• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:35
CET 13:35
KST 21:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11213 users

Patch 1.4 PTR Notes (updated 9/8) - Page 418

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 416 417 418 419 420 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
September 15 2011 13:49 GMT
#8341
On September 15 2011 22:40 ABagOfFritos wrote:
Show nested quote +
On September 15 2011 22:34 RainF4ll wrote:
The Infestor is a good and interesting unit and makes PvZ much more exciting. Grubby destroyed Destiny with his HT micro. I really love the idea that a weaker player like Grubby is able to beat Infestors while "good" player like HUK and Puzzle are losing. The ability to micro should be rewarded in this game. And now Blizzard is destroying this interesting matchup before it was able to shine.
If they would increase the Feedback range even bad player could handle Infestors. It would also help versus Ghosts. They should buff Toss. A Zerg nerf is just wrong.

A toss buff is also ridiculous. Terran needs to be nerfed while Zerg needs to be buffed, if these are done right, the game will see balance. Protoss is the middleground that needs to be reached with the other two.

I think protoss just needs to have more options. Protoss matchups are incredibly uneventful relatively speaking, and most of the time Protoss just sits in their own end of the map defending a 3rd base and trying to max. They dont have something like mutas, or lings, or hellions, or dropships that can be put on a seperate hotkey and used to annoy the opponent and harass while building up. There are DTs and phoenix, but those only have utility in harass and cost a lot to tech to and produce. It's not like a mutalisk in ZvT where you can keep harassing while using it for several other functions like tank sniping, army power, air control, blocking off reinforcements, etc. The warp prism buff is a step in the right direction, although most importantly I feel Protoss needs a slight nerf to its lategame and a considerable buff to its midgame.
Dodge arrows
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 15 2011 13:50 GMT
#8342
On September 15 2011 21:01 aZealot wrote:
So many, obviously, non-Protoss players giving their opinions on all things Protoss; it's a little puzzling.



Considering the fact that theoretically a 3rd of the time, you will be playing against another Protoss (regardless of what race you are), I see no reason why non-protoss can't comment on all-things protoss.

Let's say I'm a Z, during a ladder session, I'm likely to encounter 5-6 different P builds/style, anything ranging from a 4gate that hits sooner than 'standard' to a delayed 2 base Zealot/Archon that expands behind it. I'll have troubles with some and crush others. The ones I have trouble with, I check the replay and study it. Can you honestly say, you know how to do any and all P builds? I'm also more prone to studying their play and brush off my mistakes but that's cause i'm Z and build orders aren't 'quite' as important. I mean, when was the last time you as a P looked at your own play and said "oh shit, if I cut a zealot here and grab the 3rd assim 10secs earlier, I can start my 2nd robo 20s earlier" ?

I see no reason why people can't comment on a race they don't play. So long as you recognize that it's their view and their experience he's drawing upon. If only P should comment on all things Protoss, why do teams diversify their races? It's only by talking to other races and finding out what they hate can you tailor a strategy around.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 15 2011 13:55 GMT
#8343
On September 15 2011 22:42 mibuokami wrote:
Show nested quote +
On September 15 2011 22:40 ABagOfFritos wrote:
On September 15 2011 22:34 RainF4ll wrote:
The Infestor is a good and interesting unit and makes PvZ much more exciting. Grubby destroyed Destiny with his HT micro. I really love the idea that a weaker player like Grubby is able to beat Infestors while "good" player like HUK and Puzzle are losing. The ability to micro should be rewarded in this game. And now Blizzard is destroying this interesting matchup before it was able to shine.
If they would increase the Feedback range even bad player could handle Infestors. It would also help versus Ghosts. They should buff Toss. A Zerg nerf is just wrong.

A toss buff is also ridiculous. Terran needs to be nerfed while Zerg needs to be buffed, if these are done right, the game will see balance. Protoss is the middleground that needs to be reached with the other two.


I'd rather they make P & Z more like T =(

More options = better game to watch.


A lot of the problems with the XvT matches stems from the extensive list of options T has at their disposal and he fact that all their units are so effective in general.

Zerg for instance has lots of options:
Mutas
Mass upgraded ground army
Infestors
Drop play
Nydus
Burrow roaches
And various combinations

That list is somewhat comparable to the terran list, but Zerg has increasing chances of dying outright to standard play the further down the list he goes.

The biggest reason cloaked banshees are viable in SC2 is because Terrans are the only race with a tangible defenders advantage.

