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Gl!tch
Profile Joined December 2010
United States573 Posts
September 01 2012 19:23 GMT
#1041
On September 02 2012 04:20 s3rp wrote:
Show nested quote +
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.

Positioning is even more important for units like this. Broodlords are the same, especially when vortex comes into play. I think positioning can be considered a form of micro.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-09-01 19:27:13
September 01 2012 19:25 GMT
#1042
On September 02 2012 04:20 s3rp wrote:
Show nested quote +
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.

There's not really tempest micro (as far as I can tell,) but that doesn't mean it has no variance in effectiveness based on positioning and control. You have to utilize positioning to use your tempests effectively and keep them alive, and also use other units as spotters to fully utilize the range. I'm not really sure how spectator-friendly they are but you certainly can't just a-move them and expect effectiveness.

Honestly I don't think it works to have such a long-range unit which can also move, though. Hard to follow.
all's fair in love and melodies
Geos13
Profile Joined May 2011
437 Posts
Last Edited: 2012-09-01 19:39:34
September 01 2012 19:38 GMT
#1043
On September 02 2012 04:25 Gfire wrote:
Show nested quote +
On September 02 2012 04:20 s3rp wrote:
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.

There's not really tempest micro (as far as I can tell,) but that doesn't mean it has no variance in effectiveness based on positioning and control. You have to utilize positioning to use your tempests effectively and keep them alive, and also use other units as spotters to fully utilize the range. I'm not really sure how spectator-friendly they are but you certainly can't just a-move them and expect effectiveness.

Honestly I don't think it works to have such a long-range unit which can also move, though. Hard to follow.

I think you're right with positioning being the most important part but there is some micro needed. Overkill when multiple Tempests fire on the same unit will be a big problem given the low rate of fire and important units have to be targeted to avoid wasting shots killing zerglings/marines.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-09-01 20:09:41
September 01 2012 20:09 GMT
#1044
On September 02 2012 04:38 Geos13 wrote:
Show nested quote +
On September 02 2012 04:25 Gfire wrote:
On September 02 2012 04:20 s3rp wrote:
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.

There's not really tempest micro (as far as I can tell,) but that doesn't mean it has no variance in effectiveness based on positioning and control. You have to utilize positioning to use your tempests effectively and keep them alive, and also use other units as spotters to fully utilize the range. I'm not really sure how spectator-friendly they are but you certainly can't just a-move them and expect effectiveness.

Honestly I don't think it works to have such a long-range unit which can also move, though. Hard to follow.

I think you're right with positioning being the most important part but there is some micro needed. Overkill when multiple Tempests fire on the same unit will be a big problem given the low rate of fire and important units have to be targeted to avoid wasting shots killing zerglings/marines.

Yeah, that's true. You'll probably want to manually target your tempests between each shot, which can certainly be considered micro. That's the complete opposite of a move, as well.
all's fair in love and melodies
Herect
Profile Joined January 2012
Brazil216 Posts
September 01 2012 20:10 GMT
#1045
On September 02 2012 04:25 Gfire wrote:
Show nested quote +
On September 02 2012 04:20 s3rp wrote:
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.

There's not really tempest micro (as far as I can tell,) but that doesn't mean it has no variance in effectiveness based on positioning and control. You have to utilize positioning to use your tempests effectively and keep them alive, and also use other units as spotters to fully utilize the range. I'm not really sure how spectator-friendly they are but you certainly can't just a-move them and expect effectiveness.

Honestly I don't think it works to have such a long-range unit which can also move, though. Hard to follow.


And the tempest actually requires micro because it can easily overkill. You generally one, two or three-shot most of the units in the game (the overall DPS is low but the burst damage is pretty decent). Its beam take some time to reach the target so 4-5 tempests can target the same unit, spending so much more shots to kill than should have.

More, the tempest probably only will work within numbers above 3 or 4. Less than this is to low DPS to be effective. Zerg/Protoss can pull away/burrow/cloak the target before it dies and Terran can repair with some scvs/heal to negate the damage.

Tempests will be the most straight-foward response to Mech, but i still think that normal Protoss responses will be on Robo tech with harassment, drops, war prism micro and abusing Warpgate mechanics (warp in the back of terran army with hidden pylons/war prsim to create flanks). Even with the Oracle and the Tempest, the Stargate tech seems gimmicky and risky. but Void Rays and Phoenixes maybe can still change this (or even Carriers =) ).

