• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:53
CEST 17:53
KST 00:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)56Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder JaeDong's ASL S22 Ro. 8 Review Fantasy returning? ASL22 General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8099 users

[SC2] Why is this game Meta Meta Meta mode? - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
Aleski
Profile Joined May 2010
United Kingdom46 Posts
April 26 2011 14:39 GMT
#21
On April 26 2011 23:36 Yaotzin wrote:
Show nested quote +
On April 26 2011 23:32 Aleski wrote:
On April 26 2011 23:30 Yaotzin wrote:

Seriously. There must be a science to this. Why is it, that in any single tournament, any player can take sets and even Bo3/5s from any other player.

I'm not really sure from where comes the idea that this shouldn't be happening. It's normal. Perhaps it seems like it's happening a lot simply because there are a ton of games being played these days. So it can seem like MC is getting upset a lot, even when he's winning tournaments at his normal pace, and maintaining his outstanding win %.

Of course, there is also the fact that as the game is young, it is easy for a player to lose to some strange shit they've never seen. Look at MC's poor response to Thorzain on Crossfire. He clearly simply didn't know how to respond to that build. In a more "solved" game, this is unlikely to happen as he would know the correct response and the better player would win (not saying this is MC for sure).

The "everyones near the skill ceiling" option is a bit comical to be honest. The number of terribad mistakes in the GSL has been unbelievable. Pros amoving their infestors into the deathballs, Rain's game against Inca....


dont get me wrong, its not my personal opinion, i can just see how someone probably COULD make a semi decent arguement to suggest that that is possible

Responding to the last point? I'm not sure how you could. If it was a case of the games skill ceiling being hit, everyone would be playing really well, with games decided by small things. Instead we have even the best players making a laundry list of errors - big and small - in every single game they play. It's nowhere near perfect play, and that's even with our still limited understanding of what perfect play in SC2 actually is.


Well, perhaps ceiling is the wrong word. I kind of meant the pace that people are increasing in skill, has slowed to the point where the slower gamers or the late arrivals have managed to get right in the mix. I didnt mean that games are bieng knocked out flawlessly, but yeah, ceiling is clearly not the word i was thinking of reading it back.
So's your face.
Aleski
Profile Joined May 2010
United Kingdom46 Posts
April 26 2011 14:42 GMT
#22
On April 26 2011 23:37 Liquid`Tyler wrote:
By the way, the fuck is "meta meta meta mode?"


Well wiki defined Metagaming is kind of what i mean, but i see sc2 as a more hyper mode version, so i figured it was meta, meta, META
So's your face.
NonY
Profile Blog Joined June 2007
8751 Posts
April 26 2011 14:49 GMT
#23
On April 26 2011 23:42 Aleski wrote:
Show nested quote +
On April 26 2011 23:37 Liquid`Tyler wrote:
By the way, the fuck is "meta meta meta mode?"


Well wiki defined Metagaming is kind of what i mean, but i see sc2 as a more hyper mode version, so i figured it was meta, meta, META

That players watch previous games that their opponents have played and then blindly counter those strategies rather than responding to what they're seeing in the game?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Aleski
Profile Joined May 2010
United Kingdom46 Posts
Last Edited: 2011-04-26 14:54:13
April 26 2011 14:52 GMT
#24
Well yeah, that falls into the category of meta gaming, but it isnt the entirety of metagaming. Its things like going hellions to force roaches then go banshees, but the other guy out meta's your ass and sees your hellions, goes queens and cancels out your banshees before they are even out.

BUT THEN

you out meta him by meta meta gaming and saying "i know he's gonna go queens, so ill just go hellions into a tank marine push" knowing he hasnt got anything bar lings and queens.

BUT THEN

he out meta's you again, by just seeing the hellions and making banelings anyway. Casters screaming saying "what is he doing!" but then they realise he is countering the counter to the counter that was going to be used as a counter.

