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State of the Protoss - Page 19

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Noorgrin
Profile Joined September 2010
Germany116 Posts
Last Edited: 2011-08-09 16:12:35
August 09 2011 16:12 GMT
#361
imo Protoss has way too less opportunitys to do harrassment atm ...
Q(-_-Q)
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-08-09 16:13:41
August 09 2011 16:12 GMT
#362
On August 10 2011 00:22 lunchforthesky wrote:
Show nested quote +
On August 10 2011 00:09 Crying wrote:
We should sent Day[9] alot of PvT 1,1,1 all ins and he can do a really professional review and come with a solution.
Since HUK died to GanZi in MLG to a 1,1,1 i heard and MC died to Bomber to 1,1,1 i dont know


Why would a master level commentator understand Protoss better than MC?


He wouldn't but he's the best thing we got unless some progamer Protosses want to post in this thread.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
ClueLessx3
Profile Joined April 2011
Australia53 Posts
August 09 2011 16:12 GMT
#363
On August 10 2011 01:08 Olsson wrote:
Show nested quote +
On August 10 2011 01:02 ClueLessx3 wrote:
On August 10 2011 00:43 theBALLS wrote:
Hey lets stick to the issue here, please adhere to the guidelines in the first post.

We should compile a list of points which protoss seems to have no answer to, then try to solve them systematically.

I shall kick it off, do add on valid points should you have them:

1) Lack of a proper harass unit (speed, DPS, cost effectiveness)
solution/compromise:

2) Dealing with 1-1-1 marine tank banshee scv all in
solution/compromise:

3) Dealing with infestors
solution/compromise:

4) Dealing with baneling rain over main army in the course of battles
solution/compromise:

5)

Feel free to add on, but only valid points please! Let's keep this thread as flame free as possible.

1) Lack of a proper harass unit (speed, DPS, cost effectiveness)
solution/compromise: Give DT energy based blink(when blink is researched). Phoenix moved down to Cybercore. Carriers moved down to stargate

2) Dealing with 1-1-1 marine tank banshee scv all in
solution/compromise: Well phoenix is more viable with the suggestion above getting rid of banshee and picking up tanks. Detection from robo.

3) Dealing with infestors
solution/compromise: Lower dmg, more energy cost for infested terran . Again phoenix pick up without getting fungled (micro battle with phoenix baiting and etc)

4) Dealing with baneling rain over main army in the course of battles
solution/compromise:Don't think this is a big problem. But if needed again - Phoenix



DT blink? You can't be serious. Phoenix made in T1? Nerf infestors, infestors are why zerg isn't dieing to colossi stalker a-move like the first six months of SC2. Learn how to use HT's they're cheaper than infestors and equally as easy to micro.


I don't really think infestors are a problem in the first place :[
Its just a suggestion since people are having "difficultly" with it
And yes i am serious about blinking DT thou, lower dmg hp if you want, but i think its a good idea. Just saying
Teiwaz
Profile Joined September 2010
Austria158 Posts
August 09 2011 16:13 GMT
#364
1.) Terran is stupidly OP
2.) Terran mechanics are against all common sense of RTS basics
2.1) No workers, no money? MULES
2.2) No vision? SCAN
2.3) Flying buildings that match the speed of a T3 unit (or almost match it - couldnt find data on that)
3.) EMP is a fucking bitch-joke
3.1) No research needed
3.2) Surpassing every other anti-caster spell range
3.3) Rendering a whole army useless (thanks to stupid movement mechanics in SC2)
4.) A healing dropship
5.) Most basic army composition has the same speed of 2.25

The Terran race is just a joke and you all should apologize for playing that race!
--------

So, now that we have put all the archetype hating aside...

I would like to have a more useful Warp Prism. Maybe if the Power Grid would give a bonus such as Guardian Shield? Or something similar to Medivacs, "healing" shields only? That would be nice IMO.

Afar from that it just sadens me every day to see my beloved Toss struggling that hard lately. But don't count us out, we'll find a way, we always do, and our delicious revenge will come...soon...

