• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:31
CET 08:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
The Perfect Game Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2476 users

Patch 1.4 PTR Notes (updated 9/8) - Page 254

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 252 253 254 255 256 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-09-09 03:31:28
September 09 2011 03:30 GMT
#5061
I think this is exactly what I thought!

Colli is the ONLY counter to infestor. You have to go colli -> temps. Temps to collis is smashed by roach infestor. Now, Colli stalker sentry zeal is a comp which can counter or at least deal w/ infestor roach!
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:31 GMT
#5062
that mean zerg go way back in his meta game. We'll see roach/hydra back in ZvP
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Code
Profile Blog Joined June 2009
Canada634 Posts
September 09 2011 03:31 GMT
#5063
hmm if you cant neural parasite collosus the deathball just became terrifying again.

Not sure how Z can counter them. I find corruptors to be slow and terrible.

I was just starting to enjoy the stargate play where phoenix lift off to "break" the neural and then snipe the infestors.



-_-
Profile Blog Joined November 2003
United States7081 Posts
September 09 2011 03:34 GMT
#5064
By the way, if liqupedia is up to date these are the toss massive units

Archon
Colossus
Carrier
Mothership


So, now mothership can be used against zerg late game! And it might make infestor / bl armies something which can be countered!
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 03:34 GMT
#5065
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GreyKnight
Profile Joined August 2010
United States4720 Posts
September 09 2011 03:34 GMT
#5066
uh interesting change but i doubt it will go through. there's nothing to neural parasite now. i think if they think it's Op they should change it's range or something.
GinDo
Profile Blog Joined September 2010
3327 Posts
September 09 2011 03:35 GMT
#5067
On September 09 2011 12:24 Empirimancer wrote:
Show nested quote +
On September 09 2011 12:09 Treble557 wrote:
Patch notes have been updated. Here's some of the updates.

- Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.

- Infestor’s Neural Parasite can no longer target Massive units.

- Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.

Thoughts? Lulz? Etc? :<


*edit*

Link to updated notes
http://us.battle.net/sc2/en/forum/topic/1213111662



What... the... hell? That's completely insane. If I were a Zerg player I'd switch races or just quit playing this game. That this change is even being considered shows the balance team don't have a clue what they're doing.



Why the hell would Blizz Nerf Neural. As if thats gonna make Carriers Viable. They should just make it unable to touch air units.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-09-09 03:37:29
September 09 2011 03:35 GMT
#5068
I'm Protoss but I'm pretty surprised by the NP change. Honestly I'd much rather see a change to fungal or infested terran, those are the more problematic ones. I mean infestors are definitely too versatile and powerful in each role, but that was one thing I thought they should be able to do.

Edit: I don't think this will do what people are saying though and switch it to roach/hydra/corruptor, more likely ling/roach/infestor/corruptor or greater use of baneling bombs.
They're fools. You should eat them.
Djeez
Profile Blog Joined September 2010
543 Posts
September 09 2011 03:35 GMT
#5069
Infestors needed a nerf. One of the 3 abilities needed a nerf, NP takes the hit.

But hey, infestors are still fuckaweseome.
''Watching steppes of war in the gsl would be like watching the dreamhack 1.6 finals start out on fy_iceworld. '' -red_b
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 09 2011 03:35 GMT
#5070
On September 09 2011 12:34 -_- wrote:
By the way, if liqupedia is up to date these are the toss massive units

Archon
Colossus
Carrier
Mothership


So, now mothership can be used against zerg late game! And it might make infestor / bl armies something which can be countered!


tbh it was near impossible to neural a mothership anyway if the protoss was paying attention at all.... Normally if you can tech to mothership you should have templar anyway lol. I mean lol its good that protoss now has an even easier counter to infestors I guess but neuraling a mothership was impossible as it was due to cloaked units under and protoss just has to focus the infestor if it somehow gets it off :D.
When I think of something else, something will go here
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
September 09 2011 03:36 GMT
#5071
I have a question:

When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

Does that mean if I scout my opponent (let's say Protoss) and I see "-150 minerals -100 gas" floating above a location, I can assume he cancelled a twilight council, for example?
Luck makes talent look like genius.
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
September 09 2011 03:36 GMT
#5072
Well if the NP change goes through it is def. time to switch races, or quit this game all together, I would feel bad roasting Zerg players with mass colossi.
AKA: TelecoM[WHITE] Protoss fighting
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 09 2011 03:36 GMT
#5073
whatwhatwhat. So dumb. That's a huge nerf to trying to fight hellion/thor as Zerg.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:37 GMT
#5074
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 09 2011 03:38 GMT
#5075
On September 09 2011 12:36 Ero-Sennin wrote:
I have a question:

When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

Does that mean if I scout my opponent (let's say Protoss) and I see "-150 minerals -100 gas" floating above a location, I can assume he cancelled a twilight council, for example?


I believe so yes. I kind of have to wonder why blizzard is adding this, I mean I could see for maybe just bunkers but for all units seems kind of silly to me tbh. But at least when I cancel a building I know how much I lose :D
When I think of something else, something will go here
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
September 09 2011 03:38 GMT
#5076
The NP nerf is utterly ridiculous. Just remove the upgrade
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
September 09 2011 03:38 GMT
#5077
well NP is never going to be used again
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
hunter3
Profile Blog Joined January 2008
United States155 Posts
September 09 2011 03:38 GMT
#5078
Updated 9/8/11 at 7:00 PM PDT
StarCraft II: Wings of Liberty - Patch 1.4.0

-Infestor’s Neural Parasite can no longer target Massive units.

-Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.

-Fixed an issue where at the end of a replay the leaving player’s Average APM would set to 0.

-Fixed an issue where Bunkers would not display their refunded minerals to the owner or allies when they are salvaged.

-Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.

-Fixed an issue where closing the editor while the previewer is recording would crash the Editor.



Blizzard is hard at work; this patch is massive and keeps getting bigger. I don't think the NP will be as bad as it sounds; it makes Infestors become more focused, and Infested Terran and Fungal Growth remain as potent as ever. It just gives everyone additional ways to counter mass Infestors, and overall, the number of high-level strategies increase.
LoveXPn
Profile Joined September 2010
United States74 Posts
Last Edited: 2011-09-09 03:38:53
September 09 2011 03:38 GMT
#5079
NP only has 2 Viable options Immortal and Siege Tank for any race matchup. It's a complete waste of a spell now. If it Goes Through.
Xequecal
Profile Joined October 2010
United States473 Posts
September 09 2011 03:38 GMT
#5080
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.
Prev 1 252 253 254 255 256 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 159
StarCraft: Brood War
BeSt 238
Soma 99
ToSsGirL 42
Dewaltoss 39
NotJumperer 8
Soulkey 1
Dota 2
monkeys_forever424
League of Legends
JimRising 598
Other Games
summit1g10553
WinterStarcraft417
C9.Mang0308
Trikslyr18
Organizations
Other Games
gamesdonequick664
Dota 2
PGL Dota 2 - Main Stream307
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota225
League of Legends
• Rush1603
• Lourlo1197
• Stunt740
Upcoming Events
Replay Cast
1h 30m
Wardi Open
4h 30m
OSC
5h 30m
Tenacious Turtle Tussle
16h 30m
The PondCast
1d 2h
Replay Cast
1d 15h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.