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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On September 15 2011 07:08 Jermstuddog wrote: You've never heard of 7-gate +2 Blink Stalker pushes?
Or considered the fact that Protoss will go to the strategy completely blind?
Sounds like a pretty damn good unit to me.
I'm not calling them imba, they are expensive as shit for what they do.
But as a unit, they're pretty damn good.
you do know that if i go 7 gate blink and you go infester ling you BO win right?
you dont even need a lot of infesters , you need about 3-4 to own a 2 base blink push
case in point the korean weakly thats on right now just had a match with creator prime vs bong bong where this BO happened..... guess who won, ill give you a hint, it was the zerg.
when you say they are a pretty damn good unit it seems like there is no insta BO loss for them, when there kinda is
I guess my point is that blink stalkers arnt that great, sure they are good and all and late game are nice ot have but i wouldnt say they are pretty damn good outside of facing pure roach
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Colossus just aren't right yet, siege tanks that can move sound better imo. Joking aside mutas/corruptors hard counter colossi which is why blizzard seem to think they are fine. Colossus need something changed about them, but I have to agree that NP just doesn't seem quite right either. I would rather have seen a change to NP costing more or being more easily cancelled via EMP/FB but maybe blizzard doesn't want the infestor to be the end all be all unit it is at the moment.
Mutas/corruptors are horrible counters for Colossi. You have got to be joking if you think Roach/Corruptor based compositions are good at all. It's more expensive than Stalker/Sentry/Colossi armies, and yet both the ground and air part of it are worse than Terran's ground/air and Protoss' ground/colossi. It makes no sense at all. Zerg always loses when Protoss could get a third if they went roach/hydra/corruptor, idra explains it very well in this game:
http://blip.tv/learn-from-the-pros-with-mr-b/12-weeks-with-the-pros-zvp-mid-term-with-idra-4791385
Blizzard has stated, right after the KA nerf, that they intended to nerf the colossi as well but were 'taking their time'. They said they wanted to nerf both Colossi and HT, but wanted to take it slow and just did the HT nerf. Right now Zerg's counter colossi with banelings, but that gets owned by blink stalker micro or Void rays, and Zerg just has to hope Protoss doesn't do that.
You're overreacting. If this NP change even goes live, infestors will still be quite good, they just won't be COUNTERS EVERYTHING good.
So you're saying that infestors are broken because they are too versatile? So you must think that blink stalkers and marines are REALLY broken, because they are t1, cost no gas/light gas (or as jinro said of marines, they are 'free'), can still take on their counters, and aren't made completely useless by an EMP/FB. You sir, QQ too much!
when you say they are a pretty damn good unit it seems like there is no insta BO loss for them, when there kinda is
I guess my point is that blink stalkers arnt that great, sure they are good and all and late game are nice ot have but i wouldnt say they are pretty damn good outside of facing pure roach
They counter everything Zerg do except Infestors. Kind of limiting. But at least you can do something about it, kind of like how fast HT bo wins against infestors.
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"Stalkers counter everything Zerg do"
Ok this thread has jumped the shark again. I don't know why people bother, next time people will say that Zerg are not supposed to beat protoss?
I kinda wish all the quitters actually quit.
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why would blizzard do this... it totally goes against the icons infestor = colossus = thor
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Stalkers are a jack of all trades, master of none kind of unit. Blink for survivability and mobility, pretty quick, so they can do things around the map pretty easily. But they have the worst DPS/cost of any unit in the game. Zergs have trouble with them since they rely on surrounds and attrition, so they need to get some fungals off. But fungal does annihilate them since it makes stalkers lose everything good about them, while retaining only their terrible DPS.
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On September 15 2011 07:04 Jermstuddog wrote:Show nested quote +On September 15 2011 07:02 -orb- wrote:On September 15 2011 06:56 Jermstuddog wrote:On September 15 2011 06:49 Trealador wrote: [Blizzard will have to] take a look at the hydralisk, although it is already the best zerg unit and too versatile in all the matchups I really don't know what they could do with it.
lol for someone who has claimed to have quit SC2 not to look back for a couple months, you sure do seem to post a lot in a patch discussion thread of a game you "quit" Just stirring the pot  I only decided to quit today, so I'll have to be changing my habits over the next few days. @Toadvine I didn't start the Colossus ranting, it was a response to somebody trying to claim NP is OP because you can control Colossi. NP allows a very expensive unit to take control of a single unit for 15 whole in-game seconds at the cost of 100 energy. It's one of those spells that are so severely limited, I have to question how anybody can call it OP when the entire OPness of the spell relies upon YOU getting OP bullshit in the first place.
