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Patch 1.4 PTR Notes (updated 9/8) - Page 260

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 04:10 GMT
#5181
On September 09 2011 13:08 Alzadar wrote:
Show nested quote +
On September 09 2011 13:04 pallad wrote:
On September 09 2011 13:00 arb wrote:
Cant NP thors either now ><

That's gonna make ZvT a bitch


Yes i write same thing couple post ago.

Now Tanks , thor some hellions and marines will own zerg hard . Now you can fungal marines , NP thors to kill tanks and attack whit roches...

After patch i dont see any pro player win ( as zerg) vs terran mech , blizzard is blind or what ???


Did I miss the patch notes where they removed Brood Lords?

You know the push will come before brood lord right ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
MrDudeMan
Profile Joined April 2011
Canada973 Posts
September 09 2011 04:11 GMT
#5182
On September 09 2011 13:08 Alzadar wrote:
Show nested quote +
On September 09 2011 13:04 pallad wrote:
On September 09 2011 13:00 arb wrote:
Cant NP thors either now ><

That's gonna make ZvT a bitch


Yes i write same thing couple post ago.

Now Tanks , thor some hellions and marines will own zerg hard . Now you can fungal marines , NP thors to kill tanks and attack whit roches...

After patch i dont see any pro player win ( as zerg) vs terran mech , blizzard is blind or what ???


Did I miss the patch notes where they removed Brood Lords?


The push comes way before broodlords.
Nomad123
Profile Blog Joined February 2011
95 Posts
September 09 2011 04:11 GMT
#5183
so instead of encouraging toss/terran to use HT/ghost and learn to feedback/EMP the infestors, they make the neural useless??

nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
September 09 2011 04:12 GMT
#5184
Wouldn't it make more sense just to remove Neural Parasite on air units, that would fix the mothership, carrier, etc... Then they could also make fungal not effect massive units if they want to. But otherwise Neural doesn't seem to have much use anymore.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
pallad
Profile Joined September 2010
Poland1958 Posts
September 09 2011 04:12 GMT
#5185
On September 09 2011 13:08 Alzadar wrote:
Show nested quote +
On September 09 2011 13:04 pallad wrote:
On September 09 2011 13:00 arb wrote:
Cant NP thors either now ><

That's gonna make ZvT a bitch


Yes i write same thing couple post ago.

Now Tanks , thor some hellions and marines will own zerg hard . Now you can fungal marines , NP thors to kill tanks and attack whit roches...

After patch i dont see any pro player win ( as zerg) vs terran mech , blizzard is blind or what ???


Did I miss the patch notes where they removed Brood Lords?


For BL you need atleast 3-4 mining bases .. BL are tier 3. Better learn to understand game better then post bulshits like that .
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Captain Peabody
Profile Blog Joined May 2009
United States3137 Posts
September 09 2011 04:12 GMT
#5186
I can't imagine this change going through.
Dies Irae venit. youtube.com/SnobbinsFilms
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 09 2011 04:13 GMT
#5187
On the contrary, if that goes through, and zerg struggles against colossus / terran mech, they finally could revamp the Hydra. Making it a 1 food, low cost unit with mediocre / high dps and give them either the speed upgrade back or more speed by default.

Hydras in BW were actually useful in dealing with mech (mostly it was ultra / ling with drop and darkswarm, but they still had their place), and against colossus you could make a shit ton of hydras and form an arc and flank and so on.

I would love BW-esque Hydras. With the Ling, they were always THE zerg unit.
wat
desRow
Profile Blog Joined May 2009
Canada2654 Posts
September 09 2011 04:13 GMT
#5188
On September 09 2011 13:11 Nomad123 wrote:
so instead of encouraging toss/terran to use HT/ghost and learn to feedback/EMP the infestors, they make the neural useless??



U can't feedback when ur fungal'd You can't feedback when theres a line of 6-10 broodlords shooting at ur army feedback is an ez answer but a bitch to use
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Sandro
Profile Joined April 2011
897 Posts
September 09 2011 04:13 GMT
#5189
Thanks for fixing PvZ blizzard, how about fixing PvT next?
sickoota
Profile Blog Joined April 2010
Canada918 Posts
September 09 2011 04:13 GMT
#5190
They should just make feedbacking an infestor channeling neural stop the neural instead of removing the ability from the game (effectively)... what are you going to neural now a marine lol?
I could spend a while with that smile
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-09-09 04:15:11
September 09 2011 04:14 GMT
#5191
On September 09 2011 13:07 MrDudeMan wrote:
Show nested quote +
On September 09 2011 13:01 Whitewing wrote:
+ Show Spoiler +

On September 09 2011 12:58 Treble557 wrote:
Show nested quote +
On September 09 2011 12:56 Whitewing wrote:
On September 09 2011 12:51 Belial88 wrote:
I swear to god, if Blizzard makes it so you can't NP massive units, I will switch to Terran. I just fucking hit #1 Master with Zerg too.

