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[SCI 4] Day 1 - Group Stage - Page 4

Forum Index > Closed
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Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 14 2012 11:13 GMT
#61
+3 reapers do a lot of damage I guess.
Swiv
Profile Joined October 2011
Germany3674 Posts
January 14 2012 11:13 GMT
#62
i think it was rather emp + positioning than the reaper, as much as i want reaper to be great :/
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
January 14 2012 11:13 GMT
#63
Very nice stuff from thorzain, those zealots really did melt wow.
Leviance
Profile Joined November 2009
Germany4079 Posts
January 14 2012 11:13 GMT
#64
Grim Reapers
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
HappyChris
Profile Joined October 2011
1534 Posts
January 14 2012 11:14 GMT
#65
On January 14 2012 20:13 Swiv wrote:
i think it was rather emp + positioning than the reaper, as much as i want reaper to be great :/


it was EMP and reapers and all those zealots just disappeared
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
January 14 2012 11:14 GMT
#66
Nightend with really dodgy micro. Casters overhyping. He was sniping the zealots so I don't know if it was that or the reapers killing them but either way he should never have attacked into that choke.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
January 14 2012 11:14 GMT
#67
+3 reaper with emp is crazy fkn good if no storms go off
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
Last Edited: 2012-01-14 11:17:00
January 14 2012 11:14 GMT
#68
I like the look of reapers and vikings. Fire is sexy.

Edit: I don't get ads, only a message saying that they are playing and that blockers are bad. Gimme them ads, TB!
Mark Munoz looks like Gretorp
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 14 2012 11:15 GMT
#69
BW terran music awww yeah
Faerie
Profile Joined November 2006
39 Posts
Last Edited: 2012-01-14 11:16:59
January 14 2012 11:15 GMT
#70
The last game pretty much sums up why Im such a fanboy of Thorzain. (even if I don't really think he 'broke' the metagame...)
Hondelul
Profile Blog Joined December 2010
1999 Posts
January 14 2012 11:15 GMT
#71
Thorzain already got 55$ in the Tipjar :D Might be a good weekend for him
http://www.shoutcraft.com/
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
January 14 2012 11:16 GMT
#72
On January 14 2012 20:14 HappyChris wrote:
Show nested quote +
On January 14 2012 20:13 Swiv wrote:
i think it was rather emp + positioning than the reaper, as much as i want reaper to be great :/


it was EMP and reapers and all those zealots just disappeared


He was sniping them too, I think that did more than the Reapers who mostly died to collosus. Mostly though he just attacked into the choke so was always going to lose regardless. Kind of a shame that we didn't get to see the reapers properly without the Protoss making such a bad engagement.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
PraefektMotus
Profile Joined February 2011
Germany129 Posts
January 14 2012 11:16 GMT
#73
Why was game music so cool in the 90s and now it all sucks ass
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
January 14 2012 11:16 GMT
#74
I would have liked to see the Reapers reap NightEnd's main/production, seriously, what's to lose by doing that?
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
GreyKnight
Profile Joined August 2010
United States4720 Posts
January 14 2012 11:17 GMT
#75
It was mainly ghosts, reapers was just being flashy.
MrCash
Profile Joined October 2011
United States1504 Posts
January 14 2012 11:17 GMT
#76
The EMP was key, whether it was marines or reapers, good storms would crush a basic bio army.
Reapers with good control will definitely do better than marines and without a doubt offer more utility, however are harder to control and require a substantial amount of skill to use simultaneously with vikings and ghosts.

And about what Apollo said, late game TvP, late game is more difficult for the player with smaller economy.
Just like Terran can PF anything, Protoss can cannon up the entire map and every base for much less money.
As good as drops can be, they can be nullified by protoss without any supply investment, when Terran has to dedicate units to defend toss drops.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
January 14 2012 11:18 GMT
#77
On January 14 2012 20:16 PraefektMotus wrote:
Why was game music so cool in the 90s and now it all sucks ass


Probably due to limitations pushing creativity. Maybe.
Mark Munoz looks like Gretorp
HappyChris
Profile Joined October 2011
1534 Posts
January 14 2012 11:19 GMT
#78
On January 14 2012 20:16 Seraphone wrote:
Show nested quote +
On January 14 2012 20:14 HappyChris wrote:
On January 14 2012 20:13 Swiv wrote:
i think it was rather emp + positioning than the reaper, as much as i want reaper to be great :/


it was EMP and reapers and all those zealots just disappeared


He was sniping them too, I think that did more than the Reapers who mostly died to collosus. Mostly though he just attacked into the choke so was always going to lose regardless. Kind of a shame that we didn't get to see the reapers properly without the Protoss making such a bad engagement.


True, But I do think its a valid tactic if the protoss go so zealot heavy. Gonna be interesting to see if this "Thorzain special tactic" catch on
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
January 14 2012 11:22 GMT
#79
On January 14 2012 20:17 MrCash wrote:
The EMP was key, whether it was marines or reapers, good storms would crush a basic bio army.
Reapers with good control will definitely do better than marines and without a doubt offer more utility, however are harder to control and require a substantial amount of skill to use simultaneously with vikings and ghosts.

And about what Apollo said, late game TvP, late game is more difficult for the player with smaller economy.
Just like Terran can PF anything, Protoss can cannon up the entire map and every base for much less money.
As good as drops can be, they can be nullified by protoss without any supply investment, when Terran has to dedicate units to defend toss drops.


No one builds cannons late game ever.

The advantage of Protoss in late game is their ability to instantly remax if they have the gates. Mostly though TvP is just about who micro's better in the ball vs ball big battle that decides the entire game.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
January 14 2012 11:23 GMT
#80
On January 14 2012 20:19 HappyChris wrote:
Show nested quote +
On January 14 2012 20:16 Seraphone wrote:
On January 14 2012 20:14 HappyChris wrote:
On January 14 2012 20:13 Swiv wrote:
i think it was rather emp + positioning than the reaper, as much as i want reaper to be great :/


it was EMP and reapers and all those zealots just disappeared


He was sniping them too, I think that did more than the Reapers who mostly died to collosus. Mostly though he just attacked into the choke so was always going to lose regardless. Kind of a shame that we didn't get to see the reapers properly without the Protoss making such a bad engagement.


True, But I do think its a valid tactic if the protoss go so zealot heavy. Gonna be interesting to see if this "Thorzain special tactic" catch on


I'd like to see it vs MC, Hero, Huk or some other Protoss with really nice micro.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
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