;-)
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
Olsson
Profile Joined April 2011
Sweden931 Posts
August 09 2011 16:14 GMT
#365
DT shouldn't get blink that's a retarded suggestion. That's like if mutas could burrow.
Naniwa <3
Heavenly
Profile Joined January 2011
2172 Posts
August 09 2011 16:14 GMT
#366
On August 10 2011 01:11 gustavohmp wrote:
Show nested quote +
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Pretty much this.
+1 armor timing attacks should be able to twart 1/1/1 allins with proper micro
Zealots are so damn strong early game, their only problem is being kited by rauders, but LOLFORCEFIELDS and bam, I dominate you with Zealots and Sentries.
Also I wonder why no one though of getting a WP to drop Zeals on tanks. Marines will either have to stick by the tanks or attack the front. Win-win situation for P. Duh. Get a WP while getting the Robo Bay, when it finishes you get the Col, then assuming you dont mess up your micro you should have enough tools to outplay your oponent


Replay of this in a high level game where the 1/1/1 is perfectly executed please.

And er, you focus fire the warp prism with your marines and kill 600 minerals worth of stuff? They're smart enough to not leave their tanks way back in a huge clump then run forward all their marines, then sit there and watch them die to zealots.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2011-08-09 16:15:53
August 09 2011 16:14 GMT
#367
I think one thing that could help a LOT would be an Immortal buff--either +1 range, or somewhat improved speed.

QTip has posted a decent Immortal-based approach to stopping the 1/1/1 which works somewhat but still feels pretty damn fragile, but if Immortals were a bit better I think it would crush 1/1/1s utterly, so that this all-in would still be potent if totally unscouted, but if the Toss prepares for it they can deal with it comfortably.

It would also make robo a hard counter to both 4-gate and blink in PvP, whie also discouraging war of the worlds (if Immortals can get in range of Colossi they destroy them really, really fast). This would end the coinflip nature of the matchup that currently exists and makes it so crappy.

It would also give Protoss a tool with which to hold some of the crazy roach pushes IM Zergs and Ret have been using to absolutely crush any Protoss who FFEs.

What I like about this approach, is that the Immoral is fairly unique among higher tier units in that it is directly countered by the 3 most basic units in the game, Zealots, Zerglings and Marines. All 3 races, at all times, have the capacity to produce the units they need to deal with Immortals. If Immortals were made stronger, you would definitely not suddenly start seeing people mass up pure Immortal armies.

But what it would do would give Protoss a potent tool to deal with some early to midgame strats in each matchup that are causing them massive problems. And it would also extend the lifespan of Immortals as a reasonably useful unit--right now there is a very, very short window where they are good, after which they are a pretty crap unit.

Range 6 Immortals, or Speed 2.5 or 2.75 Immortals. Either would do wonders to help the race feel stable.
He drone drone drone. Me win. - ogsMC
Shiori
Profile Blog Joined July 2011
3815 Posts
August 09 2011 16:14 GMT
#368
On August 10 2011 01:11 gustavohmp wrote:
Show nested quote +
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Pretty much this.
+1 armor timing attacks should be able to twart 1/1/1 allins with proper micro
Zealots are so damn strong early game, their only problem is being kited by rauders, but LOLFORCEFIELDS and bam, I dominate you with Zealots and Sentries.
Also I wonder why no one though of getting a WP to drop Zeals on tanks. Marines will either have to stick by the tanks or attack the front. Win-win situation for P. Duh. Get a WP while getting the Robo Bay, when it finishes you get the Col, then assuming you dont mess up your micro you should have enough tools to outplay your oponent

terran can literally leave like 3 marines with a tank and kill a warp prism. you won't have sentries/stalkers/zealots + robo + armor upgrade by the time a 1/1/1 hits.
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
August 09 2011 16:15 GMT
#369
honestly i think its the players not the race. if bisu plays sc2 he will show everyone how it's done.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
Last Edited: 2011-08-09 16:18:40
August 09 2011 16:15 GMT
#370
In Korea, the basis of terran is stronger than the other because of boxer nada oov.
Among these guys there are genius terrans. Thus they study the game very well.
Bunches of strategies come out.




Btw.
prince of terran fell to code a..
And Emperor fell to code B
Incredible Miracle
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
August 09 2011 16:15 GMT
#371
Metagame shift..

The last balance patch was in early May, the winrates (even in Korea) almost reached all 50% in June. Nothing changed from June-July except that Terran figured out a new ideal 1-1-1 build, and have been experimenting much more heavily in blue flame hellions.

Some people have said that Protoss haven't figured out the 1/1/1 since the beginning of the game...they did, because that was more Polt/Jinro's style of raven/shee/marines - now this is a new variation on it that also needs to be solved.

