Patch 1.4 PTR Notes (updated 9/8) - Page 257
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Stress
United States980 Posts
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FryktSkyene
United States1327 Posts
Sadly for us protoss you can still neural our immortals which we will make more of because of the buff to them, but you cant get our colssi or archons. Thank god. ^_^ | ||
Fig
United States1324 Posts
THIS! They nerfed them so that carriers and motherships could actually be used in the game! | ||
Toads
Canada1795 Posts
On September 09 2011 12:51 DensitY wrote: ?!? As a Protoss player, if this change goes ahead.. all I have to worry about is how to deal with early game zerg (runaway economy that zergs can get right now) and not worry about that and how the hell I'm going to deal with infesters. Both issues together has given us a pvz match-up where the protoss is fighting an uphill battle the entire game, and it sucks. If I understand what you are saying, if you are able to deal with the early game you win? Because you don't have to worry about anything anymore ? | ||
Angelbelow
United States3728 Posts
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Elefanto
Switzerland3584 Posts
If the Colossus becomes to hardcore now, maybe they are going to nerf it as well. And on top of it they are going to nerf Ghosts and Marines as well. And every major problem i have right now would vanish ![]() | ||
MrDudeMan
Canada973 Posts
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Whitewing
United States7483 Posts
On September 09 2011 12:51 Belial88 wrote: I swear to god, if Blizzard makes it so you can't NP massive units, I will switch to Terran. I just fucking hit #1 Master with Zerg too. Because of this change, I will also be only playing on the PTR. NP is the only counter Zerg has to archons until broodlords, which is impossible to get even against 3 base timing pushes. Mass roach is okay, but has it's own problems against immortals and doesn't cut it against archons forever. And Zerg has no counter to fucking colossi, it was hard enough trying to make NP work. Corruptors just don't kill Colossi fast enough, they are weaker, just as slow, lower range, and more expensive than Vikings, yet Zerg ground units die much faster than marauders. Baneling rain is lol against stalkers or air play. And then BC's and Carriers (as rare as they show up) are ridiculously hard to deal with without NP. And motherships are a huge pain too without NP. I don't think NP is that great against mech, you're better off with mass muta (especially if siege tank count is high, which any decent mech will do, and mass roach is better against mass thor), since BL is a better investment in gas than infestors, but it's still obnoxious. And in ZvZ is was necessary to NP broodlords, as an option to making Corruptors, instead of games being a stupid fucking mass spine wall to broodlord/roach on 3 base. I'm not even kidding. I will switch to terran if this change goes through. Roaches and hydras both do very well vs. archons. You can neural the immortals. Zerg does have a counter to colossi: spam fungal the army while keeping your army at range and make brood lords. Broods do pretty damn well vs. units that don't shoot up like colossi last time I checked. Carriers get roflstomped by hydras (and you can fungal the interceptors, lawl). Mothership might be a decent point, but at the same time, with neural on the mothership, the ship does nothing at all in the matchup in protoss's favor. Making one was basically giving the zerg a vortex on your own army. Oh, and baneling drops are fantastic on stalker balls, very cost effective if you can get the baneling to hit more than 3 stalkers, and remember, you're ahead on resources anyway so you don't even need to be cost effective. | ||
Fig
United States1324 Posts
On September 09 2011 12:55 Elefanto wrote: See it from the bright side, they are nerfing everything that gets obviously abused / is too strong the last couple patches. If the Colossus becomes to hardcore now, maybe they are going to nerf it as well. And on top of it they are going to nerf Ghosts and Marines as well. And every major problem i have right now would vanish ![]() We can only hope! | ||
FryktSkyene
United States1327 Posts
Make all casters the same speed (with infestors being slightly slower because they get speed from creep or don't allow then a speed bonus from creep and keep all the 'big' casters an equal speed. Make fungal not root units but slow them down say maybe 75%? Keep it so you can't blink or seige while fungaled. Nerf fungal dmg output ever so slightly. Fixed the game. Your all welcome. Edit: Toss player. | ||
On_Slaught
United States12190 Posts
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ReseT
United States273 Posts
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norterrible
United States618 Posts
On September 09 2011 12:44 Beardedclam wrote: What the hell are infestors going to parasite now? They should have made FUNGAL not root massive, not fuck with parasite. I was just thinkin this. NP doesn't really seem overpowered to me. | ||
Toads
Canada1795 Posts
On September 09 2011 12:55 Elefanto wrote: See it from the bright side, they are nerfing everything that gets obviously abused / is too strong the last couple patches. If the Colossus becomes to hardcore now, maybe they are going to nerf it as well. And on top of it they are going to nerf Ghosts and Marines as well. And every major problem i have right now would vanish ![]() The problem is if they nerf every thing what getting good. the game will be so boring some day. This is the op side of broodwar what make it nice and entertaining. I mean don't get me wrong, BW was perfectly balance but each race had something really good who make the opness balance. | ||
desRow
Canada2654 Posts
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pallad
Poland1958 Posts
Then what zerg must now build vs thors + tanks ? hydras ? , or def totier 3 and make BL or ultras , its stupid | ||
Treble557
United States221 Posts
On September 09 2011 12:56 Whitewing wrote: Roaches and hydras both do very well vs. archons. You can neural the immortals. Zerg does have a counter to colossi: spam fungal the army while keeping your army at range and make brood lords. Broods do pretty damn well vs. units that don't shoot up like colossi last time I checked. Carriers get roflstomped by hydras (and you can fungal the interceptors, lawl). Mothership might be a decent point, but at the same time, with neural on the mothership, the ship does nothing at all in the matchup in protoss's favor. Making one was basically giving the zerg a vortex on your own army. Oh, and baneling drops are fantastic on stalker balls, very cost effective if you can get the baneling to hit more than 3 stalkers, and remember, you're ahead on resources anyway so you don't even need to be cost effective. Is this a joke post? None of that is true. | ||
Seiber
Singapore35 Posts
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Whitewing
United States7483 Posts
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desRow
Canada2654 Posts
On September 09 2011 12:57 On_Slaught wrote: I'm in the camp that leans towards the infestor being able to do too much, BUT I think not being able to NP massive units is a step too far. For starters, almost no units are worth NPing other than massive units. On top of that, it takes away a legitimate strat for stopping certain powerful armies and forces zerg to rely, once again, on BLs to do anything late game.. immortals and voids is still a pretty big deal, same for tanks | ||
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