Fix that, and you will fix Z/P
As it turns out, marines don't actually cost any money -Jinro
eksert
Profile Joined August 2010
France656 Posts
Last Edited: 2011-09-15 14:01:25
September 15 2011 14:00 GMT
#8344
On September 15 2011 22:55 Jermstuddog wrote:
Show nested quote +
On September 15 2011 22:42 mibuokami wrote:
On September 15 2011 22:40 ABagOfFritos wrote:
On September 15 2011 22:34 RainF4ll wrote:
The Infestor is a good and interesting unit and makes PvZ much more exciting. Grubby destroyed Destiny with his HT micro. I really love the idea that a weaker player like Grubby is able to beat Infestors while "good" player like HUK and Puzzle are losing. The ability to micro should be rewarded in this game. And now Blizzard is destroying this interesting matchup before it was able to shine.
If they would increase the Feedback range even bad player could handle Infestors. It would also help versus Ghosts. They should buff Toss. A Zerg nerf is just wrong.

A toss buff is also ridiculous. Terran needs to be nerfed while Zerg needs to be buffed, if these are done right, the game will see balance. Protoss is the middleground that needs to be reached with the other two.


I'd rather they make P & Z more like T =(

More options = better game to watch.


A lot of the problems with the XvT matches stems from the extensive list of options T has at their disposal and he fact that all their units are so effective in general.

Zerg for instance has lots of options:
Mutas
Mass upgraded ground army
Infestors
Drop play
Nydus
Burrow roaches
And various combinations

That list is somewhat comparable to the terran list, but Zerg has increasing chances of dying outright to standard play the further down the list he goes.

The biggest reason cloaked banshees are viable in SC2 is because Terrans are the only race with a tangible defenders advantage.

Fix that, and you will fix Z/P

Agreed totallY!
It's hard to balance the game because of terran main mechanics..
eksert
Profile Joined August 2010
France656 Posts
September 15 2011 14:01 GMT
#8345
On September 15 2011 23:00 eksert wrote:
Show nested quote +
On September 15 2011 22:55 Jermstuddog wrote:
On September 15 2011 22:42 mibuokami wrote:
On September 15 2011 22:40 ABagOfFritos wrote:
On September 15 2011 22:34 RainF4ll wrote:
The Infestor is a good and interesting unit and makes PvZ much more exciting. Grubby destroyed Destiny with his HT micro. I really love the idea that a weaker player like Grubby is able to beat Infestors while "good" player like HUK and Puzzle are losing. The ability to micro should be rewarded in this game. And now Blizzard is destroying this interesting matchup before it was able to shine.
If they would increase the Feedback range even bad player could handle Infestors. It would also help versus Ghosts. They should buff Toss. A Zerg nerf is just wrong.

A toss buff is also ridiculous. Terran needs to be nerfed while Zerg needs to be buffed, if these are done right, the game will see balance. Protoss is the middleground that needs to be reached with the other two.


I'd rather they make P & Z more like T =(

More options = better game to watch.


A lot of the problems with the XvT matches stems from the extensive list of options T has at their disposal and he fact that all their units are so effective in general.

Zerg for instance has lots of options:
Mutas
Mass upgraded ground army
Infestors
Drop play
Nydus
Burrow roaches
And various combinations

That list is somewhat comparable to the terran list, but Zerg has increasing chances of dying outright to standard play the further down the list he goes.

The biggest reason cloaked banshees are viable in SC2 is because Terrans are the only race with a tangible defenders advantage.

Fix that, and you will fix Z/P


Agreed totallY!
It's hard to balance the game because of terran main mechanics..
...

MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 15 2011 14:04 GMT
#8346
On September 15 2011 13:32 Belial88 wrote:
Show nested quote +
On September 15 2011 13:14 JediGamer wrote:
Infestors are as good or better than they sounded prior to this patch. Units that can independently kill small armies and kill spellcasters while keeping the rest of the army stunned that can also mindcontrol units while being affordable and if all else fails spawn 8 eggs that can tank enormous amounts of fire and then spawn with full hp no matter how much damage the egg took. The units inside the eggs also have the depicted armor and ranged attack upgrades the zerg has, so these units progress as most zergs progress. These infestors also have the ability to burrow, can spawn and within 40 game seconds neural parasite something.


the most vulnerable spellcaster in the game,

It's a good unit, but it's also the most vulnerable, time consuming, and expensive of the 3 casters. It counters what it counters very well (kind of like colossi vs roaches and hydras and storm vs lings, banes, hydras and mutas) but it's extremely vulnerable to HT and it's too cost inefficient to NP or chain FG and lose the infestors in the process.

