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I think Marauders just need little tweaks to become an awesome unit. They souldn't be a unit to counter armored units, they should be something like a more durable infantry option on Barracks. A more defensive oriented unit instead of a simple counter. Marines already are Glass Cannons when stimming, they kill and are killed so fast. Marauders should be a more conservative unit, a unit with a lot less DPS, but with more battle sustainability.
To do it, consider some changes on its design:
- Remove Stim (just form Marauders) - Remove Concussive Shells (anti-micro abilty so early on tech tree and hard counter focused). - Remove bonus against armored (totally hard counter oriented) - Increase health (and maybe armor). - Give it a defensive oriented upgrade (counter stim? a ability that buffs health temporaliy decreasing movement speed... or, maybe, spider mines? I can dream =P).
So infantry based armies would have different objectives based on rates of Marauders and Marines. Without Marauders hard countering Gateway armies (the lack of stim and CC decreases MMM effectiveness in this role), Collossus wouldn't be such a obligatory option.
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So how do the bio terran stop tanks or stalker heavy army?
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Marauders already play key roles in shutting down most of the silly 1 base plays that can happen in TvT. Also marauders are great for picking off spell casters such as HT and Infestors. Marauders are pretty lack luster in late game TvP, I don't get what you're trying to achieve with this.
Oh yea, and ultras become the definitive counter to terran -.-
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On September 28 2012 08:37 Herect wrote: I think Marauders just need little tweaks to become an awesome unit. They souldn't be a unit to counter armored units, they should be something like a more durable infantry option on Barracks. A more defensive oriented unit instead of a simple counter. Marines already are Glass Cannons when stimming, they kill and are killed so fast. Marauders should be a more conservative unit, a unit with a lot less DPS, but with more battle sustainability.
To do it, consider some changes on its design:
- Remove Stim (just form Marauders) - Remove Concussive Shells (anti-micro abilty so early on tech tree and hard counter focused). - Remove bonus against armored (totally hard counter oriented) - Increase health (and maybe armor). - Give it a defensive oriented upgrade (counter stim? a ability that buffs health temporaliy decreasing movement speed... or, maybe, spider mines? I can dream =P).
So infantry based armies would have different objectives based on rates of Marauders and Marines. Without Marauders hard countering Gateway armies (the lack of stim and CC decreases MMM effectiveness in this role), Collossus wouldn't be such a obligatory option. marauders are already an awesome unit.
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On September 28 2012 08:47 obsid wrote: So how do the bio terran stop tanks or stalker heavy army? Marines are the answer to both those questions.
About changing the Marauder I don't know it might not see as much use since battle hellions paired with Marines are going to be a great combo.
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On September 28 2012 09:41 SigmaoctanusIV wrote:Show nested quote +On September 28 2012 08:47 obsid wrote: So how do the bio terran stop tanks or stalker heavy army? Marines are the answer to both those questions. About changing the Marauder I don't know it might not see as much use since battle hellions paired with Marines are going to be a great combo. marines are terrible vs tanks and stalkers can kite marines all the way up until they get stim. By then toss would have collosus or templar.
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counter stim? what about medivacs?
and marauders are already way beyond awesome.
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i agree marauders should be changed. But this isnt it. First of: If you remove stim, they become immobile, about tank/thor level of immobility. Giving them minelaying ability would be counter productive for mech, since marauder comes out of rax and not factory. Marauder dps without bonus to armored and stim would be pathetic, same level as sentry. Terran mid-late game bio armies would also suffer, as there would be no counter for ultra with bio or bio/mech armies for examples. Basicly playing bio is about being agresive this type of marauder would be totaly useless for bio play.
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On September 28 2012 08:47 obsid wrote: So how do the bio terran stop tanks or stalker heavy army?
Give the role of anti-armor to the reaper - remove their bonus against light units and allow them to use the D-8 Charge attack against armored units.
Marauder's go in first to tank damage, marines deal general DPS and reapers bounce around focusing on armored units. Could even turn the marauder into the first Terran melee unit by giving them a pneumatic fist attack.
Hahaha, that would be kind of rad.
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On September 28 2012 08:37 Herect wrote: So infantry based armies would have different objectives based on rates of Marauders and Marines. Without Marauders hard countering Gateway armies (the lack of stim and CC decreases MMM effectiveness in this role), Collossus wouldn't be such a obligatory option.
I think that would make colossus even stronger against terran, so it would see more use, not less.
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Marauders do not "hard counter" gateway armies. The last time I checked, "gateway army" doesn't mean stalkers. It means zealots, high templar and sentries as well as archons.
They do the job they are intended to - making up for the weakness in marines against high armour armoured units. They don't need changing.
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The HotS beta is not an excuse to start redesigning starcraft on the TL forums. BattleNet forums are your friend for this kind of thing.
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I'm sorry, but how do you kite mass Zealot and storm without CS? I mean yeah you could split. But it just makes it alot more difficult
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On September 28 2012 17:21 NeWeNiyaLord wrote: I'm sorry, but how do you kite mass Zealot and storm without CS? I mean yeah you could split. But it just makes it alot more difficult
You would have to make them REALLY tanky for all the trade off lower DPS, no stim, no CS.
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Aotearoa39261 Posts
This thread doesn't raise concerns about the metagame and is simply you stating what you think would be cool. Hence, its being closed.
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