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Active: 1772 users

Heart of the Swarm beta coming soon! - Page 125

Forum Index > Closed
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Do not use this thread to beg users for beta access or trade access with others. Thanks.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2012-09-04 18:52:47
September 04 2012 18:52 GMT
#2481
On September 05 2012 03:51 blade55555 wrote:
Show nested quote +
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....


Wait the last one with the probe building pylons what's bad about it or am I just not seeing it? Looks normal to me.

Command card where move/hold position etc is supposed to be.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Hoon
Profile Joined December 2010
Brazil891 Posts
September 04 2012 18:53 GMT
#2482
On September 05 2012 03:49 LgNKami wrote:
Show nested quote +
On September 05 2012 03:41 Shikyo wrote:
On September 05 2012 03:38 Brahoono wrote:
On September 05 2012 03:36 larse wrote:
swarm host is more wrong than warhound. Warhound is an a-move unit and that's it. We already have many in the game and the game is still doing well. Adding another a-move unit is not a deal breaker. Swarm host is a broken game mechanic, which is called free movable spawning unit.



Absolutely is. Blizzard will add like 2-3 units per race and they have 1-2 years time for that. They might as well think of something better than a simple amove unit....

Amove units are very important to the game ;S Also you don't have to play them as amove units, you can kite, micro, spread them out, surround etc.

Even in Brood War Zerg had 3 100% amove units

I would rather have a few more NON Aoe A move units added like the immortal rather than having 3452452345 casters with AOE spells added.

It's not about caster vs noncaster.
It's about how much better you can take advantage of a unit by microing it vs just amoving it due to its speed ,acceleration, attack animation, etc
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-09-04 18:58:42
September 04 2012 18:54 GMT
#2483
On September 05 2012 03:52 imPermanenCe wrote:
Show nested quote +
On September 05 2012 03:51 blade55555 wrote:
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....


Wait the last one with the probe building pylons what's bad about it or am I just not seeing it? Looks normal to me.

Command card where move/hold position etc is supposed to be.


Oh yeah I actually don't mind that, it'll help the noobs learn it's not like it noobifies anything by letting them know how to mine. I do hope you can disable it though ^^ (just like selecting all army units I want to disable that cause that'll annoy the fuck out of me seeing that icon).
When I think of something else, something will go here
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
September 04 2012 18:54 GMT
#2484
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....

I do love those changes and hope those screenshots aren't fake.
You don't choose to play zerg. The zerg choose you.
wrj
Profile Joined August 2012
219 Posts
September 04 2012 18:55 GMT
#2485
can someone finally guve all of us way to test the new things for our self???
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
September 04 2012 18:57 GMT
#2486
On September 05 2012 03:54 [F_]aths wrote:
Show nested quote +
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....

I do love those changes and hope those screenshots aren't fake.

I totally dislike these changes and I hope you aren't being serious.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
September 04 2012 18:58 GMT
#2487
I get the other ones are all about "the game playing by itself instead of letting the player learn anything", but what's the one about selecting uncontrollable units supposed to accomplish?
gedatsu
Profile Joined December 2011
1286 Posts
September 04 2012 18:59 GMT
#2488
On September 05 2012 03:20 a176 wrote:
Show nested quote +
On September 05 2012 03:19 SarcasmMonster wrote:
Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts.


i can live with the warhound if tempest is removed ;d

I don't get the tempest hate at all. Archon toilet will no longer be a thing, so something else has to take care of BLs and that thing is the Tempest. Mech in TvP is going to be strong (battle hellions against chargelots) which means you'll see a lot of siege lines, and the Tempest is the thing that can break those too. Tempest will be a great toss unit. With its low single-target dps it is thematically different from both tanks (high dps and splash) and BLs (high dps, disruption).
WickedBit
Profile Joined August 2010
United States343 Posts
September 04 2012 18:59 GMT
#2489
On September 05 2012 03:53 Hoon wrote:
Show nested quote +
On September 05 2012 03:49 LgNKami wrote:
On September 05 2012 03:41 Shikyo wrote:
On September 05 2012 03:38 Brahoono wrote:
On September 05 2012 03:36 larse wrote:
swarm host is more wrong than warhound. Warhound is an a-move unit and that's it. We already have many in the game and the game is still doing well. Adding another a-move unit is not a deal breaker. Swarm host is a broken game mechanic, which is called free movable spawning unit.



Absolutely is. Blizzard will add like 2-3 units per race and they have 1-2 years time for that. They might as well think of something better than a simple amove unit....

Amove units are very important to the game ;S Also you don't have to play them as amove units, you can kite, micro, spread them out, surround etc.

Even in Brood War Zerg had 3 100% amove units

I would rather have a few more NON Aoe A move units added like the immortal rather than having 3452452345 casters with AOE spells added.

It's not about caster vs noncaster.
It's about how much better you can take advantage of a unit by microing it vs just amoving it due to its speed ,acceleration, attack animation, etc


QFT. I recollect a day 9 daily also where day9 uses the example of pong to illustrate this. I cannot find the exact daily but I thing its something that people discussing this should see. It shows how one many one dimensional units are worse than few units with many dimensions to using them. SC2 in general feels very locked down where units are only allowed to be used in certain ways. Anything else is nerved or cut out.
Gfire
Profile Joined March 2011
United States1699 Posts
September 04 2012 18:59 GMT
#2490
On September 05 2012 03:58 PlosionCornu wrote:
I get the other ones are all about "the game playing by itself instead of letting the player learn anything", but what's the one about selecting uncontrollable units supposed to accomplish?

