• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:05
CEST 10:05
KST 17:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)65ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6622 users

A marauder idea.

Forum Index > Closed
Post a Reply
Herect
Profile Joined January 2012
Brazil216 Posts
Last Edited: 2012-09-27 23:37:25
September 27 2012 23:37 GMT
#1
I think Marauders just need little tweaks to become an awesome unit. They souldn't be a unit to counter armored units, they should be something like a more durable infantry option on Barracks. A more defensive oriented unit instead of a simple counter. Marines already are Glass Cannons when stimming, they kill and are killed so fast. Marauders should be a more conservative unit, a unit with a lot less DPS, but with more battle sustainability.

To do it, consider some changes on its design:

- Remove Stim (just form Marauders)
- Remove Concussive Shells (anti-micro abilty so early on tech tree and hard counter focused).
- Remove bonus against armored (totally hard counter oriented)
- Increase health (and maybe armor).
- Give it a defensive oriented upgrade (counter stim? a ability that buffs health temporaliy decreasing movement speed... or, maybe, spider mines? I can dream =P).

So infantry based armies would have different objectives based on rates of Marauders and Marines. Without Marauders hard countering Gateway armies (the lack of stim and CC decreases MMM effectiveness in this role), Collossus wouldn't be such a obligatory option.
obsid
Profile Joined November 2008
United States389 Posts
September 27 2012 23:47 GMT
#2
So how do the bio terran stop tanks or stalker heavy army?
Edso
Profile Joined June 2010
Canada112 Posts
Last Edited: 2012-09-28 00:30:30
September 28 2012 00:29 GMT
#3
Marauders already play key roles in shutting down most of the silly 1 base plays that can happen in TvT. Also marauders are great for picking off spell casters such as HT and Infestors. Marauders are pretty lack luster in late game TvP, I don't get what you're trying to achieve with this.

Oh yea, and ultras become the definitive counter to terran -.-
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
September 28 2012 00:40 GMT
#4
On September 28 2012 08:37 Herect wrote:
I think Marauders just need little tweaks to become an awesome unit. They souldn't be a unit to counter armored units, they should be something like a more durable infantry option on Barracks. A more defensive oriented unit instead of a simple counter. Marines already are Glass Cannons when stimming, they kill and are killed so fast. Marauders should be a more conservative unit, a unit with a lot less DPS, but with more battle sustainability.

To do it, consider some changes on its design:

- Remove Stim (just form Marauders)
- Remove Concussive Shells (anti-micro abilty so early on tech tree and hard counter focused).
- Remove bonus against armored (totally hard counter oriented)
- Increase health (and maybe armor).
- Give it a defensive oriented upgrade (counter stim? a ability that buffs health temporaliy decreasing movement speed... or, maybe, spider mines? I can dream =P).

So infantry based armies would have different objectives based on rates of Marauders and Marines. Without Marauders hard countering Gateway armies (the lack of stim and CC decreases MMM effectiveness in this role), Collossus wouldn't be such a obligatory option.

marauders are already an awesome unit.
ok
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 28 2012 00:41 GMT
#5
On September 28 2012 08:47 obsid wrote:
So how do the bio terran stop tanks or stalker heavy army?

Marines are the answer to both those questions.

About changing the Marauder I don't know it might not see as much use since battle hellions paired with Marines are going to be a great combo.
I am Godzilla You are Japan
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
September 28 2012 00:44 GMT
#6
On September 28 2012 09:41 SigmaoctanusIV wrote:
Show nested quote +
On September 28 2012 08:47 obsid wrote:
So how do the bio terran stop tanks or stalker heavy army?

Marines are the answer to both those questions.

