Another dark age has begun.
It's ok though, the swarm will rise once again.
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
vilg
Denmark413 Posts
Another dark age has begun. It's ok though, the swarm will rise once again. | ||
Shalaiyn
Netherlands2735 Posts
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Khalleb
Canada1909 Posts
On September 09 2011 12:37 StoLiVe wrote: Show nested quote + On September 09 2011 12:34 Whitewing wrote: I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor. Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless. The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now you know that FG will need the same amount as before? the real nerf is for the medivac and marine since medivac will be able to mostly heal trough | ||
Toads
Canada1795 Posts
On September 09 2011 12:38 Xequecal wrote: Show nested quote + On September 09 2011 12:27 Mjolnir wrote: Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS. Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds. This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything. Phoenix is awesome to stop infestor's mc if you lift them they lose the mind control | ||
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Whitewing
United States7483 Posts
On September 09 2011 12:37 StoLiVe wrote: Show nested quote + On September 09 2011 12:34 Whitewing wrote: I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor. Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless. The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now You go mass lings until you get infestors out, save and build up infestors, then when the colossi count gets scary you add in whatever other unit you need and stop making infestors. Mass infestor was too good, there was nothing it couldn't do. Infestors are supposed to be your support caster, and they do a great job at it, but they aren't supposed to be your entire army with massive walls of zerglings just to block enemies from actually hitting your infestors. That would be like a protoss going pure zealot/high templar against zerg and wondering why it didn't work (it doesn't work against terran anymore either). It used to work on terran, then they remembered they can make ghosts and hellions. | ||
Crysack
Australia94 Posts
Alternatively, increase the speed of HTs slightly to allow for better positioning to feedback on reaction. | ||
Toads
Canada1795 Posts
On September 09 2011 12:40 KhAlleB wrote: Show nested quote + On September 09 2011 12:37 StoLiVe wrote: On September 09 2011 12:34 Whitewing wrote: I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor. Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless. The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now you know that FG will need the same amount as before? the real nerf is for the medivac and marine since medivac will be able to mostly heal trough It will need 1 more for stalker and you won't be able to not lose infestor with the NP nerf because you wont be able to meutralize Collosis anymore | ||
JoeSchmoe
Canada2058 Posts
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Whitewing
United States7483 Posts
On September 09 2011 12:38 Xequecal wrote: Show nested quote + On September 09 2011 12:27 Mjolnir wrote: Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS. Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds. This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything. Brood Lords kinda smash thor/hellion, roaches are okay against thor/hellion and can allow you to hold out no problem until brood lords are out if they do that. | ||
Fig
United States1324 Posts
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Toads
Canada1795 Posts
On September 09 2011 12:43 Whitewing wrote: Show nested quote + On September 09 2011 12:38 Xequecal wrote: On September 09 2011 12:27 Mjolnir wrote: Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS. Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds. This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything. Brood Lords kinda smash thor/hellion, roaches are okay against thor/hellion and can allow you to hold out no problem until brood lords are out if they do that. Brood lord is good good against that ok but you forgot they'll have viking and roach do shit against thor and if they are repair they are imposible to stop | ||
Beardedclam
United States839 Posts
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bluestuff
Canada893 Posts
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Glurkenspurk
United States1915 Posts
On September 09 2011 12:43 Fig wrote: I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity. I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly. | ||
Toads
Canada1795 Posts
On September 09 2011 12:43 Fig wrote: I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity. witch unit you want to see with zerg ? most of them can be counter too easily because most of the unit can counter at least 3 unit zerg have | ||
babylon
8765 Posts
What the fuck. Then what's the point of the ability? If they wanted nerf the damn ability, then nerf the time, not the application. Jesus Christ, Blizzard. | ||
Fig
United States1324 Posts
On September 09 2011 12:45 Odal wrote: Show nested quote + On September 09 2011 12:43 Fig wrote: I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity. I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly. O I agree with you completely! Ghosts could do with some changing too haha | ||
Toads
Canada1795 Posts
On September 09 2011 12:45 Odal wrote: Show nested quote + On September 09 2011 12:43 Fig wrote: I have always thought that infestors were too much of an all-purpose caster. They literally could counter groups of units or single stronger units. Now they can only do the former, which means that you can't just blindly mass them anymore. Much better overall for the game to increase unit diversity. I don't see how this is any different from ghosts. Completely removing a major part of a unit just because blizzard is too lazy to come up with good changes to the unit is just silly. It's like saying they should remove emp for ghost and feedback for HT | ||
Darclite
United States1021 Posts
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Legend`
Canada381 Posts
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