User was temp banned for this post.
Patch 1.4 PTR Notes (updated 9/8) - Page 281
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Froob
United Kingdom342 Posts
User was temp banned for this post. | ||
schmutttt
Australia3856 Posts
| ||
Geo.Rion
7377 Posts
On September 09 2011 15:39 gruff wrote: I'd be fine with that. Who uses those units anyway? ![]() +1 for that, makes sense and doesnt screw up either of the matchups | ||
Tuczniak
1561 Posts
Blizzard is like "you know, we fucked up corruptor, but we still want you too use it, ok?" | ||
Junichi
Germany1056 Posts
| ||
Lomak
United States311 Posts
| ||
tuho12345
4482 Posts
| ||
TheDraken
United States640 Posts
On September 09 2011 15:13 Crashburn wrote: Mathematically speaking, it is super unfair that a zerg was able to NP potentially-eight-food units and there is no cap, just depending on the number of infestors with available energy you had. Let's imagine a protoss army that includes six colossi (six food each) and a mothership (eight food). And let's also assume the zerg player has seven infestors ready with enough energy for NP. Boom, away go the colossi (36 food) and the mothership (8 food) for a total of 44 food. But it's not zero-sum. The zerg gets +44 (244) and the protoss gets -44 (156) for an 88-food swing, or nearly 50% of the food berth. Obviously, that's just an example that pops up in maybe 5% of ZvP games, but it is super unfair just mathematically speaking. I'm glad Blizzard made the change. Especially because protoss rely on the big-food units since basic tier-1 gateway units lose effectiveness in the late game (generally speaking). That's a problem with the design of protoss, not zerg. NP levels the playing field against terran mech armies, and taking it away leaves zerg with just broodlords to deal with mech, which are ridiculously expensive and take forever to tech to. Blizzard should have buffed toss in a way that it can safely fight without massive units, mitigating the effect of NP. Would have helped it against Z, would have helped it against T. Instead blizz decides to nerf zerg for a protoss problem. Makes absolutely no sense. | ||
SuperYo1000
United States880 Posts
On September 09 2011 15:39 gruff wrote: I'd be fine with that. Who uses those units anyway? ![]() I'd like fungal to just slow air units.....it really bothers me that a ship gets frozen in the sky because of goo....(this is mainly coming from someone trying for the last year to make carriers viable and having interceptors stopped......) On September 09 2011 15:45 tuho12345 wrote: This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon. I been hoping for a ghost nerf for the last year lol | ||
Serpico
4285 Posts
On September 09 2011 15:45 tuho12345 wrote: This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon. Sure they will even though they've done nothing in a patch this big to those units. | ||
LtLolburger
New Zealand365 Posts
| ||
MacroNcheesE
United States508 Posts
| ||
hakhu
Germany43 Posts
On September 09 2011 15:34 TheSilverfox wrote: As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units. That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units. + It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership. This is an awesome suggestion. It makes sense and seems to address the respective balance whining. I play random, so I'm almost impartial. Let's put that to a vote! | ||
Dark.Carnival
United States5095 Posts
| ||
JiYan
United States3668 Posts
| ||
itiswhatitis
United States136 Posts
| ||
Allied
United States129 Posts
| ||
GrandCrusader
New Zealand47 Posts
| ||
Demonhunter04
1530 Posts
| ||
David451
United States491 Posts
| ||
| ||