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Patch 1.4 PTR Notes (updated 9/8) - Page 337

Forum Index > Closed
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 18:51 GMT
#6721
How is completely ruining a spell good for the game? Nobody can argue that it is, especially considering the fact that people were already starting to deal with infestors on their own without blizzard stepping in and shitting all over an ability.
Some see the glass half full, others half empty. I think the glass is just too big.
Cyrak
Profile Joined July 2011
Canada536 Posts
September 09 2011 18:51 GMT
#6722
On September 10 2011 03:48 -Archangel- wrote:
Show nested quote +
On September 10 2011 03:41 Cyrak wrote:
On September 10 2011 03:34 -Archangel- wrote:
On September 10 2011 02:52 Cyrak wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


There is this implicit argument here that as long as a unit has a counter it should be allowed to be awesome against everything.

I've watched too much of Morrow's play to have any sort of respect for the arguments these guys are making.

edit: God help us when they balance the game on the advice of people who are financially motivated to have an imbalanced game.

Yes, Destiny and Catz won 5 GSL, 6 MLGs anda random Dreamhack here and there by using "imba" infestors and "imba" neural parasite....
Please if you don't have anything smart to say, don't say anything at all. You post is just insulting those people.


I'm curious what thought process (or lack thereof) led you from my post to this reply. They're completely unrelated and if you're going to quote things then respond with a non sequitur reply I'm not sure how we are supposed to debate anything.

Maybe you should read you edit in that post and rethink you position. If you still feel your way, I guess nobody can help you.


I don't 'feel' any way and I didn't take any position at all other than suggesting people take the advice of people whose financial success depends on the strength of Zerg with a grain of salt. I don't believe I mentioned anything about balance or made any personal attacks on anyone in that video.

I'm still trying to decipher your post. Posting in this thread feels like trying to teach calculus to a dog.
Fortune favors the prepared mind.
Kabocha
Profile Joined November 2010
United States39 Posts
September 09 2011 18:51 GMT
#6723
On September 10 2011 03:32 skatbone wrote:
"Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground."

I haven't read all the pages since the patch updates were released. Has this been discussed? While small, I have had problems with this, on Shakuras, for instance. Another slight buff for toss and terran (albeit a small one).


Late game ZvP and ZvT usually involve some sort of unit(s) with their army that can already see on the high ground anyways (terran tend to have medivacs, protoss tend to have observers, collawlsus, and/or void rays), so I don't think the impact will be tremendous. This would just make things a little bit more convenient for the toss or terran.
I don't know what to say about ZvZ. Maybe if they have brolords on highground, and we bring hydras right next to the bottom of the cliff, we can do something to brolords without constant rain of death...
I'm not retarded, I'm just neural parasite'ed by a retarded infestor.
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
September 09 2011 18:53 GMT
#6724
On September 10 2011 03:50 Treble557 wrote:
Show nested quote +
On September 10 2011 03:44 Cain0 wrote:
May I direct your attention to this idea;

http://eu.battle.net/sc2/en/forum/topic/2624976791



Instead of Massive units being immune to NP, Psyonic is immune to NP. This would help Protoss without breaking ZvT. What do you guys think?


I like this idea actually. It'd still suck not being able to use NP in zvp, but.. atleast it won't make thor/broflame hellion combos unstoppable.


Everyone seems to like this idea to be honest. Its definately the way forward.
Watercrystal
Profile Blog Joined May 2011
58 Posts
Last Edited: 2011-09-09 18:55:46
September 09 2011 18:54 GMT
#6725
I just saw the update on NP...

This means 2 things to me:
a) as Blizz is adding a new Infestor nerf, the other Zerg (maybe Toss and Terran, too) nerf(s) are confirmed and will go live as-is.

b) Since I am playing Protoss, heavily struggeling vs Infestors sometimes, it's time to partey hard!
TBH this is a perfect patch for Toss (even if my Idea of adding a AA attack on colossi didn't happen :D) and I am really excited to play some games on it as I don't have the chance to play the PTR.
Atleast you can NP Stalkers and Zealots, isn't that great?

