Patch 1.4 PTR Notes (updated 9/8) - Page 258
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Haplo_33
Sweden383 Posts
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arb
Noobville17920 Posts
That's gonna make ZvT a bitch | ||
Treble557
United States221 Posts
On September 09 2011 12:59 Haplo_33 wrote: What are worthwhile targets to NP now that massive is not allowed? Immortals? Is that it? Immortals, Tanks, and Void Rays are just about it. | ||
Deltablazy
Canada580 Posts
On September 09 2011 12:58 pallad wrote: LOL WHAT ? Now terran mech will own zerg.. NP no longer on thor's ? lol its a joke.. Then what zerg must now build vs thors + tanks ? hydras ? , or def totier 3 and make BL or ultras , its stupid I don't know about you but zergs have been always going BL against my mech. And NPing the tanks instead of the thors. | ||
hmunkey
United Kingdom1973 Posts
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TelecoM
United States10646 Posts
On September 09 2011 12:59 Haplo_33 wrote: What are worthwhile targets to NP now that massive is not allowed? Immortals? Is that it? Bassically your best bet is to Neural Parasite a Probe , build a nexus, and then eventually build an army of colossi yourself. EDIT : That's gonna make ZvT a bitch As if it isn't already. | ||
DensitY
New Zealand74 Posts
On September 09 2011 12:54 StoLiVe wrote: If I understand what you are saying, if you are able to deal with the early game you win? Because you don't have to worry about anything anymore ? no, not quite what I'm saying. Of course I'll have to worry, but what I'm saying is that I won't be in this "I lose unless he screws up, regardless of how well I play" that it feels like right now. | ||
Snickersnee
United States241 Posts
On September 09 2011 12:59 desrow wrote: immortals and voids is still a pretty big deal, same for tanks tanks have a range of 10 in siege. trying to get close to them is a death trap. I agree immortals and voids are still good but the protoss will simply not bring them into the army comp so they can't do anything. | ||
Lomak
United States311 Posts
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Whitewing
United States7483 Posts
On September 09 2011 12:58 Treble557 wrote: Is this a joke post? None of that is true. You're saying you can't spam fungal the army while staying away from the protoss units that literally can't move? Are you saying you can't neural parasite immortals? Oh, are you saying colossi are good against brood lords? Oh, perhaps you think baneling drops aren't cost effective on stalker balls, but the math proves you wrong, search it. Oh, maybe you meant that zerg isn't ahead on resources normally? Your post is possibly the most idiotic thing that occurs on this forum: not reading and just denying everything flat out. | ||
Resistentialism
Canada688 Posts
so not so much | ||
Sajaki
Canada1135 Posts
So glad ^_^ Keeping colossus alive nowadays is hard enough but having them stolen (and unable to blink and kill the infestors due to fungal root) was too good against our tech. | ||
MilesTeg
France1271 Posts
Make my idea happen Blizzard, corruption should decrease the rate of fire 50% ![]() I've always thought neural parasite was terrible, and I never relied on it so it won't affect me that much if it really happens. But I wonder if the change will go through because the whole spell is utterly pointless, other than for maybe vikings I have no idea why I would even research it. Why put this in the PTR if they aren't really going to change it though? | ||
Belial88
United States5217 Posts
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babylon
8765 Posts
On September 09 2011 13:00 GGzerG wrote: Bassically your best bet is to Neural Parasite a Probe , build a nexus, and then eventually build an army of colossi yourself. Something similar to this happened in a WC3 pro-game before, lol. So anything is possible, really ... | ||
eugalp
United States203 Posts
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Alzadar
Canada5009 Posts
On September 09 2011 12:52 azka wrote: Neural not being able to target Massive units equals to remove NP from the game. You won't use it on a stalker or a zelot. Immortal, Void Ray, High Templar, Siege Tank, Sentry, Ghost, Raven, Probe..? I feel it might be a little strong of a change, but it might give Protoss a chance against Zerg. Seems a little unelegant though. edit: Viking is also a good one, you see that a lot | ||
Ravar
United States447 Posts
On September 09 2011 12:59 Haplo_33 wrote: What are worthwhile targets to NP now that massive is not allowed? Immortals? Is that it? Vikings | ||
roymarthyup
1442 Posts
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zJayy962
1363 Posts
On September 09 2011 12:59 Whitewing wrote: Look: infestors countered everything. Everything. Now they don't beat the entire protoss army by themselves. Doesn't change the fact on how you made a post filled with bullshit. | ||
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