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Do not use this thread to beg users for beta access or trade access with others. Thanks. |
On September 05 2012 03:12 Sabu113 wrote: So much tweaking to do. Still extremely skeptical that the oracle will end up having much use beyond some gimmics. Without hte cloak ... it just doesn't add too much. The harass will be very early game centered and frankly the idea behind slowing mining rather than destroying actual mining outpiut is flawed. I can understand the thought process. This is a unique ability that /will/ affect mules heavily, but against zerg it looks like it will be almost worthless and it doesn't help you chip your way back into the game like a money reaver shot does.
You forgot to mention that it costs 200 gas.
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lol we got that proof on page 80 or something already. its nothing new o0
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On September 05 2012 03:15 Brahoono wrote:Show nested quote +On September 05 2012 03:14 SgtCoDFish wrote:On September 05 2012 03:11 Plansix wrote:On September 05 2012 03:07 ShoWTimE94 wrote:On September 05 2012 03:04 SarcasmMonster wrote:On September 05 2012 02:55 imPermanenCe wrote:On September 05 2012 02:47 Za7oX wrote:On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. replay/observer onlyyyyyyyyy. From the man himself: On September 04 2012 18:12 MavercK wrote:On September 04 2012 18:09 Lineridarz wrote: Well, now that you've told us, can you post instructions on how to do the same thing you did? maybe later, im not in the mood to write guides right now. in short. i extracted the hots mpqs. merged them into a sc2mod file. opened a map. added my new modfile as dependency. so worker count is ingame. not spectator only. i couldn't find the auto start mining option? also you can see the select army units icon. thats there in MP.  may have something to do with the editor. i played hots at gamescom and there was no worker count. i doubt they changed it. I think we should take the word of the person who played the build of the game, rather than the image created through some vodoo using the client and some other nonsense. I mean, look at that UI, it is missing like 14 buttons. NO! People have to whine about everything before they're even sure it's in the game! EVERYTHING MUST BE WHINED ABOUT. Naw only the things that are bad which apparently are a lot right now.
No, EVERYTHING.
My point is, people are whining about things they have no idea about; no-one in this thread has played a single proper game on the actual beta yet. It's literally all speculation until that happens.
That's why it's so freaking ridiculous. People are all excited waiting for the beta and are losing their abilities of rational thought.
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Hi guys! (I use google translate, sorry for the English ...). Can you explain how to open files on HotS map editor? I can not do absolutely not: \
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Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts.
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i dont like how the mothership core looks, they should take away that blue stuff -.-.
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On September 05 2012 03:13 Brahoono wrote:Show nested quote +On September 05 2012 03:11 Plansix wrote:On September 05 2012 03:07 ShoWTimE94 wrote:On September 05 2012 03:04 SarcasmMonster wrote:On September 05 2012 02:55 imPermanenCe wrote:On September 05 2012 02:47 Za7oX wrote:On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. replay/observer onlyyyyyyyyy. From the man himself: On September 04 2012 18:12 MavercK wrote:On September 04 2012 18:09 Lineridarz wrote: Well, now that you've told us, can you post instructions on how to do the same thing you did? maybe later, im not in the mood to write guides right now. in short. i extracted the hots mpqs. merged them into a sc2mod file. opened a map. added my new modfile as dependency. so worker count is ingame. not spectator only. i couldn't find the auto start mining option? also you can see the select army units icon. thats there in MP.  may have something to do with the editor. i played hots at gamescom and there was no worker count. i doubt they changed it. I think we should take the word of the person who played the build of the game, rather than the image created through some vodoo using the client and some other nonsense. I mean, look at that UI, it is missing like 14 buttons. Thats the new noob UI where you dont get any more buttons. Also an option you can now turn on in the Hots client. Worker counting on townhalls is real and an option you can turn on or off.
Wait, you are complaining about a UI they made for really bad players that are confused by lots of buttons that you will likely never use? Its like complaining that your sister gets training wheels on her bike, but you didn't. "She should just fall and get hurt like I did. Your making my sister weak."
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On September 05 2012 03:19 SarcasmMonster wrote: Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts.
i can live with the warhound if tempest is removed ;d
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Just got in, what's the latest news? I'd read it myself but I don't have a lot of time and there is about 8 pages since I last looked.
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What time does Blizzard usually release stuff? Morning, afternnon, night?
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On September 05 2012 03:21 wajd wrote: What time does Blizzard usually release stuff? Morning, afternnon, night?
Soon
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On September 05 2012 03:21 wajd wrote: What time does Blizzard usually release stuff? Morning, afternnon, night?