Because of this change, I will also be only playing on the PTR.

NP is the only counter Zerg has to archons until broodlords, which is impossible to get even against 3 base timing pushes. Mass roach is okay, but has it's own problems against immortals and doesn't cut it against archons forever.

And Zerg has no counter to fucking colossi, it was hard enough trying to make NP work. Corruptors just don't kill Colossi fast enough, they are weaker, just as slow, lower range, and more expensive than Vikings, yet Zerg ground units die much faster than marauders. Baneling rain is lol against stalkers or air play.

And then BC's and Carriers (as rare as they show up) are ridiculously hard to deal with without NP. And motherships are a huge pain too without NP.

I don't think NP is that great against mech, you're better off with mass muta (especially if siege tank count is high, which any decent mech will do, and mass roach is better against mass thor), since BL is a better investment in gas than infestors, but it's still obnoxious.

And in ZvZ is was necessary to NP broodlords, as an option to making Corruptors, instead of games being a stupid fucking mass spine wall to broodlord/roach on 3 base.

I'm not even kidding. I will switch to terran if this change goes through.


Roaches and hydras both do very well vs. archons. You can neural the immortals. Zerg does have a counter to colossi: spam fungal the army while keeping your army at range and make brood lords. Broods do pretty damn well vs. units that don't shoot up like colossi last time I checked. Carriers get roflstomped by hydras (and you can fungal the interceptors, lawl). Mothership might be a decent point, but at the same time, with neural on the mothership, the ship does nothing at all in the matchup in protoss's favor. Making one was basically giving the zerg a vortex on your own army. Oh, and baneling drops are fantastic on stalker balls, very cost effective if you can get the baneling to hit more than 3 stalkers, and remember, you're ahead on resources anyway so you don't even need to be cost effective.



Is this a joke post? None of that is true.


You're saying you can't spam fungal the army while staying away from the protoss units that literally can't move? Are you saying you can't neural parasite immortals? Oh, are you saying colossi are good against brood lords? Oh, perhaps you think baneling drops aren't cost effective on stalker balls, but the math proves you wrong, search it. Oh, maybe you meant that zerg isn't ahead on resources normally? Your post is possibly the most idiotic thing that occurs on this forum: not reading and just denying everything flat out.


First of all, hydras may be decent against archons, but they get literally torn apart by storms and colossus. How exactly do you spam fungal the army when colossus outrange fungal? And when stalkers can blink ahead and pick off all of your infestors? Carriers are just a bad unit. Also, it may be true that NP'ing a mothership makes it useless for protoss, but if you are suggesting zerg kills protoss by spam fungaling the army, then why is it unreasonable that protoss players be expected to micro the mothership? Especially with the acceleration buff, it shouldn't be hard to keep it behind your army.


Imagine that, a unit composition built from different units is better than just making one or two types of units. Going pure hydra is a terrible idea. Getting a small amount of hydras to mix in with a ling/infestor army or something sounds good to me, especially if those lings are soaking the colossi shots. It's like PvT if you think about it: Bio > gateway > vikings > colossi > bio. Stalkers can't blink if they are fungaled, colossus have the same range as fungal (range 9), so you're wrong there too. You can't micro a mothership btw, even with the acceleration buff. Sure, it can change direction quicker, but it's movement rate is so slow that it isn't going anywhere anytime soon. As for spamming fungal: move one infestor in and fungal, then back him out while the next one goes in. If stalkers blink forwards, surround with lings and fungal those too. BTW, your brood lord/infestor combo is really just as strong now as it was before: brood lords do damage, infestors fungal anything that gets close. You can't Neural colossi or archons now, but you sure as hell can take void rays or immortals still.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 04:14 GMT
#5192
On September 09 2011 13:09 Whomp wrote:
I think it should read like this

"Neural parasite has been removed from the game, however we thought it necessary to leave the research as a trap for fat finger zergs."