Good thing you'll give up the game 
Just going to give you a comparission back. Imagine that you make a composition that is very reliant on the Infestor (a tech unit) (Ling, infestor and maybe some banelings with upgrades) and suddenly when you clash with the opponent all of your infestors are fungaling your own army. You think it requires alot from the opposite army to kill you after that regardless of what units he/she has?
Your understanding of the game design and mechanics are sad.
I know you're likely trolling and "stiring" the pot, but you're spewing complete bs. Just go away.
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On September 15 2011 08:11 Kyuki wrote:Show nested quote +On September 15 2011 07:04 Jermstuddog wrote:On September 15 2011 07:02 -orb- wrote:On September 15 2011 06:56 Jermstuddog wrote:On September 15 2011 06:49 Trealador wrote: [Blizzard will have to] take a look at the hydralisk, although it is already the best zerg unit and too versatile in all the matchups I really don't know what they could do with it.
lol for someone who has claimed to have quit SC2 not to look back for a couple months, you sure do seem to post a lot in a patch discussion thread of a game you "quit" Just stirring the pot  I only decided to quit today, so I'll have to be changing my habits over the next few days. @Toadvine I didn't start the Colossus ranting, it was a response to somebody trying to claim NP is OP because you can control Colossi. NP allows a very expensive unit to take control of a single unit for 15 whole in-game seconds at the cost of 100 energy. It's one of those spells that are so severely limited, I have to question how anybody can call it OP when the entire OPness of the spell relies upon YOU getting OP bullshit in the first place. Good thing you'll give up the game  Just going to give you a comparission back. Imagine that you make a composition that is very reliant on the Infestor (a tech unit) (Ling, infestor and maybe some banelings with upgrades) and suddenly when you clash with the opponent all of your infestors are fungaling your own army. You think it requires alot from the opposite army to kill you after that regardless of what units he/she has? Your understanding of the game design and mechanics are sad. I know you're likely trolling and "stiring" the pot, but you're spewing complete bs. Just go away.
Sounds like I should have made more ling/bling and less infestors.
Or better yet, sounds like ZvZ and we all know how OP neural is in that MU...
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Actually, I really like that example...
If NP is the issue and not Thor/Colossus, why is it so rare to see it even in extreme late-game ZvZ?
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On September 15 2011 07:47 Belial88 wrote: You sir, QQ too much!
Ok, this pretty much convinced me that you aren't serious after all 
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On September 15 2011 08:18 Jermstuddog wrote:Show nested quote +On September 15 2011 08:11 Kyuki wrote:On September 15 2011 07:04 Jermstuddog wrote:On September 15 2011 07:02 -orb- wrote:On September 15 2011 06:56 Jermstuddog wrote:On September 15 2011 06:49 Trealador wrote: [Blizzard will have to] take a look at the hydralisk, although it is already the best zerg unit and too versatile in all the matchups I really don't know what they could do with it.
lol for someone who has claimed to have quit SC2 not to look back for a couple months, you sure do seem to post a lot in a patch discussion thread of a game you "quit" Just stirring the pot  I only decided to quit today, so I'll have to be changing my habits over the next few days. @Toadvine I didn't start the Colossus ranting, it was a response to somebody trying to claim NP is OP because you can control Colossi. NP allows a very expensive unit to take control of a single unit for 15 whole in-game seconds at the cost of 100 energy. It's one of those spells that are so severely limited, I have to question how anybody can call it OP when the entire OPness of the spell relies upon YOU getting OP bullshit in the first place. Good thing you'll give up the game  Just going to give you a comparission back. Imagine that you make a composition that is very reliant on the Infestor (a tech unit) (Ling, infestor and maybe some banelings with upgrades) and suddenly when you clash with the opponent all of your infestors are fungaling your own army. You think it requires alot from the opposite army to kill you after that regardless of what units he/she has? Your understanding of the game design and mechanics are sad. I know you're likely trolling and "stiring" the pot, but you're spewing complete bs. Just go away. Sounds like I should have made more ling/bling and less infestors. Or better yet, sounds like ZvZ and we all know how OP neural is in that MU... :|
Again, I hope you're trolling or you're just really thick.
