is a bit silly . I always thought adding a weak AtG and AtA unit that could lay mines would be best, but the current widow mine is doing fine.

My dreamcraft: Freyr (Norse God of fertility...lol)

[image loading]

Time to build mines internally: 30-60 seconds (moving factory)
Plant mine: 2-4 seconds (has an deployment animation)
Cost of each mine: 50/50 (suicidal - attack air/ground/invisible)

Can attack ground and air with small mounted mini gun - like the Goliath ground attack style for both ground and air. Its attack will be more like a tickle attack with its main purpose is to lay mines. It could also be used a buffer shield for tanks.

But why a walker Sona? Btw, I didn't ad stats on purpose; A lot can be changed if necessary. For instance how much mines it can carry or shoot.


Rollers will overlap with the tanks. 4 Leg mech looks cool and unique, think how the army will look as a bunch. Beside, 4 walkers can walk in all kinds of terran, making them practical for laying mines in difficult positions. I provided a rough idea of what it should do, the exact specifications (HP/timings/costs) can be ironed out later.


I think it should either be two-legged or go on wheels. Terran vehicles are all two-legged mech or go on wheels/tracks, four legs are for Protoss walkers.
http://billyfoong.blogspot.com/ my other opinions are here
MasterCynical
Profile Joined September 2012
505 Posts
October 22 2012 02:38 GMT
#20
So a terran reaver?

I like it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #254
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 519
LamboSC2 446
Rex 62
MindelVK 12
StarCraft: Brood War
Britney 25935
Calm 3088
Sea 1222
EffOrt 760
Mini 586
Hyuk 228
Jaedong 186
BeSt 160
Snow 160
actioN 152
[ Show more ]
firebathero 114
Zeus 81
Sea.KH 66
Leta 55
Sharp 53
Shuttle 48
Hyun 44
ggaemo 42
yabsab 31
Rock 23
NotJumperer 23
scan(afreeca) 21
HiyA 16
IntoTheRainbow 16
Sacsri 13
Bale 11
Dota 2
Gorgc7538
qojqva1779
Dendi1063
Counter-Strike
fl0m2099
adren_tv47
Other Games
singsing3151
B2W.Neo1149
hiko980
Beastyqt624
FrodaN546
DeMusliM258
Sick180
XaKoH 145
ArmadaUGS72
QueenE69
KnowMe69
Mew2King66
Trikslyr48
Organizations
Dota 2
PGL Dota 2 - Main Stream12468
StarCraft 2
TaKeTV 384
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 9
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4362
• TFBlade1160
Other Games
• Shiphtur199
Upcoming Events
Bombastic Starleague
3h 24m
Douyu Cup 2020
12h 24m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
23h 24m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 12h
Maestros of the Game
1d 19h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 21h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
5 days
Bombastic Starleague
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.