• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:08
CEST 12:08
KST 19:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser ASL21 General Discussion Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1655 users

Patch 1.4 PTR Notes (updated 9/8) - Page 260

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 258 259 260 261 262 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 04:10 GMT
#5181
On September 09 2011 13:08 Alzadar wrote:
Show nested quote +
On September 09 2011 13:04 pallad wrote:
On September 09 2011 13:00 arb wrote:
Cant NP thors either now ><

That's gonna make ZvT a bitch


Yes i write same thing couple post ago.

Now Tanks , thor some hellions and marines will own zerg hard . Now you can fungal marines , NP thors to kill tanks and attack whit roches...

After patch i dont see any pro player win ( as zerg) vs terran mech , blizzard is blind or what ???


Did I miss the patch notes where they removed Brood Lords?

You know the push will come before brood lord right ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
MrDudeMan
Profile Joined April 2011
Canada973 Posts
September 09 2011 04:11 GMT
#5182
On September 09 2011 13:08 Alzadar wrote:
Show nested quote +
On September 09 2011 13:04 pallad wrote:
On September 09 2011 13:00 arb wrote:
Cant NP thors either now ><

That's gonna make ZvT a bitch


Yes i write same thing couple post ago.

Now Tanks , thor some hellions and marines will own zerg hard . Now you can fungal marines , NP thors to kill tanks and attack whit roches...

After patch i dont see any pro player win ( as zerg) vs terran mech , blizzard is blind or what ???


Did I miss the patch notes where they removed Brood Lords?


The push comes way before broodlords.
Nomad123
Profile Blog Joined February 2011
95 Posts
September 09 2011 04:11 GMT
#5183
so instead of encouraging toss/terran to use HT/ghost and learn to feedback/EMP the infestors, they make the neural useless??

nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
September 09 2011 04:12 GMT
#5184
Wouldn't it make more sense just to remove Neural Parasite on air units, that would fix the mothership, carrier, etc... Then they could also make fungal not effect massive units if they want to. But otherwise Neural doesn't seem to have much use anymore.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
pallad
Profile Joined September 2010
Poland1958 Posts
September 09 2011 04:12 GMT
#5185
On September 09 2011 13:08 Alzadar wrote:
Show nested quote +
On September 09 2011 13:04 pallad wrote:
On September 09 2011 13:00 arb wrote:
Cant NP thors either now ><

That's gonna make ZvT a bitch


Yes i write same thing couple post ago.

Now Tanks , thor some hellions and marines will own zerg hard . Now you can fungal marines , NP thors to kill tanks and attack whit roches...

After patch i dont see any pro player win ( as zerg) vs terran mech , blizzard is blind or what ???


Did I miss the patch notes where they removed Brood Lords?


For BL you need atleast 3-4 mining bases .. BL are tier 3. Better learn to understand game better then post bulshits like that .
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
September 09 2011 04:12 GMT
#5186
I can't imagine this change going through.
Dies Irae venit. youtube.com/SnobbinsFilms
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 09 2011 04:13 GMT
#5187
On the contrary, if that goes through, and zerg struggles against colossus / terran mech, they finally could revamp the Hydra. Making it a 1 food, low cost unit with mediocre / high dps and give them either the speed upgrade back or more speed by default.

Hydras in BW were actually useful in dealing with mech (mostly it was ultra / ling with drop and darkswarm, but they still had their place), and against colossus you could make a shit ton of hydras and form an arc and flank and so on.

I would love BW-esque Hydras. With the Ling, they were always THE zerg unit.
wat
desRow
Profile Blog Joined May 2009
Canada2654 Posts
September 09 2011 04:13 GMT
#5188
On September 09 2011 13:11 Nomad123 wrote:
so instead of encouraging toss/terran to use HT/ghost and learn to feedback/EMP the infestors, they make the neural useless??



U can't feedback when ur fungal'd You can't feedback when theres a line of 6-10 broodlords shooting at ur army feedback is an ez answer but a bitch to use
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Sandro
Profile Joined April 2011
897 Posts
September 09 2011 04:13 GMT
#5189
Thanks for fixing PvZ blizzard, how about fixing PvT next?
sickoota
Profile Blog Joined April 2010
Canada918 Posts
September 09 2011 04:13 GMT
#5190
They should just make feedbacking an infestor channeling neural stop the neural instead of removing the ability from the game (effectively)... what are you going to neural now a marine lol?
I could spend a while with that smile
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-09-09 04:15:11
September 09 2011 04:14 GMT
#5191
On September 09 2011 13:07 MrDudeMan wrote:
Show nested quote +
On September 09 2011 13:01 Whitewing wrote:
+ Show Spoiler +

On September 09 2011 12:58 Treble557 wrote:
Show nested quote +
On September 09 2011 12:56 Whitewing wrote:
On September 09 2011 12:51 Belial88 wrote:
I swear to god, if Blizzard makes it so you can't NP massive units, I will switch to Terran. I just fucking hit #1 Master with Zerg too.

Because of this change, I will also be only playing on the PTR.