It just takes 1 HT or 1 ghosts to take out a lot of infestors, you can do that with less resources and less time.


I have to disagree with that. In what way is the infestor the the most vulnerable, time consuming, and expensive of the 3 casters? At best I could give you the most expensive, but that ignores its usual support army compared to the Terran and Toss support armies.


That also doesn't negate my previous point that it is worth looking into an ability to not just remove but to turn against a player 300/200 of his army. If you made HTs faster and they had the ability to turn a decent chunk of your army on your own units you might question that. That is all Blizzard is doing. This is the PTR, that is what it is for. Like I said before, if Zerg cannot win without NP on colossus and thor then the change won't go live. I really see no downside in looking into this.
Nihn'kas Neehn
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 15 2011 14:05 GMT
#8347
On September 15 2011 15:52 Trealador wrote:

And for the record, even Artosis said that Stalkers are too good in the PvZ matchup, so please take your head out of your ass if you don't see the imbalance of the stalker in the early-mid game.


Tbh I don't think that the stalker is imbalanced in early-mid, more in the late game when the toss have 10/15wg and can remax in blink stalker. I have nightmare where blink stalker just smash my whole army TT
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
MorroW
Profile Joined August 2008
Sweden3522 Posts
September 15 2011 14:06 GMT
#8348
the patch notes are good. blizzard makes the game better designed.

infestor had too many uses and now they will still be useful, but not as much as before, which is good

the only patch change that makes me wonder is the neural parasite change, it doesnt worry me too too much balance wise (i know theres ways to play the game without abusing infestors only) but to me it worries me because neural parasite is meant to take control over key units. this change doesnt actually make sense, they could nerf it in so many ways, as long as it can take control over key units which is its purpose then thats a better change than now imo

if this turns out imbalanced, if tosses suddnely start rolling everyone and everything (which i highly doubt) then blizzard is just going to revert something so its np :p
Progamerpls no copy pasterino
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 15 2011 14:08 GMT
#8349
On September 15 2011 23:06 MorroW wrote:
the patch notes are good. blizzard makes the game better designed.

infestor had too many uses and now they will still be useful, but not as much as before, which is good

the only patch change that makes me wonder is the neural parasite change, it doesnt worry me too too much balance wise (i know theres ways to play the game without abusing infestors only) but to me it worries me because neural parasite is meant to take control over key units. this change doesnt actually make sense, they could nerf it in so many ways, as long as it can take control over key units which is its purpose then thats a better change than now imo

if this turns out imbalanced, if tosses suddnely start rolling everyone and everything (which i highly doubt) then blizzard is just going to revert something so its np :p

Words of a wise man.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 15 2011 14:09 GMT
#8350
On September 15 2011 21:18 topoulo wrote:
I dont see why the infestor nerf , honestly

In pro tournaments terran just dominates , the tvp matches are less than 35% now and zerg getting near 60% winrate for terrans

Does anyone have a doubht that a terran player will win the dreamhack , mlg and the upcoming gsl?

I can bet you right now that if any descent terran is into code a will prolly win that too

Yet the terran nerfs are mldly to zero , the 5 sec bunker rush is a joke and the helion nerf only affects early tvt.


Gimping infestors beyone belief and the ration in tvz will start be more than 60% for terrans while the protoss " buffs" will do nothing vs 1-1-1 or the late 10 barracs + ghosts push

It might help pvz - prolly a lot so zerg will be even less representantive than toss sooner after this joke of a patch comes out - but it wont do nothing to stop terran domination

If blizzard care for the game and not their fanbase it would have nerfed the mules and emp long ago , i guess they dont

its not suprising why lol finals have 1 million viewers , it feels much more competitive and balance



ps its obviously that forgetting counters to infestors only proves bias or too many golden leagues or cheesers here

Emp totally destroys infestors since its instah and has more range + stealth . I havent seen the best terran players for some months now loosing to any zerg actually they can win pretty easy in macro games as well and spare me its not because they have more skill

As for toss theres this ability called feedback ,

Recently the only stream i watch is liquidhero's one - which i think its by far the most promising toss player now - and owns zerg with feedback + collosus archons set up.

No doubt protoss needs buffs but nerfing zerg only makes terrans stronger


Only korean terrans are dominating. European and American terrans are doing as good as the protoss and zerg players.

