|
Do not use this thread to beg users for beta access or trade access with others. Thanks. |
On September 05 2012 02:47 Za7oX wrote:Show nested quote +On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much.
Ok, where is the worker counter? There is one counter that only works during replays(people saw it in the battle reports, but pros said it was not there when they played at MLG), which is totally fine. The other one that people are commenting on is the idle worker icon, which has been in SC2 since release and has done little beyond remind you of how bad you are a rerallying your workers.
This is one of those things people keep saying over and over again, filling the world with miss information.
|
On September 05 2012 02:52 Plansix wrote:Show nested quote +On September 05 2012 02:47 Za7oX wrote:On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. Ok, where is the worker counter? There is one counter that only works during replays(people saw it in the battle reports, but pros said it was not there when they played at MLG), which is totally fine. The other one that people are commenting on is the idle worker icon, which has been in SC2 since release and has done little beyond remind you of how bad you are a rerallying your workers. This is one of those things people keep saying over and over again, filling the world with miss information.
Pretty sure there is a worker counter on every nexus/hatch/cc telling you your saturation on that base.
|
On September 05 2012 02:47 Za7oX wrote:Show nested quote +On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. Didn't they say that would only be an observer feature?
|
On September 05 2012 02:47 Za7oX wrote:Show nested quote +On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. replay/observer onlyyyyyyyyy.
|
Oracles' cloak field ability was deleted,
They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real.
|
On September 05 2012 02:54 P7GAB wrote:Show nested quote +On September 05 2012 02:47 Za7oX wrote:On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. Didn't they say that would only be an observer feature? Well if thats the case that would be good. Not sure though, I might be wrong.
|
On September 05 2012 02:55 Natespank wrote:They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real.
I don't see anything cool about that ability.
|
On September 05 2012 02:56 Wildmoon wrote:Show nested quote +On September 05 2012 02:55 Natespank wrote:Oracles' cloak field ability was deleted, They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real. I don't see anything cool about that ability. You like the new copied scan ability more?
|
On September 05 2012 02:54 Brahoono wrote:Show nested quote +On September 05 2012 02:52 Plansix wrote:On September 05 2012 02:47 Za7oX wrote:On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. Ok, where is the worker counter? There is one counter that only works during replays(people saw it in the battle reports, but pros said it was not there when they played at MLG), which is totally fine. The other one that people are commenting on is the idle worker icon, which has been in SC2 since release and has done little beyond remind you of how bad you are a rerallying your workers. This is one of those things people keep saying over and over again, filling the world with miss information. Pretty sure there is a worker counter on every nexus/hatch/cc telling you your saturation on that base.
People who have played HotS have said that is not correct and people should stop spreading misinformation unless they know that it is fact. It is beyond annoying to see people freaking out about features that may not even exist.
|
On September 05 2012 02:55 Brahoono wrote:Show nested quote +On September 05 2012 02:54 P7GAB wrote:On September 05 2012 02:47 Za7oX wrote:On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. im normaly on the side of "it's a newer game, ofc there will be interface improvements" but the worker counter seems abit too much. Didn't they say that would only be an observer feature? Well if thats the case that would be good. Not sure though, I might be wrong.
I hope so, I've gotten really good at boxing only the mineral workers and not the ones on gas, and I'd like to think that all that time spent has cultivated a useful and important skill.
|
Canada13379 Posts
On September 05 2012 02:55 Natespank wrote:They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real.
The oracle cloak was a specatcular idea I really liked it. The oracle had a use outside of the early game.
As it is the oracle is now a HUGE investment that can not pay off quickly at all when it comes to defensive options. Sure we get the purifier thing but thats different. The way I see it, the oracle was a low health super fast unit that with cloak spell provided so so much room for amazing micro.
Cloak oracle and control the fast weak unit to not die when being faced even with an army full off anti air. Try to keep it alive.
|
On September 05 2012 02:47 PauseBreak wrote:Show nested quote +On September 05 2012 02:36 roym899 wrote: What I really hate about what we've seen yet, is the fact that they seem to make the skill ceilling even smaller. The new functions like auto rally and worker display just take away some things good players had in favor of them against worse players, now that this isn't there anymore the level in the bronze league for example will be so much higher now.
