|
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
Canada13379 Posts
On September 06 2011 06:16 -_- wrote:Show nested quote +On September 05 2011 23:17 sleepingdog wrote:On September 05 2011 22:51 Liquid`Jinro wrote:On September 05 2011 22:25 bittman wrote:On September 05 2011 22:21 Amber[LighT] wrote:On September 04 2011 21:42 TotalNightmare wrote: (1st Post :DDD!) Well, I Kinda like the patch in General but I have one thing that bothers me: Before the patch, Immortals always got stuck behind Stalkers due to their lower Range. Now when they have equal range they are still slower than Stalkers what results in them getting stuck and not dealing their horrific damage, except against Roaches. Any thoughts on this? Also I hope to be wrong. That's more of a user error than a balance change. If your problem is your immortals keep ending up behind stalkers why not just hotkey them with your zealots so they are always in front of your stalkers, but behind your zealots? I heard Tyler talk about that on SOTG and I was like: "Oh......duh....thanks Tyler" haha So now, Immortals hotkeyed with Zealots. Stalkers in own group. Sentries in own group. Wonder what of the above would Collosus fit best with? Don't think it matters since all of the above walk "under" the Collosus, and their ranges are different. And Archons? I usually hotkey them with zealots too, but is that the best option? (maybe novice questions, I'm only a gold random =P ) Keying colossus with zealots should be a criminal offense, at least. It still is actually not that uncommon - since you need your own group for blink-stalkers (otherwise it will be the usual ball of zealots/stalkers who get in the way of one another) and you need your own group for HTs....obvious reasons. Unless you want to use 4 control-groups, having colossi and zealots on the same hotkey has one advantage: this would be the "a-move" hotkey, while the spells/micro happens on the other ones. Furthermore, colossi can be repositioned by selecting them quite easily, since they are huge. For me, the question how to properly hotkey colossi has always been annoying and harder than I'd want it to be. I wrote out the same thing (but deleted it)!!! I've ended up using the fourth hotkey. Goddamn it's difficult to move your whole army. But if I don't, I end up feeling bad about myself for not playing optimally  You can double HK colli with zeals and another HK was well (but then your zeals and colli clump up pretty bad). Oh yeah, how do you feel when you open phoenix first. So many hks.......
Maybe thats why we have the "select warpgates" hotkey? Im on nexi at 4, GW 5, robo 6, stargate 7, obs 8 and 9, 0 for my forge to be chronoed. 1 for my slow units, 2 for fast units, 3 for casters like ht or air units like pheonixes. Too much stuff to control on 3 hotkeys i might move to 4 as well.
|
gr8 changes overall. Any rumors when it's going live? I'm dying to try it TBH.
|
On September 06 2011 10:24 entrust wrote: gr8 changes overall. Any rumors when it's going live? I'm dying to try it TBH. Seconded. I'm also dying to try out the DEATH Adder I ordered >: )
There is no news on when the patch will be uploaded on the servers, but it will come :O!!
|
wondering who are the testers, wanna ask them how is the impact of the patch on BFH. Thats a freaking important thing to me
|
On September 06 2011 10:29 JudicatorHammurabi wrote:Show nested quote +On September 06 2011 10:24 entrust wrote: gr8 changes overall. Any rumors when it's going live? I'm dying to try it TBH. Seconded. I'm also dying to try out the DEATH Adder I ordered >: ) There is no news on when the patch will be uploaded on the servers, but it will come :O!!
Death Adder is the greatest mouse on the planet. I'll never play with anything else ever again.
|
On September 06 2011 10:24 entrust wrote: gr8 changes overall. Any rumors when it's going live? I'm dying to try it TBH.
im interested in knowing this too. ive been taking a break from 1v1 until the patch is out and i want to know how much longer ill be waiting ^^
|
^ I think all it does is make it so SCVs die in 3 hits instead of 2. So, when playing TvT, just never get the BF upgrade, and that's what it does.
|
Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available.
|
On September 06 2011 10:36 gengka wrote: wondering who are the testers, wanna ask them how is the impact of the patch on BFH. Thats a freaking important thing to me
If you're on NA server you can play the PTR. I don't think there are specific testers
|
On September 06 2011 11:20 Shade_CsT wrote: Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available.
zealots are insanely good as tanks and pivotal in pvt
|
Can we play PTR with beginners edition? I want try something so bad Can't play on EU though.