Yeah, thats meta meta meta gaming and thats sc2
So's your face.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 26 2011 14:58 GMT
#25
On April 26 2011 23:52 Aleski wrote:
Well yeah, that falls into the category of meta gaming, but it isnt the entirety of metagaming. Its things like going hellions to force roaches then go banshees, but the other guy out meta's your ass and sees your hellions, goes queens and cancels out your banshees before they are even out.

BUT THEN

you out meta him by meta meta gaming and saying "i know he's gonna go queens, so ill just go hellions into a tank marine push" knowing he hasnt got anything bar lings and queens.

BUT THEN

he out meta's you again, by just seeing the hellions and making banelings anyway. Casters screaming saying "what is he doing!" but then they realise he is countering the counter to the counter that was going to be used as a counter.

Yeah, thats meta meta meta gaming and thats sc2

This Is so unbelievably wrong... Top players aren't gonna have that train of thought. What is more likely is they scout and deduce the most likely strategy and attempt to counter it. They will notice much more than you will and therefore have a better idea of how to counter play.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2011 14:59 GMT
#26
On April 26 2011 23:33 Liquid`Tyler wrote:
Some players don't really belong in Code S and others don't really belong in Code A so there will always be "upsets" going on.

It's really the nature of a healthy competitive SC scene that anyone can beat anyone. Being significantly better than someone means you win ~60% of your games against them and dominating them means you win ~70% of your games against them. Single game matches and best of three games matches can easily go either way. And even if you're better than an opponent in general, you might be bad against the one thing they do best, so you have a tough time winning. Every match has the potential to be a roadblock.

It's the same for SC1. You can be the champion of MSL and fail to get through the offline qualifiers of OSL. It's incredibly rare for a player to be doing well in both leagues at once. You'd need to give your top 5 players outrageously high chances to win each game in order to get them to consistently be at the top of every league they play.

For people who aren't familiar with SC1 and OSL and MSL: Imagine that aside from GomTV's GSL, there was a 2nd league that was run in essentially the same manner, HomTV's HSL. Everyone plays in both leagues and tries equally hard in both of them. They each have rough equivalents to Code S, Code A, and Code B. Then what we saw in SC1 was that it's not uncommon for someone to be the champion, or top 4 or top 8 of Code S of GSL, while being unable to make it out of Code B of HSL. Of course, it wasn't always so extreme. But there's no magical barrier between players that GSL has somehow detected and drawn a line upon. Being #1 in the world doesn't mean you win 99% of the time against #50 in the world, especially not when #50 could possibly play you with any race and on any map and in any context.

Holy shit, I'm gonna save this quote for whenever someone comes around to claiming the game's volatility. This is absolutely right on target and crystal clear. Epic quote is epic.

I really think there should be more Korean tournaments to follow besides GSL. Having to judge players based off of one tournament can lead to some extremely flawed thinking. A lot of players start dominating or slumping in other lesser-known tournaments before being judged via GSL results.
ㅇㅅㅌㅅ
Aleski
Profile Joined May 2010
United Kingdom46 Posts
April 26 2011 15:01 GMT
#27
On April 26 2011 23:58 Pokebunny wrote:
Show nested quote +
On April 26 2011 23:52 Aleski wrote:
Well yeah, that falls into the category of meta gaming, but it isnt the entirety of metagaming. Its things like going hellions to force roaches then go banshees, but the other guy out meta's your ass and sees your hellions, goes queens and cancels out your banshees before they are even out.

BUT THEN

you out meta him by meta meta gaming and saying "i know he's gonna go queens, so ill just go hellions into a tank marine push" knowing he hasnt got anything bar lings and queens.

BUT THEN

he out meta's you again, by just seeing the hellions and making banelings anyway. Casters screaming saying "what is he doing!" but then they realise he is countering the counter to the counter that was going to be used as a counter.