Try, with your wee bit of imagination and brainpower, that Infestors didnt have NP, but let's say another protoss unit had it. The whole point is that you have a tech unit X that your whole army relies heavily upon to have good synergy. Now REMOVE this unit from your arsenal during battle, and also have it turn against you. Outcome is pretty obvious, regardless if techunit that you rely upon. Be it a infestor for RootAoEDPS or a Colossus for AoE DPS [insert backbone techunit of choice].
I'm not saying NP is OP and that there are no ways to deal with it, I'm just saying that the way you reason is really bad.
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On September 15 2011 07:47 Belial88 wrote:Show nested quote +Colossus just aren't right yet, siege tanks that can move sound better imo. Joking aside mutas/corruptors hard counter colossi which is why blizzard seem to think they are fine. Colossus need something changed about them, but I have to agree that NP just doesn't seem quite right either. I would rather have seen a change to NP costing more or being more easily cancelled via EMP/FB but maybe blizzard doesn't want the infestor to be the end all be all unit it is at the moment. Mutas/corruptors are horrible counters for Colossi. You have got to be joking if you think Roach/Corruptor based compositions are good at all. It's more expensive than Stalker/Sentry/Colossi armies, and yet both the ground and air part of it are worse than Terran's ground/air and Protoss' ground/colossi. It makes no sense at all. Zerg always loses when Protoss could get a third if they went roach/hydra/corruptor, idra explains it very well in this game: http://blip.tv/learn-from-the-pros-with-mr-b/12-weeks-with-the-pros-zvp-mid-term-with-idra-4791385Blizzard has stated, right after the KA nerf, that they intended to nerf the colossi as well but were 'taking their time'. They said they wanted to nerf both Colossi and HT, but wanted to take it slow and just did the HT nerf. Right now Zerg's counter colossi with banelings, but that gets owned by blink stalker micro or Void rays, and Zerg just has to hope Protoss doesn't do that. Show nested quote +You're overreacting. If this NP change even goes live, infestors will still be quite good, they just won't be COUNTERS EVERYTHING good. So you're saying that infestors are broken because they are too versatile? So you must think that blink stalkers and marines are REALLY broken, because they are t1, cost no gas/light gas (or as jinro said of marines, they are 'free'), can still take on their counters, and aren't made completely useless by an EMP/FB. You sir, QQ too much! Show nested quote +when you say they are a pretty damn good unit it seems like there is no insta BO loss for them, when there kinda is
I guess my point is that blink stalkers arnt that great, sure they are good and all and late game are nice ot have but i wouldnt say they are pretty damn good outside of facing pure roach They counter everything Zerg do except Infestors. Kind of limiting. But at least you can do something about it, kind of like how fast HT bo wins against infestors.
Roach corrupter is NOT more expensive then stalker sentry colossus.. wow.. just wow, this is why I hope blizzard doesnt take the bias zerg whine to heart.
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@Kyuki
Unfortunately, its you who are being thick and blindly defending an OP unit.
The colossus absolutely destroys everything on the ground to the point that you think your opponent having them for 15 seconds is completely imba... think about that...
I could care less whether or not the infestor retains its position as the go-to unit for Zerg.
My concern is dealing with the OP bullshit the other races can lever vs Zerg and Blizzards refusal to address that.
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On September 15 2011 08:18 Jermstuddog wrote:Show nested quote +On September 15 2011 08:11 Kyuki wrote:On September 15 2011 07:04 Jermstuddog wrote:On September 15 2011 07:02 -orb- wrote:On September 15 2011 06:56 Jermstuddog wrote:On September 15 2011 06:49 Trealador wrote: [Blizzard will have to] take a look at the hydralisk, although it is already the best zerg unit and too versatile in all the matchups I really don't know what they could do with it.