Cheers
Watercrystal
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
September 09 2011 18:55 GMT
#6726
On September 10 2011 03:48 EmilA wrote:
Show nested quote +
On September 10 2011 03:35 urashimakt wrote:
On September 10 2011 03:23 EmilA wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.

I don't see it as a question of whether or not the Infestor is an imbalanced unit so much as what is the point of Neural Parasite if it can't be used on units worth being used on. Anyone can comment on that, so why not a TL featured streamer?


Because anyone can come up with a reason why something shouldn't be nerfed. Every terran could rightfully argue that blue flame hellions against workers can be solved by careful sim city - it'd be correct, but it wouldn't change the glaringly obvious fact that BF hellions are broken. Likewise, infestors can theoretically be handled by feedback, but in reality it just doesn't happen. Infestors are in a state where they're freaking ridiculous against pretty much everything but their intended counter units (that happen to be branched out specialist units) and even then, they're not being dominated by said units at all. If banelings did 45 damage, it would be still be possible for terran to trade cost effectively by splitting each marine individually, but banelings would still just be too good.

Destiny just points out that there is a unit that can do alright against the infestor, which he thinks justifies the infestor being rather imbalanced against everything else.


The funny thing is that everybody acts like NP is the reason infestors are so so OP but nobody ever complained about it before. It was just fungal, infested terran, chain fungals. People are so emotionally invested into hating infestors that they cheer for a nerf that breaks the game without examining why they really think infestors are OP and adjusting those issues.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 18:56 GMT
#6727
On September 10 2011 03:55 dogabutila wrote:
Show nested quote +
On September 10 2011 03:48 EmilA wrote:
On September 10 2011 03:35 urashimakt wrote:
On September 10 2011 03:23 EmilA wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.

I don't see it as a question of whether or not the Infestor is an imbalanced unit so much as what is the point of Neural Parasite if it can't be used on units worth being used on. Anyone can comment on that, so why not a TL featured streamer?


Because anyone can come up with a reason why something shouldn't be nerfed. Every terran could rightfully argue that blue flame hellions against workers can be solved by careful sim city - it'd be correct, but it wouldn't change the glaringly obvious fact that BF hellions are broken. Likewise, infestors can theoretically be handled by feedback, but in reality it just doesn't happen. Infestors are in a state where they're freaking ridiculous against pretty much everything but their intended counter units (that happen to be branched out specialist units) and even then, they're not being dominated by said units at all. If banelings did 45 damage, it would be still be possible for terran to trade cost effectively by splitting each marine individually, but banelings would still just be too good.

Destiny just points out that there is a unit that can do alright against the infestor, which he thinks justifies the infestor being rather imbalanced against everything else.


The funny thing is that everybody acts like NP is the reason infestors are so so OP but nobody ever complained about it before. It was just fungal, infested terran, chain fungals. People are so emotionally invested into hating infestors that they cheer for a nerf that breaks the game without examining why they really think infestors are OP and adjusting those issues.


I'll trade you, nerf infested terrans to shit and you can keep Neural Parasite as is.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 09 2011 18:56 GMT
#6728
They should buff fungal to massive if they remove neural--which is what is basically happening--and this will actually make fungal useful against high health units. Or they could remove neural and corrupters and give us scourge in hots.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 18:57 GMT
#6729
On September 10 2011 03:56 Whitewing wrote:
Show nested quote +
On September 10 2011 03:55 dogabutila wrote:
On September 10 2011 03:48 EmilA wrote:
On September 10 2011 03:35 urashimakt wrote:
On September 10 2011 03:23 EmilA wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.

I don't see it as a question of whether or not the Infestor is an imbalanced unit so much as what is the point of Neural Parasite if it can't be used on units worth being used on. Anyone can comment on that, so why not a TL featured streamer?


