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That's possibly a bug. Sounds like one but who knows.
Edit:
Poll: With your first impression, which unit do you dislike more?Warhound (92) 53% Neither (44) 25% Tempest (37) 21% 173 total votes Your vote: With your first impression, which unit do you dislike more? (Vote): Warhound (Vote): Tempest (Vote): Neither
It's official. Curb your QQ towards the Warhound everyone. When asked why, reply that a fast, tanky, hard-hitting unit like the Warhound does not cohere with mech-style gameplay which should be about positional play (ie. centered around Siege Tanks and Widow Mines).
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On September 05 2012 04:14 larse wrote:It's the same with spider mine.
Its not.
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On September 05 2012 04:14 Wildmoon wrote:Show nested quote +On September 05 2012 04:10 imPermanenCe wrote:On September 05 2012 04:02 Achaia wrote:On September 05 2012 03:57 imPermanenCe wrote:On September 05 2012 03:54 [F_]aths wrote:I do love those changes and hope those screenshots aren't fake. I totally dislike these changes and I hope you aren't being serious. Why? There's literally nothing wrong with these changes. A vast majority of people won't bother using these features (including myself) if they've played this game any significant amount of time so it won't change anything but it will help people that are new to the game figure it out a bit easier. I don't see why these minor changes are such bad things. True (apart from the "show how much workers I have on every base-option, which most likely won't be for replay/obs only). But the fact that some of these things are even put in just amazes me. I mean a simplified command card, which idiot that buys hots wouldn't know right click is for move?... Why wouldn't you want to select neutral/enemy units. The fact that they're disabling this at first (so able to select uncontrollable units is off at start), just hampers a newbie player. It's not like he would get confused by being able to select those things.. (it's like advanced tooltips at d3 not on automatically, or the retarded skill groupings. A lot of decent gamers didn't even know you could actually choose where to put your skills yourself.) So it's not so much that I dislike that they're gonna be used, but rather the fact that they're added to begin with. well, you hate on the things that will likely not affect you? I for one won't that select all army thing. It causes more harm to your play than good. Yes, I editted that in a bit after It is actually harmfull and will just teach noobs really bad play by making use of those functions.
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United Kingdom20275 Posts
On September 05 2012 04:14 larse wrote:It's the same with spider mine.
Its not. The mine doesnt pop up til its in range, and you dont gain vision of it til it pops up. You can shoot and kill it before it hits you if you control properly, but you dont gain vision before it activates, and cant prevent the popup + fly at your units unless you have detection
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On September 05 2012 04:15 Brahoono wrote:Show nested quote +On September 05 2012 04:14 larse wrote:On September 05 2012 04:08 Brahoono wrote:LOL! wtf is this shit. It's the same with spider mine. Its not.
It is. When the spider mine is activated, it unburrows, and you can see it. It may or may not chase your unit down. If you move out quickly, the spider mine will reburrow. It's the same. That's the widow mine unburrow. The swarm host is in the range. The swarm host is just quickly moved out of range. And There is just no obvious unburrow animation.
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the "select all army units" button is just stupid. what's the point of this?
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On September 05 2012 04:18 larse wrote:Show nested quote +On September 05 2012 04:15 Brahoono wrote:On September 05 2012 04:14 larse wrote:On September 05 2012 04:08 Brahoono wrote:LOL! wtf is this shit. It's the same with spider mine. Its not. It is. When the spider mine is activated, it unburrows, and you can see it. It may or may not chase your unit down. If you move out quickly, the spider mine will reburrow. It's the same. That's the widow mine unburrow. There is just no obvious unburrow animation.
I remember that in bw he is correct.
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Why is everyone discussing the auto rally point and not the initial workers being sent to mining automatically?
Are people missing the part where it says: "...and order starting workers to harvest there."
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On September 05 2012 02:49 oxxo wrote:Show nested quote +On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. For all this kind of talk... the same people keep winning (Mvp, etc.) As long as random Master players don't start winning Code S I don't see what the problem is. Making SC2 more accessible and newbie friendly is nothing but good. They aren't making the skill ceiling lower, they're raising the skill floor. That's how you grow SC2/esports. Well they don't lower the skill ceiling. But they make it definitly smaller. The differences between the players will get smaller, which also means that more luck is going to be involved. I'm not saying that these changes will have a big impact. But I just don't like the direction in which Blizzard seems to develop this game. Therer are much more important issues (UI!, the 1.5 update was like only a change of look, no new featueres pretty much) to this game that should be solved and those are unnecessary changes.
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On September 05 2012 04:07 AndAgain wrote:Show nested quote +On September 05 2012 04:04 Plansix wrote:On September 05 2012 03:54 blade55555 wrote:On September 05 2012 03:52 imPermanenCe wrote:On September 05 2012 03:51 blade55555 wrote:Wait the last one with the probe building pylons what's bad about it or am I just not seeing it? Looks normal to me. Command card where move/hold position etc is supposed to be. Oh yeah I actually don't mind that, it'll help the noobs learn it's not like it noobifies anything by letting them know how to mine. I do hope you can disable it though ^^ (just like selecting all army units I want to disable that cause that'll annoy the fuck out of me seeing that icon). But this is TL, we don’t like features that will help people learn to control armies better, even if we will never use them. We also hate units that we have never used and UI changes with will have zero impact on gameplay and will not make you any better at the game. In fact, if you look at the last 10 pages, you will see that people are just complaining about the most minor things, just to complain. Soon after this, we will being to hate the box that HotS will come in. And then after that, the release date. The worker counter thing will definitely have an impact on all levels of play. Selecting all your army units will have an impact at least up to mid masters. As long as the workers don't auto build, I feel we are in an ok place. People still need to move the workers to the correct base and not have gaps in their production.