About changing the Marauder I don't know it might not see as much use since battle hellions paired with Marines are going to be a great combo.

marines are terrible vs tanks and stalkers can kite marines all the way up until they get stim. By then toss would have collosus or templar.
ok
GT350
Profile Joined May 2012
United States270 Posts
September 28 2012 03:29 GMT
#7
counter stim? what about medivacs?

and marauders are already way beyond awesome.
Dephy
Profile Joined January 2011
Lithuania163 Posts
Last Edited: 2012-09-28 06:25:10
September 28 2012 06:24 GMT
#8
i agree marauders should be changed. But this isnt it. First of:
If you remove stim, they become immobile, about tank/thor level of immobility.
Giving them minelaying ability would be counter productive for mech, since marauder comes out of rax and not factory.
Marauder dps without bonus to armored and stim would be pathetic, same level as sentry. Terran mid-late game bio armies would also suffer, as there would be no counter for ultra with bio or bio/mech armies for examples.
Basicly playing bio is about being agresive this type of marauder would be totaly useless for bio play.
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
September 28 2012 07:10 GMT
#9
On September 28 2012 08:47 obsid wrote:
So how do the bio terran stop tanks or stalker heavy army?


Give the role of anti-armor to the reaper - remove their bonus against light units and allow them to use the D-8 Charge attack against armored units.

Marauder's go in first to tank damage, marines deal general DPS and reapers bounce around focusing on armored units. Could even turn the marauder into the first Terran melee unit by giving them a pneumatic fist attack.

Hahaha, that would be kind of rad.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
Maginor
Profile Joined May 2010
Norway505 Posts
September 28 2012 07:16 GMT
#10
On September 28 2012 08:37 Herect wrote:
So infantry based armies would have different objectives based on rates of Marauders and Marines. Without Marauders hard countering Gateway armies (the lack of stim and CC decreases MMM effectiveness in this role), Collossus wouldn't be such a obligatory option.


I think that would make colossus even stronger against terran, so it would see more use, not less.
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 28 2012 07:30 GMT
#11
Marauders do not "hard counter" gateway armies. The last time I checked, "gateway army" doesn't mean stalkers. It means zealots, high templar and sentries as well as archons.

They do the job they are intended to - making up for the weakness in marines against high armour armoured units. They don't need changing.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 28 2012 08:00 GMT
#12
The HotS beta is not an excuse to start redesigning starcraft on the TL forums. BattleNet forums are your friend for this kind of thing.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
September 28 2012 08:21 GMT
#13
I'm sorry, but how do you kite mass Zealot and storm without CS? I mean yeah you could split. But it just makes it alot more difficult
This is where we begin. Show your true self, Battosai.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 28 2012 08:36 GMT
#14
On September 28 2012 17:21 NeWeNiyaLord wrote:
I'm sorry, but how do you kite mass Zealot and storm without CS? I mean yeah you could split. But it just makes it alot more difficult


You would have to make them REALLY tanky for all the trade off lower DPS, no stim, no CS.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2012 08:45 GMT
#15
This thread doesn't raise concerns about the metagame and is simply you stating what you think would be cool. Hence, its being closed.
Administrator~ Spirit will set you free ~
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 2
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
WardiTV527
CranKy Ducklings146
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 832
ProTech128
StateSC2 92
StarCraft: Brood War
Rain 2368
ToSsGirL 68
Dewaltoss 40
ZergMaN 28
Hm[arnc] 27
NotJumperer 9
Sharp 5
Dota 2
BananaSlamJamma0
League of Legends
JimRising 628
Other Games
C9.Mang0622
ceh9496
Mew2King114
RuFF_SC255
Organizations
Dota 2
PGL Dota 2 - Main Stream850
Other Games
gamesdonequick814
StarCraft: Brood War
UltimateBattle 110
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 116
• Berry_CruncH88
• CranKy Ducklings SOOP23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1311
• Stunt454
Upcoming Events
Big Brain Bouts
7h 56m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
20h 56m
Maestros of the Game
1d 4h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 5h
Douyu Cup 2020
1d 20h
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
2 days
WardiTV Weekly
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
5 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.