• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:17
CEST 20:17
KST 03:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6213 users

Patch 1.4 PTR Notes (updated 9/8) - Page 255

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 253 254 255 256 257 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
vilg
Profile Joined April 2010
Denmark413 Posts
September 09 2011 03:38 GMT
#5081
Protoss death balls will once again reign.
Another dark age has begun.
It's ok though, the swarm will rise once again.
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
September 09 2011 03:38 GMT
#5082
High Thor mech will be really hard to hold pre-brood lords with this...
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 09 2011 03:40 GMT
#5083
On September 09 2011 12:37 StoLiVe wrote:
Show nested quote +
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now

you know that FG will need the same amount as before?

the real nerf is for the medivac and marine since medivac will be able to mostly heal trough
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:40 GMT
#5084
On September 09 2011 12:38 Xequecal wrote:
Show nested quote +
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.

Phoenix is awesome to stop infestor's mc if you lift them they lose the mind control
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 03:41 GMT
#5085
On September 09 2011 12:37 StoLiVe wrote:
Show nested quote +
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now


You go mass lings until you get infestors out, save and build up infestors, then when the colossi count gets scary you add in whatever other unit you need and stop making infestors. Mass infestor was too good, there was nothing it couldn't do. Infestors are supposed to be your support caster, and they do a great job at it, but they aren't supposed to be your entire army with massive walls of zerglings just to block enemies from actually hitting your infestors. That would be like a protoss going pure zealot/high templar against zerg and wondering why it didn't work (it doesn't work against terran anymore either). It used to work on terran, then they remembered they can make ghosts and hellions.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Crysack
Profile Joined April 2011
Australia94 Posts
September 09 2011 03:41 GMT
#5086
Honestly, I think a better change to the casters in SC2 would be a few range adjustments to allow equal chances of feedback/EMP/fungal. As it stands, feedback is at a disadvantage due to one less effective range.

Alternatively, increase the speed of HTs slightly to allow for better positioning to feedback on reaction.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:41 GMT
#5087
On September 09 2011 12:40 KhAlleB wrote:
Show nested quote +
On September 09 2011 12:37 StoLiVe wrote:
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now

you know that FG will need the same amount as before?

the real nerf is for the medivac and marine since medivac will be able to mostly heal trough

It will need 1 more for stalker and you won't be able to not lose infestor with the NP nerf because you wont be able to meutralize Collosis anymore
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
September 09 2011 03:42 GMT
#5088
no NP on massive is a huge change. I can't imagine they would go with this. Infestors used to be one of the few things that I have trouble with mid-late going mech against zerg.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 03:43 GMT
#5089
On September 09 2011 12:38 Xequecal wrote:
Show nested quote +
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.


Brood Lords kinda smash thor/hellion, roaches are okay against thor/hellion and can allow you to hold out no problem until brood lords are out if they do that.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fig
Profile Joined March 2010
United States1324 Posts
September 09 2011 03:43 GMT
#5090
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.
Can't elope with my cantaloupe
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:44 GMT
#5091
On September 09 2011 12:43 Whitewing wrote:
Show nested quote +
On September 09 2011 12:38 Xequecal wrote:
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.


Brood Lords kinda smash thor/hellion, roaches are okay against thor/hellion and can allow you to hold out no problem until brood lords are out if they do that.

Brood lord is good good against that ok but you forgot they'll have viking and roach do shit against thor and if they are repair they are imposible to stop
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-09-09 03:45:00
September 09 2011 03:44 GMT
#5092
What the hell are infestors going to parasite now? They should have made FUNGAL not root massive, not fuck with parasite.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
bluestuff
Profile Joined August 2010
Canada893 Posts
September 09 2011 03:45 GMT
#5093
fine then buff hydra, because if this change goes through you are going to see every zerg die to a mid-late game/pre broodlord timing attack...
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
September 09 2011 03:45 GMT
#5094
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.


I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:45 GMT
#5095
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.

witch unit you want to see with zerg ? most of them can be counter too easily because most of the unit can counter at least 3 unit zerg have
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
babylon
Profile Blog Joined April 2011
8765 Posts
September 09 2011 03:45 GMT
#5096
Did I just read no neural on massive units?

What the fuck. Then what's the point of the ability? If they wanted nerf the damn ability, then nerf the time, not the application.

Jesus Christ, Blizzard.
Fig
Profile Joined March 2010
United States1324 Posts
September 09 2011 03:46 GMT
#5097
On September 09 2011 12:45 Odal wrote:
Show nested quote +
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.


I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly.

O I agree with you completely! Ghosts could do with some changing too haha
Can't elope with my cantaloupe
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:46 GMT
#5098
On September 09 2011 12:45 Odal wrote:
Show nested quote +
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.


I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly.

It's like saying they should remove emp for ghost and feedback for HT
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Darclite
Profile Joined January 2011
United States1021 Posts
September 09 2011 03:46 GMT
#5099
Just want to point out that everyone should keep in mind the infestor change is coupled with the ultra change and ultras (well upgraded I'll admit) are decent units now that they have a much faster build time.
They're fools. You should eat them.
Legend`
Profile Joined April 2011
Canada381 Posts
September 09 2011 03:47 GMT
#5100
About time for the neural change. Now PvZ might actually be possible lol
NME.352 GM NA Protoss
Prev 1 253 254 255 256 257 453 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:30
Rotti and Rexy Monday
RotterdaM865
SteadfastSC126
Railgan61
ZombieGrub40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 865
mouzHeroMarine 402
elazer 159
SteadfastSC 126
RushiSC 96
BRAT_OK 87
Railgan 61
ZombieGrub40
mouzStarbuck 38
gerald23 28
MindelVK 21
EmSc Tv 13
StarCraft: Brood War
Calm 2933
Mini 407
Hyuk 170
BeSt 121
ggaemo 106
Soulkey 96
Aegong 42
scan(afreeca) 38
Hyun 31
IntoTheRainbow 21
[ Show more ]
Bale 10
yabsab 9
Dota 2
420jenkins323
Fuzer 304
Counter-Strike
fl0m1621
pashabiceps1283
x6flipin635
zeus286
edward111
Heroes of the Storm
Liquid`Hasu262
Other Games
Grubby3394
singsing3191
FrodaN1228
B2W.Neo776
Beastyqt599
Sick197
ArmadaUGS123
UpATreeSC48
Trikslyr46
Mew2King43
JuggernautJason33
Organizations
StarCraft 2
TaKeTV 545
Dota 2
PGL Dota 2 - Main Stream499
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile118
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2924
Other Games
• imaqtpie592
• Shiphtur369
Upcoming Events
RSL Revival
15h 43m
RSL Revival
22h 43m
Bombastic Starleague
1d 1h
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.