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nt-rAven
Profile Joined February 2011
Canada405 Posts
August 09 2011 16:21 GMT
#381
honestly if you think its the players then why were most of you other races(zerg) whinning how toss was op 5-6 months ago and now all of a sudden all those same toss players got worse in skill level/ other races got so much better, even though the general practice time of a pro is rediculously similar. saying toss has no skill is somewhat illogical in a way~ bring back unnerfed warpgates unnerfed voidrays and unnerfed hts... then we will see whatsup~ until then this is a legit thread imo. since no races has been nerfed as much as toss!
get owned
Hikari
Profile Blog Joined May 2010
1914 Posts
August 09 2011 16:21 GMT
#382
Switch warpgate+hallucination from cybercore with charge/blink upgrades from twilight council.
Not only will this kill 4 gate rush, it allows zlots and stalkers to be a lot more useful early on: as I feel both units are quite useless without forcefields.
Jesushooves
Profile Joined November 2010
Canada553 Posts
August 09 2011 16:21 GMT
#383
On August 10 2011 01:10 Heavenly wrote:
Show nested quote +
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Where has this worked? I would enjoy seeing a replay of this being done versus Bomber, or Polt, or any other Code A or Code S terran please. Btw, if you make cannons to protect your mineral lines versus the cloaked banshees, they cloak their banshees, go and kill all of your anti-air and tons of the rest of your army with their banshees, then instantly win.


I don't recall the game, but it was done vs bNy (not exactly pro terran) a few months ago. Protoss did 3 gate expo, made a robo for the banshees, and made almost nothing but zealots and stalkers. Charge finished in time for him to finally a-move all his stuff and crush the push - being one base up he easily won the rest of the game.

What I see protoss try to do in GSL is 3 gate immortal......and immortals kinda suck vs marines- banshees do well too since every shot actually fires 2 attacks, negating the hardened shield for the most part. There could be plenty of other ways to deal with it, I'm not a protoss player so I wouldn't know these, but considering that, like I said, everyone just copies MC, and PvT is MC's worst matchup...maybe protoss should try looking to someone else for builds.
Lose its good, after will be win.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 09 2011 16:21 GMT
#384
On August 10 2011 01:17 ClueLessx3 wrote:
Show nested quote +
On August 10 2011 01:14 Olsson wrote:
DT shouldn't get blink that's a retarded suggestion. That's like if mutas could burrow.


Mutas can get away easily DTs cannot, and i think that is why DT harassment is greatly discouraged since its a suicide mission and high cost of that. Besides i said give it blink in terms of energy base, make it like idk 100 each blink so you can only blink in and out once per 200 sec


DTs are great as it stands. Many people just have the wrong idea about them. They think they HAVE to kill tons of works to be beneficial when most of the time they get sick map control and other benefits as well as potential to kill workers
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 09 2011 16:22 GMT
#385
Carrier buff might help. You never see carriers in a serious 1vs1 game anyway (well, lately at least).
Crying
Profile Joined February 2011
Bulgaria778 Posts
August 09 2011 16:23 GMT
#386
TOday i met a guy when i was laddeing with terran that had 1000wins protoss avatar and said he switched to zerg cos protoss too bad.
TT
Determination~ Hard Work Surpass NATURAL GENIUS!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
August 09 2011 16:24 GMT
#387
Carrier buff might help. You never see carriers in a serious 1vs1 game anyway (well, lately at least).


I would love to see Carriers buffed just to make the game more fun...but how would that in any way help with the primary issues at hand, namely that Protoss can't even get to the midgame vs. Terran, and has no real way that isn't a complete all-in to punish a greedy Zerg. A buff to a unit that doesn't appear until 20 minutes into the game doesn't matter when every Protoss is dying in the first 11 minutes.
He drone drone drone. Me win. - ogsMC
tdt
Profile Joined October 2010
United States3179 Posts
August 09 2011 16:26 GMT
#388
On August 10 2011 01:21 nt-rAven wrote:
honestly if you think its the players then why were most of you other races(zerg) whinning how toss was op 5-6 months ago and now all of a sudden all those same toss players got worse in skill level/ other races got so much better, even though the general practice time of a pro is rediculously similar. saying toss has no skill is somewhat illogical in a way~ bring back unnerfed warpgates unnerfed voidrays and unnerfed hts... then we will see whatsup~ until then this is a legit thread imo. since no races has been nerfed as much as toss!