We'll only know when the Beta comes out.


pallad
Profile Joined September 2010
Poland1958 Posts
September 01 2012 20:20 GMT
#1046
On September 02 2012 04:17 Sroobz wrote:
Show nested quote +
On September 02 2012 03:26 pallad wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Then going by this logic.. every units that shot , is a move unit ? Sc2 is all abouth timings/decission making / army control , if you let tempest alone they die very fast from any air units. warhound cant shot up..so you can make 100of them and one air unit gonna kill them all.. etc etc..

Its just stupid thinking. If you got more skills then your opponent , and you dont make mistakes in game , you gonna win..Its simple. Ifyou make bad build , make mistakes .. dont scout etc.. you lose simple as that.


Worst post of the year? Warhound doesn't shoot up, IT'S NOT A MOVE!


Maby you are to stupid to understand that . Make your a move with warhound , opponent will counter its easy , if you dont understand this then i dunno. 80% units in sc2 are a move . I beet you think you gonna a move warhound and win every game lol
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Gfire
Profile Joined March 2011
United States1699 Posts
September 01 2012 20:23 GMT
#1047
On September 02 2012 05:20 pallad wrote:
Show nested quote +
On September 02 2012 04:17 Sroobz wrote:
On September 02 2012 03:26 pallad wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Then going by this logic.. every units that shot , is a move unit ? Sc2 is all abouth timings/decission making / army control , if you let tempest alone they die very fast from any air units. warhound cant shot up..so you can make 100of them and one air unit gonna kill them all.. etc etc..

Its just stupid thinking. If you got more skills then your opponent , and you dont make mistakes in game , you gonna win..Its simple. Ifyou make bad build , make mistakes .. dont scout etc.. you lose simple as that.


Worst post of the year? Warhound doesn't shoot up, IT'S NOT A MOVE!


Maby you are to stupid to understand that . Make your a move with warhound , opponent will counter its easy , if you dont understand this then i dunno. 80% units in sc2 are a move . I beet you think you gonna a move warhound and win every game lol

When people say a-move, I don't think they mean you can just a-move with that one unit and win without doing anything else... Just that all you'll ever do with the unit is a-move and not micro it beyond that.

I agree that if you consider the Warhound a-move, then %80 of units in sc2 are a-move as well.
all's fair in love and melodies
Ramiz1989
Profile Joined July 2012
12124 Posts
September 01 2012 20:28 GMT
#1048
On September 02 2012 04:20 s3rp wrote:
Show nested quote +
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.

It is, since you will have to do a lot of "hit and move" or target-fireing, or your shots will be wasted, for example, all three Tempest will fire at one Marine, so you will have to split your dps, and target for example, three different Siege Tanks, with each Tempest targeting one etc.

You don't need micro like you need for Marine splitting, but you will need it anyway. And Tempests are a lot faster than you think, they are as fast as upgraded Overlords, in other words, they are faster than Brood Lords.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
pStar
Profile Blog Joined December 2010
996 Posts
September 01 2012 20:29 GMT
#1049
oh god blizzard hurry up im dying to play this.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
September 01 2012 20:32 GMT
#1050
Not getting to hyped... never got beta keys for wow, my luck won't likely change with sc2
I can still have weet dreams of them having open beta or invites based on ranking tho.
A good strategy means leaving your opponent room to make mistakes
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 01 2012 20:38 GMT
#1051
On September 02 2012 04:20 s3rp wrote:
Show nested quote +
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.


Is it very slow? I was under the impression they are almost as fast as medivacs. And after every shot, you have 6 seconds to scoot before you shoot again.
MMA: The true King of Wings
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 01 2012 20:39 GMT
#1052
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the kespa.

Calling it now.

Fixed.
Jaedong.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-01 20:43:14
September 01 2012 20:43 GMT
#1053
On September 02 2012 05:38 SarcasmMonster wrote:
Show nested quote +
On September 02 2012 04:20 s3rp wrote:
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.


Is it very slow? I was under the impression they are almost as fast as medivacs. And after every shot, you have 6 seconds to scoot before you shoot again.


