• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CEST 12:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles1GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion SC4ALL II: Brood War Player Announcement 3/4 - soO Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8012 users

Patch 1.4 PTR Notes (updated 9/8) - Page 281

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 279 280 281 282 283 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Froob
Profile Joined December 2010
United Kingdom342 Posts
September 09 2011 06:39 GMT
#5601
blizzard went full retard.

User was temp banned for this post.
イア
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
September 09 2011 06:42 GMT
#5602
If neural can't target massive units then might as well make it permanent....
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 09 2011 06:43 GMT
#5603
On September 09 2011 15:39 gruff wrote:
Show nested quote +
On September 09 2011 15:34 TheSilverfox wrote:
As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units.

That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units.

+ It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership.


I'd be fine with that. Who uses those units anyway?

+1 for that, makes sense and doesnt screw up either of the matchups
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Tuczniak
Profile Joined September 2010
1561 Posts
September 09 2011 06:43 GMT
#5604
haha, i guess i'll neural parastire zealots now.

Blizzard is like "you know, we fucked up corruptor, but we still want you too use it, ok?"
Junichi
Profile Joined January 2011
Germany1056 Posts
September 09 2011 06:44 GMT
#5605
I think it will be hard to touch a terran army which has more than 2-4 Thors in it... Well lets see what the pros will do with it...
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 06:44 GMT
#5606
Wish they would make the hydralisk worth a shit.
Some see the glass half full, others half empty. I think the glass is just too big.
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 09 2011 06:45 GMT
#5607
This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon.
TheDraken
Profile Joined July 2011
United States640 Posts
September 09 2011 06:46 GMT
#5608
On September 09 2011 15:13 Crashburn wrote:
Mathematically speaking, it is super unfair that a zerg was able to NP potentially-eight-food units and there is no cap, just depending on the number of infestors with available energy you had.

Let's imagine a protoss army that includes six colossi (six food each) and a mothership (eight food). And let's also assume the zerg player has seven infestors ready with enough energy for NP. Boom, away go the colossi (36 food) and the mothership (8 food) for a total of 44 food. But it's not zero-sum. The zerg gets +44 (244) and the protoss gets -44 (156) for an 88-food swing, or nearly 50% of the food berth.

Obviously, that's just an example that pops up in maybe 5% of ZvP games, but it is super unfair just mathematically speaking. I'm glad Blizzard made the change. Especially because protoss rely on the big-food units since basic tier-1 gateway units lose effectiveness in the late game (generally speaking).



That's a problem with the design of protoss, not zerg. NP levels the playing field against terran mech armies, and taking it away leaves zerg with just broodlords to deal with mech, which are ridiculously expensive and take forever to tech to.

Blizzard should have buffed toss in a way that it can safely fight without massive units, mitigating the effect of NP. Would have helped it against Z, would have helped it against T.

Instead blizz decides to nerf zerg for a protoss problem. Makes absolutely no sense.
fast food. y u no make me fast? <( ಠ益ಠ <)
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2011-09-09 06:49:46
September 09 2011 06:46 GMT
#5609
On September 09 2011 15:39 gruff wrote:
Show nested quote +
On September 09 2011 15:34 TheSilverfox wrote:
As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units.

That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units.

+ It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership.


I'd be fine with that. Who uses those units anyway?




I'd like fungal to just slow air units.....it really bothers me that a ship gets frozen in the sky because of goo....(this is mainly coming from someone trying for the last year to make carriers viable and having interceptors stopped......)


On September 09 2011 15:45 tuho12345 wrote:
This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon.



I been hoping for a ghost nerf for the last year lol
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-09-09 06:46:41
September 09 2011 06:46 GMT
#5610
On September 09 2011 15:45 tuho12345 wrote:
This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon.

Sure they will even though they've done nothing in a patch this big to those units.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
September 09 2011 06:46 GMT
#5611
I'll be surprised if the NP nerf makes it to the actual patch. Not needed really... fungal has been adequately dealt with, but NP was never a big problem. I feel turtling for colossi balls will come back with a vengence. It would have been nice to see some attempt at dealing with PvT other than prism buff and immortal range, I feel EMP swings the tide of battles in a bigger way than NP ever did...
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
September 09 2011 06:48 GMT
#5612
increasing feedback range would be pretty nice. I think EMP really needed to be tweaked in some way or another. At least with +1 to feedback range it won't nerf either the emp or fungal, and give protoss a chance to stop them before it completely wrecks your expensive as shit army.
Doubt is the venom that has paralyzed humanity.
hakhu
Profile Joined October 2010
Germany43 Posts
September 09 2011 06:49 GMT
#5613
On September 09 2011 15:34 TheSilverfox wrote:
As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units.