All of this is also the reason why the Kespa players where able to catch up so fast. You can reach the end of the skill ceiling pretty fast. And I think everyone in Master league could make it to GM level in 1 month of very hard training with a coach who will tell you your mistakes. Its already well known that the skill cap for SC2 is much lower, and mainly so new people can jump aboard quickly and learn and have fun with the game instead of losing all the time. And without getting into race balance, some races are easier and harder for some people to use. I think right now, since its still a new game and expansions will be coming out new people will still be playing. And with the Arcade patch it keeps the casuals still bound to the game. But give it a few years and the true SC community will have stayed with the game and passer-by's will have moved on to another MMO, FPS, or RPG. Give it 4 or 5 years, the game will be much different and the real skill will begin to shine! Not some no-name beating a well rooted pro at some tournament. Once the game is thought to be all drained out, there will be someone to teach us a new way of playing. Right now, things don't look all that promising. But its the future of the game that excites me the most. Broodwar has last well over 10 years in competitive gaming. Tell me what other game has truly hit that prestige? FPS games comes and go every year! MMO's are the "every-body wins", and RPG's are just getting more and more watered down. Keep up hope.
People really need to learn the difference between a skill cap and a skill floor. The skill cap is lower true, but it doesn't help lower level play out at all. The best players in the world will never be able to hit the true skill cap. It isn't humanly possible to perfectly play this game.
What a lot of these things do is help the skill floor. Worker auto rally, worker counts, easier unit movement, bigger command groups all make take out ways for you to be worse at the game. Really only worker auto rally reduced the skill cap, as easier unit movement and bigger command groups only make it so your shit dies to people who control their armies properly compared to your 1a attacks. There will still be a distinct difference between players.
I can understand complaining about the Tempest not making the game any more challenging or interesting, or the warhound being to "deathbally", but everyone needs to start using the correct terms and stop worrying about the skill cap. The game would have to be massively changed for the skill cap to be achievable.
|
could we get a vid of the oracle pls?
|
On September 05 2012 02:57 Brahoono wrote:Show nested quote +On September 05 2012 02:56 Wildmoon wrote:On September 05 2012 02:55 Natespank wrote:Oracles' cloak field ability was deleted, They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real. I don't see anything cool about that ability. You like the new copied scan ability more?
nah but I think it will be really useful for protoss who go for stargate tech.
|
On September 05 2012 02:57 Brahoono wrote:Show nested quote +On September 05 2012 02:56 Wildmoon wrote:On September 05 2012 02:55 Natespank wrote:Oracles' cloak field ability was deleted, They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real. I don't see anything cool about that ability. You like the new copied scan ability more?
I like detection in my stargate builds for PvP, yes. Anything that does not may the entire opening of the match up center around DTs and if my opponent may have them is good for the match up.
|
I would like to know if they successfully "fixed" the game speed, we shouldn't play on "fastest". I believe Dustin Browder said in an interview that they will try to address this issue.
|
On September 05 2012 02:56 Wildmoon wrote:Show nested quote +On September 05 2012 02:55 Natespank wrote:Oracles' cloak field ability was deleted, They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real. I don't see anything cool about that ability. one of the things that made brood war cool is that detection is never optional in the majority of matchups, due to lurkers, arbiters, and spider mines
try to imagine a world where observer speed is a critical upgrade
|
TBH i dont like this "simplified control thing", i prefered the old one but we'll see, maybe you can change that later
|
On September 05 2012 02:59 Plansix wrote:Show nested quote +On September 05 2012 02:57 Brahoono wrote:On September 05 2012 02:56 Wildmoon wrote:On September 05 2012 02:55 Natespank wrote:Oracles' cloak field ability was deleted, They undid most of the cool additions that could have enriched the game. I won't buy it if those patch notes are real. I don't see anything cool about that ability. You like the new copied scan ability more? I like detection in my stargate builds for PvP, yes. Anything that does not may the entire opening of the match up center around DTs and if my opponent may have them is good for the match up.
So you cut an ability which might actually be cool in every matchup to make one situation in one matchup more convenient? Seems legit.
Next thing you know you might get a mysterious scan ability after upgrading your nexus.
|
can someone already give us the link to download hots editor? i got the beta but cant play with the new unites!
|
|
|
|