lol for someone who has claimed to have quit SC2 not to look back for a couple months, you sure do seem to post a lot in a patch discussion thread of a game you "quit" Just stirring the pot  I only decided to quit today, so I'll have to be changing my habits over the next few days. @Toadvine I didn't start the Colossus ranting, it was a response to somebody trying to claim NP is OP because you can control Colossi. NP allows a very expensive unit to take control of a single unit for 15 whole in-game seconds at the cost of 100 energy. It's one of those spells that are so severely limited, I have to question how anybody can call it OP when the entire OPness of the spell relies upon YOU getting OP bullshit in the first place. Good thing you'll give up the game  Just going to give you a comparission back. Imagine that you make a composition that is very reliant on the Infestor (a tech unit) (Ling, infestor and maybe some banelings with upgrades) and suddenly when you clash with the opponent all of your infestors are fungaling your own army. You think it requires alot from the opposite army to kill you after that regardless of what units he/she has? Your understanding of the game design and mechanics are sad. I know you're likely trolling and "stiring" the pot, but you're spewing complete bs. Just go away. Sounds like I should have made more ling/bling and less infestors. Or better yet, sounds like ZvZ and we all know how OP neural is in that MU... :| Actually, I really like that example... If NP is the issue and not Thor/Colossus, why is it so rare to see it even in extreme late-game ZvZ?
OHH OHH TEACHER PICK ME PICK ME!
BECAUSE NEURAL PARASITING OTHER INFESTORS IS ROFL.
If Colossus had Neural parasite, couldn't protoss say "If NP is the issue and not Infestor/Thor, why is it so rare to see it even in extreme late-game PvP?"
Before you totally shut down your brain and reach for the reply button, hear me out.
I'm a Zerg player. I play Zerg at a diamond level. You're being thorougly ridiculous.
Consider this: For 100 minerals, 150 gas, 2 supply and relatively low tech, you can control a 300 mineral, 200 gas, 6 supply unit for up to 15 seconds(also known as the entire duration of the fight)! Now, that sounds extremely heinous and imbalanced and obviously isn't the entire bit of the story, but you -HAVE- to see how this in itself will result in problematic situations. I mean, a net gain of 500 minerals and 250 gas (what he loses, you gain) is a pretty sick return on an investment.
The Neural Parasite nerf is -NOT- completely without base. It is a ridiculously strong spell on an already-strong unit. It's not anywhere near the FREE WIN QQQQQQQQQQQQ that many Protoss will claim, but it certainly does force your opponent to protect his super high tech with more super high tech.
My problem with the potential nerf is that it removes a strong and viable response to Colossus without offering us much of a recourse. You shouldn't have to look far to find a pro player that will point out that Roach/Hydra/Corruptor is not a functional response to Colossus... but short of other Zerg innovations, that kinda looks like what we might be pushed back to. I do -not- look forward to going back to the days where a Protoss who makes Colossus has a well-above-50% chance to beat me. Zerg needs a functional response to Colossus, and if the Neural nerf does go through, I'm really afraid we just won't have it.
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@Staboteur
Well, student, you are ALMOST right. Much like I would expect one of your skill and experience to be.
Your answer is mostly right, but a MORE CORRECT answer would be that there are better uses of your money/energy/time than to NP units like the infestor and broodlord (like fungal and IT).
And your answer where you TRIED to be sarcastic only helps to prove my point.
NP isn't OP. NP on OP units is OP.
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colossi are pretty weak actually what makes them strong is the toss ability to clump up units where ever they want. Unless you want the game balanced around casuals, since the ai is on the colossus side. But for someone being able to control their army its pretty easy to reduce the damage to almost zero. But it starts to get messy if chargelots or sentrys are involved, (thats the class of microing 2 muta groups in bw, while macroing hehe)
But you can compare roach corrupter to marauder viking (zerg seems to be supposed to have 2 more geysirs then the other races), marauders survive the colossi long enough so the vikings can snipe the colossi. But until then they have done so much damage and marauders do nothing against zealots. So you try to get out as many marines as you can handle with micro. Roaches are build because they withstand colossi damage quiet well. But once its blink stalker versus roaches its over quiet fast :3. So there is something needed to deal with those stalkers afterwards, I can imagine a few units capable of doing so.
Anyway keeping neural in its current form would make infestors move up to 3 supply, i don't think that is wanted. And colossi never were the problem (okay casuals now lose their instant win skill, since their opponents can't deal with this and after the infestors threw out their stuff the toss army desintigrated ). I would only worry about the thors. (though thinking about it its not that evil afterall)
But if 4 supply can take over 6 supply and the rest isn't able to do something against it (the 3 fungals you have) or run away to prevent damage from the 6 supply unit, then something is wrong. (especially since the sole existence of that spell blocks most 6 supply units anyway).