Because anyone can come up with a reason why something shouldn't be nerfed. Every terran could rightfully argue that blue flame hellions against workers can be solved by careful sim city - it'd be correct, but it wouldn't change the glaringly obvious fact that BF hellions are broken. Likewise, infestors can theoretically be handled by feedback, but in reality it just doesn't happen. Infestors are in a state where they're freaking ridiculous against pretty much everything but their intended counter units (that happen to be branched out specialist units) and even then, they're not being dominated by said units at all. If banelings did 45 damage, it would be still be possible for terran to trade cost effectively by splitting each marine individually, but banelings would still just be too good.

Destiny just points out that there is a unit that can do alright against the infestor, which he thinks justifies the infestor being rather imbalanced against everything else.


The funny thing is that everybody acts like NP is the reason infestors are so so OP but nobody ever complained about it before. It was just fungal, infested terran, chain fungals. People are so emotionally invested into hating infestors that they cheer for a nerf that breaks the game without examining why they really think infestors are OP and adjusting those issues.


I'll trade you, nerf infested terrans to shit and you can keep Neural Parasite as is.


As long as the changes are self serving who cares if they are actually bad for the game right?
Some see the glass half full, others half empty. I think the glass is just too big.
ilimor
Profile Joined April 2011
Sweden47 Posts
September 09 2011 18:58 GMT
#6730
Meanwhile in terran and protoss land: Ht/archon and Ghost's are pretty good counter to Zerg massive units
Begtse
Profile Joined October 2010
France135 Posts
September 09 2011 18:58 GMT
#6731

Atleast you can NP Stalkers and Zealots, isn't that great?
Cheers
Watercrystal


Yup while clossi will rape infestors hard!And all the rest of Z army as well :p


NPing thors was nice....

Nice job blizz...

Z gonna get raped again and again!
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
September 09 2011 18:59 GMT
#6732
On September 10 2011 03:55 dogabutila wrote:
Show nested quote +
On September 10 2011 03:48 EmilA wrote:
On September 10 2011 03:35 urashimakt wrote:
On September 10 2011 03:23 EmilA wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.

I don't see it as a question of whether or not the Infestor is an imbalanced unit so much as what is the point of Neural Parasite if it can't be used on units worth being used on. Anyone can comment on that, so why not a TL featured streamer?


Because anyone can come up with a reason why something shouldn't be nerfed. Every terran could rightfully argue that blue flame hellions against workers can be solved by careful sim city - it'd be correct, but it wouldn't change the glaringly obvious fact that BF hellions are broken. Likewise, infestors can theoretically be handled by feedback, but in reality it just doesn't happen. Infestors are in a state where they're freaking ridiculous against pretty much everything but their intended counter units (that happen to be branched out specialist units) and even then, they're not being dominated by said units at all. If banelings did 45 damage, it would be still be possible for terran to trade cost effectively by splitting each marine individually, but banelings would still just be too good.

Destiny just points out that there is a unit that can do alright against the infestor, which he thinks justifies the infestor being rather imbalanced against everything else.


The funny thing is that everybody acts like NP is the reason infestors are so so OP but nobody ever complained about it before. It was just fungal, infested terran, chain fungals. People are so emotionally invested into hating infestors that they cheer for a nerf that breaks the game without examining why they really think infestors are OP and adjusting those issues.


I think the excitement about the nerf is that it opens up a lot of strategies. The reason NP was rarely the deciding factor before is because people purposefully avoided strategies that were wrecked by it.

Basically, its the new strategies that could be developed that are exciting while the old builds are unaffected.
raDon
Profile Joined December 2010
Germany34 Posts
September 09 2011 19:01 GMT
#6733
Neutral Parasite nerf is the death for all zergs.
I needed months to deal with Protoss in fights and now im back in platinum.