Yup. Someone cuts off your leg and lets race and see how you do on the podium. Thats what happened with protoss.
MC for president
Lomo
Profile Joined September 2010
Germany137 Posts
August 09 2011 16:26 GMT
#389
It's the infestor in pvz and the marine/tank/banshee in pvt all in !
http://www.youtube.com/watch?v=8pOEvN9n9MI&feature=related
vizir
Profile Joined August 2010
Finland154 Posts
Last Edited: 2011-08-09 16:27:50
August 09 2011 16:27 GMT
#390
On August 10 2011 01:21 Kaonis wrote:
Show nested quote +
On August 10 2011 01:16 vizir wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


There has been debates over this for MONTHS. You probably don't do this build or don't play this game at all. It is a big OUTRAGE when easy-to-execute build that every platinum player can do requires godlike multitasking, microing and even macroing from the P to stop it. You just come to this thread sounding like "it's no big deal at all" and slam something creative-sounding at the table and think you have solved the issues with 1-1-1 at once?

Okay, I laughed, hard.

I used to play zerg

+ Show Spoiler +
Four gate/five gate


wtf are you trying to say? I should commit into 4/5 gate every game vs T now JUST IN CASE he is doing 1-1-1? I'm really starting to lose faith in ppl when reading this thread.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2011-08-09 16:28:06
August 09 2011 16:27 GMT
#391
On August 09 2011 23:07 Olsson wrote:
+ Show Spoiler +
I think this is a balance whine thread beneath the layer. You're saying that MC goes in Up&Down but it's not logical because he's a good player henceforth the "what??". It's because he just like Jinro probably isn't motivated to practice and isn't as good right now anymore.


In my opinion protosses have been doing the same thing for a year now and they need to start doing drops and more aggressive things.
Protoss are not terran.

And do you even remember when pros went one base collosus? Or when no one did canon expand?
¯\_(ツ)_/¯
Chicane
Profile Joined November 2010
United States7875 Posts
August 09 2011 16:28 GMT
#392
On August 10 2011 01:22 darkness wrote:
Carrier buff might help. You never see carriers in a serious 1vs1 game anyway (well, lately at least).


Ya I'm still waiting on that carrier buff where throwing in 2-4 into an army does well.
phyren
Profile Blog Joined October 2009
United States1067 Posts
August 09 2011 16:29 GMT
#393
carriers are the protoss death ball we'd like, but transitioning to them is very difficult. In a more realistic view, I think we either need to see people figure out good standard midgame army compositions that don't rely on a small number of crucial units. I know this is somewhat balance, but I also think neural parasite should be changed to not work on massive units or in some other way nerfed. Current protoss strats require a small number of expensive units (archons, collo, etc.) for the most part.

Good play with low tech gateway armies can be managed with nice blink micro and sentries, so this is certainly possible, but it tends to scale badly against the lowest tech units of the other races (lings and marines).
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 09 2011 16:29 GMT
#394
i think for carriers to be more viable they would have to cost less gas (protoss units in general are just so gas heavy, its hard to justify sacrificing 250 gas for 1 carrier) and would have to be produced faster (takes 120 game seconds to make compared to battlecruiser's 90?).
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-08-09 16:31:43
August 09 2011 16:29 GMT
#395
On August 10 2011 01:20 gustavohmp wrote:
Show nested quote +
On August 10 2011 01:14 Heavenly wrote:
On August 10 2011 01:11 gustavohmp wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Pretty much this.
+1 armor timing attacks should be able to twart 1/1/1 allins with proper micro
Zealots are so damn strong early game, their only problem is being kited by rauders, but LOLFORCEFIELDS and bam, I dominate you with Zealots and Sentries.
Also I wonder why no one though of getting a WP to drop Zeals on tanks. Marines will either have to stick by the tanks or attack the front. Win-win situation for P. Duh. Get a WP while getting the Robo Bay, when it finishes you get the Col, then assuming you dont mess up your micro you should have enough tools to outplay your oponent


Replay of this in a high level game where the 1/1/1 is perfectly executed please.

