• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:21
CEST 03:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1582 users

Patch 1.4 PTR Notes (updated 9/8) - Page 281

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 279 280 281 282 283 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Froob
Profile Joined December 2010
United Kingdom342 Posts
September 09 2011 06:39 GMT
#5601
blizzard went full retard.

User was temp banned for this post.
イア
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
September 09 2011 06:42 GMT
#5602
If neural can't target massive units then might as well make it permanent....
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 09 2011 06:43 GMT
#5603
On September 09 2011 15:39 gruff wrote:
Show nested quote +
On September 09 2011 15:34 TheSilverfox wrote:
As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units.

That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units.

+ It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership.


I'd be fine with that. Who uses those units anyway?

+1 for that, makes sense and doesnt screw up either of the matchups
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Tuczniak
Profile Joined September 2010
1561 Posts
September 09 2011 06:43 GMT
#5604
haha, i guess i'll neural parastire zealots now.

Blizzard is like "you know, we fucked up corruptor, but we still want you too use it, ok?"
Junichi
Profile Joined January 2011
Germany1056 Posts
September 09 2011 06:44 GMT
#5605
I think it will be hard to touch a terran army which has more than 2-4 Thors in it... Well lets see what the pros will do with it...
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 06:44 GMT
#5606
Wish they would make the hydralisk worth a shit.
Some see the glass half full, others half empty. I think the glass is just too big.
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 09 2011 06:45 GMT
#5607
This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon.
TheDraken
Profile Joined July 2011
United States640 Posts
September 09 2011 06:46 GMT
#5608
On September 09 2011 15:13 Crashburn wrote:
Mathematically speaking, it is super unfair that a zerg was able to NP potentially-eight-food units and there is no cap, just depending on the number of infestors with available energy you had.

Let's imagine a protoss army that includes six colossi (six food each) and a mothership (eight food). And let's also assume the zerg player has seven infestors ready with enough energy for NP. Boom, away go the colossi (36 food) and the mothership (8 food) for a total of 44 food. But it's not zero-sum. The zerg gets +44 (244) and the protoss gets -44 (156) for an 88-food swing, or nearly 50% of the food berth.

Obviously, that's just an example that pops up in maybe 5% of ZvP games, but it is super unfair just mathematically speaking. I'm glad Blizzard made the change. Especially because protoss rely on the big-food units since basic tier-1 gateway units lose effectiveness in the late game (generally speaking).



That's a problem with the design of protoss, not zerg. NP levels the playing field against terran mech armies, and taking it away leaves zerg with just broodlords to deal with mech, which are ridiculously expensive and take forever to tech to.

Blizzard should have buffed toss in a way that it can safely fight without massive units, mitigating the effect of NP. Would have helped it against Z, would have helped it against T.

Instead blizz decides to nerf zerg for a protoss problem. Makes absolutely no sense.
fast food. y u no make me fast? <( ಠ益ಠ <)
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2011-09-09 06:49:46
September 09 2011 06:46 GMT
#5609
On September 09 2011 15:39 gruff wrote:
Show nested quote +
On September 09 2011 15:34 TheSilverfox wrote:
As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units.

That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units.

+ It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership.


I'd be fine with that. Who uses those units anyway?




I'd like fungal to just slow air units.....it really bothers me that a ship gets frozen in the sky because of goo....(this is mainly coming from someone trying for the last year to make carriers viable and having interceptors stopped......)


On September 09 2011 15:45 tuho12345 wrote:
This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon.



I been hoping for a ghost nerf for the last year lol
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-09-09 06:46:41
September 09 2011 06:46 GMT
#5610
On September 09 2011 15:45 tuho12345 wrote:
This change is necessary, no way Toss and Terran can go heavy mech against Zerg. So stop crying Zerg. They will have something to do with Thor and ghost too soon.

