• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:15
CEST 03:15
KST 10:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Data needed
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1610 users

PvP is going to change in the next Patch ! - Page 48

Forum Index > Closed
Post a Reply
Prev 1 46 47 48 49 50 56 Next
Mercury-
Profile Joined December 2010
Great Britain804 Posts
April 24 2011 15:56 GMT
#941
On April 24 2011 16:54 DragonDefonce wrote:
They certainly can alleviate the issue but it won't ever be fixed. If it is nerfed to the point where pvp doesn't end up being a 4 gate fest, then it will severly cripple pvt and pvz. Even the warpin to the high ground thing is necessary cause that sees interesting use in other matchups. Its and inherent problem in the warpin mechanic, and we will jsut have to deal with it.

What kind of interesting uses does warpin on high ground have except for retarded all-ins like VRay + 3/4gate?
SeraKuDA
Profile Joined November 2010
Canada343 Posts
April 24 2011 16:00 GMT
#942
Heh, I posted this a while back as a potential change idea and everyone jumped on me like I was stupid.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=194199
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 24 2011 16:01 GMT
#943
On April 25 2011 00:56 Mercury- wrote:
Show nested quote +
On April 24 2011 16:54 DragonDefonce wrote:
They certainly can alleviate the issue but it won't ever be fixed. If it is nerfed to the point where pvp doesn't end up being a 4 gate fest, then it will severly cripple pvt and pvz. Even the warpin to the high ground thing is necessary cause that sees interesting use in other matchups. Its and inherent problem in the warpin mechanic, and we will jsut have to deal with it.

What kind of interesting uses does warpin on high ground have except for retarded all-ins like VRay + 3/4gate?


Getting a DT in using Hallu or Obs to spot.
dragonblade369
Profile Joined May 2010
Canada464 Posts
April 24 2011 16:05 GMT
#944
On April 25 2011 01:00 SeraKuDA wrote:
Heh, I posted this a while back as a potential change idea and everyone jumped on me like I was stupid.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=194199


What you suggested and what Blizzard is testing is totally different.

It's easy and brainless to just increase the WG research time. Blizzard acknowledges that just doing that will break the game. Note that Blizzard actually thinks and try to come up with a solution that does not heavily pressures Protoss before WG is done if the research time increases. Unfortunately, a lot of people (me included) think that it will break other things instead.

Fortunately, Blizzard said that it is one of the thing they are testing and they are exploring further options.
SeraKuDA
Profile Joined November 2010
Canada343 Posts
April 24 2011 16:32 GMT
#945
The fact is that nobody even gave my idea a chance, or tried to work it out a little bit. It was instantly shut down because it wasn't directly from Blizzard. Hypocrites.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 24 2011 16:58 GMT
#946
On April 22 2011 17:46 Mailing wrote:
Suggested this weeks ago and people said it was a stupid idea =/

Gateways already SHOULD make units faster than warpgates.

Warpgates should make units SLOWER because it has instant reinforcements. This would allow protoss to even play a macro gateway style where they never even get warpgates because they build units faster off gateways and can defend easier, but cannot be super aggressive.

It's my belief those who propose this are confused. I suppose it's thought that if you make both gateways and warpgates viable then you create a choice for which one to use and therefore decision making becomes more important, and so on.

Actually, there are various problems with this, first of all that you can simply add choices to be made and that the game will be richer for it, when there is such a thing as unintuitive and painful choices to be made that aren't fun; and second that there isn't already a lot of choice in how you use warpgates. To compare, nobody builds an overlord purely for scouting purposes, rather, you have them for food and then you can also do other things with them. Similarly, you might get a medivac to make your army stronger and then also get use out of them by dropping your opponent. With warpgates Blizzard made them so strong you have to get them, but this doesn't remove choice, as now you can go a lot more in-depth on how you want to use your warpgate, where you want to build pylons and so on. By focusing protoss gameplay more, you could create deeper gameplay, rather than having people constantly be afraid to even use warpgates out of fear of lack of efficiency, so that you have even more of deathball-oriented gameplay.