Agreed. If that change goes through who would ever research it in a pro game. Doubt it would be. Also, how is NP on massive OP while Snipe is somehow fine when it wipes out 20k gas worth of ultra/brood. This just pisses me off I don't understand wtf blizz thought process is like.
Some see the glass half full, others half empty. I think the glass is just too big.
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 09 2011 04:15 GMT
#5193
I'd love to see the reasoning behind the neural change, didn't really have any problems with it and didn't see anyone complaining/losing series solely cause of neural parasite.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 04:15 GMT
#5194
On September 09 2011 13:14 Lomak wrote:
Show nested quote +
On September 09 2011 13:09 Whomp wrote:
I think it should read like this

"Neural parasite has been removed from the game, however we thought it necessary to leave the research as a trap for fat finger zergs."


Agreed. If that change goes through who would ever research it in a pro game. Doubt it would be. Also, how is NP on massive OP while Snipe is somehow fine when it wipes out 20k gas worth of ultra/brood. This just pisses me off I don't understand wtf blizz thought process is like.


Ghosts are OP too, but Blizzard just won't do anything about it. I keep begging them but it isn't working >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
pallad
Profile Joined September 2010
Poland1958 Posts
September 09 2011 04:15 GMT
#5195
On September 09 2011 13:13 sickoota wrote:
They should just make feedbacking an infestor channeling neural stop the neural instead of removing the ability from the game (effectively)... what are you going to neural now a marine lol?


If in next patch blizzard buff marines who knows :D hahaha
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
zJayy962
Profile Blog Joined April 2010
1363 Posts
September 09 2011 04:16 GMT
#5196
On September 09 2011 13:13 desrow wrote:
Show nested quote +
On September 09 2011 13:11 Nomad123 wrote:
so instead of encouraging toss/terran to use HT/ghost and learn to feedback/EMP the infestors, they make the neural useless??



U can't feedback when ur fungal'd You can't feedback when theres a line of 6-10 broodlords shooting at ur army feedback is an ez answer but a bitch to use


Actually you can feedback when you are fungal'd. Maybe you should learn a little more about the game.
FryktSkyene
Profile Joined December 2010
United States1327 Posts
September 09 2011 04:16 GMT
#5197
On September 09 2011 13:15 Whitewing wrote:
Show nested quote +
On September 09 2011 13:14 Lomak wrote:
On September 09 2011 13:09 Whomp wrote:
I think it should read like this

"Neural parasite has been removed from the game, however we thought it necessary to leave the research as a trap for fat finger zergs."


Agreed. If that change goes through who would ever research it in a pro game. Doubt it would be. Also, how is NP on massive OP while Snipe is somehow fine when it wipes out 20k gas worth of ultra/brood. This just pisses me off I don't understand wtf blizz thought process is like.


Ghosts are OP too, but Blizzard just won't do anything about it. I keep begging them but it isn't working >_<.


Blizzard likes to take there time with terran changes.
Snitches get stiches
Rhedsa
Profile Joined July 2011
Costa Rica594 Posts
September 09 2011 04:16 GMT
#5198
Uh, Mech TvZ could really get ugly... after a couple of Thors are out, this autorepair Mechball just roflstomps your roaches, especially with good upgrades... and BLs will come to late
Empirimancer
Profile Joined July 2011
Canada1024 Posts
September 09 2011 04:17 GMT
#5199
On September 09 2011 13:09 Fig wrote:
You can see what blizzard is aiming for.

They don't want people solely massing infestors, which many people were, so they nerfed it to not be a cure-all.



If that's the goal, they should give Zerg units good enough to beat 'deathball' compositions like Protoss Colossus/stalker/etc and Terran mech. The admittedly very powerful and very versatile infestor made up for the weakness and lack of versatility of the rest of the Zerg units.


Terran/Protoss player here.


Grimjim
Profile Joined May 2010
United States395 Posts
Last Edited: 2011-09-09 04:18:18
September 09 2011 04:17 GMT
#5200
So, because Protoss and Terran users absolutely refused to incorporate Ghosts or High Templar into their play, Zergs are the one being punished.

It's sad that a race that has been forced to adapt for a year is now being strictly punished because Protoss and Terran players lack the micro skills their Zerg opponents developed while playing at such a disadvantage over the year since SCll was released.

If this change goes through, so goodbye to any major Zerg showing at any tournament, get used to watching 1 and 2 base timing push PvTs, 1A herp derpin' Collosus and Mech balls, and 1/1/1 rushes.

Without NP, Zerg has absolutely no way of dealing with maxed P and T armies. You might as well be giving them a time limit on all their games. Once it hits twenty minutes, a Terran builds 6 Thors, or a Protoss builds 6 Collosus, the game auto-surrenders for the Zerg.

Ridiculous change. I expect it to be reversed by tomorrow.
I am serious. And my name is Shirley.
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