What I'm having a hard time with is the reasoning. When you look at August's stats, you see Protoss getting destroyed in both PvZ and PvT. When you see that, how can you then think "wow, we really need to nerf Zerg!". When I see that, I think there should be a buff to Protoss since they are struggling so badly in two matchups. It feels like Blizz is trying to make-up for the design flaws in Protoss (as pointed out in some recent TL threads) by fundamentally changing a Zerg spell-caster. This just doesn't even begin to help Protoss in PvT and unnecessarily buffs Thors in TvZ.
Patch 1.4 PTR Notes (updated 9/8) - Page 280
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
densha
United States797 Posts
What I'm having a hard time with is the reasoning. When you look at August's stats, you see Protoss getting destroyed in both PvZ and PvT. When you see that, how can you then think "wow, we really need to nerf Zerg!". When I see that, I think there should be a buff to Protoss since they are struggling so badly in two matchups. It feels like Blizz is trying to make-up for the design flaws in Protoss (as pointed out in some recent TL threads) by fundamentally changing a Zerg spell-caster. This just doesn't even begin to help Protoss in PvT and unnecessarily buffs Thors in TvZ. | ||
iky43210
United States2099 Posts
On September 09 2011 15:25 MyNameIsAlex wrote: bullshit aside, mass thors are unbeatable without NP. nope. everything I listed are viable composition to beat mech army. Terran didn't stop going pure mech because of neural. Well, its one of the reason, but other being that they did because too many composition that can rip them apart. No mobility = can't setup third or fourth without getting base killed. No speed units for early pressure = 200 zerg before you even hit 130 supply. One mistakes = no time to replenish army = dead or behind severely. And late game Brood will just tear mech apart | ||
Zruku
United States35 Posts
If they do I'd imagine it's to force zerg to make corruptors for anything other than making broodlords, which is silly because corruptors are awful. | ||
TheSwamp
United States1497 Posts
On September 09 2011 15:16 Belial88 wrote: Hello? Can anyone get on PTR right now? Instead of theorycrafting, who's actually playing it? That's what's terrible about the PTR. The people who should be testing these thing out (pros) have never even been on it. They spend their playing with the current game because it makes no sense to play a game that doesn't exist yet. | ||
koppik
United States676 Posts
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Tsubbi
Germany7967 Posts
i cannot believe this change makes it through, it's in the same category as the "fungal growth no longer affects air", just a very stupid change the worst thing is that it seems blizzard isn't considering any other changes that would help the game in 1.4, which means waiting for at least 3 more months till something happens | ||
arsenic
United States163 Posts
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Buffy
Sweden665 Posts
On September 09 2011 14:48 jstar wrote: Cuz they don't know how to play Zerg properly. Zerg is so strong currently the nerfs are much needed. Saying that Nesttea dont know how to play zerg properly, leads me to believe you sir, are either not good at this game, or just want buffs. Or just in general anyone in gsl for that matter. From when and where does this self proclamation of being supreme at the game and knowing what needs balance from everyone come from-.,-'' | ||
Spacedude
Denmark161 Posts
On September 09 2011 15:20 Spectorials wrote: Maybe they could make it such that NP'd units just can't attack or cast abilities. So basically NP is just use as a temporary disable? Not a disabler + damager + ability to cast. I thought this, too, and it's a much better change, I agree. The Zerg player should still be able to move the NP'ed units around. Like a spider pulling in a pray to its doom. For non massive units they should still be able to shoot and use their abilities. I not sure about the mothership and its cloaking field. | ||
Elefanto
Switzerland3584 Posts
On September 09 2011 15:28 Tsubbi wrote: very good change to np, this will certainly help with the current terran domination! blizzard really on top of things ! /sarcasm Yeah, no one understands this. Terran dominating everywhere, every racial statistics points towards terran being op. Yet the drastic game changing nerfs are always directed at protoss / zerg. | ||
TheDraken
United States640 Posts
On September 09 2011 14:42 Sajaki wrote: Wait, what? Why is everyone saying they have to go back to roach hydra corruptor due to a nerf to neural? Roach Infestor Corruptor -> Broodlord You've clearly never played zerg. Try building, as fast as you can: spawning pool -> lair -> infestation pit -> spire -> hive -> greater spire (395s if you don't count spire build time since you're waiting on hive) (costs: 1250min, 700gas) before toss builds, as fast as he can: gateway -> cybercore -> robo facility -> robo bay (235s if built immediately in sequence) (costs: 700min, 300gas) Colossus: (75 seconds) cost: 300min, 200gas Broodlord: (74 seconds) cost: 300min, 250gas In other words, you're stuck with corruptors to beat colossi. No broodlords. Impossibly expensive until late game. Way too much time. Same thing goes for ultras even with the build time buff. Zerg shouldn't have to tech to tier 3 just so it can beat other races' tier 2 units. Absolutely ridiculous. Now you know why zergs LOVE infestors, and why NP is so important against massive tier 2 units. | ||
nodule
Canada931 Posts
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Bouric
United States18 Posts
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TheSilverfox
Sweden1928 Posts
That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units. + It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership. | ||
Pillage
United States804 Posts
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Pyo
United States738 Posts
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gulshngill
Malaysia140 Posts
Would it be a good idea for khydarian amulet to come back (at least tweak it?) since terrans are using emps a lot more? | ||
Kisezik
Australia70 Posts
It's so sad to think that the amount of crying and whining may even possibly lead to both biased decisions and/or reverted changes made by Blizzard in order to satisfy whining gamers. In my honest opinion, i think this patch is excellent, with no biased opinion. I'm also a GM zerg player. I hope Blizzard does not give in and make a mistake by reverting these changes just because of the amount of flaming and biased comments made in these types of forums... | ||
farnham
1378 Posts
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gruff
Sweden2276 Posts
On September 09 2011 15:34 TheSilverfox wrote: As I Protoss I cannot deny that I like the NP change but to be fair I would rather see that the change only was on Massive air units. That way Carriers, Battlecruisers, Mothership and Brood Lords could not be NP. The spell would still be good against Thors and Colossus but not on the giant air units. + It would also make sense regarding the game/lore. I have always thought it is kind of stupid that a small Infestor can NP a giant Mothership. I'd be fine with that. Who uses those units anyway? ![]() | ||
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