• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:07
CET 14:07
KST 22:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL S3 Round of 16 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1697 users

Heart of the Swarm beta coming soon! - Page 126

Forum Index > Closed
Post a Reply
Prev 1 124 125 126 127 128 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 04 2012 19:04 GMT
#2501
On September 05 2012 04:03 CoinTOSSloser wrote:
So given the fact that some non-pros have aleady received the beta key and i haven't got any email so far(i have tested the 1.5 beta and reviewed two games in that week from which they would choose the testers, so i thought i would have a big chance of getting a key) that means i have to count on being lucky for the second wave right? No chance of getting it in this wave?


Nothing has been distributed. I guess pro's and casters have keys but other then that nobody else does beta's not even out yet.
When I think of something else, something will go here
Achaia
Profile Joined July 2010
United States643 Posts
September 04 2012 19:04 GMT
#2502
On September 05 2012 04:03 CoinTOSSloser wrote:
So given the fact that some non-pros have aleady received the beta key and i haven't got any email so far(i have tested the 1.5 beta and reviewed two games in that week from which they would choose the testers, so i thought i would have a big chance of getting a key) that means i have to count on being lucky for the second wave right? No chance of getting it in this wave?


No one has yet received a key to my knowledge. People are just downloading the beta client because it's out there now and screwing with it. The servers aren't actually up and no one can play ladder or custom games yet.
http://www.youtube.com/SCBattleGrounds
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2012 19:04 GMT
#2503
On September 05 2012 03:54 blade55555 wrote:
Show nested quote +
On September 05 2012 03:52 imPermanenCe wrote:
On September 05 2012 03:51 blade55555 wrote:
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....


Wait the last one with the probe building pylons what's bad about it or am I just not seeing it? Looks normal to me.

Command card where move/hold position etc is supposed to be.


Oh yeah I actually don't mind that, it'll help the noobs learn it's not like it noobifies anything by letting them know how to mine. I do hope you can disable it though ^^ (just like selecting all army units I want to disable that cause that'll annoy the fuck out of me seeing that icon).


But this is TL, we don’t like features that will help people learn to control armies better, even if we will never use them. We also hate units that we have never used and UI changes with will have zero impact on gameplay and will not make you any better at the game. In fact, if you look at the last 10 pages, you will see that people are just complaining about the most minor things, just to complain. Soon after this, we will being to hate the box that HotS will come in. And then after that, the release date.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lorch
Profile Joined June 2011
Germany3686 Posts
September 04 2012 19:07 GMT
#2504
Someone on reddit wrote a more detailed tutorial on how to get the hots unit into the editor:
http://www.reddit.com/r/starcraft/comments/zcl42/how_to_set_up_custom_map_that_works_with_hots/
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2012-09-04 19:07:28
September 04 2012 19:07 GMT
#2505
On September 05 2012 04:04 Plansix wrote:
Show nested quote +
On September 05 2012 03:54 blade55555 wrote:
On September 05 2012 03:52 imPermanenCe wrote:
On September 05 2012 03:51 blade55555 wrote:
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....


Wait the last one with the probe building pylons what's bad about it or am I just not seeing it? Looks normal to me.

Command card where move/hold position etc is supposed to be.


Oh yeah I actually don't mind that, it'll help the noobs learn it's not like it noobifies anything by letting them know how to mine. I do hope you can disable it though ^^ (just like selecting all army units I want to disable that cause that'll annoy the fuck out of me seeing that icon).


But this is TL, we don’t like features that will help people learn to control armies better, even if we will never use them. We also hate units that we have never used and UI changes with will have zero impact on gameplay and will not make you any better at the game. In fact, if you look at the last 10 pages, you will see that people are just complaining about the most minor things, just to complain. Soon after this, we will being to hate the box that HotS will come in. And then after that, the release date.


Of course, i hate everything which makes the game more mainstream.

/hipsterglasses
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 19:07 GMT
#2506
[HotS] Even without detection, you can see widow mines just before you're in range to set them off.

http://www.twitch.tv/darthcaesar/b/331060252?t=5m25s
AndAgain
Profile Joined November 2010
United States2621 Posts
September 04 2012 19:07 GMT
#2507
On September 05 2012 04:04 Plansix wrote:
Show nested quote +
On September 05 2012 03:54 blade55555 wrote:
On September 05 2012 03:52 imPermanenCe wrote:
On September 05 2012 03:51 blade55555 wrote:
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....


Wait the last one with the probe building pylons what's bad about it or am I just not seeing it? Looks normal to me.

Command card where move/hold position etc is supposed to be.


