Patch 1.4 PTR Notes (updated 9/8) - Page 339
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
SharkStarcraft
Austria2167 Posts
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Treemonkeys
United States2082 Posts
On September 10 2011 04:05 laharl23 wrote: I think blink stalker/archon/colluses will be a good unit composition now. I hated going archons vs zerg because of the NP, i think its a good change. Its not going to break the game like everyone in here says, ive never seen a game where the guy won just because of a good NP. This just opens up more options vs zerg which is always a good thing, more variety of strategies= more exciting games. This doesn't give protoss more options, thus just takes one option away from zerg and one less thing for protoss/terran to have to deal with. All this does is make the game more simplified and require less micro. | ||
ejozl
Denmark3329 Posts
Oh also, i never liked Ultra immunity, that's such a silly way to fix balance issues. | ||
Phoobie
Canada120 Posts
While channeling NP the Infestor is left completely exposed and cannot act, there is risk involved with landing a NP because it paints a big target over the infestors head, often times a snipe/target fire or a blink with a couple of stalkers will snipe the infestor. The entire reason Zerg players invest in Neural Parasite is to deal with the power units of T and P, Archons, Motherships, Colossi, Thors and such are prime targets for NP and they're all massive. we might see some NP being used on HT, ghosts and tanks still but it takes away a lot of options. Now in order to deal with colossi we HAVE to go coruptors which is less fun. NP and it's use competes with Fungal and Infested Terrans, both are very good spells when used properly, with this change I don't think NP will measure up to Fungal or IT in terms of usefulness and will hardly, if ever, be used. so what do I propose? Overall it is safe to say that it can be argued that the Infestor is Overpowered because it's always the right decision. As InControl said the Infestor is very powerful when on Defense, on Offense, it becomes the core of the Zerg army and becomes exponentially more powerful the more you have (chain fungals), it can harass and the list goes on. I don't think Neural Parasite is a problem, it's a strong spell that can greatly influence a battle but it also comes a high cost (100 energy and the oppertunity cost of Infested Terran/Fungal) as well as high risk because while channeling the infestor is very visible and vulnerable. this all comes back to Fungal growth, if they want it to root it should not do ANY damage, if they want it to do damage than at the very most it should be a snare effect. Chain Fungal shows why it's not good for a spell to completely prohibit user control AND damage units, it's unfair for the defending player. That is the only thing that needs to change IMO, either Fungal roots a little longer but does no damage OR it does damage but only snares say 50% (massive units can be Immune) | ||
Xaeldaren
Ireland588 Posts
I'm gold level and I wouldn't even dare give balance suggestions to Blizzard. | ||
pwadoc
271 Posts
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KevinIX
United States2472 Posts
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billiebrightside
United States150 Posts
The thought of it was disastrous at first, but then we found a way to play with it. Zerg players are so used to NPing massive units, but then they will realize that NPing void rays, tanks, immortals, and HTs will be useful too. | ||
-Archangel-
Croatia7457 Posts
On September 10 2011 04:13 Angelbelow wrote: I think the mothership, carrier and BC idea. We already have ultras that are immune, why not some of the other capital units (lol) for the other races invulnerable to NP. Make those 3 units melee range only and I see no problem in giving them immunity to fungal, stun and NP. Only two units that could be argued to need immunity to NP are Archons and Mothership. All else is pure bullshit. | ||
Rorschach
United States623 Posts
On September 10 2011 03:23 EmilA wrote: I'm sorry, but destiny even being grandmaster is testiment to infestors being overpowered. Make this guy play _any_ other zerg playstyle and he's terrible. He has quit his job to stream, and his level of play is centered around his one-trick-pony playstyle, so he has everything to lose and he's biased as hell. quoted for truth... i really thought the days of zerg whine were behind us..... | ||
boblzer0
84 Posts
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how2TL
1197 Posts
On September 10 2011 04:19 Rorschach wrote: quoted for truth... i really thought the days of zerg whine were behind us..... I guess they should nerf Cannon Rushes then. | ||
-Archangel-
Croatia7457 Posts
On September 10 2011 04:18 billiebrightside wrote: I feel the Neural Parasite (if it goes through) will be similar to when we got our Amulet removed. The thought of it was disastrous at first, but then we found a way to play with it. Zerg players are so used to NPing massive units, but then they will realize that NPing void rays, tanks, immortals, and HTs will be useful too. Hmm, removing KA made terrans start killing toss easier. This will make Toss kill Zerg Easier. So Next GSL, 20T, 10P, 2Z | ||
Talack
Canada2742 Posts
"What would I ever use it on now? It's useless" while toss/zerg told us that it's still awesome. | ||
dde
Canada796 Posts
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-Archangel-
Croatia7457 Posts
On September 10 2011 04:22 Talack wrote: This reminds me of the discussion on the thors strike cannon ^^ "What would I ever use it on now? It's useless" while toss/zerg told us that it's still awesome. As far as I can remember nobody said it was awesome. Most people were confused that it was being changed again. | ||
UniversalMind
United States326 Posts
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MrCon
France29748 Posts
On September 10 2011 03:55 dogabutila wrote: The funny thing is that everybody acts like NP is the reason infestors are so so OP but nobody ever complained about it before. It was just fungal, infested terran, chain fungals. People are so emotionally invested into hating infestors that they cheer for a nerf that breaks the game without examining why they really think infestors are OP and adjusting those issues. That's exactly the reason that zergs should not complain about infestors being useless after the patch. It's bad design yeah, because they could just remove the spell or buff another angle of it. But after that you say that the nerf is "breaking the game", so I don't know what to think anymore. | ||
bucckevin
858 Posts
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Theeakoz
United States1114 Posts
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