the truth is blizzard just needs to stop with this nerf hammer bullshit in general unless a race is owning everyone really hard. i don't understand how terran can get these really soft nerfs but protoss and zerg constantly get these left field nerfs that are insanely harsh followed by insanely harsh buffs to make up for the stupid decision. because protoss and zerg get treated like this all the time, you end up with a match up that strugges to ever have a 55/45 winrate exchange. just leave it the fuck alone and fix terran for a while. the changes that were happening already were good to give protoss even more chances and options to deal with zerg in various ways. then again, i really liked virtually everything about this patch, so it only makes sense that blizzard would restore my loss of faith by adding something like the neural change
Patch 1.4 PTR Notes (updated 9/8) - Page 278
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Herculix
United States946 Posts
the truth is blizzard just needs to stop with this nerf hammer bullshit in general unless a race is owning everyone really hard. i don't understand how terran can get these really soft nerfs but protoss and zerg constantly get these left field nerfs that are insanely harsh followed by insanely harsh buffs to make up for the stupid decision. because protoss and zerg get treated like this all the time, you end up with a match up that strugges to ever have a 55/45 winrate exchange. just leave it the fuck alone and fix terran for a while. the changes that were happening already were good to give protoss even more chances and options to deal with zerg in various ways. then again, i really liked virtually everything about this patch, so it only makes sense that blizzard would restore my loss of faith by adding something like the neural change | ||
freetgy
1720 Posts
On September 09 2011 14:49 Flonomenalz wrote: I remember a protoss complaining to me when I was dropping Infestors and taking out his Nexi. He said it was so imba. I asked him, hey doesnt Zerg use mutas to stop drops from Terran medivacs? why cant toss in mid-late game use phoenix to stop OL drops? phoenix are even faster then mutas.... Anyway, I don't think this change is gonna go through. It's crazy. i guess you never used phoenix ![]() Overlords are really good damage tanks. NP change was about god damn time. | ||
fierywinds
22 Posts
On September 09 2011 14:48 jstar wrote: Cuz they don't know how to play Zerg properly. Zerg is so strong currently the nerfs are much needed. The zergs in gsl werent using NP cos the terrans werent using mech. That doesn mean removing NP wont make mech too strong. And if youre so good at using zerg properly, go use zerg and show the world how its done. Then you'll realise u had a much easier time a moving with yr original race | ||
miniwheats
Canada187 Posts
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TheDraken
United States640 Posts
On September 09 2011 14:25 kheldorin wrote: Wow, the preemptive whining by the Zerg players is insane. Just because of an NP change, they're pushing for buffs for hydras and corruptors?? All of the recent GSL wins by Zergs against Protoss didn't even involve NP being used. It's not about ZvP. It's that it farked up ZvT even more than it already is. Removing NP indirectly buffed the thor, which is already noob-friendly enough. | ||
Sajaki
Canada1135 Posts
On September 09 2011 14:47 Flonomenalz wrote: Roach Infestor Corruptor doesn't work. A smart Protoss will push with 3-4 Colossi, and then a Blink Stalker ball. You need at least 12 Corruptors to kill that many Colossi quick enough. Then comes the guessing game. If they are still making Colossi, you're gonna need those Corruptors. But you don't know. They could remax on pure Blink Stalker, then you have so much wasted supply in Corruptors. Unless you're already hive tech with enough mins and gas ready to instantly morph most of ur Corruptors into BLs..... Roach ling infestor would hold that better then roach hydra corruptor i would assume... Considering how 4 colossus is that magic number where hydras become silly. With infestors this is not the case. Lings with roach support should be able to clean up the gateway and a decently timed push with 3-4 colossus shouldn't have an obscene amount of gateway support, and definitely no templar support. PS: This is a very typical combination Sen goes against protoss and its his response to 7gate blink and these sort of pushes (iirc) | ||
Glurkenspurk
United States1915 Posts
On September 09 2011 14:53 miniwheats wrote: I'm going to save the critique for players that are better than me to make, but haven't we barely had time to watch infestors really enter pro play on a large scale? Already they are being changed drastically? Especially the use of neural in pro games. This is my main concern with the way blizzard balances things. The second something could possibly be overpowered it's removed before we even have time to completely try stopping it. Anyone wonder how zvp would be with the 8 second fungal duration if people used neurals back then in combination with the fungal? | ||
MrDudeMan
Canada973 Posts
On September 09 2011 14:50 DamNoam wrote: + Show Spoiler + On September 09 2011 14:37 Flonomenalz wrote: Feedback range to 11-12.... you cannot be serious. Sure, I admit 11-12 range feedback might be excessive. I do believe the general idea is clear though. Feedback should slightly out range NP (and maybe more importantly EMP). The exact number can be tweaked and maybe something like a 10 or 10.5 will suffice. If nothing else, this functions as an "over buff" to draw attention to the HT as a counter to the infestor. It outranges both slightly IIRC. But it gets gimmicky when the difference in range is low. 10 is excessive though, thats like siege tank range. | ||