Oh yeah I actually don't mind that, it'll help the noobs learn it's not like it noobifies anything by letting them know how to mine. I do hope you can disable it though ^^ (just like selecting all army units I want to disable that cause that'll annoy the fuck out of me seeing that icon).


But this is TL, we don’t like features that will help people learn to control armies better, even if we will never use them. We also hate units that we have never used and UI changes with will have zero impact on gameplay and will not make you any better at the game. In fact, if you look at the last 10 pages, you will see that people are just complaining about the most minor things, just to complain. Soon after this, we will being to hate the box that HotS will come in. And then after that, the release date.


The worker counter thing will definitely have an impact on all levels of play. Selecting all your army units will have an impact at least up to mid masters.
All your teeth should fall out and hair should grow in their place!
Brahoono
Profile Joined September 2012
119 Posts
September 04 2012 19:08 GMT
#2508
On September 05 2012 04:07 larse wrote:
[HotS] Even without detection, you can see widow mines just before you're in range to set them off.

http://www.twitch.tv/darthcaesar/b/331060252?t=5m25s



LOL! wtf is this shit.
Insurrectionist
Profile Joined February 2011
Norway141 Posts
Last Edited: 2012-09-04 19:13:57
September 04 2012 19:08 GMT
#2509
On September 05 2012 04:03 FliedLice wrote:
It's the whole automine shit all over again.

QQ, QQ and more QQ.

Not even. Automine had an actual argument going around it at least (adding it meant less macro since you didn't have to babysit workers, which made top-level macro more accessible for slower players), this literally won't make a difference past bronze since it's only your starting base, and you have a good 15 in-game seconds to set the rally after sending your workers to mine and starting another anyway. I'm only a shit diamond player who still gets matched with plat, and even I have enough time to micro workers early on to double up on close patches, rallying isn't even a skill-check. Worker saturation will matter at lower levels, but for pros it's an insanely small change since they're gonna be off by 1 or 2 at best (and yeah, you see some with way over/undersaturated lines at times, but the key is that's because they're not looking at the base anyway since they're busy elsewhere, so why would they see the new tab in that situation?). Finally the UI stuff is, again, bronze-only.

I guess I can see why the worker count gets complaints - it'll certainly help me get slightly better saturation on 4+ bases - but I just don't see it mattering much at pro-level. It's easy to check your workerlines, and most of the time when the saturation isn't ideal, it's not because the player has eyeballed it and got it completely wrong - it's because they're too busy to even check.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
Last Edited: 2012-09-04 19:09:22
September 04 2012 19:09 GMT
#2510
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....


Oh god, that`s horrible. Especially the second and last one.
Herect
Profile Joined January 2012
Brazil216 Posts
September 04 2012 19:09 GMT
#2511
Do you all really think thats these changes will lower the Skill ceiling?

They just make the game more straight-foward to anyone that's new to the game. Or do you even think that anyone above Bronze will use select all army? It's even possible that Pros will disable starting point to don't mess up with their rythm at the start of the game.

And the command Card actually hides commands like Patrol, Stop and Hold Position. So it's not helpful to hide it whatever places besisdes Bronze.

Just chill, Blizzard will never make units that Micro themselves. Everyone loves to Micro, it's one of the pleasures of the game. In the worst case, Blizz will just make Worker production automatic. and even that its not real possibility.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-09-04 19:12:29
September 04 2012 19:09 GMT
#2512
On September 05 2012 03:59 Gfire wrote:
Show nested quote +
On September 05 2012 03:58 PlosionCornu wrote:
I get the other ones are all about "the game playing by itself instead of letting the player learn anything", but what's the one about selecting uncontrollable units supposed to accomplish?

I think it means that when it's off, you will be unable to select neutral and opposing units, which apparently makes things easier for noobs.


I mean, if they really wanted to cater to bads, the could've released an improved multiplayer tutorial or something.
Such options just raise a new strain of bad players with bad habits from the lower leagues.

Just for the record, the tutorial in WoL explains the basics of amoving in the first five minutes, why do they think people need to be reminded how to do such a simple, basic move by the ui, constantly?
Do other games (such as fps) constantly remind you need to press wasd and m1 to do anything?
Of course not. It would even be considered offensive for one's intelligence.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2012-09-04 19:14:47
September 04 2012 19:10 GMT
#2513
On September 05 2012 04:02 Achaia wrote:
Show nested quote +
On September 05 2012 03:57 imPermanenCe wrote:
On September 05 2012 03:54 [F_]aths wrote:
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....

I do love those changes and hope those screenshots aren't fake.

I totally dislike these changes and I hope you aren't being serious.


