On February 18 2012 03:36 Gfire wrote:
I did enjoy in Age of Empires how you started with a scout unit.
I did enjoy in Age of Empires how you started with a scout unit.
In Starcraft 2 you start with 6 scouting units.
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drgoats
United States310 Posts
On February 18 2012 03:36 Gfire wrote: I did enjoy in Age of Empires how you started with a scout unit. In Starcraft 2 you start with 6 scouting units. | ||
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holy_war
United States3590 Posts
On February 18 2012 03:49 MaverickSC wrote: holy shit, a thought just occured to me. Starcraft is Chess without any vision on what your opponent is doing O_O ITS LIKE BATTLE SHIP CHESS OMFGGG Me: C-8 Opponent: Hit. You SUNK MY BATTLESHIP. Opponent: GG | ||
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DannyJ
United States5110 Posts
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Hybris
United States185 Posts
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m4thje
208 Posts
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Klive5ive
United Kingdom6056 Posts
If they gave every race a little "scout" unit along with your 6 workers (an SCV that can't mine) that would be a much more elegant solution. It's never going to happen though. | ||
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AGIANTSMURF
United States1232 Posts
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Torte de Lini
Germany38463 Posts
no problem. | ||
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Ultimea
United States25 Posts
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Berailfor
441 Posts
I'd be okay with it haha | ||
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kc
Canada212 Posts
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BronzeKnee
United States5225 Posts
On February 18 2012 03:33 LuckyFool wrote: People often compare Starcraft to chess. If it really was the case everyone should have map hacks. I wonder what the game would be like...the player with better macro always win? You'd never be able to drop either. Protoss would probably rape face. Nah Zerg would. You be able to know exactly when to build Drones and when not too. See your Protoss buddy chrono Probes? Time for 12 Drones. If he is making an Army, pool your Larva. Eventually the timing of every attack could be figured out down to the Larva. | ||
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drgoats
United States310 Posts
On February 18 2012 03:53 Klive5ive wrote: It's not really the fog of war itself that is the problem though is it... it's the lack of scouting information early on due to decision pressure on focusing economy. If they gave every race a little "scout" unit along with your 6 workers (an SCV that can't mine) that would be a much more elegant solution. It's never going to happen though. I know you are speaking hypothetically but I will have to disagree. Both players are under the same economic pressures and both players have to deal with the same possibilities of being cheesed. So it is a choice of the player to scout or not with their workers substituting economy for information. It is a great dynamic of the game that should stay as it is. I think that lower level players just need to learn how to scout better. | ||
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GMarshal
United States22154 Posts
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