Blizzard wants to make sc2 an esportgame, and they will nerf everything that is possible to get a balanced game. The fact that they never nerfed mules, means that it's not necessary. Blizzard nerfed several terran units:
- tanks lost 25 damage vs light (!)
- emp only kills 100 energy
- the ghost cost to 200/100 is a nerf, because if you played terran you would know that lategame gas is no problem for terran
- the thor is feedbackable and the strike cannon is useless.
- medviacs are slower + heal slower then before
- battlecruisers got nerfed (damage)

Play terran, especially lategame, and then come back and ask for a mulenerf.

Let blizzard balance the game, because you obviously don't know what you are talking about.

Oh and LOL has so many viewers because the game is FREE. SC2 is actually much more exciting to watch.
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
September 15 2011 14:11 GMT
#8351
Zerg early game buff and zerg late game nerf would make me happy
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
September 15 2011 14:12 GMT
#8352
On September 15 2011 23:06 MorroW wrote:
the patch notes are good. blizzard makes the game better designed.

infestor had too many uses and now they will still be useful, but not as much as before, which is good

the only patch change that makes me wonder is the neural parasite change, it doesnt worry me too too much balance wise (i know theres ways to play the game without abusing infestors only) but to me it worries me because neural parasite is meant to take control over key units. this change doesnt actually make sense, they could nerf it in so many ways, as long as it can take control over key units which is its purpose then thats a better change than now imo

if this turns out imbalanced, if tosses suddnely start rolling everyone and everything (which i highly doubt) then blizzard is just going to revert something so its np :p


Words of reason, should've done this post a bit earlier though, might've saved us about 200 pages of whine ;P

Still though, I concur. The infestor was the go-to unit in every situation, in every matchup. Oh the opponent is doing something else than what I scouted 5 minutes ago? Better counter it with.. well more infestors. This is bad game design, even if it's balanced. And these kind of issues are better solved early in a games life than late.

As mentioned though, the NP change doesn't really feel too logical. The remove the one reason people used it at all. Weird.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
September 15 2011 14:12 GMT
#8353
On September 15 2011 23:06 MorroW wrote:
the patch notes are good. blizzard makes the game better designed.

infestor had too many uses and now they will still be useful, but not as much as before, which is good

the only patch change that makes me wonder is the neural parasite change, it doesnt worry me too too much balance wise (i know theres ways to play the game without abusing infestors only) but to me it worries me because neural parasite is meant to take control over key units. this change doesnt actually make sense, they could nerf it in so many ways, as long as it can take control over key units which is its purpose then thats a better change than now imo

if this turns out imbalanced, if tosses suddnely start rolling everyone and everything (which i highly doubt) then blizzard is just going to revert something so its np :p


I agree (P user here), i would prefer to see a small change to how neural works rather than nerfing it completly vs massive, but it's gonna work out okay I guess as you said infestors are still very useful.


Over all i like the patch, it's a good change for protoss, especially buffing warp prism, maybe now we will see some more use of it when it's not as fragile, and big plus for making immortals a tiny bit better, this will probably be the biggest change for helping P dealing with 1/1/1 tank marine push.

About T changes i think they are quite fair and should help out balance things, blue flame hellions were just too deadly and i think most agree on this
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 15 2011 14:16 GMT
#8354
On September 15 2011 23:12 gillon wrote:
As mentioned though, the NP change doesn't really feel too logical. The remove the one reason people used it at all. Weird.


It removes one of the main reasons people used NP, but not one of the main reasons infestors were used. They are still an awesome unit. I do see NP being less useful in late game settings now, but snagging a void ray or immortal in a smaller army setting is still quite useful.
Nihn'kas Neehn
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-09-15 14:29:32
September 15 2011 14:25 GMT
#8355
On September 15 2011 15:25 Belial88 wrote:
Show nested quote +
On September 15 2011 14:09 -_- wrote:
Hey guys, do you love reading Belial88's thoughts on the Protoss race, but don't have enough time to dig into his meaty posts? Don't sweat it. I'll give you the rundown of his thoughts on every Protoss unit.

Voidrays: 'Unstoppable'

Carriers: 'Unstoppable'

Carriers and Voidrays: 'Unstoppable, but not imbalanced.'

Sentries: 'Probably imbalanced.'

Motherships: 'Definitely imbalanced'

Stalkers: 'The counter to every Zerg unit'

Archons: 'Uncounterable by any Zerg unit'

Zealots: 'Good against Roaches.'

Zealots and Archons: 'The hard counter to roaches.'

HT: 'By the time you've read this description, all my Infestors are already dead.'