That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units.

+ It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership.


This is an awesome suggestion. It makes sense and seems to address the respective balance whining.

I play random, so I'm almost impartial.

Let's put that to a vote!
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
September 09 2011 06:50 GMT
#5614
I'd be okay with it if they also lowered research build time/cost, and maybe energy cost. Straight up leaving it in would be a bit silly since all it will do is make zergs use the spell even less than they already do. Not sure why they'd change neural before changing infested terrans, tis a bit weird.
@QxGDarkCell ._.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 09 2011 06:50 GMT
#5615
so much of these changes seem so unnecessary still. i still cant wrap my head around the zealot charge change
itiswhatitis
Profile Joined February 2011
United States136 Posts
September 09 2011 06:52 GMT
#5616
Infestors already vaporize so easily to Terran armies, this change is just so ridiculous and unnecessary. I've not heard one pro complaining about NP, yet many things that they DO complain about (validly or otherwise) remain unaddressed. Whoever said terran can't go mech against zerg... have you ever heard of this unit called the siege tank? I hear a few of them sieged up can keep infestors from getting close enough to NP, or at least reduce them to a pile of guts in the blink of an eye if they do happen to get close enough for NP.
"The bad artists imitate. The great artists steal." -itiswhatitis
Allied
Profile Blog Joined October 2010
United States129 Posts
September 09 2011 06:53 GMT
#5617
some crazy stuff mech for t looking way more viable
twitter: @AlliieD
GrandCrusader
Profile Joined November 2010
New Zealand47 Posts
September 09 2011 06:53 GMT
#5618
The NP change was needed. although imo it should be removed completely now as it is pretty much useless. Although the spell combination of Fungal/NP and Infested Terrans meant that Infestors could at least soft counter every unit in the game and this change is needed.
We shall serve forever.
Demonhunter04
Profile Joined July 2011
1530 Posts
September 09 2011 06:53 GMT
#5619
The contaminate change, I'm pretty sure, is because of halving the gas cost of overseers. Contaminate would be overpowered if overseers were cheap (as they soon will be).
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
David451
Profile Joined October 2010
United States491 Posts
Last Edited: 2011-09-09 06:56:33
September 09 2011 06:55 GMT
#5620
As a former random player, now terran player, I have to say I'm pretty happy with this patch, it definitely moves things in the right direction. Not convinced it will fix all balance issues, but overall I think it nerfs Terran more than anyone else (necessary), buffs Protoss more than anyone (necessary), and only nerfs Zerg slightly (offset by Terran nerfs).
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
Prev 1 279 280 281 282 283 453 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group B
Sharp vs Shinee
Action vs Shine
Afreeca ASL 8201
StarCastTV_EN260
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft219
Lowko178
aLtNXZ 32
herO (SOOP) 24
Rex 13
Rogue 11
EnDerr 2
StarCraft: Brood War
Calm 13348
Shuttle 3000
Horang2 2223
Jaedong 1757
BeSt 1594
EffOrt 773
Light 723
Hyuk 404
Soulkey 342
Larva 249
[ Show more ]
Stork 175
ZerO 148
Rush 140
ToSsGirL 136
Hyun 72
JYJ 52
Killer 42
Bale 37
sSak 35
soO 30
Hm[arnc] 29
Sacsri 23
sorry 19
Noble 18
Free 18
[sc1f]eonzerg 16
ajuk12(nOOB) 12
IntoTheRainbow 11
Dota 2
XBOCT1649
canceldota115
Counter-Strike
shoxiejesuss1460
Super Smash Bros
Mew2King112
Heroes of the Storm
Trikslyr39
Other Games
crisheroes250
Hui .136
B2W.Neo6
DeMusliM0
Organizations
Other Games
gamesdonequick531
StarCraft: Brood War
UltimateBattle 226
Other Games
BasetradeTV39
StarCraft 2
IntoTheiNu 16
StarCraft: Brood War
lovetv 11
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 68
• LUISG 34
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2317
• WagamamaTV209
League of Legends
• Rush1719
• Stunt456
Upcoming Events
GSL
4m
PiGosaur Cup
13h 4m
Replay Cast
22h 4m
Afreeca Starleague
23h 4m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d
Replay Cast
1d 13h
The PondCast
1d 23h
KCM Race Survival
1d 23h
Replay Cast
2 days
Escore
2 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
3 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.