So i like the change to neural, since more units will be viable, but i don't like that they take away possibilites for the zerg. (neural was okay on colossi, though not on archons or ms or bcs,raven which sadly still works). What i would find more interesting is if channeling spells use up their energy after the cast has ended. And if the energy drops below the skill cost it will be auto canceled not using energy though. hard nerf to thors and bcs against feedback though. And it makes casters even more important in the matchups. And casuals have problems against the aoe casts, so they would be nerfed even more at the end x3.
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I really hate Blizzard for this NP crap. It makes it seem like the Infestor is the primary problem in PvZ, which it really isn't. It's a crutch for the poorly designed Zerg race, and in itself is also poorly designed. A caster shouldn't be able to do all the things Infestors can do, and 10 Infestors shouldn't make for a self-sufficient army capable of sniping expansions and shutting down most harassment completely by itself.
But eh, whatever, it's all going to be shit until HotS comes out.
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On September 15 2011 10:02 Toadvine wrote:
But eh, whatever, it's all going to be shit until HotS comes out.
Fingers crossed that they actually fix shit in HoTS instead of breaking it even more, lol.
Speaking of which, I wonder how close we are to the beta for it, and how they're gonna go about selecting who gets in.
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Colossi are OP? If they were, why is Protoss so overwhelmingly horrible over in Korea?
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On September 15 2011 10:17 JudicatorHammurabi wrote: Colossi are OP? If they were, why is Protoss so overwhelmingly horrible over in Korea? They are only OP if people don't build the counters to them, and since koreans know the counters, tosses do badly. But you don't have to be korean to know how to counter colossi.
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"Stalkers counter everything Zerg do"
Ok this thread has jumped the shark again. I don't know why people bother, next time people will say that Zerg are not supposed to beat protoss?
I kinda wish all the quitters actually quit.
Lets see. Blink stalkers with sentry support beat: - Zerglings - Roaches - Hydras - Mutas - Ultras - Broodlords ( 3 stalkers beat a BL, or 2 micro'd stalkers, or 2 upgraded stalkers, or 2 stalkers + 1 shot)
Roaches can win in cost, but not supply. Hydras can win for cost on creep without sentries there, but not for supply. Mutas can edge of stalkers when they get high enough in number, but not if there's a GS or shield upgrades or armor upgrades or for cost, and barely for supply only in certain numbers and situations and upgrades on mutas. Ultras can beat stalkers with ling flanks, but with blink, no, and only out in the open, and only with ling support. Ultras smash stalkers when not micro'd, but with blink or ling support, then they don't. Then broodlords actually get owned by stalkers when it's no support, for either side really, and do well against certain types of support (not against infestors, but can against hydras if there's colossi or storm support, possibly with roaches, but not in equal supply).
But then there's this one unit, that didn't exist before, called the infestor, which does really well against stalkers with blink, in any situation.
Actually, I really like that example...
If NP is the issue and not Thor/Colossus, why is it so rare to see it even in extreme late-game ZvZ?
Someone posted a response from tech support from Blizzard saying it had to do with thors. Who knows how reliable that email was, but apparently it's the best thing we have to go on for their reasoning.
And NP is extremely effective in late game ZvZ, I don't know what you're talking about. Zerg's only counter to BL/Infestor is NP with infestors, otherwise Zerg's who just turtle on 3 base and rush hive against someone macro'ing very well, winning the game on 6 bases, will lose just because of such a surprise (and there's nothing you can really do besides NP except get Corruptors, but that may take way too long). A lot of Zergs use NP on BL, but I know a lot of Zergs don't. Either way, it's useful and viable in lategame ZvZ.
Zerg needs a functional response to Colossus, and if the Neural nerf does go through, I'm really afraid we just won't have it.
Zerg will have to go to baneling rain. I know there is some sort of issue with it on PTR though, so it may end up nerfed. I know the whole issue was not as bad as it was made out to be, but there does appear to be some sort of change.
The problem with baneling rain is it's useless against VR/Colossi, and Protoss can out-micro it by going heavier on stalkers. It would be nice if Zerg could micro back, like baneling splitting and zerglings flank (destiny rape thing) against marine splitting, but they can't.