I'm guessing Carrier/BC/Thor speed which would be ~1.88 which would not be fast.
yawnoC
Profile Joined December 2010
United States3704 Posts
September 01 2012 20:43 GMT
#1054
And people said patch testing had no benefits ... at least for the lowly peons it does
GG - UNiVeRsE is the best player in the WORLD
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 01 2012 20:48 GMT
#1055
On September 02 2012 05:43 s3rp wrote:
Show nested quote +
On September 02 2012 05:38 SarcasmMonster wrote:
On September 02 2012 04:20 s3rp wrote:
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.


Is it very slow? I was under the impression they are almost as fast as medivacs. And after every shot, you have 6 seconds to scoot before you shoot again.


I'm guessing Carrier/BC/Thor speed which would be ~1.88 which would not be fast.


According to this, they have (or had if Blizz changed it since) a speed of 2.25 so that's the same speed as unstimmed Marines. Average speed.
MMA: The true King of Wings
Amridell
Profile Joined December 2011
188 Posts
September 01 2012 21:25 GMT
#1056
Well, I can always have hope...Anyway, looking forward to stargate vs terran, given all the new mech options, and their weakness to air.
"As to the pool game. You'll notice he played like a faggot."
Die4Ever
Profile Joined August 2010
United States17750 Posts
September 01 2012 21:27 GMT
#1057
On August 16 2012 02:49 bri9and wrote:
I hope they give betas to people that a) actively play and b) play a lot

would be a shame to start handing them out to everyone and anyone who has a battle.net account.

but, but, but I WANT ONE TOO!!
"Expert" mods4ever.com
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
Last Edited: 2012-09-01 23:06:27
September 01 2012 23:02 GMT
#1058
On September 02 2012 04:20 s3rp wrote:
Show nested quote +
On September 02 2012 03:46 SarcasmMonster wrote:
On September 02 2012 03:19 Roe wrote:
On September 02 2012 03:15 pallad wrote:
On September 02 2012 03:12 DougJDempsey wrote:
On September 02 2012 00:38 SarcasmMonster wrote:
HOTS: Rise of the foreigners.

Calling it now.


Well probably, they seem intent on lowering skill cap with more a-move. So the people that truely work hard might soon be drowned with the mediocre.


lol what ? more a move ? , maby some examples please..

He's most likely talking about the warhound, tempest.


Warhound: Yes.

Tempest: (?)

A super-expensive capital ship that has the DPS of a roach is hardly a-move friendly.


A very slow 22 range unit isn't going to be a super microable units either.


It's also got a very slow attack that has a fairly slow travel time and can overkill super easily.

While not the most micro intense thing ever, that's gonna take a nice chunk of micro to be able to use it as best as possible.

Yes, you 'could' just a-move it. But to get the most out of it you're gonna have to do a LOT of individual focus fire.

Not to mention you can easily shoot and run with it.
AndAgain
Profile Joined November 2010
United States2621 Posts
September 01 2012 23:10 GMT
#1059
On September 02 2012 06:27 Die4Ever wrote:
Show nested quote +
On August 16 2012 02:49 bri9and wrote:
I hope they give betas to people that a) actively play and b) play a lot

would be a shame to start handing them out to everyone and anyone who has a battle.net account.

but, but, but I WANT ONE TOO!!


Public service announcement:

Ladder Anxiety Larry's Need Not Apply!
All your teeth should fall out and hair should grow in their place!
JimmyJRaynor
Profile Blog Joined April 2010
Canada18008 Posts
September 01 2012 23:24 GMT
#1060
On September 02 2012 00:53 Doodsmack wrote:
Show nested quote +
On September 02 2012 00:34 attackmoveftw wrote:
On September 02 2012 00:09 Catatafish wrote:
Greedy company wants people to buy their game to play it. Well I never


I just don't like greedy companies making up condescending excuses. What's worse is idiot fanboys lapping it up and spreading it around like stooges, thus pontifying said greedy company.



Nice use of a big word. Oh and nice ad hominem. Too bad you are letting your anti-big company bias get in the way of a reasonable assessment. By your logic once HOTS comes out, Blizz should allow a custom map that replicates multiplayer 100%? The fact that Blizz did us the favor of making the map editor
....
another client if you can just play a custom game? Should Blizzard really run its beta via the WoL map editor?


maybe Blizzard should give us the MOD tools that are going to be included with the next installment of the #2 RTS Franchine : Command & Conquer Generals 2.
that is no MOD kit at all.

Blizzard needs artistic freedom to flesh out and fully test HotS.

they probably gave the guy a free copy of HotS.

i say if Blizzard wants it taken down... so be it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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