NP is the only counter Zerg has to archons until broodlords, which is impossible to get even against 3 base timing pushes. Mass roach is okay, but has it's own problems against immortals and doesn't cut it against archons forever.

And Zerg has no counter to fucking colossi, it was hard enough trying to make NP work. Corruptors just don't kill Colossi fast enough, they are weaker, just as slow, lower range, and more expensive than Vikings, yet Zerg ground units die much faster than marauders. Baneling rain is lol against stalkers or air play.

And then BC's and Carriers (as rare as they show up) are ridiculously hard to deal with without NP. And motherships are a huge pain too without NP.

I don't think NP is that great against mech, you're better off with mass muta (especially if siege tank count is high, which any decent mech will do, and mass roach is better against mass thor), since BL is a better investment in gas than infestors, but it's still obnoxious.

And in ZvZ is was necessary to NP broodlords, as an option to making Corruptors, instead of games being a stupid fucking mass spine wall to broodlord/roach on 3 base.

I'm not even kidding. I will switch to terran if this change goes through.


Roaches and hydras both do very well vs. archons. You can neural the immortals. Zerg does have a counter to colossi: spam fungal the army while keeping your army at range and make brood lords. Broods do pretty damn well vs. units that don't shoot up like colossi last time I checked. Carriers get roflstomped by hydras (and you can fungal the interceptors, lawl). Mothership might be a decent point, but at the same time, with neural on the mothership, the ship does nothing at all in the matchup in protoss's favor. Making one was basically giving the zerg a vortex on your own army. Oh, and baneling drops are fantastic on stalker balls, very cost effective if you can get the baneling to hit more than 3 stalkers, and remember, you're ahead on resources anyway so you don't even need to be cost effective.



Is this a joke post? None of that is true.


You're saying you can't spam fungal the army while staying away from the protoss units that literally can't move? Are you saying you can't neural parasite immortals? Oh, are you saying colossi are good against brood lords? Oh, perhaps you think baneling drops aren't cost effective on stalker balls, but the math proves you wrong, search it. Oh, maybe you meant that zerg isn't ahead on resources normally? Your post is possibly the most idiotic thing that occurs on this forum: not reading and just denying everything flat out.


First of all, hydras may be decent against archons, but they get literally torn apart by storms and colossus. How exactly do you spam fungal the army when colossus outrange fungal? And when stalkers can blink ahead and pick off all of your infestors? Carriers are just a bad unit. Also, it may be true that NP'ing a mothership makes it useless for protoss, but if you are suggesting zerg kills protoss by spam fungaling the army, then why is it unreasonable that protoss players be expected to micro the mothership? Especially with the acceleration buff, it shouldn't be hard to keep it behind your army.


Imagine that, a unit composition built from different units is better than just making one or two types of units. Going pure hydra is a terrible idea. Getting a small amount of hydras to mix in with a ling/infestor army or something sounds good to me, especially if those lings are soaking the colossi shots. It's like PvT if you think about it: Bio > gateway > vikings > colossi > bio. Stalkers can't blink if they are fungaled, colossus have the same range as fungal (range 9), so you're wrong there too. You can't micro a mothership btw, even with the acceleration buff. Sure, it can change direction quicker, but it's movement rate is so slow that it isn't going anywhere anytime soon. As for spamming fungal: move one infestor in and fungal, then back him out while the next one goes in. If stalkers blink forwards, surround with lings and fungal those too. BTW, your brood lord/infestor combo is really just as strong now as it was before: brood lords do damage, infestors fungal anything that gets close. You can't Neural colossi or archons now, but you sure as hell can take void rays or immortals still.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 04:14 GMT
#5192
On September 09 2011 13:09 Whomp wrote:
I think it should read like this

"Neural parasite has been removed from the game, however we thought it necessary to leave the research as a trap for fat finger zergs."


Agreed. If that change goes through who would ever research it in a pro game. Doubt it would be. Also, how is NP on massive OP while Snipe is somehow fine when it wipes out 20k gas worth of ultra/brood. This just pisses me off I don't understand wtf blizz thought process is like.
Some see the glass half full, others half empty. I think the glass is just too big.
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 09 2011 04:15 GMT
#5193
I'd love to see the reasoning behind the neural change, didn't really have any problems with it and didn't see anyone complaining/losing series solely cause of neural parasite.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 04:15 GMT
#5194
On September 09 2011 13:14 Lomak wrote:
Show nested quote +
On September 09 2011 13:09 Whomp wrote:
I think it should read like this

"Neural parasite has been removed from the game, however we thought it necessary to leave the research as a trap for fat finger zergs."


Agreed. If that change goes through who would ever research it in a pro game. Doubt it would be. Also, how is NP on massive OP while Snipe is somehow fine when it wipes out 20k gas worth of ultra/brood. This just pisses me off I don't understand wtf blizz thought process is like.


