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Patch 1.4 PTR Notes (updated 9/8) - Page 81

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
darklordjac
Profile Joined July 2010
Canada2231 Posts
August 25 2011 06:33 GMT
#1601
sooooo no more blink stalkers in pvp?
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 25 2011 06:33 GMT
#1602
On August 25 2011 15:32 LicH. wrote:
good to know its a legitimate Blizzard patch: 3+ nerfs to terran everytime all the time

Stop whining, Terran has been the strongest race in every matchup since forever
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
August 25 2011 06:34 GMT
#1603
With the warp prism buff i see White Ra at 7 minute mark flying like 3 Warp Prisms around the map :D.
Reality hits you hard bro.
King.Crimson
Profile Joined June 2011
Romania478 Posts
August 25 2011 06:34 GMT
#1604
I like all the protoss changes and zerg changes, got some issues with the Terran changes, more specifically the nerfs (i'm a Terran player btw).

I feel that with the BFH upgrade nerf, Blizzard manages to remove yet another interesting strategy/timing from the game. They did the same thing to the Reaper, to the Khaydarin Amulet Templars, and they removed Flux Vanes from Void Rays (the last one is not that significant, but i'm not a fan of removing content from games).

What i would suggest is make BFH upgrade +6, instead of +5, thus giving BFH's a total of 20 damage vs light units, still being able to 2 shot drones and probes, since this is the whole point people research the upgrade, to do some worker damage. But if they do exact 20 damage, probes and drones have a chance to regenerate 1 point while trying to dodge the hellions, and thus might require 3 shots if the terran is not quick enough to kill them. It would also mean that BFH's now require 3 shots to kill SCV's, which is a good thing and probably the best change to BFH upgrade nerf, as it was kinda ruining TvT.

And about the +5 sec on Barracks, i don't think they even considered the ramifications it has on delayed Orbital Command. If they want to nerf 2 rax pressure against zerg a bit, just give Bunker another +5 sec build time. I'm guessing they thought of this also, but they don't want to feel like idiots for nerfing Bunkers for like the 6th time.
Arolis
Profile Joined October 2010
United States496 Posts
August 25 2011 06:34 GMT
#1605
Interesting change to the hellion. Basically means hellions can't 2 shot workers anymore with just blue flame. At first I thought the nerf was a bit excessive but I can see why they did that. Not sure how I feel about the barracks build time increase. I didn't like the reaper nerf or supply depot requirement change previously either. I'm all for tweaking the relative strength of units, but I dislike it when entire strategies are invalidated by nerfs. Less strategies in a strategy game? That's nonsense.

I like the Protoss and Zerg changes. Seems Blizzard has dropped any pretenses of the Immortal being a good 'tanking' unit and buffed the dps aspect of the unit. The mothership hasn't been looked at much very recently so this might be interesting. More 'Special Tactics' love. Terran and Zerg should be happy with Warp Prism buff. They'll see more Protoss on ladder doing shitty drops that cost them the game. Easy ladder points. Terran and Protoss have been quietly saying that infestors were slightly too strong for a while. Guess Blizzard agreed. It was pretty ridiculous that overseers cost more than observers. Good change on that part, but the contaminate change is a head scratcher. I guess since since overseers cost 50 less gas now, it's easier to make 2 and lock down a hatchery for a while in ZvZ.
nmasters
Profile Joined July 2011
Greece3 Posts
August 25 2011 06:35 GMT
#1606
qq wins again..

whats next?

User was warned for this post
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
August 25 2011 06:35 GMT
#1607
On August 25 2011 14:50 Thorzain wrote:
Show nested quote +
On August 25 2011 14:48 Quintum_ wrote:
I dont think the infestor is all that big, here is the units you see fungal on the most

Right now fungal

2 shot rins without shilds
2 shot rins with shields
3 shot maruaders

5 shot zelots
4 shot stalkers
5 shot voids

Post patch if it changed like in the op

New fungal

2 shot rins without shields
2 shot rins with shields
4 shot maruaders

5 shot zelots
4 shot stalkers
7 shot voids

So post patch you are going to need 1 more fungal to a maruader and 2 more fungals for a void/ I think most zergs can live with that. And huge nerf for terrans and big buffs for protoss, blizz must of not of been happy with the state of GSL.

Rax nerf i think will give zerg those precious seconds to hold off a bunker rush.







I think a pretty huge change is that vikings now take 4 fungals to kill instead of 3. This helps a lot against the broodlord infestor combination.


Thorzain dropping knowledge lol


Great point man.
Stephano//HerO//TaeJa//Squirtle//Bomber
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 25 2011 06:35 GMT
#1608

Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.