I think it means that when it's off, you will be unable to select neutral and opposing units, which apparently makes things easier for noobs.
all's fair in love and melodies
Brahoono
Profile Joined September 2012
119 Posts
Last Edited: 2012-09-04 19:01:04
September 04 2012 18:59 GMT
#2491
On September 05 2012 03:58 PlosionCornu wrote:
I get the other ones are all about "the game playing by itself instead of letting the player learn anything", but what's the one about selecting uncontrollable units supposed to accomplish?



No idea its just bad. You can't even click to see upgrades. Its even standard turned off in this build...why would you do that? o0
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
September 04 2012 19:00 GMT
#2492
Blizz bringing 1a to another level thx to that button
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
September 04 2012 19:00 GMT
#2493
On September 05 2012 03:58 PlosionCornu wrote:
I get the other ones are all about "the game playing by itself instead of letting the player learn anything", but what's the one about selecting uncontrollable units supposed to accomplish?

Newbies won't click enemy units and won't see that opponent is out-upgrading them. Blizzard logic.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
WickedBit
Profile Joined August 2010
United States343 Posts
September 04 2012 19:01 GMT
#2494
On September 05 2012 03:59 gedatsu wrote:
Show nested quote +
On September 05 2012 03:20 a176 wrote:
On September 05 2012 03:19 SarcasmMonster wrote:
Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts.


i can live with the warhound if tempest is removed ;d

I don't get the tempest hate at all. Archon toilet will no longer be a thing, so something else has to take care of BLs and that thing is the Tempest. Mech in TvP is going to be strong (battle hellions against chargelots) which means you'll see a lot of siege lines, and the Tempest is the thing that can break those too. Tempest will be a great toss unit. With its low single-target dps it is thematically different from both tanks (high dps and splash) and BLs (high dps, disruption).


It replaces a better unit which just needed some improving upon to make it more viable. Thats the reason for the hate. Also from the videos released so far there is nothing exciting about it from both a player and spectator stand point.
On the other hand I'm looking forward to using widow mines which are extremely cool.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
September 04 2012 19:02 GMT
#2495
Maybe blizzard should make a perfect AI to play the game instead of us playing.
日本語が上手ですね
Achaia
Profile Joined July 2010
United States643 Posts
September 04 2012 19:02 GMT
#2496
On September 05 2012 03:57 imPermanenCe wrote:
Show nested quote +
On September 05 2012 03:54 [F_]aths wrote:
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....

I do love those changes and hope those screenshots aren't fake.

I totally dislike these changes and I hope you aren't being serious.


Why? There's literally nothing wrong with these changes. A vast majority of people won't bother using these features (including myself) if they've played this game any significant amount of time so it won't change anything but it will help people that are new to the game figure it out a bit easier. I don't see why these minor changes are such bad things.
http://www.youtube.com/SCBattleGrounds
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 04 2012 19:03 GMT
#2497
It's the whole automine shit all over again.

QQ, QQ and more QQ.
Kevmeister @ Dota2
CoinTOSSloser
Profile Joined August 2012
Poland4 Posts
September 04 2012 19:03 GMT
#2498
So given the fact that some non-pros have aleady received the beta key and i haven't got any email so far(i have tested the 1.5 beta and reviewed two games in that week from which they would choose the testers, so i thought i would have a big chance of getting a key) that means i have to count on being lucky for the second wave right? No chance of getting it in this wave?
Lorch
Profile Joined June 2011
Germany3691 Posts
September 04 2012 19:04 GMT
#2499
On September 05 2012 04:03 CoinTOSSloser wrote:
So given the fact that some non-pros have aleady received the beta key and i haven't got any email so far(i have tested the 1.5 beta and reviewed two games in that week from which they would choose the testers, so i thought i would have a big chance of getting a key) that means i have to count on being lucky for the second wave right? No chance of getting it in this wave?


We have 0 proof that anyone has received anything yet, all we know is that ret is supposed to get one today and everyone can download the client.
Brahoono
Profile Joined September 2012
119 Posts
September 04 2012 19:04 GMT
#2500
On September 05 2012 04:01 WickedBit wrote:
Show nested quote +
On September 05 2012 03:59 gedatsu wrote:
On September 05 2012 03:20 a176 wrote:
On September 05 2012 03:19 SarcasmMonster wrote:
Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts.


i can live with the warhound if tempest is removed ;d

I don't get the tempest hate at all. Archon toilet will no longer be a thing, so something else has to take care of BLs and that thing is the Tempest. Mech in TvP is going to be strong (battle hellions against chargelots) which means you'll see a lot of siege lines, and the Tempest is the thing that can break those too. Tempest will be a great toss unit. With its low single-target dps it is thematically different from both tanks (high dps and splash) and BLs (high dps, disruption).


It replaces a better unit which just needed some improving upon to make it more viable. Thats the reason for the hate. Also from the videos released so far there is nothing exciting about it from both a player and spectator stand point.
On the other hand I'm looking forward to using widow mines which are extremely cool.



That improvement might involve that you can actually micro the carrier to great effect. But we all know Blizzard sure does NOT like that idea, because dem noobs can't pull that off.
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