• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:50
CET 06:50
KST 14:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1823
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2107 users

Patch 1.4 PTR Notes (updated 9/8) - Page 339

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 337 338 339 340 341 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
SharkStarcraft
Profile Joined April 2011
Austria2252 Posts
September 09 2011 19:15 GMT
#6761
GJ at ruining Z completely blizz, how are we supposed to counter a colossus timing push now? This is just stupid, if this goes online, i will switch to toss and just roflstomp over all zerg players. Ruining balance, but unable to fix close positions, nicely done blizzard. Now, that zerg players FINALLY found a way to counter the no scouting-colossus ball, blizz just technically takes out the key spell to do so. And dont tell me that i should fungal immortals. Whos gonna build them vs zerg, if colossi are unstoppable? You, dear blizzard entertainment, have failed terribly.
Cogito, ergo Toss
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
September 09 2011 19:16 GMT
#6762
On September 10 2011 04:05 laharl23 wrote:
I think blink stalker/archon/colluses will be a good unit composition now.

I hated going archons vs zerg because of the NP, i think its a good change.

Its not going to break the game like everyone in here says, ive never seen a game where the guy won just because of a good NP. This just opens up more options vs zerg which is always a good thing, more variety of strategies= more exciting games.


This doesn't give protoss more options, thus just takes one option away from zerg and one less thing for protoss/terran to have to deal with. All this does is make the game more simplified and require less micro.
http://shroomspiration.blogspot.com/
ejozl
Profile Joined October 2010
Denmark3463 Posts
September 09 2011 19:16 GMT
#6763
Nice, always though Fungal Growth shouldn't work on massive units, but the parasite, gosh that's hard.. Totally changes the use of neural, still useable, but think it will be long before we see that upgrade being researched, for a long time.

Oh also, i never liked Ultra immunity, that's such a silly way to fix balance issues.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Phoobie
Profile Joined December 2010
Canada120 Posts
September 09 2011 19:16 GMT
#6764
I'm also in disagreement with the change to NP, tbh I don't see it getting much, if any, use if this change goes live and for a number of reasons.

While channeling NP the Infestor is left completely exposed and cannot act, there is risk involved with landing a NP because it paints a big target over the infestors head, often times a snipe/target fire or a blink with a couple of stalkers will snipe the infestor.

The entire reason Zerg players invest in Neural Parasite is to deal with the power units of T and P, Archons, Motherships, Colossi, Thors and such are prime targets for NP and they're all massive. we might see some NP being used on HT, ghosts and tanks still but it takes away a lot of options. Now in order to deal with colossi we HAVE to go coruptors which is less fun.

NP and it's use competes with Fungal and Infested Terrans, both are very good spells when used properly, with this change I don't think NP will measure up to Fungal or IT in terms of usefulness and will hardly, if ever, be used.

so what do I propose?

Overall it is safe to say that it can be argued that the Infestor is Overpowered because it's always the right decision. As InControl said the Infestor is very powerful when on Defense, on Offense, it becomes the core of the Zerg army and becomes exponentially more powerful the more you have (chain fungals), it can harass and the list goes on.

I don't think Neural Parasite is a problem, it's a strong spell that can greatly influence a battle but it also comes a high cost (100 energy and the oppertunity cost of Infested Terran/Fungal) as well as high risk because while channeling the infestor is very visible and vulnerable.

this all comes back to Fungal growth, if they want it to root it should not do ANY damage, if they want it to do damage than at the very most it should be a snare effect. Chain Fungal shows why it's not good for a spell to completely prohibit user control AND damage units, it's unfair for the defending player.

That is the only thing that needs to change IMO, either Fungal roots a little longer but does no damage OR it does damage but only snares say 50% (massive units can be Immune)
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
September 09 2011 19:17 GMT
#6765
God that's ridiculous that Blizzard is actually going to take the feedback of people playing on the PTR into account. The majority of the people playing on the PTR are going to be terrible.

I'm gold level and I wouldn't even dare give balance suggestions to Blizzard.
pwadoc
Profile Joined August 2010
271 Posts
September 09 2011 19:17 GMT
#6766
Well, blizzard put the final nail in the zerg coffin. I'm putting this game aside for a while.
KevinIX
Profile Joined October 2009
United States2472 Posts
September 09 2011 19:17 GMT
#6767
Simply reduce the range or duration of NP. Taking out NP completely is limiting the options of the Zerg. We don't want to eliminate options. This is why I support Raven Seeker Missile buff, even though Terran doesn't particularly need it. The more options a player has, the better the game will be.
Liquid FIGHTING!!!
billiebrightside
Profile Joined March 2011
United States150 Posts
September 09 2011 19:18 GMT
#6768
I feel the Neural Parasite (if it goes through) will be similar to when we got our Amulet removed.

The thought of it was disastrous at first, but then we found a way to play with it. Zerg players are so used to NPing massive units, but then they will realize that NPing void rays, tanks, immortals, and HTs will be useful too.
Mother always said: "My son, do the noble thing. You have to finish what you started now, no matter what. Now sit, watch, and learn!"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 09 2011 19:19 GMT
#6769
On September 10 2011 04:13 Angelbelow wrote:
I think the mothership, carrier and BC idea. We already have ultras that are immune, why not some of the other capital units (lol) for the other races invulnerable to NP.

Make those 3 units melee range only and I see no problem in giving them immunity to fungal, stun and NP.