Ghosts are OP too, but Blizzard just won't do anything about it. I keep begging them but it isn't working >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
pallad
Profile Joined September 2010
Poland1958 Posts
September 09 2011 04:15 GMT
#5195
On September 09 2011 13:13 sickoota wrote:
They should just make feedbacking an infestor channeling neural stop the neural instead of removing the ability from the game (effectively)... what are you going to neural now a marine lol?


If in next patch blizzard buff marines who knows :D hahaha
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
zJayy962
Profile Blog Joined April 2010
1363 Posts
September 09 2011 04:16 GMT
#5196
On September 09 2011 13:13 desrow wrote:
Show nested quote +
On September 09 2011 13:11 Nomad123 wrote:
so instead of encouraging toss/terran to use HT/ghost and learn to feedback/EMP the infestors, they make the neural useless??



U can't feedback when ur fungal'd You can't feedback when theres a line of 6-10 broodlords shooting at ur army feedback is an ez answer but a bitch to use


Actually you can feedback when you are fungal'd. Maybe you should learn a little more about the game.
FryktSkyene
Profile Joined December 2010
United States1327 Posts
September 09 2011 04:16 GMT
#5197
On September 09 2011 13:15 Whitewing wrote:
Show nested quote +
On September 09 2011 13:14 Lomak wrote:
On September 09 2011 13:09 Whomp wrote:
I think it should read like this

"Neural parasite has been removed from the game, however we thought it necessary to leave the research as a trap for fat finger zergs."


Agreed. If that change goes through who would ever research it in a pro game. Doubt it would be. Also, how is NP on massive OP while Snipe is somehow fine when it wipes out 20k gas worth of ultra/brood. This just pisses me off I don't understand wtf blizz thought process is like.


Ghosts are OP too, but Blizzard just won't do anything about it. I keep begging them but it isn't working >_<.


Blizzard likes to take there time with terran changes.
Snitches get stiches
Rhedsa
Profile Joined July 2011
Costa Rica594 Posts
September 09 2011 04:16 GMT
#5198
Uh, Mech TvZ could really get ugly... after a couple of Thors are out, this autorepair Mechball just roflstomps your roaches, especially with good upgrades... and BLs will come to late
Empirimancer
Profile Joined July 2011
Canada1024 Posts
September 09 2011 04:17 GMT
#5199
On September 09 2011 13:09 Fig wrote:
You can see what blizzard is aiming for.

They don't want people solely massing infestors, which many people were, so they nerfed it to not be a cure-all.



If that's the goal, they should give Zerg units good enough to beat 'deathball' compositions like Protoss Colossus/stalker/etc and Terran mech. The admittedly very powerful and very versatile infestor made up for the weakness and lack of versatility of the rest of the Zerg units.


Terran/Protoss player here.


Grimjim
Profile Joined May 2010
United States395 Posts
Last Edited: 2011-09-09 04:18:18
September 09 2011 04:17 GMT
#5200
So, because Protoss and Terran users absolutely refused to incorporate Ghosts or High Templar into their play, Zergs are the one being punished.

It's sad that a race that has been forced to adapt for a year is now being strictly punished because Protoss and Terran players lack the micro skills their Zerg opponents developed while playing at such a disadvantage over the year since SCll was released.

If this change goes through, so goodbye to any major Zerg showing at any tournament, get used to watching 1 and 2 base timing push PvTs, 1A herp derpin' Collosus and Mech balls, and 1/1/1 rushes.

Without NP, Zerg has absolutely no way of dealing with maxed P and T armies. You might as well be giving them a time limit on all their games. Once it hits twenty minutes, a Terran builds 6 Thors, or a Protoss builds 6 Collosus, the game auto-surrenders for the Zerg.

Ridiculous change. I expect it to be reversed by tomorrow.
I am serious. And my name is Shirley.
Prev 1 258 259 260 261 262 453 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 93
CranKy Ducklings8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 5
StarCraft: Brood War
Calm 8016
Sea 2001
firebathero 468
Bisu 352
BeSt 277
Hyuk 243
Larva 189
Horang2 188
Light 133
Rush 111
[ Show more ]
Mini 87
Mind 74
Backho 63
EffOrt 58
Liquid`Ret 51
Soma 48
Pusan 45
ToSsGirL 45
Sharp 42
sSak 34
Mong 23
Sacsri 17
hero 17
Last 15
Bale 12
GoRush 12
NaDa 10
Shinee 10
Terrorterran 6
Dota 2
Gorgc894
XcaliburYe31
League of Legends
JimRising 421
Counter-Strike
olofmeister2715
shoxiejesuss1544
Stewie2K933
edward142
Super Smash Bros
Mew2King166
Other Games
Happy380
crisheroes293
DeMusliM277
monkeys_forever99
Organizations
Other Games
gamesdonequick754
StarCraft: Brood War
Kim Chul Min (afreeca) 321
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 67
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota218
League of Legends
• Stunt1300
• Jankos1143
Upcoming Events
OSC
53m
Replay Cast
13h 53m
RSL Revival
23h 53m
Classic vs Solar
herO vs SHIN
OSC
1d 2h
Korean StarCraft League
1d 16h
RSL Revival
1d 23h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.