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On February 18 2012 03:31 Jinsho wrote: No, that is nonsense. People are not really afraid of cheese. They are lying when they say that, even to themselves. They are afraid of losing and unwilling to face the fact that they tried hard and still lost, and instead of gainig motivation from it and moving on, they blame the builds, the race, the player, the weather, lag, cheese.
Haven't you heard of Caseusophobia?
The idea of taking the fog of warr away strips the game from a layer of skill that is good scouting, because up to 3 minutes you're free to scout with your workers.
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I did enjoy in Age of Empires how you started with a scout unit.
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The game would be extremely boring without (the possibility of) cheese. In the end, we'd have one opener for every matchup. There'd be no playstyle difference between players (greedy, safe, aggressive) during the first 3 minutes and no tension at all. Awful idea imo.
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nobody would be making any offensive structures for the first 10 min of the game
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On February 18 2012 03:37 Redeamer wrote: nobody would be making any offensive structures for the first 10 min of the game
Imagine people like quadruple expanding before making their pool/gateway LOl
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OP made by clueless player that has no grasp of the idea of timing.
Why the first 3m?
Imagine that T is the only race that diverges in the first 3m (gas/no gas), and the other races play the same. But then from 3-6m, the other races diverge. P is difficult to scout after the first stalker is out 410m+. So should Protoss be revealed after 410? After all, Protoss one-base hits at 7-720m.
What about strategies that only diverge after 8m? 10? 15m?
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lol wow..one of the worst suggestions ive seen for stopping cheese...
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Problem below GM level isnt that the game is coinflip and that 6p is coinflip, you can defend 6p with ANYTHING if you scout. Problem is people on lower leagues cant read what their opponent is doing based on enemy's army (or what they scout at ramp).
Sometimes its hard to scout and its your opponents job to hide what he is doing (if he's cheesing) and scouting is huge part of the game - if it wasnt in game, game would suck even for first couple of minutes. There is always some luck in BO's, but if player is better he should still win and as far as proxy goes if its 2 player map why dont you just scout around your base with your worker? If you are that greedy you do deserve to lose
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I would proxy 2 gate next to their nexus every game just to confuse the hell out of them
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I think you should be able to make alliances like in AoE. You and your opponent vs the neutral units in the map, if you kill all of them you both get points, WINNING!
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On February 18 2012 03:45 Xcobidoo wrote: I think you should be able to make alliances like in AoE. You and your opponent vs the neutral units in the map, if you kill all of them you both get points, WINNING! Made me LOL, well played sir.
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Your idea would make the game sooooo fun! I can't believe no one else mentioned this earlier!
+ Show Spoiler +U kidding me bro? It takes fun/strategy out of the game completely.
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I've come to the conclusion that either:
a. People don't read don't read OPs at all, just read titles then go post their knee-jerk-dumbass-reaction (not based on this thread alone, see any thread about MLG PPV).
or
b. Bolding something is actually a great way to make it invisible, not more visible.
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They should put this in practice league lol. Then you could watch just how bad your opponent is for the first 4 minutes while you're doing nothing.
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holy shit, a thought just occured to me.
Starcraft is Chess without any vision on what your opponent is doing O_O
ITS LIKE BATTLE SHIP CHESS OMFGGG
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You might want to post this suggestion on blizzards forums, it will probably be more liked there.
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