I'm sure Protoss will say "lol infestors" but you cannot afford roach/banelingrain/infestor on anything less than 4 bases (the cost of getting baneling rain is similar in time and cost to 4-6 infestors, and then banelings are more gas costly than colossi or infestors per supply, and are extremely gas intensive). Plus, it would be nicer if infestors were back to the way they were with FG (longer stun, shorter DPS) and then a slight buff to baneling rain to make up for making infestors less viable against colossi and at least give Zerg some option to colossi.
A caster shouldn't be able to do all the things Infestors can do, and 10 Infestors shouldn't make for a self-sufficient army capable of sniping expansions and shutting down most harassment completely by itself.
Neither should a t1 unit. Stalkers can take on any Zerg army (without the new infestor), and marines are pretty damn good too. The infestor is Zerg's stalker, the Zerg's marine. Seeing as hydras even lose to mutas, thors, marauders, banshees, phoenix (in certain numbers and/or situations ofc, but very easy situations really, in most situations actually), the infestor is crucial for Zerg until new units are really made in HotS. It's not as much balance as it is design issues.
Colossi are OP? If they were, why is Protoss so overwhelmingly horrible over in Korea?
They seem to be doing fine in the ladder stats, and they are losing to Terran, not Zerg. On top of that, the Zerg metagame has forced back Protoss after a serious of buffs (spore crawler root time), innovation (100+ supply lair, super fast thirds, baneling rain), and players (all the bad protoss in the GSL were matched up against Losira or Nestea or Leenock, all the worst Zergs were eliminated in ZvZ or Terran, all the best protoss were eliminated by Terran or PvP (mc, puzzle, huk).
Ok, this pretty much convinced me that you aren't serious after all
I dont get it. He was saying the infestor is too versatile and is therefore broken. I was saying how ridiculous his comment was, as marines and stalkers are very versatile and are much cheaper than infestors. It's ridiculous how versatile blink stalkers are (Hm I'm play Zerg... I guess this game I'll go mass blink stalker! Damn he went baneling rain... I'll go blink stalker! Damn he went mass 2/2 ling... Blink stalker!), but no zerg is saying they are imbalanced, they are just good (if a bit annoying how easy they are). So god forbid Zerg has a single unit that is versatile, when hydras are worthless worthless units (ZvZ now shows that mutas beat hydras), mutas have been bad for a long time outside of being a surprise unit against someone who techs to colossi too fast, and roaches and lings just get shredded by any composition Protoss goes, that is more expensive than any caster in the game and takes longer than any other t2 tech (and sometimes t3).
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On September 15 2011 11:03 Belial88 wrote:Show nested quote +"Stalkers counter everything Zerg do"
Ok this thread has jumped the shark again. I don't know why people bother, next time people will say that Zerg are not supposed to beat protoss?
I kinda wish all the quitters actually quit. Lets see. Blink stalkers with sentry support beat: - Zerglings - Roaches - Hydras - Mutas - Ultras - Broodlords ( 3 stalkers beat a BL, or 2 micro'd stalkers, or 2 upgraded stalkers, or 2 stalkers + 1 shot) Roaches can win in cost, but not supply. Hydras can win for cost on creep without sentries there, but not for supply. Mutas can edge of stalkers when they get high enough in number, but not if there's a GS or shield upgrades or armor upgrades or for cost, and barely for supply only in certain numbers and situations and upgrades on mutas. Ultras can beat stalkers with ling flanks, but with blink, no, and only out in the open, and only with ling support. Ultras smash stalkers when not micro'd, but with blink or ling support, then they don't. Then broodlords actually get owned by stalkers when it's no support, for either side really, and do well against certain types of support (not against infestors, but can against hydras if there's colossi or storm support, possibly with roaches, but not in equal supply). But then there's this one unit, that didn't exist before, called the infestor, which does really well against stalkers with blink, in any situation.
Your examples are a bit off. What you were saying earlier is that blink stalkers beat everything zerg has except infestors or infestor play. Your first counter argument you use stalkers AND sentries. Again, you use sentries against the mutas. And the Broodlord example is kind of dumb, because, sure one Broodlord can lose to 3 stalkers, but that scenario isnt likely to happen. No one is going to throw out one Broodlord. They are third tier units, so they kind of deserve to die if they dont have support units.
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