Rareware
Canada340 Posts
On September 09 2011 14:41 darkness wrote: I'm happy I won't be afraid of colossi getting stomped because of NP. However, I'm sure this NP change will be removed because zergs are such whiners. My aim isn't to piss anyone off, but it's proven that whine brings good things to Zerg (infestor buff before for example). I came to this thread expecting insults instead of a well thought out arguments and I guess I wasn't wrong >.> . Anyway PvZ was clearly in favour of Protoss pre-fungle buff, that wasn't up for question, so then what would you do to have fixed the situation... | ||
Xxavi
United States1248 Posts
Just how stupid can they get? In space of a month, they see an overpowered unit for Zerg, and patch right away, yet Terran dominating this game from its inception, and things continue the way they are. Very disappointed. BTW, I don't think infestors should have been patched. I think they should have returned Amulet to High Templars. I still cannot believe they removed it. Yes, it's OP, and yes, it's warp in and storm, but hey, isn't infestor the same? So why not leave infestor the way it is and give amulet back? | ||
Sajaki
Canada1135 Posts
On September 09 2011 14:56 Rareware wrote: I came to this thread expecting insults instead of a well thought out arguments and I guess I wasn't wrong >.> . Anyway PvZ was clearly in favour of Protoss pre-fungle buff, that wasn't up for question, so then what would you do to have fixed the situation... Fungal growth and bringing the infestor into play was absolutely the RIGHT thing to do and im very glad they did that (protoss player). I think being able to mind control everything that fungal growth didn't outright destroy, however, was a bit over the top so i hope this balances things out a bit. If it swings unfairly into protoss' favor the matchup will be rebalanced in the next patch thereafter im sure. | ||
adrenaLinG
Canada676 Posts
On September 09 2011 14:42 Spectorials wrote: Yes it is expected that a T/P goes Ghost / Templar if they see a Zerg building Infestors. .... How can people even complain about it when you have DIRECT counters (and in the case of the Ghost a spell that OUTRANGES the Infestor)??? You don't think it's unreasonable for T/P to be spending their gas on heavy gas intensive massive units, only to be countered by infestors, and then needing to start a completely different tech route, and making other heavy gas intensive units, just to counter infestors while the zerg can get BLs or take more bases because T/P can't engage until they can handle the infestors? | ||
AxionSteel
United States7754 Posts
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unoriginalname
England380 Posts
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Belial88
United States5217 Posts
SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information. | ||
Lorizean
Germany1330 Posts
On September 09 2011 15:01 adrenaLinG wrote: You don't think it's unreasonable for T/P to be spending their gas on heavy gas intensive massive units, only to be countered by infestors, and then needing to start a completely different tech route, and making other heavy gas intensive units, just to counter infestors while the zerg can get BLs or take more bases because T/P can't engage until they can handle the infestors? you do realize that infestors and broodlords are very gas heavy too...? Anyways, now Zerg has to go Spire to counter colossi. I was always a fan of being able to choose between Spire and upgrading NP... maybe just make the upgrade more expensive? Or maybe give the NP ability to another unit so it doesn't have to be infestor counters everything... although stuff like that probably needs to wait until HotS | ||
Velocirapture
United States983 Posts
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WarChimp
Australia943 Posts
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Shield
Bulgaria4824 Posts
However, I wouldn't mind if thors get patched if TvZ indeed turns into mass thors, but I doubt it to last long. Still, I'm surprised ghosts aren't nerfed. It seems Blizzard is step-mom for protoss and zerg. | ||
Vegalive
United States96 Posts
On September 09 2011 14:58 Xxavi wrote: Hugely disappointing and annoying not because infestors aren't OP and didn't deserve a patch, but rather because Terran is left untouched. Just how stupid can they get? In space of a month, they see an overpowered unit for Zerg, and patch right away, yet Terran dominating this game from its inception, and things continue the way they are. Very disappointed. BTW, I don't think infestors should have been patched. I think they should have returned Amulet to High Templars. I still cannot believe they removed it. Yes, it's OP, and yes, it's warp in and storm, but hey, isn't infestor the same? So why not leave infestor the way it is and give amulet back? Infestor isn't the same as KA was. The problem with amulet was that the toss did not have to commit their resources to the storm until they knew they needed it and then they could warp it in and storm. With the infestor, you still have to commit your resources to the infestor before you are aware that you actually need the fungal. | ||
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