Sure they will even though they've done nothing in a patch this big to those units.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
September 09 2011 06:46 GMT
#5611
I'll be surprised if the NP nerf makes it to the actual patch. Not needed really... fungal has been adequately dealt with, but NP was never a big problem. I feel turtling for colossi balls will come back with a vengence. It would have been nice to see some attempt at dealing with PvT other than prism buff and immortal range, I feel EMP swings the tide of battles in a bigger way than NP ever did...
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
September 09 2011 06:48 GMT
#5612
increasing feedback range would be pretty nice. I think EMP really needed to be tweaked in some way or another. At least with +1 to feedback range it won't nerf either the emp or fungal, and give protoss a chance to stop them before it completely wrecks your expensive as shit army.
Doubt is the venom that has paralyzed humanity.
hakhu
Profile Joined October 2010
Germany43 Posts
September 09 2011 06:49 GMT
#5613
On September 09 2011 15:34 TheSilverfox wrote:
As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units.

That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units.

+ It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership.


This is an awesome suggestion. It makes sense and seems to address the respective balance whining.

I play random, so I'm almost impartial.

Let's put that to a vote!
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
September 09 2011 06:50 GMT
#5614
I'd be okay with it if they also lowered research build time/cost, and maybe energy cost. Straight up leaving it in would be a bit silly since all it will do is make zergs use the spell even less than they already do. Not sure why they'd change neural before changing infested terrans, tis a bit weird.
@QxGDarkCell ._.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 09 2011 06:50 GMT
#5615
so much of these changes seem so unnecessary still. i still cant wrap my head around the zealot charge change
itiswhatitis
Profile Joined February 2011
United States136 Posts
September 09 2011 06:52 GMT
#5616
Infestors already vaporize so easily to Terran armies, this change is just so ridiculous and unnecessary. I've not heard one pro complaining about NP, yet many things that they DO complain about (validly or otherwise) remain unaddressed. Whoever said terran can't go mech against zerg... have you ever heard of this unit called the siege tank? I hear a few of them sieged up can keep infestors from getting close enough to NP, or at least reduce them to a pile of guts in the blink of an eye if they do happen to get close enough for NP.
"The bad artists imitate. The great artists steal." -itiswhatitis
Allied
Profile Blog Joined October 2010
United States129 Posts
September 09 2011 06:53 GMT
#5617
some crazy stuff mech for t looking way more viable
twitter: @AlliieD
GrandCrusader
Profile Joined November 2010
New Zealand47 Posts
September 09 2011 06:53 GMT
#5618
The NP change was needed. although imo it should be removed completely now as it is pretty much useless. Although the spell combination of Fungal/NP and Infested Terrans meant that Infestors could at least soft counter every unit in the game and this change is needed.
We shall serve forever.
Demonhunter04
Profile Joined July 2011
1530 Posts
September 09 2011 06:53 GMT
#5619
The contaminate change, I'm pretty sure, is because of halving the gas cost of overseers. Contaminate would be overpowered if overseers were cheap (as they soon will be).
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
David451
Profile Joined October 2010
United States491 Posts
Last Edited: 2011-09-09 06:56:33
September 09 2011 06:55 GMT
#5620
As a former random player, now terran player, I have to say I'm pretty happy with this patch, it definitely moves things in the right direction. Not convinced it will fix all balance issues, but overall I think it nerfs Terran more than anyone else (necessary), buffs Protoss more than anyone (necessary), and only nerfs Zerg slightly (offset by Terran nerfs).
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
Prev 1 279 280 281 282 283 453 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Amantes de StarCraft 2 #44
CranKy Ducklings88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft188
ROOTCatZ 66
Ketroc 45
StarCraft: Brood War
GuemChi 6543
Artosis 339
Aegong 91
Dota 2
NeuroSwarm125
League of Legends
Doublelift10528
summit1g10002
Counter-Strike
taco 346
Super Smash Bros
hungrybox609
AZ_Axe110
Other Games
gofns15944
tarik_tv10519
C9.Mang0438
JimRising 415
monkeys_forever315
Maynarde148
ViBE126
Livibee91
CosmosSc2 38
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta36
• CranKy Ducklings SOOP16
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21203
League of Legends
• Scarra857
Upcoming Events
RSL Revival
8h 39m
Classic vs Solar
herO vs SHIN
OSC
11h 39m
Big Brain Bouts
14h 39m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 1h
RSL Revival
1d 8h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 14h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 17h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.