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On September 05 2012 04:11 Kznn wrote:Show nested quote +On September 05 2012 04:09 Herect wrote: Do you all really think thats these changes will lower the Skill ceiling?
They just make the game more straight-foward to anyone that's new to the game. Or do you even think that anyone above Bronze will use select all army? It's even possible that Pros will disable starting point to don't mess up with their rythm at the start of the game.
And the command Card actually hides commands like Patrol, Stop and Hold Position. So it's not helpful to hide it whatever places besisdes Bronze.
Just chill, Blizzard will never make units that Micro themselves. Everyone loves to Micro, it's one of the pleasures of the game. In the worst case, Blizz will just make Worker production automatic. and even that its not real possibility. warhound does micro itself if I'm not mistaken. How? Do you mean the autocast of haywire? If so, I think pros will deactivate that. I imagine you'd want to focus fire on a collosus or immortal with it. Even against a line of stalkers, it might be best to turn autocast off and instead immediately eliminate one or two stalkers with the micro of haywire.
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On September 05 2012 03:59 Gfire wrote:Show nested quote +On September 05 2012 03:58 PlosionCornu wrote: I get the other ones are all about "the game playing by itself instead of letting the player learn anything", but what's the one about selecting uncontrollable units supposed to accomplish? I think it means that when it's off, you will be unable to select neutral and opposing units, which apparently makes things easier for noobs.
I thought it meant you can select like a whole line of your enemies workers so you can count that way (right now you can only click on only one). If not then at least that isn`t majorly messed up.
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On September 05 2012 04:18 larse wrote:Show nested quote +On September 05 2012 04:15 Brahoono wrote:On September 05 2012 04:14 larse wrote:On September 05 2012 04:08 Brahoono wrote:LOL! wtf is this shit. It's the same with spider mine. Its not. It is. When the spider mine is activated, it unburrows, and you can see it. It may or may not chase your unit down. If you move out quickly, the spider mine will reburrow. It's the same. That's the widow mine unburrow. There is just no obvious unburrow animation.
Just now you can clear a whole minefield without having detection or micro in the first place...there is like a HUUUGE difference here.
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On September 05 2012 04:18 blade55555 wrote:Show nested quote +On September 05 2012 04:18 larse wrote:On September 05 2012 04:15 Brahoono wrote:On September 05 2012 04:14 larse wrote:On September 05 2012 04:08 Brahoono wrote:LOL! wtf is this shit. It's the same with spider mine. Its not. It is. When the spider mine is activated, it unburrows, and you can see it. It may or may not chase your unit down. If you move out quickly, the spider mine will reburrow. It's the same. That's the widow mine unburrow. There is just no obvious unburrow animation. I remember that in bw he is correct.
You need to watch the video. It's not the same thing at all.
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On September 05 2012 04:19 L3gendary wrote: Why is everyone discussing the auto rally point and not the initial workers being sent to mining automatically?
Are people missing the part where it says: "...and order starting workers to harvest there."
Doesn't the game already do that? I mean, I rally my workers to a mineral patch to have them mine.
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On September 05 2012 04:08 Brahoono wrote:LOL! wtf is this shit. I guess it's an animation problem. What I mean : Did you notice when you are very very near a Spine Crawler range with an unit, the animation of the Spine changes to be able to face that unit before attacking. I guess it's the same thing, except in this case, this is a bug. The mine should react to the range, like the Spine crawler, but you shouldn't be able to see the Mine.
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On September 05 2012 04:20 Plansix wrote:Show nested quote +On September 05 2012 04:19 L3gendary wrote: Why is everyone discussing the auto rally point and not the initial workers being sent to mining automatically?
Are people missing the part where it says: "...and order starting workers to harvest there." Doesn't the game already do that? I mean, I rally my workers to a mineral patch to have them mine. "Starting workers" presumably means the 6 workers you begin the game with.
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On September 05 2012 04:18 virpi wrote: the "select all army units" button is just stupid. what's the point of this?
For people who: -forget easily where their armies are in the map and too lazy to check -too lazy to reset rallies -who want to keep a push going without worrying about rallying
sigh....
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On September 05 2012 04:20 Brahoono wrote:Show nested quote +On September 05 2012 04:18 larse wrote:On September 05 2012 04:15 Brahoono wrote:On September 05 2012 04:14 larse wrote:On September 05 2012 04:08 Brahoono wrote:LOL! wtf is this shit. It's the same with spider mine. Its not. It is. When the spider mine is activated, it unburrows, and you can see it. It may or may not chase your unit down. If you move out quickly, the spider mine will reburrow. It's the same. That's the widow mine unburrow. There is just no obvious unburrow animation. Just now you can clear a whole minefield without having detection or micro in the first place...there is like a HUUUGE difference here.
Also, the widow mine is smart fire. One enemy unit will just activate one widow mine. You can't clear a mine field with only a zergling. Only one widow mine will be activated.
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On September 05 2012 04:18 virpi wrote: the "select all army units" button is just stupid. what's the point of this?
For stupid people? If you are smart/good enough then there's no point in using it so we shouldn't care about it.
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