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Patch 1.4 PTR Notes (updated 9/8) - Page 254

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-09-09 03:31:28
September 09 2011 03:30 GMT
#5061
I think this is exactly what I thought!

Colli is the ONLY counter to infestor. You have to go colli -> temps. Temps to collis is smashed by roach infestor. Now, Colli stalker sentry zeal is a comp which can counter or at least deal w/ infestor roach!
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:31 GMT
#5062
that mean zerg go way back in his meta game. We'll see roach/hydra back in ZvP
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Code
Profile Blog Joined June 2009
Canada634 Posts
September 09 2011 03:31 GMT
#5063
hmm if you cant neural parasite collosus the deathball just became terrifying again.

Not sure how Z can counter them. I find corruptors to be slow and terrible.

I was just starting to enjoy the stargate play where phoenix lift off to "break" the neural and then snipe the infestors.



-_-
Profile Blog Joined November 2003
United States7081 Posts
September 09 2011 03:34 GMT
#5064
By the way, if liqupedia is up to date these are the toss massive units

Archon
Colossus
Carrier
Mothership


So, now mothership can be used against zerg late game! And it might make infestor / bl armies something which can be countered!
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2011 03:34 GMT
#5065
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GreyKnight
Profile Joined August 2010
United States4720 Posts
September 09 2011 03:34 GMT
#5066
uh interesting change but i doubt it will go through. there's nothing to neural parasite now. i think if they think it's Op they should change it's range or something.
GinDo
Profile Blog Joined September 2010
3327 Posts
September 09 2011 03:35 GMT
#5067
On September 09 2011 12:24 Empirimancer wrote:
Show nested quote +
On September 09 2011 12:09 Treble557 wrote:
Patch notes have been updated. Here's some of the updates.

- Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.

- Infestor’s Neural Parasite can no longer target Massive units.

- Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.

Thoughts? Lulz? Etc? :<


*edit*

Link to updated notes
http://us.battle.net/sc2/en/forum/topic/1213111662



What... the... hell? That's completely insane. If I were a Zerg player I'd switch races or just quit playing this game. That this change is even being considered shows the balance team don't have a clue what they're doing.



Why the hell would Blizz Nerf Neural. As if thats gonna make Carriers Viable. They should just make it unable to touch air units.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-09-09 03:37:29
September 09 2011 03:35 GMT
#5068
I'm Protoss but I'm pretty surprised by the NP change. Honestly I'd much rather see a change to fungal or infested terran, those are the more problematic ones. I mean infestors are definitely too versatile and powerful in each role, but that was one thing I thought they should be able to do.

Edit: I don't think this will do what people are saying though and switch it to roach/hydra/corruptor, more likely ling/roach/infestor/corruptor or greater use of baneling bombs.
They're fools. You should eat them.
Djeez
Profile Blog Joined September 2010
543 Posts
September 09 2011 03:35 GMT
#5069
Infestors needed a nerf. One of the 3 abilities needed a nerf, NP takes the hit.

But hey, infestors are still fuckaweseome.
''Watching steppes of war in the gsl would be like watching the dreamhack 1.6 finals start out on fy_iceworld. '' -red_b
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 09 2011 03:35 GMT
#5070
On September 09 2011 12:34 -_- wrote:
By the way, if liqupedia is up to date these are the toss massive units

Archon
Colossus
Carrier
Mothership


So, now mothership can be used against zerg late game! And it might make infestor / bl armies something which can be countered!


tbh it was near impossible to neural a mothership anyway if the protoss was paying attention at all.... Normally if you can tech to mothership you should have templar anyway lol. I mean lol its good that protoss now has an even easier counter to infestors I guess but neuraling a mothership was impossible as it was due to cloaked units under and protoss just has to focus the infestor if it somehow gets it off :D.
When I think of something else, something will go here
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
September 09 2011 03:36 GMT
#5071
I have a question:

When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

Does that mean if I scout my opponent (let's say Protoss) and I see "-150 minerals -100 gas" floating above a location, I can assume he cancelled a twilight council, for example?
Luck makes talent look like genius.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
September 09 2011 03:36 GMT
#5072
Well if the NP change goes through it is def. time to switch races, or quit this game all together, I would feel bad roasting Zerg players with mass colossi.
AKA: TelecoM[WHITE] Protoss fighting
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 09 2011 03:36 GMT
#5073
whatwhatwhat. So dumb. That's a huge nerf to trying to fight hellion/thor as Zerg.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 09 2011 03:37 GMT
#5074
On September 09 2011 12:34 Whitewing wrote:
I expect we'll still see ling/infestor, but zergs will probably add another unit or two into the mix, probably corrupters or ultralisks with the new reduced build time. Maybe it'll just be mass roach/infestor.

Fungal will still destroy most of the deathball, once the gateway units are gone, the colossi is worthless.

The thing what make this build strong is the number of infestor you can have if you only make ling. If you build corruptor or Ultra (lol?) you want be able to have enought infestor to make it good. With the FG nerf, the infestor dps wont be fast enought now
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 09 2011 03:38 GMT
#5075
On September 09 2011 12:36 Ero-Sennin wrote:
I have a question:

When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

Does that mean if I scout my opponent (let's say Protoss) and I see "-150 minerals -100 gas" floating above a location, I can assume he cancelled a twilight council, for example?


I believe so yes. I kind of have to wonder why blizzard is adding this, I mean I could see for maybe just bunkers but for all units seems kind of silly to me tbh. But at least when I cancel a building I know how much I lose :D
When I think of something else, something will go here
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
September 09 2011 03:38 GMT
#5076
The NP nerf is utterly ridiculous. Just remove the upgrade
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
September 09 2011 03:38 GMT
#5077
well NP is never going to be used again
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
hunter3
Profile Blog Joined January 2008
United States155 Posts
September 09 2011 03:38 GMT
#5078
Updated 9/8/11 at 7:00 PM PDT
StarCraft II: Wings of Liberty - Patch 1.4.0

-Infestor’s Neural Parasite can no longer target Massive units.

-Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.

-Fixed an issue where at the end of a replay the leaving player’s Average APM would set to 0.

-Fixed an issue where Bunkers would not display their refunded minerals to the owner or allies when they are salvaged.

-Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.

-Fixed an issue where closing the editor while the previewer is recording would crash the Editor.



Blizzard is hard at work; this patch is massive and keeps getting bigger. I don't think the NP will be as bad as it sounds; it makes Infestors become more focused, and Infested Terran and Fungal Growth remain as potent as ever. It just gives everyone additional ways to counter mass Infestors, and overall, the number of high-level strategies increase.
LoveXPn
Profile Joined September 2010
United States74 Posts
Last Edited: 2011-09-09 03:38:53
September 09 2011 03:38 GMT
#5079
NP only has 2 Viable options Immortal and Siege Tank for any race matchup. It's a complete waste of a spell now. If it Goes Through.
Xequecal
Profile Joined October 2010
United States473 Posts
September 09 2011 03:38 GMT
#5080
On September 09 2011 12:27 Mjolnir wrote:

Honestly... god forbid they give people time to figure it out, or god forbid people actually... you know... FOCUS THE FUCKING INFESTORS.


Focus the infestors.....with what? Your colossi that just got parasited? Your templar? Nope, feedback and NP have same range, you can't stop NP from going off. Void rays? Zerg can easily make enough infestor to mass parasite all of those, too. You going to move your stalkers forward into their roach ball to shoot them down? They'll get annihilated in five seconds.

This change is fine and needed vs. Protoss. The real problem is Zerg needs NP against Thors.....what the hell can you do against thor/hellion now? It beats literally everything.
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