I feel like it came out at like 5 pm est for WoL but I can't remember for the life of me as I remember getting home from school seeing that beta come out and don't recall it being out when I was at lunch at 2 pm est.
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On September 05 2012 03:19 SarcasmMonster wrote: Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts.
Add the Tempest in there and lets start dem complains.
On September 05 2012 03:20 Plansix wrote:Show nested quote +On September 05 2012 03:13 Brahoono wrote:On September 05 2012 03:11 Plansix wrote:On September 05 2012 03:07 ShoWTimE94 wrote:On September 05 2012 03:04 SarcasmMonster wrote:On September 05 2012 02:55 imPermanenCe wrote:On September 05 2012 02:47 Za7oX wrote:On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. replay/observer onlyyyyyyyyy. From the man himself: On September 04 2012 18:12 MavercK wrote:On September 04 2012 18:09 Lineridarz wrote: Well, now that you've told us, can you post instructions on how to do the same thing you did? maybe later, im not in the mood to write guides right now. in short. i extracted the hots mpqs. merged them into a sc2mod file. opened a map. added my new modfile as dependency. so worker count is ingame. not spectator only. i couldn't find the auto start mining option? also you can see the select army units icon. thats there in MP.  may have something to do with the editor. i played hots at gamescom and there was no worker count. i doubt they changed it. I think we should take the word of the person who played the build of the game, rather than the image created through some vodoo using the client and some other nonsense. I mean, look at that UI, it is missing like 14 buttons. Thats the new noob UI where you dont get any more buttons. Also an option you can now turn on in the Hots client. Worker counting on townhalls is real and an option you can turn on or off. Wait, you are complaining about a UI they made for really bad players that are confused by lots of buttons that you will likely never use? Its like complaining that your sister gets training wheels on her bike, but you didn't. "She should just fall and get hurt like I did. Your making my sister weak."
Wasn't compaining about that UI bro ~~ couldn't care less about that thing. Was just pointing out what it was.
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On September 05 2012 03:22 GoShox wrote:Show nested quote +On September 05 2012 03:21 wajd wrote: What time does Blizzard usually release stuff? Morning, afternnon, night? Soon When its ready
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On September 05 2012 03:20 a176 wrote:Show nested quote +On September 05 2012 03:19 SarcasmMonster wrote: Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts. i can live with the warhound if tempest is removed ;d
WTF, I'm asking for cooperation and this is what you pull?
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On September 05 2012 03:12 Sabu113 wrote: So much tweaking to do. Still extremely skeptical that the oracle will end up having much use beyond some gimmics. Without hte cloak ... it just doesn't add too much. The harass will be very early game centered and frankly the idea behind slowing mining rather than destroying actual mining outpiut is flawed. I can understand the thought process. This is a unique ability that /will/ affect mules heavily, but against zerg it looks like it will be almost worthless and it doesn't help you chip your way back into the game like a money reaver shot does (Nor frankly does it look very entertaining which is already a giant problem with WoL). Exactly, it does not look very entertaining at all and that is he problem with the Oracle. It will be a standard shift-click-click-click manoeuvre every single game to lock down minerals - OR - it won't be used, depending on tweaking. Either it will be used always or never, and since they will probably have to make it worthwhile if will be tweaked to be worth the cost.
EDIT: Please Bill Roper, come back and save this company!
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On September 05 2012 03:19 pebriniel wrote: Hi guys! (I use google translate, sorry for the English ...). Can you explain how to open files on HotS map editor? I can not do absolutely not: \
:3
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On September 05 2012 03:22 GoShox wrote:Show nested quote +On September 05 2012 03:21 wajd wrote: What time does Blizzard usually release stuff? Morning, afternnon, night? Soon well played sir
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Removing Oracle cloak before the beta started is sad for me. It was the one ability I was looking forward to the most. It made the oracle so diverse in usage, maybe even OP. But how do we know its broken when we can't test it and see for ourselves? Blizzard said they wanted artistic freedom and Oracle cloak looked like the product of that. But now they limit that freedom before we even get to test it? Time has shown that the small pool of Blizzard testers is highly inferior to that of the legion of SC 2 players who can think of more meta and gametactics 1000 times faster than Dustin Browder (I know he isn't really the "guy" testing, but you get my point).
-1 for sadness and Destroying my hopes about an Arbiter like unit in Hots
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On September 05 2012 03:25 pebriniel wrote:Show nested quote +On September 05 2012 03:19 pebriniel wrote: Hi guys! (I use google translate, sorry for the English ...). Can you explain how to open files on HotS map editor? I can not do absolutely not: \ :3
Don't quote your own stuff like that, it will get you warned/banned. :S
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