And er, you focus fire the warp prism with your marines and kill 600 minerals worth of stuff? They're smart enough to not leave their tanks way back in a huge clump then run forward all their marines, then sit there and watch them die to zealots.



No one can perfectly execute anything.
Youre assuming the T is a pretty good player and the P is a pretty shitty one, and you want the P player to still win
If theyre smart enough to not let you rape them, then you are just dumber than them. If you want a high-level solution, be high-level yourself, maybe then you can find it.
The way you talk, no one but successful pros can discuss strategy. And you dont look like a successful pro to me.


...What?

The way I talk is that every high level protoss player loses to this build when executed by a high level terran, which is what happens. No one being able to perfectly execute anything has nothing to do with it, the T being a good player and the P being bad and still winning has nothing to do with it, "if theyre smart enough to not let you rape them" has nothing to do with it...nothing you said has anything to do with anything I said. No high level protoss has held this against a high level terran unless the terran has made a massive mistake like forget siege mode, which would be like me trying to do a colossus timing attack and forgetting colossus range.

So yes, in that case no one but successful pros can discuss the strategy because Johnny Diamond can't say something that sounds smart like "just zealot bomb his tanks" and think that is a viable solution. If there is a solution to this, that works on the level where the terran is smart enough to focus fire, spread his units correctly, etc. then it will not be discovered by some no-name on teamliquid.net theorycrafting about warp prisms.

On August 10 2011 01:27 vizir wrote:
Show nested quote +
On August 10 2011 01:21 Kaonis wrote:
On August 10 2011 01:16 vizir wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


There has been debates over this for MONTHS. You probably don't do this build or don't play this game at all. It is a big OUTRAGE when easy-to-execute build that every platinum player can do requires godlike multitasking, microing and even macroing from the P to stop it. You just come to this thread sounding like "it's no big deal at all" and slam something creative-sounding at the table and think you have solved the issues with 1-1-1 at once?

Okay, I laughed, hard.

I used to play zerg

+ Show Spoiler +
Four gate/five gate


wtf are you trying to say? I should commit into 4/5 gate every game vs T now JUST IN CASE he is doing 1-1-1? I'm really starting to lose faith in ppl when reading this thread.


No, looks like he's saying he used to play zerg and that four gate was impossible to deal with, even though it stopped working well against anything but protoss before it got nerfed anyway. So he's basically being cute by saying "hahaha I whined about what you did forever, now I get to watch you whine, isn't this awesome, hohoho" which is extremely helpful.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Jesushooves
Profile Joined November 2010
Canada553 Posts
August 09 2011 16:29 GMT
#396
On August 10 2011 01:16 vizir wrote:
Show nested quote +
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


There has been debates over this for MONTHS. You probably don't do this build or don't play this game at all. It is a big OUTRAGE when easy-to-execute build that every platinum player can do requires godlike multitasking, microing and even macroing from the P to stop it. You just come to this thread sounding like "it's no big deal at all" and slam something creative-sounding at the table and think you have solved the issues with 1-1-1 at once?

It isn't a big deal, terran has an allin and protoss are having trouble stopping it. It's not like the 1/1/1 involves terran just a-moving tanks marines and banshees - you have to position your tanks right and micro your banshees during harass, not every plat level player can do this. I could argue 4gate 7 stalker push requires far less skill, but just as deadly.