This's interesting. I didn't know guardian shield doesn't work against Siege tank. But now I guess it could help immortal/zealots/stalkers tremendously to bust 1/1/1 build.
obsKura
Profile Joined March 2011
Ireland1061 Posts
August 25 2011 06:35 GMT
#1609
Love the warp prism buff - general drops incoming for zerg as well? :D
C9 ~^v^~ In EE-sama we trust. ~^v^~ C9
LicH.
Profile Blog Joined April 2011
China235 Posts
August 25 2011 06:36 GMT
#1610
On August 25 2011 15:33 ToastieNL wrote:
Show nested quote +
On August 25 2011 15:32 LicH. wrote:
good to know its a legitimate Blizzard patch: 3+ nerfs to terran everytime all the time

Stop whining, Terran has been the strongest race in every matchup since forever


No whine in my post sir. I simply wish to commend the authenticity of this patch.
Trealador
Profile Joined August 2011
United States207 Posts
August 25 2011 06:36 GMT
#1611
I just don't see why protoss are only now thinking about using warp prisms. They have always been good for dropping and warping into expansions or counter attacking. Just protoss never needed to because deathball was a put your feet up job. Now that they can no longer just do that and they require actual effort to win they get all the help they need to be more effective. Ask any caster or commentator, Korean Terrans just look like they are 3 months ahead of the other races, how is that terrans fault? I would have been fine with the changes if it was a straight buff to protoss to fix the 1/1/1 or a nerf to terran to fix the 1/1/1 or bfh. Both seems like over kill and that change to HSM is just a slap in the face. Make ravens not complete shit other than PDD and we can talk.

raxx > factory > starport > tech lab > HSM > raven > wait for 125 energy > 1 missle and raven dies. BUT ITS FASTER, Y U CRY?!

Protoss can get away with doing 0 harassment and just walk over people with a deathball, and yet they get the buff because after 0 creativity against the 1/1/1 they cant beat it blizzard needs to bail them out. From the matches I have seen 1/1/1 is beatable and is clearly just as hard to defend as to execute well at the top level.
Like a man.
Gatored
Profile Joined September 2010
United States679 Posts
August 25 2011 06:36 GMT
#1612
On August 25 2011 15:30 Hellbourne wrote:
What? WHAT? This patch can't be a serious attempt at balancing the game. Why would anyone increase the barracks build time? Why buff protoss like that? It's not like they were UP... and nerfing fungal, well, saw it coming after all the protoss qqing about it.


No, they were not UP in the slightest.

Wait, you didn't see the win rates of all the races that was recently posted? I take it no.
JiPrime
Profile Joined June 2011
Canada688 Posts
August 25 2011 06:37 GMT
#1613
On August 25 2011 15:33 darklordjac wrote:
sooooo no more blink stalkers in pvp?


Better than Endless 4Gate.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
August 25 2011 06:37 GMT
#1614
wow, big changes

it's like a playing a new game :0
( ・´ー・`)
aquanda
Profile Joined January 2003
United States477 Posts
August 25 2011 06:37 GMT
#1615
Amazing patch notes. That is all.
Borkbokbork
Profile Joined April 2011
United States123 Posts
August 25 2011 06:38 GMT
#1616
On August 25 2011 15:03 archbounds wrote:
So now the Warp Prism is the fastest (equal without Gravatic), cheapest and strongest (and can benefit from 2 different armor upgrades), which can warp in units once it lands? DID I MENTION IT ALSO COSTS NO GAS?

Perfect balance blizzard. Perfect.


However, the units it comes with are the weakest harass units.

Perspective, my friend! You can run away from zealots and stalkers dont do shit to workers.
qi neng jin ru ren yi, dan qiu wu kui wo xin
dogmeatstew
Profile Joined April 2010
Canada574 Posts
August 25 2011 06:38 GMT
#1617
The fungal change seems good, the immortal change seems a little random but certainly not bad, the ultra change seems good, those things took forever to get out.

The blue flame nerf seems extreme, halving the bonus damage is a lot, I think changing 10 -> 7 or 8 might be more appropriate, whatever the minimum is to need three shots I guess? even then actually, I'm not sure you can nerf bfh and not nerf +2 banes, those are totally just as bad.

The rax change seems random and completely uncalled for...

Warp prism is good although +60hp is *alot*
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 25 2011 06:38 GMT
#1618
this patch
i literally danced around my room
and that's only after i saw the immortal range increase

FUCK YES I'M SO HAPPY
lalala
vanhio
Profile Joined November 2010
Niue1017 Posts
August 25 2011 06:38 GMT
#1619
White-Ra must be happy )
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
August 25 2011 06:39 GMT
#1620
On August 25 2011 13:59 HuTSC2 wrote:
I really don't fucking understand the barracks nerf. +5 seconds messes alot with the already concrete standard opening of 12 rax 15 orbital..


probably because of the amount of free wins terran's get for marine/bunker pressure.....
Stephano//HerO//TaeJa//Squirtle//Bomber
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