Colossus: 'Hard counter to everything... which is why the Infestor's neural parasite has to affect massive... but... even with neural parasite... Colossus still hard counter them.'




Nice taking things out of context. Glad your actually contributing to the conversation instead of being a troll. Zealots beats roach when unmicrod, archon/zealot beats roach/hydra, never said anything about archons, motherships, sentries. Said carrier/VR is a strong ZvP composition, but it's impossible to get out in the sense that Ultra/BL/queen is good, stalkers can counter any zerg unit in certain situations or support except infestors, didn't say colossi counter everything, just corruptors are bad against them.

Troll



Don't be modest, Belial88. Let me pull a couple of your quotes.

Now you just said you never commented on sentries, but that's not true.

It's like when Protoss started winning a lot with 3 gate sentry expand from MC, and sentries becoming popular and totally dominating the match-up. A lot of Zerg cried imbalance - and actually, it may very well still be an imbalanced unit."


Now I paraphrased you as saying sentries were probably imbalanced... sould I edit it to sentries "may very well still be" imbalanced?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254&currentpage=90

Next, in this post, you say Colossi don't counter everything. But that's not what you said on September 9th.



And Zerg has no counter to fucking colossi, it was hard enough trying to make NP work. Corruptors just don't kill Colossi fast enough, they are weaker, just as slow, lower range, and more expensive than Vikings, yet Zerg ground units die much faster than marauders.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=258724&currentpage=256#5111

Dang... I may have misparaphrased you again. I stated that you said Colossus countered everything... when in reality, you simply stated that Zerg had no counter to it. My sincerest apologies. Would you like me to edit my post to quote you as saying "Zerg has no fucking counter to colossi?"

But I'm not writing an academic paper. I'm just a fan compiling your thoughts. If you want to see what you've written, just click on your profile, click posts, then search through your posts to see your thoughts on various balance topics.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 15 2011 14:31 GMT
#8356
Belial88 is in every Patch notes/balance thread just spouting lies nonstop, it's best to ignore him completely.
We make signature, then defense it.
Timestreamer
Profile Joined March 2011
Israel157 Posts
September 15 2011 14:43 GMT
#8357
On September 15 2011 23:16 MattyClutch wrote:
Show nested quote +
On September 15 2011 23:12 gillon wrote:
As mentioned though, the NP change doesn't really feel too logical. The remove the one reason people used it at all. Weird.


It removes one of the main reasons people used NP, but not one of the main reasons infestors were used. They are still an awesome unit. I do see NP being less useful in late game settings now, but snagging a void ray or immortal in a smaller army setting is still quite useful.

Yea, but not useful enough to invest in researching the upgrade. Maybe they will change it so no research is needed?
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 15 2011 14:47 GMT
#8358
On September 15 2011 23:43 Timestreamer wrote:
Show nested quote +
On September 15 2011 23:16 MattyClutch wrote:
On September 15 2011 23:12 gillon wrote:
As mentioned though, the NP change doesn't really feel too logical. The remove the one reason people used it at all. Weird.


It removes one of the main reasons people used NP, but not one of the main reasons infestors were used. They are still an awesome unit. I do see NP being less useful in late game settings now, but snagging a void ray or immortal in a smaller army setting is still quite useful.

Yea, but not useful enough to invest in researching the upgrade. Maybe they will change it so no research is needed?



I think that would be a fair change if they stick with the current PTR NP though I would like to see that PTR'd too. Like I said NP on immortal/VR can be pretty damaging in earlier / smaller army settings. Not sure if it would be too much for them to get it earlier. More than likely I think it would be fine though.
Nihn'kas Neehn
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-09-15 14:59:32
September 15 2011 14:50 GMT
#8359
On September 15 2011 23:09 Snowbear wrote:
Only korean terrans are dominating. European and American terrans are doing as good as the protoss and zerg players.

Blizzard wants to make sc2 an esportgame, and they will nerf everything that is possible to get a balanced game. The fact that they never nerfed mules, means that it's not necessary. Blizzard nerfed several terran units:
- tanks lost 25 damage vs light (!)
- emp only kills 100 energy
- the ghost cost to 200/100 is a nerf, because if you played terran you would know that lategame gas is no problem for terran
- the thor is feedbackable and the strike cannon is useless.
- medviacs are slower + heal slower then before
- battlecruisers got nerfed (damage)

Play terran, especially lategame, and then come back and ask for a mulenerf.

Let blizzard balance the game, because you obviously don't know what you are talking about.

