Everytime I try to login, it says that it can't connect to bnet. It's definitively not my internet since I can post here and watch GSL just fine.
Patch 1.4 PTR Notes (updated 9/8) - Page 335
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
RavenLoud
Canada1100 Posts
Everytime I try to login, it says that it can't connect to bnet. It's definitively not my internet since I can post here and watch GSL just fine. | ||
johnnywup
United States3858 Posts
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EmilA
Denmark4618 Posts
On September 10 2011 02:46 Treble557 wrote: http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes. Lotta very good points are raised. Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol. I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell. | ||
Badfatpanda
United States9719 Posts
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happyness
United States2400 Posts
On September 10 2011 03:18 ppdealer wrote: The Infestor change is absolutely retarded. They should've just buffed High Templar, since Protosses are having trouble against Ghost anyway. This. Neural really isn't the problem. It's the fact that HT's are the slowest caster and extremely vulnerable. Plus they can't cloak or burrow. It seems like all blizz wants is for toss to go colossus every game =/ | ||
chip789
Canada199 Posts
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crms
United States11933 Posts
All the infestor play made the matchup on both sides more micro intensive and fragile. zerg: infestor micro - infestors are fragile as shit (like they should be) positioning and when/how to engage was crucial in success. protoss: they had to be more aware of when to engage. P couldn't A-Move anymore, they had to scout ahead, templar, blink micro, move collosi out, phx lifting infestors etc. etc. With this change they revereted the ZvP meta game back 6 months. It's going to be P deathball a-moving around while Z guesses how many corrupters to really make without them being useless. It's boring. Part of the reason BW was great was because so much shit was overpowered so if you messed up at any point you could lose. Micro, positioning and the overall skill involved in ZvP/PvZ was just hit with a bat, fucking ridiculous. | ||
dogabutila
United States1437 Posts
But you don't even need ghosts anymore because infestors are so gimped. You don't even need HT because you can just collo deathball again. -random | ||
ma70
253 Posts
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jinorazi
Korea (South)4948 Posts
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IreScath
Canada521 Posts
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Roblin
Sweden948 Posts
On September 10 2011 03:25 Badfatpanda wrote: YES! this allows for so much earlier defense from infestor timings TvZ. Regardless of muta or infestor tech, thors can actually do something before ghosts are out! This is a great change, and I think it will have repercussions in zvp too I dont understand your post, what infestor timing relied on NP? unless your talking about the FG damage change, but that doesn't seem to make sense in your context. | ||
skatbone
United States1005 Posts
I haven't read all the pages since the patch updates were released. Has this been discussed? While small, I have had problems with this, on Shakuras, for instance. Another slight buff for toss and terran (albeit a small one). | ||
taintmachine
United States431 Posts
i think this kind of a backwards change, anyway. i'd rather see massive units immune to fungal's root than i want to see massive units immune to NP, but i don't think i want to see either of those changes atm. | ||
-Archangel-
Croatia7457 Posts
On September 10 2011 02:52 Cyrak wrote: There is this implicit argument here that as long as a unit has a counter it should be allowed to be awesome against everything. I've watched too much of Morrow's play to have any sort of respect for the arguments these guys are making. edit: God help us when they balance the game on the advice of people who are financially motivated to have an imbalanced game. Yes, Destiny and Catz won 5 GSL, 6 MLGs anda random Dreamhack here and there by using "imba" infestors and "imba" neural parasite.... Please if you don't have anything smart to say, don't say anything at all. You post is just insulting those people. | ||
urashimakt
United States1591 Posts
On September 10 2011 03:23 EmilA wrote: I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell. I don't see it as a question of whether or not the Infestor is an imbalanced unit so much as what is the point of Neural Parasite if it can't be used on units worth being used on. Anyone can comment on that, so why not a TL featured streamer? | ||
transience
Belgium74 Posts
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-Archangel-
Croatia7457 Posts
On September 10 2011 03:31 B00ts wrote: I wonder if we'll see more Carrier play PvZ now that they cant be neuralled... Not using carriers has nothing to do with NP. Carriers were not used because at least for this one unit Corrupter was good at its job. | ||
Jayrod
1820 Posts
On September 10 2011 02:40 Rinnegan5 wrote: The thing that I dont get is that NP wasnt even a point of discussion in every interview I watched from players and web shows...it never was! Fungal was yeah...Ghosts were talked about ALOT! How much did people talk about flux vanes when they were removed? Try none. Are you upset that it was removed? I bet not... its called foresight on the part of blizzard. Neural parasite pretty much nullified these expensive units. If they went infestor (which they ALL do now) you couldnt go thor or colossus at all. Im glad that the unit that is ridiculously strong against twilight tech/stargate tech/robo tech is now a little bit weaker against twilight and robo tech. Versus terran siege tanks were always a better NP target anyways. Didnt you say you were quitting sc2 a few pages back too? I wish you would just follow through with that. Based on how you wrote your "I quit" post I dont think you could possibly be competitive in anything in life, let alone a game like starcraft. Seriously... if you can't figure out how to win with zerg YOU are doing something wrong... you don't lack any tools, you lack skill. | ||
-Archangel-
Croatia7457 Posts
On September 10 2011 03:36 transience wrote: It's interesting to note that in many respects, Infestors are now weaker than before the original buff. That is true. They lost movespeed, and this huge nerf to NP. I would also like to see them returned to the state before FG buff | ||
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