Colli is the ONLY counter to infestor. You have to go colli -> temps. Temps to collis is smashed by roach infestor. Now, Colli stalker sentry zeal is a comp which can counter or at least deal w/ infestor roach!
Patch 1.4 PTR Notes (updated 9/8) - Page 254
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
-_-
United States7081 Posts
Colli is the ONLY counter to infestor. You have to go colli -> temps. Temps to collis is smashed by roach infestor. Now, Colli stalker sentry zeal is a comp which can counter or at least deal w/ infestor roach! | ||
Toads
Canada1795 Posts
| ||
Code
Canada634 Posts
Not sure how Z can counter them. I find corruptors to be slow and terrible. I was just starting to enjoy the stargate play where phoenix lift off to "break" the neural and then snipe the infestors. | ||
-_-
United States7081 Posts
Archon Colossus Carrier Mothership So, now mothership can be used against zerg late game! And it might make infestor / bl armies something which can be countered! | ||
![]()
Whitewing
United States7483 Posts
Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless. | ||
GreyKnight
United States4720 Posts
| ||
GinDo
3327 Posts
On September 09 2011 12:24 Empirimancer wrote: What... the... hell? That's completely insane. If I were a Zerg player I'd switch races or just quit playing this game. That this change is even being considered shows the balance team don't have a clue what they're doing. Why the hell would Blizz Nerf Neural. As if thats gonna make Carriers Viable. They should just make it unable to touch air units. | ||
Darclite
United States1021 Posts
Edit: I don't think this will do what people are saying though and switch it to roach/hydra/corruptor, more likely ling/roach/infestor/corruptor or greater use of baneling bombs. | ||
Djeez
543 Posts
But hey, infestors are still fuckaweseome. | ||
blade55555
United States17423 Posts
On September 09 2011 12:34 -_- wrote: By the way, if liqupedia is up to date these are the toss massive units Archon Colossus Carrier Mothership So, now mothership can be used against zerg late game! And it might make infestor / bl armies something which can be countered! tbh it was near impossible to neural a mothership anyway if the protoss was paying attention at all.... Normally if you can tech to mothership you should have templar anyway lol. I mean lol its good that protoss now has an even easier counter to infestors I guess but neuraling a mothership was impossible as it was due to cloaked units under and protoss just has to focus the infestor if it somehow gets it off :D. | ||
Ero-Sennin
United States756 Posts
When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed. Does that mean if I scout my opponent (let's say Protoss) and I see "-150 minerals -100 gas" floating above a location, I can assume he cancelled a twilight council, for example? | ||
TelecoM
United States10646 Posts
| ||
FabledIntegral
United States9232 Posts
| ||
Toads
Canada1795 Posts
On September 09 2011 12:34 Whitewing wrote: I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor. Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless. The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now | ||
blade55555
United States17423 Posts
On September 09 2011 12:36 Ero-Sennin wrote: I have a question: When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed. Does that mean if I scout my opponent (let's say Protoss) and I see "-150 minerals -100 gas" floating above a location, I can assume he cancelled a twilight council, for example? I believe so yes. I kind of have to wonder why blizzard is adding this, I mean I could see for maybe just bunkers but for all units seems kind of silly to me tbh. But at least when I cancel a building I know how much I lose :D | ||
RDaneelOlivaw
Vatican City State733 Posts
| ||
Snickersnee
United States241 Posts
| ||
hunter3
United States155 Posts
Updated 9/8/11 at 7:00 PM PDT StarCraft II: Wings of Liberty - Patch 1.4.0 -Infestor’s Neural Parasite can no longer target Massive units. -Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor. -Fixed an issue where at the end of a replay the leaving player’s Average APM would set to 0. -Fixed an issue where Bunkers would not display their refunded minerals to the owner or allies when they are salvaged. -Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground. -Fixed an issue where closing the editor while the previewer is recording would crash the Editor. Blizzard is hard at work; this patch is massive and keeps getting bigger. I don't think the NP will be as bad as it sounds; it makes Infestors become more focused, and Infested Terran and Fungal Growth remain as potent as ever. It just gives everyone additional ways to counter mass Infestors, and overall, the number of high-level strategies increase. | ||
LoveXPn
United States74 Posts
| ||
Xequecal
United States473 Posts
On September 09 2011 12:27 Mjolnir wrote: Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS. Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds. This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything. | ||
| ||