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Patch 1.4 PTR Notes (updated 9/8) - Page 255

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
vilg
Profile Joined April 2010
Denmark413 Posts
September 09 2011 03:38 GMT
#5081
Protoss death balls will once again reign.
Another dark age has begun.
It's ok though, the swarm will rise once again.
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
September 09 2011 03:38 GMT
#5082
High Thor mech will be really hard to hold pre-brood lords with this...
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 09 2011 03:40 GMT
#5083
On September 09 2011 12:37 StoLiVe wrote:
Show nested quote +
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now

you know that FG will need the same amount as before?

the real nerf is for the medivac and marine since medivac will be able to mostly heal trough
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:40 GMT
#5084
On September 09 2011 12:38 Xequecal wrote:
Show nested quote +
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.

Phoenix is awesome to stop infestor's mc if you lift them they lose the mind control
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 03:41 GMT
#5085
On September 09 2011 12:37 StoLiVe wrote:
Show nested quote +
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now


You go mass lings until you get infestors out, save and build up infestors, then when the colossi count gets scary you add in whatever other unit you need and stop making infestors. Mass infestor was too good, there was nothing it couldn't do. Infestors are supposed to be your support caster, and they do a great job at it, but they aren't supposed to be your entire army with massive walls of zerglings just to block enemies from actually hitting your infestors. That would be like a protoss going pure zealot/high templar against zerg and wondering why it didn't work (it doesn't work against terran anymore either). It used to work on terran, then they remembered they can make ghosts and hellions.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Crysack
Profile Joined April 2011
Australia94 Posts
September 09 2011 03:41 GMT
#5086
Honestly, I think a better change to the casters in SC2 would be a few range adjustments to allow equal chances of feedback/EMP/fungal. As it stands, feedback is at a disadvantage due to one less effective range.

Alternatively, increase the speed of HTs slightly to allow for better positioning to feedback on reaction.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:41 GMT
#5087
On September 09 2011 12:40 KhAlleB wrote:
Show nested quote +
On September 09 2011 12:37 StoLiVe wrote:
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now

you know that FG will need the same amount as before?

the real nerf is for the medivac and marine since medivac will be able to mostly heal trough

It will need 1 more for stalker and you won't be able to not lose infestor with the NP nerf because you wont be able to meutralize Collosis anymore
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
September 09 2011 03:42 GMT
#5088
no NP on massive is a huge change. I can't imagine they would go with this. Infestors used to be one of the few things that I have trouble with mid-late going mech against zerg.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 03:43 GMT
#5089
On September 09 2011 12:38 Xequecal wrote:
Show nested quote +
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.


Brood Lords kinda smash thor/hellion, roaches are okay against thor/hellion and can allow you to hold out no problem until brood lords are out if they do that.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fig
Profile Joined March 2010
United States1324 Posts
September 09 2011 03:43 GMT
#5090
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.
Can't elope with my cantaloupe
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:44 GMT
#5091
On September 09 2011 12:43 Whitewing wrote:
Show nested quote +
On September 09 2011 12:38 Xequecal wrote:
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.


Brood Lords kinda smash thor/hellion, roaches are okay against thor/hellion and can allow you to hold out no problem until brood lords are out if they do that.

Brood lord is good good against that ok but you forgot they'll have viking and roach do shit against thor and if they are repair they are imposible to stop
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-09-09 03:45:00
September 09 2011 03:44 GMT
#5092
What the hell are infestors going to parasite now? They should have made FUNGAL not root massive, not fuck with parasite.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
bluestuff
Profile Joined August 2010
Canada893 Posts
September 09 2011 03:45 GMT
#5093
fine then buff hydra, because if this change goes through you are going to see every zerg die to a mid-late game/pre broodlord timing attack...
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
September 09 2011 03:45 GMT
#5094
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.


I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:45 GMT
#5095
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.

witch unit you want to see with zerg ? most of them can be counter too easily because most of the unit can counter at least 3 unit zerg have
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
babylon
Profile Blog Joined April 2011
8765 Posts
September 09 2011 03:45 GMT
#5096
Did I just read no neural on massive units?

What the fuck. Then what's the point of the ability? If they wanted nerf the damn ability, then nerf the time, not the application.

Jesus Christ, Blizzard.
Fig
Profile Joined March 2010
United States1324 Posts
September 09 2011 03:46 GMT
#5097
On September 09 2011 12:45 Odal wrote:
Show nested quote +
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.


I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly.

O I agree with you completely! Ghosts could do with some changing too haha
Can't elope with my cantaloupe
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:46 GMT
#5098
On September 09 2011 12:45 Odal wrote:
Show nested quote +
On September 09 2011 12:43 Fig wrote:
I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity.


I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly.

It's like saying they should remove emp for ghost and feedback for HT
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Darclite
Profile Joined January 2011
United States1021 Posts
September 09 2011 03:46 GMT
#5099
Just want to point out that everyone should keep in mind the infestor change is coupled with the ultra change and ultras (well upgraded I'll admit) are decent units now that they have a much faster build time.
They're fools. You should eat them.
Legend`
Profile Joined April 2011
Canada381 Posts
September 09 2011 03:47 GMT
#5100
About time for the neural change. Now PvZ might actually be possible lol
NME.352 GM NA Protoss
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