I don't think I magically solved all your 1/1/1 problems - just like if you said to me while having trouble holding 3gate void - just make bunkers dude - you wouldn't solve it, it is still hard to hold, but that's how you stop it.
Lose its good, after will be win.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 09 2011 16:31 GMT
#397
On August 10 2011 01:29 Jesushooves wrote:
Show nested quote +
On August 10 2011 01:16 vizir wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


There has been debates over this for MONTHS. You probably don't do this build or don't play this game at all. It is a big OUTRAGE when easy-to-execute build that every platinum player can do requires godlike multitasking, microing and even macroing from the P to stop it. You just come to this thread sounding like "it's no big deal at all" and slam something creative-sounding at the table and think you have solved the issues with 1-1-1 at once?

It isn't a big deal, terran has an allin and protoss are having trouble stopping it. It's not like the 1/1/1 involves terran just a-moving tanks marines and banshees - you have to position your tanks right and micro your banshees during harass, not every plat level player can do this. I could argue 4gate 7 stalker push requires far less skill, but just as deadly.

I don't think I magically solved all your 1/1/1 problems - just like if you said to me while having trouble holding 3gate void - just make bunkers dude - you wouldn't solve it, it is still hard to hold, but that's how you stop it.
3gate stargate isn't even close to being on the same level as a 1-1-1 allin
nt-rAven
Profile Joined February 2011
Canada405 Posts
August 09 2011 16:33 GMT
#398
phoneix is the only protoss unit that can counter both seige tanks and banshees but the problem is detection at that point, unless its a forge 2 cannons in mineral line, phoenix harass until you get an obs + immortal but that in theory not in practice which is two completly different things
get owned
ClueLessx3
Profile Joined April 2011
Australia53 Posts
Last Edited: 2011-08-09 16:37:00
August 09 2011 16:33 GMT
#399
On August 10 2011 01:21 Numy wrote:
Show nested quote +
On August 10 2011 01:17 ClueLessx3 wrote:
On August 10 2011 01:14 Olsson wrote:
DT shouldn't get blink that's a retarded suggestion. That's like if mutas could burrow.


Mutas can get away easily DTs cannot, and i think that is why DT harassment is greatly discouraged since its a suicide mission and high cost of that. Besides i said give it blink in terms of energy base, make it like idk 100 each blink so you can only blink in and out once per 200 sec


DTs are great as it stands. Many people just have the wrong idea about them. They think they HAVE to kill tons of works to be beneficial when most of the time they get sick map control and other benefits as well as potential to kill workers


Are you able to suggest any other way to harass the enemy? Cause i don't think there are any viable/effective way to do so with the current units Protoss is given, without investing an abundant of resource, just to be shut down.

EDIT: Excluding Phoenix which is the solution i think. Agreeing with the poster above ^^
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 09 2011 16:34 GMT
#400
On August 10 2011 01:31 Shiori wrote:
Show nested quote +
On August 10 2011 01:29 Jesushooves wrote:
On August 10 2011 01:16 vizir wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


There has been debates over this for MONTHS. You probably don't do this build or don't play this game at all. It is a big OUTRAGE when easy-to-execute build that every platinum player can do requires godlike multitasking, microing and even macroing from the P to stop it. You just come to this thread sounding like "it's no big deal at all" and slam something creative-sounding at the table and think you have solved the issues with 1-1-1 at once?

It isn't a big deal, terran has an allin and protoss are having trouble stopping it. It's not like the 1/1/1 involves terran just a-moving tanks marines and banshees - you have to position your tanks right and micro your banshees during harass, not every plat level player can do this. I could argue 4gate 7 stalker push requires far less skill, but just as deadly.

I don't think I magically solved all your 1/1/1 problems - just like if you said to me while having trouble holding 3gate void - just make bunkers dude - you wouldn't solve it, it is still hard to hold, but that's how you stop it.
3gate stargate isn't even close to being on the same level as a 1-1-1 allin


Seriously, a viking and bunker full of marines and you're absolutely safe.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
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