If it becomes broken like reapers than maybe it'll be nerfed, people are just way too quick to complain because this is the particular flavor of the season.
the farm ends here
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
August 09 2011 16:15 GMT
#372
On August 10 2011 01:11 gustavohmp wrote:
Show nested quote +
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Pretty much this.
+1 armor timing attacks should be able to twart 1/1/1 allins with proper micro
Zealots are so damn strong early game, their only problem is being kited by rauders, but LOLFORCEFIELDS and bam, I dominate you with Zealots and Sentries.
Also I wonder why no one though of getting a WP to drop Zeals on tanks. Marines will either have to stick by the tanks or attack the front. Win-win situation for P. Duh. Get a WP while getting the Robo Bay, when it finishes you get the Col, then assuming you dont mess up your micro you should have enough tools to outplay your oponent


White-ra zealot bombed Tanks.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Olsson
Profile Joined April 2011
Sweden931 Posts
August 09 2011 16:16 GMT
#373
On August 10 2011 01:14 Heavenly wrote:
Show nested quote +
On August 10 2011 01:11 gustavohmp wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Pretty much this.
+1 armor timing attacks should be able to twart 1/1/1 allins with proper micro
Zealots are so damn strong early game, their only problem is being kited by rauders, but LOLFORCEFIELDS and bam, I dominate you with Zealots and Sentries.
Also I wonder why no one though of getting a WP to drop Zeals on tanks. Marines will either have to stick by the tanks or attack the front. Win-win situation for P. Duh. Get a WP while getting the Robo Bay, when it finishes you get the Col, then assuming you dont mess up your micro you should have enough tools to outplay your oponent


Replay of this in a high level game where the 1/1/1 is perfectly executed please.

And er, you focus fire the warp prism with your marines and kill 600 minerals worth of stuff? They're smart enough to not leave their tanks way back in a huge clump then run forward all their marines, then sit there and watch them die to zealots.


You as protoss about PvZ: You can't beat zerg. Show me a GSL Code S match where the protoss does perfect feedbacks against infestors and wins against a greedy zerg.
Naniwa <3
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
August 09 2011 16:16 GMT
#374
On August 10 2011 01:12 ClueLessx3 wrote:
Show nested quote +
On August 10 2011 01:08 Olsson wrote:
On August 10 2011 01:02 ClueLessx3 wrote:
On August 10 2011 00:43 theBALLS wrote:
Hey lets stick to the issue here, please adhere to the guidelines in the first post.

We should compile a list of points which protoss seems to have no answer to, then try to solve them systematically.

I shall kick it off, do add on valid points should you have them:

1) Lack of a proper harass unit (speed, DPS, cost effectiveness)
solution/compromise:

2) Dealing with 1-1-1 marine tank banshee scv all in
solution/compromise:

3) Dealing with infestors
solution/compromise:

4) Dealing with baneling rain over main army in the course of battles
solution/compromise:

5)

Feel free to add on, but only valid points please! Let's keep this thread as flame free as possible.

1) Lack of a proper harass unit (speed, DPS, cost effectiveness)
solution/compromise: Give DT energy based blink(when blink is researched). Phoenix moved down to Cybercore. Carriers moved down to stargate

2) Dealing with 1-1-1 marine tank banshee scv all in
solution/compromise: Well phoenix is more viable with the suggestion above getting rid of banshee and picking up tanks. Detection from robo.

3) Dealing with infestors
solution/compromise: Lower dmg, more energy cost for infested terran . Again phoenix pick up without getting fungled (micro battle with phoenix baiting and etc)

4) Dealing with baneling rain over main army in the course of battles
solution/compromise:Don't think this is a big problem. But if needed again - Phoenix



DT blink? You can't be serious. Phoenix made in T1? Nerf infestors, infestors are why zerg isn't dieing to colossi stalker a-move like the first six months of SC2. Learn how to use HT's they're cheaper than infestors and equally as easy to micro.


I don't really think infestors are a problem in the first place :[
Its just a suggestion since people are having "difficultly" with it
And yes i am serious about blinking DT thou, lower dmg hp if you want, but i think its a good idea. Just saying

Would it be terribly OP for DT and HT to come out of the same tech building?
It would indirectly give the other two races reasons to include detection in their builds (which zergs are already doing vs stargate) so just terran.
I mean, protoss already has to go robo vs terran or risk getting raped by banshees.
vizir
Profile Joined August 2010
Finland154 Posts
August 09 2011 16:16 GMT
#375
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