Oh and LOL has so many viewers because the game is FREE. SC2 is actually much more exciting to watch.


This list of Terran nerfs made me lol.

Tanks lost 25 dmg vs light because they were obliterating everything on the ground once you got more than 5 of them. Even with their much more modest damage vs light, we still see them in 90% of TvZ and TvT games as an integral part of standard play.

Tanks aren't hurting from their nerf to light units.

EMP was just silly and probably needs another nerf.

Ghost cost was neither a nerf nor a buff, just a readjustment of the units cost. You can try and split hairs with it one way or another, but it does not have a notable effect on ghost production at any point from what I've seen.

The Thor change was reverting Thors BACK to normal from the BUFF they had previously given them which lead to OP Thor timing attacks in TvP. HOW UNFAIR!

Medivacs had their acceleration and top speed reduced because Terran drops were basically unstoppable. Terran still has the best drops in the game. Their healing rate did not get changed in any way, and comparing to BW, they actually heal 2x as fast as medics used to. You might say it's all fair due to the increased cost in comparison, but 2x the healing is still 2x the healing, no matter how you slice it.

BCs got nerfed because they were just too good vs Protoss. dealing 10 dmg a shot made it so Stalkers actually lost an equal fight vs BC. Yamato still 1-shots Void Rays, and Phoenix/Carriers are rather ineffective due to the high armor of BCs. The nerf was very reasonable and BCs aren't exactly a bad unit for their cost, just inconvenient to tech to in that match-up.


All of these Terran nerfs are very reasonable, light adjustments to the units that don't actually change the purpose or effectiveness for the units ideal usage. Many of these changes were so small in fact, that those same things that were previously adjusted may still need further adjustment.

Compare that to some of the gems from the other races.

Khaydarin Amulet upgrade (+25 starting energy) has been removed.
Fungal Growth stun duration decreased from 8 to 4 seconds.
Research Warp Gate time increased from 140 to 160.
Void Ray
* Damage level 1 increased from 5 to 6 (+4 armored).
* Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
* Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
Flux Vanes speed upgrade removed.
Ultralisk
* Ram ability removed. Ultralisk will now use normal attack against buildings.
* Damage decreased from 15 (+25 armored) to 15 (+20 armored).
(Don't forget the stealth nerf of their cleave damage from 100% to 35%)


Where Terran gets light adjustments that keep the affected unit virtually the same, only toning it down to a more reasonable level, Protoss/Zerg changes adversely affect the target of the nerf in a crippling manner.

Damn Terran has got it rough...
As it turns out, marines don't actually cost any money -Jinro
pewpew444
Profile Joined May 2011
United States121 Posts
September 15 2011 14:50 GMT
#8360
On September 15 2011 23:31 grobo wrote:
Belial88 is in every Patch notes/balance thread just spouting lies nonstop, it's best to ignore him completely.


Yea seriously... I can't enter a thread about balance without seeing Belial88 make retarded arguments about how protoss is opopopopop.
Prev 1 416 417 418 419 420 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 113
StarCraft: Brood War
Britney 41822
Sea 14303
Calm 6570
EffOrt 3277
Hyuk 2500
Horang2 1388
Jaedong 1205
BeSt 654
Flash 459
actioN 434
[ Show more ]
firebathero 394
Larva 309
Mini 232
Mind 220
Last 215
Light 213
Soma 203
Barracks 99
Rush 91
Aegong 81
Hm[arnc] 76
hero 61
Pusan 57
ToSsGirL 43
Sea.KH 39
Yoon 29
GoRush 23
zelot 22
Free 22
Terrorterran 20
sorry 20
IntoTheRainbow 19
Noble 16
910 16
Nal_rA 14
SilentControl 9
ivOry 9
Icarus 5
eros_byul 1
Dota 2
Gorgc3540
XaKoH 625
XcaliburYe230
BananaSlamJamma45
Counter-Strike
fl0m2706
Fnx 1581
x6flipin479
edward80
oskar37
Heroes of the Storm
MindelVK20
Other Games
singsing2583
B2W.Neo811
DeMusliM439
Fuzer 183
Hui .86
Organizations
Dota 2
PGL Dota 2 - Main Stream116
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH271
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1992
Upcoming Events
LAN Event
3h 25m
BSL
7h 25m
Replay Cast
20h 25m
Afreeca Starleague
21h 25m
Sharp vs Scan
Rain vs Mong
Wardi Open
23h 25m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 21h
Afreeca Starleague
1d 21h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
WardiTV Team League
5 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.