Btw does anyone think (like me) that the blue flame upgrade also increases the width of the flame of hellions?
|
On September 06 2011 11:20 Shade_CsT wrote: Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available.
It's not unfair. A terran going blue flame hellions has no real army. Any kind of early pressure can outright kill a terran going for blue flame. Posts like yours that make baseless comparisons are absolutely useless. Also read the top of the thread, general balance whining isn't allowed.
|
On September 06 2011 11:20 Shade_CsT wrote: Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available.
You forgot overlord, those things can count as slow scout, make non-zerg opponent have hard time expanding due to the creep diarrhea and they can transport units too. Also they can change into a detector. =P
|
wish blizzard realise sc2 may be perfectly fine if they just remove all the little coocl features they added and that makes terran imbalance remove mules / reactor and even marines will look balance come on blizzard obvious is obvious tt
User was temp banned for this post.
|
On September 06 2011 11:40 AceDauntless wrote:Show nested quote +On September 06 2011 11:20 Shade_CsT wrote: Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available. It's not unfair. A terran going blue flame hellions has no real army. Any kind of early pressure can outright kill a terran going for blue flame. Posts like yours that make baseless comparisons are absolutely useless. Also read the top of the thread, general balance whining isn't allowed.
|
On September 06 2011 11:40 AceDauntless wrote:Show nested quote +On September 06 2011 11:20 Shade_CsT wrote: Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available. It's not unfair. A terran going blue flame hellions has no real army. Any kind of early pressure can outright kill a terran going for blue flame. Posts like yours that make baseless comparisons are absolutely useless. Also read the top of the thread, general balance whining isn't allowed.
Helions are insane combat units against zerg
|
On September 06 2011 11:40 AceDauntless wrote:Show nested quote +On September 06 2011 11:20 Shade_CsT wrote: Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available. It's not unfair. A terran going blue flame hellions has no real army. Any kind of early pressure can outright kill a terran going for blue flame. Posts like yours that make baseless comparisons are absolutely useless. Also read the top of the thread, general balance whining isn't allowed. then you are doing it wrong. Helions are good even if you don't use them for cheese. I would however disagre that it is unfair that terran has to best no gas units. You can not just look at a few units compair them and say"this is unfair" you need to look at the whole race. It's like saying. "It is unfair that zerg can expand way more and faster then protoss and terran while being safe" that's just a part of how the race works
Edit: aslo blue flame helions use gas you know :p
|
On September 06 2011 19:58 epoc wrote:Show nested quote +On September 06 2011 11:40 AceDauntless wrote:On September 06 2011 11:20 Shade_CsT wrote: Too bad there is no PTR in Europe...
I still think nerfing BFH damage is the "easy way" for Blizzard. The issue with the hellion is that there is no risk going hellions. It doesn't take gas, you can produce them FAST, they are themself very fast with a ton of HPs...
I would rather see a cost change, when you harass a mineral line with 4-5 hellions; the nerf won't really matters...
It's also unfair. Here is a list of "0 gas unit" :
Protoss : - Zealot (base unit) - Warp Prism (drop-ship unit, you don't really mass them)
Zerg : - Zerglings (base unit) - Queens (macro unit, home-defense unit because of unit speed)
Terran : - Marines (base unit) - Hellions (harass unit that can decimate a mineral line / AOE anti light units)
Did I miss anything ? It's very unfair that Terran has the best no-gas unit available. It's not unfair. A terran going blue flame hellions has no real army. Any kind of early pressure can outright kill a terran going for blue flame. Posts like yours that make baseless comparisons are absolutely useless. Also read the top of the thread, general balance whining isn't allowed. Helions are insane combat units against zerg
Yep. They completely nullify zerglings, and force roaches, which are so supply inefficient. Bfh is one of the best terran units, imo.
|
Im just wondering, i think ghosts are a bit too strong against protoss. They counter hts yet have a spell that does not require research and is equally strong against protoss. Could blizzard extent the feedback range to 9.5 like the broodlord, to help protoss deal with an insane amout of ghosts? That way emp and snipe have still more range that compensates for the animation time What do you guys think?
|
I just realized that BFHellions will no longer two shot zerglings due to healing.... Zergling vs BFH will be completely dependent on upgrades now. It will give the lings a higher chance of survival because most zergs get +1 carapace long before terrans get +1 vehicle weapons.
|
|
|
|