There has been debates over this for MONTHS. You probably don't do this build or don't play this game at all. It is a big OUTRAGE when easy-to-execute build that every platinum player can do requires godlike multitasking, microing and even macroing from the P to stop it. You just come to this thread sounding like "it's no big deal at all" and slam something creative-sounding at the table and think you have solved the issues with 1-1-1 at once?
Heavenly
Profile Joined January 2011
2172 Posts
August 09 2011 16:17 GMT
#376
On August 10 2011 01:16 Olsson wrote:
Show nested quote +
On August 10 2011 01:14 Heavenly wrote:
On August 10 2011 01:11 gustavohmp wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Pretty much this.
+1 armor timing attacks should be able to twart 1/1/1 allins with proper micro
Zealots are so damn strong early game, their only problem is being kited by rauders, but LOLFORCEFIELDS and bam, I dominate you with Zealots and Sentries.
Also I wonder why no one though of getting a WP to drop Zeals on tanks. Marines will either have to stick by the tanks or attack the front. Win-win situation for P. Duh. Get a WP while getting the Robo Bay, when it finishes you get the Col, then assuming you dont mess up your micro you should have enough tools to outplay your oponent


Replay of this in a high level game where the 1/1/1 is perfectly executed please.

And er, you focus fire the warp prism with your marines and kill 600 minerals worth of stuff? They're smart enough to not leave their tanks way back in a huge clump then run forward all their marines, then sit there and watch them die to zealots.


You as protoss about PvZ: You can't beat zerg. Show me a GSL Code S match where the protoss does perfect feedbacks against infestors and wins against a greedy zerg.


Er, what?
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
ClueLessx3
Profile Joined April 2011
Australia53 Posts
August 09 2011 16:17 GMT
#377
On August 10 2011 01:14 Olsson wrote:
DT shouldn't get blink that's a retarded suggestion. That's like if mutas could burrow.


Mutas can get away easily DTs cannot, and i think that is why DT harassment is greatly discouraged since its a suicide mission and high cost of that. Besides i said give it blink in terms of energy base, make it like idk 100 each blink so you can only blink in and out once per 200 sec
Dezire
Profile Joined December 2010
Netherlands640 Posts
August 09 2011 16:18 GMT
#378
On August 10 2011 01:12 Noorgrin wrote:
imo Protoss has way too less opportunitys to do harrassment atm ...


nooor, i've started using warp prism last week vs T & Z, didnt loose once vs T and only once vs Z. we have harassment options enough tbh ^_^
BoxeR, HuK, IdrA, Minigun, MVP <3
gustavohmp
Profile Joined May 2011
Brazil139 Posts
August 09 2011 16:20 GMT
#379
On August 10 2011 01:14 Heavenly wrote:
Show nested quote +
On August 10 2011 01:11 gustavohmp wrote:
On August 10 2011 01:01 Jesushooves wrote:
I've seen a rush to twilight council with a lot of charge zealots and +1 armor being extremely effective. Sure you have to worry about cloak from 1/1/1, but you can always lay down a few cannons. Or just get the robo as well. If you go 1gate expand vs 1/1/1 tank marine allin and add heavy gateway unit count, you should simply be able to overpower the allin with pure zealots and a few stalkers for banshees.

I don't understand the outrage from this, terrans have been losing to 3gate void for ages but I don't recall ever such a huge reaction from the community.


Pretty much this.
+1 armor timing attacks should be able to twart 1/1/1 allins with proper micro
Zealots are so damn strong early game, their only problem is being kited by rauders, but LOLFORCEFIELDS and bam, I dominate you with Zealots and Sentries.
Also I wonder why no one though of getting a WP to drop Zeals on tanks. Marines will either have to stick by the tanks or attack the front. Win-win situation for P. Duh. Get a WP while getting the Robo Bay, when it finishes you get the Col, then assuming you dont mess up your micro you should have enough tools to outplay your oponent


Replay of this in a high level game where the 1/1/1 is perfectly executed please.

And er, you focus fire the warp prism with your marines and kill 600 minerals worth of stuff? They're smart enough to not leave their tanks way back in a huge clump then run forward all their marines, then sit there and watch them die to zealots.



No one can perfectly execute anything.
Youre assuming the T is a pretty good player and the P is a pretty shitty one, and you want the P player to still win
If theyre smart enough to not let you rape them, then you are just dumber than them. If you want a high-level solution, be high-level yourself, maybe then you can find it.
The way you talk, no one but successful pros can discuss strategy. And you dont look like a successful pro to me.
JangBi will go the finals.
RandomAccount#122857
Profile Blog Joined November 2010
243 Posts
August 09 2011 16:21 GMT
#380
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