Thanks Blizzard, you can destroy a race but are unable to fix closepositions.
never qq
Lomak
Profile Joined June 2010
United States311 Posts
Last Edited: 2011-09-09 19:03:47
September 09 2011 19:01 GMT
#6734
On September 10 2011 03:59 Velocirapture wrote:
Show nested quote +
On September 10 2011 03:55 dogabutila wrote:
On September 10 2011 03:48 EmilA wrote:
On September 10 2011 03:35 urashimakt wrote:
On September 10 2011 03:23 EmilA wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.

I don't see it as a question of whether or not the Infestor is an imbalanced unit so much as what is the point of Neural Parasite if it can't be used on units worth being used on. Anyone can comment on that, so why not a TL featured streamer?


Because anyone can come up with a reason why something shouldn't be nerfed. Every terran could rightfully argue that blue flame hellions against workers can be solved by careful sim city - it'd be correct, but it wouldn't change the glaringly obvious fact that BF hellions are broken. Likewise, infestors can theoretically be handled by feedback, but in reality it just doesn't happen. Infestors are in a state where they're freaking ridiculous against pretty much everything but their intended counter units (that happen to be branched out specialist units) and even then, they're not being dominated by said units at all. If banelings did 45 damage, it would be still be possible for terran to trade cost effectively by splitting each marine individually, but banelings would still just be too good.

Destiny just points out that there is a unit that can do alright against the infestor, which he thinks justifies the infestor being rather imbalanced against everything else.


The funny thing is that everybody acts like NP is the reason infestors are so so OP but nobody ever complained about it before. It was just fungal, infested terran, chain fungals. People are so emotionally invested into hating infestors that they cheer for a nerf that breaks the game without examining why they really think infestors are OP and adjusting those issues.


I think the excitement about the nerf is that it opens up a lot of strategies. The reason NP was rarely the deciding factor before is because people purposefully avoided strategies that were wrecked by it.

Basically, its the new strategies that could be developed that are exciting while the old builds are unaffected.


You have it backwards. We WERE seeing new strategies being developed in order to help deal with the infestor and NOW everything will revert back into its stagnant 'collossus death ball vs. roach corrupter'.

For instance, your never going to see warp prism / HT play used to snipe infestors because WTF is the point?! Just build more collusus, Why would any protoss ever make a HT in PvZ anymore?!
Some see the glass half full, others half empty. I think the glass is just too big.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
September 09 2011 19:03 GMT
#6735
They should make NP hive tech, as it is they're going to make NP almost useless and rarely worth the cost of researching it.

I don't even like that idea but it's better than not making it work on massive units. Ghost and high templar have the tools needed to deal with infestors, if the tools aren't good enough, buff the tools instead of nerfing the infestor.

All this is going to do is cut some micro out of the game, further simplifying it.
http://shroomspiration.blogspot.com/
Theeakoz
Profile Joined July 2011
United States1114 Posts
September 09 2011 19:03 GMT
#6736
good now i can make some carriors without worrying about a cheap zerg unit stealing it from me and giving it to the zerg
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Treble557
Profile Joined August 2010
United States221 Posts
September 09 2011 19:03 GMT
#6737
Let's balance the other casters in the same way they balance infestors, shall we?

- Snipe now does 1/4th it's actual damage to massive units.

- Ghosts can no longer cast snipe or EMP while cloaked

- Psy Storm Now does 20 dmg +60 to light.

Perfectly fair changes imo.
sitromit
Profile Joined June 2011
7051 Posts
September 09 2011 19:03 GMT
#6738
This is really surprising to me. It's not like Zerg is the race dominating everything. We have 20 Terrans in Code S, yet Zerg gets nerfed hard and Terran gets 5 seconds more to Barracks build time, -5 damage to Blue Flame, and compensated with a huge buff to Seeker Missile?

Am I missing something here?
RyLai
Profile Joined May 2011
United States477 Posts
September 09 2011 19:04 GMT
#6739
Okay... So the new changes are Broodlords being revealed when attacking from high ground (is this even necessary?) and Neural Parasite not working on Massive units...