Yeah, thats meta meta meta gaming and thats sc2

This Is so unbelievably wrong... Top players aren't gonna have that train of thought. What is more likely is they scout and deduce the most likely strategy and attempt to counter it. They will notice much more than you will and therefore have a better idea of how to counter play.


hey, i didnt say this is exactly waht happens. Ofcourse not. But a lot of "blind countering" is just evaluating what they can see, to make a judgement on what they WILL see. which is still meta gaming. What are you trying to do? prove my point?
So's your face.
SweetAs
Profile Blog Joined April 2011
New Zealand290 Posts
April 26 2011 15:12 GMT
#28
I voted other. For reference, refer to the "What is starcraft 2 missing" thread, and read the majority of posts there, along side with Lalush's comments. I think some features of starcraft 2 are just made to please noobs, forcefields, concussive shells, and fungal growth all negate the ability to micro and have fun with your units (unless your the executer xD)

All that aside the game is still young, things have yet to develop fully. I think however the skill is definitlly starting to even out, I mean, compare this gsl, with gsl seaons 1, 2 or 3. This season it is very hard to distinguish who is the best, where as with previous seasons we were all thinking the same thing.


CJ.sAviOr : oGsjookTo : mTwDIMAGA
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
April 26 2011 15:31 GMT
#29
Complacency of pros. MC for example just did what Tyler predicted, a risky strategy and was punished for it. Nothing to do with the meta game or skill ceilings.
And, as has been pointed out, sometimes players just loose.
If you have a 70% competitive win ratio (i.e. you are really good) you will still loose 30% of the time, some times in the first round, some times in the final. That's just the way it works.
VERY FRAGILE, LIKE A BABY PANDA EGG
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 26 2011 15:33 GMT
#30
This title and OP make my head fucking explode.
Moderator
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 26 2011 15:35 GMT
#31
For clarity, look: You can't just ask a bold question and then offer potential solutions without going through the analysis yourself.

Is the SC2 proscene volatile? Yes. Is it more volatile than BW? No. Case closed. No further analysis needed.
Moderator
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
June 30 2011 17:48 GMT
#32
Bump. I hate your thread title with every fiber of my being.
Moderator
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 3
IntoTheiNu 1295
ComeBackTV 847
SteadfastSC763
TaKeTV 491
IndyStarCraft 176
Rex151
EnkiAlexander 83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 763
IndyStarCraft 176
Rex 151
ProTech125
BRAT_OK 38
MindelVK 17
StarCraft: Brood War
Britney 45790
Bisu 2297
EffOrt 972
Shuttle 619
BeSt 466
Mini 456
Soma 439
Light 429
Larva 360
ZerO 205
[ Show more ]
Rush 192
Hyuk 178
firebathero 78
Mong 64
Snow 57
910 56
Liquid`Ret 54
Pusan 53
Sexy 40
ToSsGirL 34
Aegong 30
Trap 29
Bale 27
Terrorterran 22
JYJ 21
Shine 20
Rock 16
yabsab 12
Sacsri 11
ajuk12(nOOB) 10
Dota 2
Gorgc8594
qojqva962
Counter-Strike
Fnx 800
fl0m696
Heroes of the Storm
crisheroes1410
Khaldor1171
Other Games
singsing1876
hiko1405
Beastyqt631
Livibee203
Hui .170
ArmadaUGS162
KnowMe128
XaKoH 96
QueenE84
Mew2King76
DeMusliM49
ZerO(Twitch)12
CosmosSc2 7
Organizations
Other Games
BasetradeTV227
Dota 2
PGL Dota 2 - Main Stream93
StarCraft: Brood War
lovetv 11
[ Show 17 non-featured ]
StarCraft 2
• poizon28 40
• mYiSmile129
• StrangeGG 28
• Gemini_19 11
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 42
• Michael_bg 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3616
• TFBlade407
Other Games
• Shiphtur319
Upcoming Events
OSC
6h 7m
CranKy Ducklings
18h 7m
Online Event
19h 7m
FEL
1d
AI Arena Tournament
1d 1h
BSL: Ladder Tournament
1d 3h
Sparkling Tuna Cup
1d 18h
INu's Battles
1d 20h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.