Why? There's literally nothing wrong with these changes. A vast majority of people won't bother using these features (including myself) if they've played this game any significant amount of time so it won't change anything but it will help people that are new to the game figure it out a bit easier. I don't see why these minor changes are such bad things.

True (apart from the "show how much workers I have on every base-option, which most likely won't be for replay/obs only).
But the fact that some of these things are even put in just amazes me.

I mean a simplified command card, which idiot that buys hots wouldn't know right click is for move?...
Why wouldn't you want to select neutral/enemy units. The fact that they're disabling this at first (so able to select uncontrollable units is off at start), just hampers a newbie player. It's not like he would get confused by being able to select those things..
(it's like advanced tooltips at d3 not on automatically, or the retarded skill groupings. A lot of decent gamers didn't even know you could actually choose where to put your skills yourself.)

So it's not so much that I dislike that they're gonna be used, but rather the fact that they're added to begin with.

edit: the select all army also actually disables a player. Blizzard stated themselves they want to make the deathball less dominant; OK guys, let's add a button that allows you to create your deathball instantly, woohoo!

This will only hamper the player in the end. For example a zerg player that leaves lings behind to fight drops while doing a frontal assault. He'll use the 1 a army button. Bye Bye back up lings for defense.

2 pronged banshee harass (or any harass), oh fuck I need to get some units to this side of the map (press the magic button and a move). Then a drop on the other side. Press the magic button again?

It will only teach a player bad habits, to not even use control groups for your army anymore.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Brahoono
Profile Joined September 2012
119 Posts
September 04 2012 19:11 GMT
#2514
On September 05 2012 04:09 Herect wrote:
Do you all really think thats these changes will lower the Skill ceiling?

They just make the game more straight-foward to anyone that's new to the game. Or do you even think that anyone above Bronze will use select all army? It's even possible that Pros will disable starting point to don't mess up with their rythm at the start of the game.

And the command Card actually hides commands like Patrol, Stop and Hold Position. So it's not helpful to hide it whatever places besisdes Bronze.

Just chill, Blizzard will never make units that Micro themselves. Everyone loves to Micro, it's one of the pleasures of the game. In the worst case, Blizz will just make Worker production automatic. and even that its not real possibility.




Well they sure as hell aren't raising the skill ceiling with units like the warhound.
Kznn
Profile Joined March 2011
Brazil9072 Posts
September 04 2012 19:11 GMT
#2515
On September 05 2012 04:09 Herect wrote:
Do you all really think thats these changes will lower the Skill ceiling?

They just make the game more straight-foward to anyone that's new to the game. Or do you even think that anyone above Bronze will use select all army? It's even possible that Pros will disable starting point to don't mess up with their rythm at the start of the game.

And the command Card actually hides commands like Patrol, Stop and Hold Position. So it's not helpful to hide it whatever places besisdes Bronze.

Just chill, Blizzard will never make units that Micro themselves. Everyone loves to Micro, it's one of the pleasures of the game. In the worst case, Blizz will just make Worker production automatic. and even that its not real possibility.


warhound does micro itself if I'm not mistaken.

Zane
Profile Joined January 2011
Romania3916 Posts
Last Edited: 2012-09-04 19:13:18
September 04 2012 19:11 GMT
#2516
On September 05 2012 04:09 mango_destroyer wrote:
Show nested quote +
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....


Oh god, that`s horrible. Especially the second and last one.

I was thinking, maybe Blizzard could add a way to automate drops. Like, you set it to drop 8 marines in his main every 2 minutes and as long as you have the units available, the game would do it. Kinda like how you set trade routes in Anno and similar games.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 04 2012 19:13 GMT
#2517
On September 05 2012 04:08 Brahoono wrote:
Show nested quote +
On September 05 2012 04:07 larse wrote:
[HotS] Even without detection, you can see widow mines just before you're in range to set them off.

http://www.twitch.tv/darthcaesar/b/331060252?t=5m25s



LOL! wtf is this shit.


Isn't the oracle a detector?
gedatsu
Profile Joined December 2011
1286 Posts
September 04 2012 19:14 GMT
#2518
On September 05 2012 04:01 WickedBit wrote:
Show nested quote +
On September 05 2012 03:59 gedatsu wrote:
On September 05 2012 03:20 a176 wrote:
On September 05 2012 03:19 SarcasmMonster wrote:
Instead of complaining about everything, I think we should ALL focus our complaining energies towards the Warhound instead of diluting our complaining efforts.


i can live with the warhound if tempest is removed ;d

I don't get the tempest hate at all. Archon toilet will no longer be a thing, so something else has to take care of BLs and that thing is the Tempest. Mech in TvP is going to be strong (battle hellions against chargelots) which means you'll see a lot of siege lines, and the Tempest is the thing that can break those too. Tempest will be a great toss unit. With its low single-target dps it is thematically different from both tanks (high dps and splash) and BLs (high dps, disruption).


