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Yamato gun and recall

Forum Index > Closed
Post a Reply
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 01 2012 06:24 GMT
#1
I have some questions regarding yamato gun and recall. The only reason that I am saking these questions is that I am too lazy to make a custom map and try this out myself.

1. If I start to yamato an unit and it is recalled by an arbiter to another location before the canon is fired, what happens? I tried this once, long ago and I think I remember that the energy was lost and the fire was canceled, but I might be wrong.

2. If the canon is cancled, what happens if the unit is recalled to a new location within fire range? Is it still cancled?

If this is true, then a (non-playable) strategy if one has a bc army and another has a carrier/arbiter army would be to attack all the bc's, w8 for them to start yamato and then recall the carriers to a slithly different location, so they can continue to attack the bc's from a different angle (pimpest play anyone?).

- Xiphias.
aka KanBan85. Working on Starbow.
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
April 01 2012 06:31 GMT
#2
I'm not sure but I have recalled carriers and the interceptors flew all the way from the other side of the map, so that might work as well.. but I don't think that it would work, I think the Battlecruiser would just fire a blank or just charge down without firing tbh. :-P
AKA: TelecoM[WHITE] Protoss fighting
googolplex
Profile Blog Joined February 2012
United States280 Posts
April 01 2012 06:34 GMT
#3
This should be in Simple Question, Simple Answer thread. And it's no excuse that you are lazy so you want others to do it for you.
011000100110010101100001011101010111010001101001011001100111010101101100
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 01 2012 06:34 GMT
#4
This won't answer your question and is on a completely different, unrelated tangent, but I do know that a Speedling on Creep can outrun a Yamato blast in SC2.
ㅇㅅㅌㅅ
hehe
Profile Joined April 2009
United States132 Posts
April 01 2012 06:39 GMT
#5
if you recall a unit while the cannon is fired and on its way it will hit the spot where the unit was before it was recalled and do no damage. if you start the cannon and recall it will say invalid target and cancel
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2012-04-01 06:41:08
April 01 2012 06:40 GMT
#6
Or you could just stasis them. Does energy still drain even if the animation starts?

But why is this relevant? This never happens, and the recall animation is too long to make it feasible.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-04-01 06:45:06
April 01 2012 06:44 GMT
#7
On April 01 2012 15:40 FabledIntegral wrote:
Or you could just stasis them. Does energy still drain even if the animation starts?

But why is this relevant? This never happens, and the recall animation is too long to make it feasible.


It could happend on island maps, which were played in the starleagues in the past. And the recall animation is not too long, assuming that battle cruisers lose energy when the yamato animation starts, and not when the blast is fired.

In a lategame tvp on an air map, this trick could be better than using stasis if he has a lot of science vessels with his army, and you only have one or a few arbiters. :D
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
rslee
Profile Joined April 2011
Canada226 Posts
April 01 2012 06:54 GMT
#8
We can call this the BW version of Blink Micro..
Goal for when I go to korea: Hang out with 김택용
Falling
Profile Blog Joined June 2009
Canada11379 Posts
April 01 2012 07:06 GMT
#9
On April 01 2012 15:34 gogoplex wrote:
This should be in Simple Question, Simple Answer thread. And it's no excuse that you are lazy so you want others to do it for you.

This is not worth it's own thread.
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