I'm really not liking the second one... It's nice for Terran since we don't have to worry about our Thors (or somehow Battlecruisers?) to be Neural Parasited if we go for a mech army (which was about the only way to deal with it aside from MASSSSSSSSSS magic box Mutas)... I don't see it affecting very high level ZvT at all... But for ZvP... Man is that a giant bummer... No longer does Protoss have to worry about 5 Colossi getting Neural Parasited and demolishing their own army if they don't micro... Before, you split up so Fungal Growth doesn't lock down all your Stalkers, then you Blink in and snipe off Infestors using Neural Parasite on your Colossi and use whatever units you have left in range (other Colossi) to snipe the rest. But... If you take that away, you only take over Void Rays and Immortals... And if they don't make either, well you're kind of in luck and kind of screwed... If they made Immortals, your Roaches get demolished (as if 5 Colossi don't do that anyway), if they made Void Rays, you need Corruptors (fuck Hydras cause of Colossi) to deal with them. So if they go for either you Neural Parasite those instead and use them to focus down the Colossi... But if they don't, then you just don't get Neural Parasite unless you have extra money or want to be ready for a sudden tech switch... For Terran, it was kind of hard for us since we can't stim forward to snipe the Infestors... They Fungal Growth us, and the Marines basically die. But... We should be using our Tanks to focus fire the Infestors anyway. So again, this doesn't make any difference in ZvT.

I still don't like the nerfs to Z and T (except the much needed change to the Pre-Igniter upgrade to encourage biomech play again). I feel like Banshees should get a hard nerf... That would somewhat help the 1-1-1 issue (nerf the damage, starting energy, and maybe even HP, maybe buff speed). I mean, Banshees can single-handedly end the game if you're not ready for them... And even then, they can end the game if you're not ready for MASS Banshees. I really don't think a Queen should lose to a Banshee 1:1... Maybe 1:2... But not 1:1...

The only buff I think Protoss should get (aside from the nerfs that buff everything defending against a 4 Gate and encourages Protoss macro play) is the Mothership buff... It's been nerfs SO MANY TIMES and has never gotten anything back for it... It's about time it gets SOMETHING to help make it a more useful unit... But I also feel that the warp in mechanic, Colossi, Void Rays, and Marines should all get nerfed at the same time (otherwise there becomes massive balance issues since with nerfed Marines, how do you defend 3 Gate VR?; and how in the hell are you going to deal with Robo/Stargate/Templar plays late game?). That way, the 1-1-1 is further nerfed, the 2 Rax is nerfed, the 4 Rax is nerfed, the 5, 6, 7 and bullshit 3 Rax are nerfed. But oh my God... Mutas will be Godly in ZvT... But yeah... It's very hard to balance the game... We'll just take it 1 step at a time and the races that get the short end of the stick will cry until they learn to deal with it or a patch comes to fix it. I'd say Terran will cry the most after this patch, but from what I've seen, Terrans seem to be the most adaptive and experimental group of players... But maybe that's because most do dumb shit and get away with it because Terran has some unbelievably dumb shit that's difficult to defend without really good scouting and experience, so they keep winning with non-mainstream strategies anyway... Yay for relying on the metagame! -.-
hugman
Profile Joined June 2009
Sweden4644 Posts
September 09 2011 19:05 GMT
#6740
On September 10 2011 03:09 MrCon wrote:
Show nested quote +
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.

Haha, they're having the exact same speech that people were having about zerg when they where decimated by the deathball before getting buffed. "But they could do so much shit, like 2 base mothership or 3 nexus openings §§§" == "make nydus lol"
This is so funny (and ironic)

About the colossi, we don't see them anymore in both matchups (or only in a tech switch). They were boring 8 months ago, but I don't feel they're boring anymore, because they're rarer.


And guess what, ZvP has evolved soo much over the last few months, I'm not even that worried about nerfing NP even though I think it's silly. Even if you changed the Infestor back to how it was pre-patch (8 sec duration etc.) I still think Zergs would have the upper hand in the metagame. Fungal getting buffed was not the sole reason the ZvP winrates changed, it was Zergs playing better.
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