It replaces a better unit which just needed some improving upon to make it more viable. Thats the reason for the hate. Also from the videos released so far there is nothing exciting about it from both a player and spectator stand point.
On the other hand I'm looking forward to using widow mines which are extremely cool.

Due to the smarter AI, Carriers have become much more vulnerable to marines and hydras than they used to be in BW. That's the reason it's getting removed. It's possible you could have fixed it by giving the interceptors longer shooting range, but I'm sure it would have looked quite silly to make those tiny ships shoot farther than the phoenix. I'm as bummed as you are about losing the carrier, especially since from our perspective it looks like Blizzard hasn't even tried to change it (but I'm sure they have done so internally), but take the Tempest for what it is. Stop looking at it as just the evil thing that killed your favorite unit. Start looking at it as a new unit.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 04 2012 19:14 GMT
#2519
On September 05 2012 04:10 imPermanenCe wrote:
Show nested quote +
On September 05 2012 04:02 Achaia wrote:
On September 05 2012 03:57 imPermanenCe wrote:
On September 05 2012 03:54 [F_]aths wrote:
On September 05 2012 03:49 imPermanenCe wrote:
http://i.imgur.com/nmueR.jpg
http://i.imgur.com/bbHVG.png
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/frBM1.jpg

Just for the people that missed it, a compilation of the most retarded interface changes ever....

I do love those changes and hope those screenshots aren't fake.

I totally dislike these changes and I hope you aren't being serious.


Why? There's literally nothing wrong with these changes. A vast majority of people won't bother using these features (including myself) if they've played this game any significant amount of time so it won't change anything but it will help people that are new to the game figure it out a bit easier. I don't see why these minor changes are such bad things.

True (apart from the "show how much workers I have on every base-option, which most likely won't be for replay/obs only).
But the fact that some of these things are even put in just amazes me.

I mean a simplified command card, which idiot that buys hots wouldn't know right click is for move?...
Why wouldn't you want to select neutral/enemy units. The fact that they're disabling this at first (so able to select uncontrollable units is off at start), just hampers a newbie player. It's not like he would get confused by being able to select those things..
(it's like advanced tooltips at d3 not on automatically, or the retarded skill groupings. A lot of decent gamers didn't even know you could actually choose where to put your skills yourself.)

So it's not so much that I dislike that they're gonna be used, but rather the fact that they're added to begin with.


well, you hate on the things that will likely not affect you? I for one won't that select all army thing. It causes more harm to your play than good.
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 19:14 GMT
#2520
On September 05 2012 04:08 Brahoono wrote:
Show nested quote +
On September 05 2012 04:07 larse wrote:
[HotS] Even without detection, you can see widow mines just before you're in range to set them off.

http://www.twitch.tv/darthcaesar/b/331060252?t=5m25s



LOL! wtf is this shit.


It's the same with spider mine.
Prev 1 124 125 126 127 128 144 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 2
Classic vs CureLIVE!
Reynor vs ShoWTimE
RotterdaM505
IntoTheiNu 99
SteadfastSC84
Liquipedia
RSL Revival
10:00
Group A
Solar vs ZounLIVE!
Crank 1213
ComeBackTV 553
Tasteless539
Rex130
IndyStarCraft 127
3DClanTV 48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1213
Tasteless 539
RotterdaM 505
Lowko159
Rex 130
IndyStarCraft 127
SortOf 124
Reynor 102
SteadfastSC 84
StarCraft: Brood War
Rain 5002
JYJ4857
Calm 4444
Sea 2155
Free 1588
Bisu 1535
Horang2 839
firebathero 276
Last 257
Leta 164
[ Show more ]
Rush 163
ZerO 131
hero 63
ToSsGirL 56
sSak 55
Barracks 48
Sea.KH 48
Aegong 42
Backho 32
Icarus 23
Terrorterran 19
zelot 15
Noble 11
ajuk12(nOOB) 10
Dota 2
Dendi1367
qojqva959
BananaSlamJamma223
XcaliburYe185
febbydoto8
Counter-Strike
olofmeister759
x6flipin519
allub133
Other Games
B2W.Neo1242
crisheroes339
Sick75
QueenE36
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt684
Other Games
• WagamamaTV97
Upcoming Events
PiGosaur Monday
11h 53m
RSL Revival
20h 53m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
22h 53m
herO vs TBD
CranKy Ducklings
1d 20h
RSL Revival
1d 20h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 22h
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.