Only two units that could be argued to need immunity to NP are Archons and Mothership. All else is pure bullshit.
Rorschach
Profile Joined May 2010
United States623 Posts
September 09 2011 19:19 GMT
#6770
On September 10 2011 03:23 EmilA wrote:
Show nested quote +
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.



quoted for truth... i really thought the days of zerg whine were behind us.....
En Taro Adun, Executor!
boblzer0
Profile Joined May 2010
84 Posts
September 09 2011 19:19 GMT
#6771
if you can't np massive what the hell would you np? this is totally retarded. might as well just get rid of the spell. never would you np instead of fg anymore unless maybe to get a caster bug against toss you already got feedback pwned anyway. this also helps terran who can already steamroll zerg with ease. i got money this doesn't stay.
how2TL
Profile Joined August 2010
1197 Posts
September 09 2011 19:20 GMT
#6772
On September 10 2011 04:19 Rorschach wrote:
Show nested quote +
On September 10 2011 03:23 EmilA wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.



quoted for truth... i really thought the days of zerg whine were behind us.....


I guess they should nerf Cannon Rushes then.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 09 2011 19:20 GMT
#6773
On September 10 2011 04:18 billiebrightside wrote:
I feel the Neural Parasite (if it goes through) will be similar to when we got our Amulet removed.

The thought of it was disastrous at first, but then we found a way to play with it. Zerg players are so used to NPing massive units, but then they will realize that NPing void rays, tanks, immortals, and HTs will be useful too.

Hmm, removing KA made terrans start killing toss easier. This will make Toss kill Zerg Easier.

So Next GSL, 20T, 10P, 2Z
Talack
Profile Joined September 2010
Canada2742 Posts
September 09 2011 19:22 GMT
#6774
This reminds me of the discussion on the thors strike cannon ^^

"What would I ever use it on now? It's useless" while toss/zerg told us that it's still awesome.
dde
Profile Joined November 2010
Canada796 Posts
September 09 2011 19:22 GMT
#6775
they should remove amulet for infestors but np works on massive but duration lasts a bit less compare to nping the normal units.
yes
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 09 2011 19:23 GMT
#6776
On September 10 2011 04:22 Talack wrote:
This reminds me of the discussion on the thors strike cannon ^^

"What would I ever use it on now? It's useless" while toss/zerg told us that it's still awesome.

As far as I can remember nobody said it was awesome. Most people were confused that it was being changed again.
UniversalMind
Profile Joined March 2011
United States326 Posts
September 09 2011 19:23 GMT
#6777
blizzard seems to be having a VERY hard time trying to figure out how to balance this game
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 09 2011 19:24 GMT
#6778
On September 10 2011 03:55 dogabutila wrote:
Show nested quote +
On September 10 2011 03:48 EmilA wrote:
On September 10 2011 03:35 urashimakt wrote:
On September 10 2011 03:23 EmilA wrote:
On September 10 2011 02:46 Treble557 wrote:
http://sv.twitch.tv/colcatz/b/294620992 1:16 in for destiny/catz/kyles/reignfayths opinions on the NP changes.

Lotta very good points are raised.

Catz's mic is a bit super loud tho so.. Yeah. Be warned, lol.


I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell.

I don't see it as a question of whether or not the Infestor is an imbalanced unit so much as what is the point of Neural Parasite if it can't be used on units worth being used on. Anyone can comment on that, so why not a TL featured streamer?


Because anyone can come up with a reason why something shouldn't be nerfed. Every terran could rightfully argue that blue flame hellions against workers can be solved by careful sim city - it'd be correct, but it wouldn't change the glaringly obvious fact that BF hellions are broken. Likewise, infestors can theoretically be handled by feedback, but in reality it just doesn't happen. Infestors are in a state where they're freaking ridiculous against pretty much everything but their intended counter units (that happen to be branched out specialist units) and even then, they're not being dominated by said units at all. If banelings did 45 damage, it would be still be possible for terran to trade cost effectively by splitting each marine individually, but banelings would still just be too good.

Destiny just points out that there is a unit that can do alright against the infestor, which he thinks justifies the infestor being rather imbalanced against everything else.


The funny thing is that everybody acts like NP is the reason infestors are so so OP but nobody ever complained about it before. It was just fungal, infested terran, chain fungals. People are so emotionally invested into hating infestors that they cheer for a nerf that breaks the game without examining why they really think infestors are OP and adjusting those issues.

That's exactly the reason that zergs should not complain about infestors being useless after the patch.
It's bad design yeah, because they could just remove the spell or buff another angle of it.
But after that you say that the nerf is "breaking the game", so I don't know what to think anymore.
bucckevin
Profile Joined April 2011
858 Posts
September 09 2011 19:25 GMT
#6779
Zerg nerd tears of happiness upon hearing the hellion nerf. Nerd zerg tears of sadness and anger upon hearing the news of NP nerf. LOVING IT.
Theeakoz
Profile Joined July 2011
United States1114 Posts
September 09 2011 19:25 GMT
#6780
ultralisk build time decreased, infestor heavily nerfed.. guess what that means.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Prev 1 337 338 339 340 341 453 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft452
Livibee 162
StarCraft: Brood War
Britney 25888
Stork 358
BeSt 159
EffOrt 60
Mind 30
ZergMaN 16
Icarus 13
Noble 12
Bale 8
Dota 2
monkeys_forever881
LuMiX0
League of Legends
JimRising 738
C9.Mang0584
Super Smash Bros
hungrybox444
Mew2King109
Other Games
summit1g6853
XaKoH 219
RuFF_SC2141
minikerr38
Organizations
Other Games
gamesdonequick2588
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH37
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• RayReign 25
• Diggity5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1466
• Lourlo1402
• Stunt344
Other Games
• Scarra2692
• Shiphtur193
Upcoming Events
WardiTV Invitational
6h 10m
The PondCast
1d 4h
OSC
1d 6h
OSC
2 days
All Star Teams
2 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
Replay Cast
5 days
[ Show More ]
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.