Another issue is that warpgates are harder to use than gateways. You can't queue up units, so there will always be some additional time beyond the cooldown. This is the primary reason for why the build time is lower with warpgates, actually. Second, you can't remotely control warpgates through hotkeys as you can gateways; rather you need to devote screentime to warping something in.

--

I do think there are severe problems with warpgates:
a) dropdefense becomes easy when you have a lot of warpgates
b) in PvP base defense through probes counts for nothing, as losing income means your opponent can reinforce more quickly than you
c) your opponent loses the defender's advantage from quicker reinforcements

To change this Blizzard really ought to so severely warpgate tech that using it in any kind of offensive (or defensive) manner becomes so hard as to make it a real decision whether you want to warp units right next to your army or whether you want to warp them merely nearby and move them over manually.

A couple of fixes could be to let warping units take additional damage, let destroying the pylon that provides power to units be meaningful (you don't get cost or cooldown back), make warping in take longer. Additionally, in order to prevent the effect where gateway units need to be less powerful to compensate for the removal of the defender's advantage, you can let warpgate tech come so late that it's expected your army's power doesn't lie solely with gateway units anymore. So perhaps, the warpgate morph time could be increased, or the research time and cost could also be increased.

Personally I think that warpgate is a crutch for many protosses and that if it was somewhat changed, that then there would be more room for some interesting design by Blizzard.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-04-24 17:13:41
April 24 2011 17:09 GMT
#947
On April 25 2011 01:58 Grumbels wrote:
[Personally I think that warpgate is a crutch for many protosses and that if it was somewhat changed, that then there would be more room for some interesting design by Blizzard.


I wouldn't descrbe warpgate tech as a crutch. Each race has built in mechanics that are very powerful. The ability to build as many mutalisks as you have larva as soon as the spire pops for Zerg is an amazing advantage (if you build a stargate, you can build exactly 1 void ray when it finishes, with a spire the number is limited only to resources and larva). The ability to drop down mules, scans, or supplies and build planetary fortresses is amazing too.

The point is, each race has weaknesses and strengths. We like to whine about the strengths, but we often don't look at the weaknesses. Protoss units in generally would need buffs and more mobility (Protoss units in general lack mobility except for the Stalker and Pheonix, and the Stalker is a "Ranged Support Unit" that lacks DPS, and the Pheonix has limited uses) if warpgate tech was taken away. Just like Terran units would need to cost less and detection would have to be more readily available in their tech tree if Terrans couldn't build Orbitals.

These could be described as crutches, but they are the strengths of each race, and naturally players lean on their strengths. And I think these strengths are what makes the game interesting.
Debo
Profile Blog Joined March 2010
United States95 Posts
April 24 2011 17:20 GMT
#948
Increasing the WG time won't drastically break the matchup in other matches such as PvZ or PvT. (Taking into consideration that these are large maps.)

As long as it's handled right their shouldn't be any issues.
Making a toss player think more cautiously on what to chrono boost early game is important.

Do I chorno boost probes? -----> Economy
Should I chrono boost my first set off gateway units?-------> Safety
Do I need to bank my chrono boost to fully boost my WG research rate?-----> WG push

If WG time is increased it will create other paths that a toss might have to consider.

With the chrono boost ability I can't see how Toss can suffer with a WG time setback if, Toss still has the options to increase the rate in which his initial units are produced via chrono boost.

A lot of people were complaining about one base all ins, and demanding bigger maps, for more macro oriented style games. My question is why would only one race be allowed to be able to all in effectively on any map?




"Protoss can eat a @#$^!"
lundell100
Profile Joined July 2010
Sweden232 Posts
April 24 2011 17:26 GMT
#949
So... we exchange 4gate cheese with 2gate cheese? Awesome.
DrQton
Profile Joined September 2010
United States17 Posts
April 24 2011 17:35 GMT
#950
i think this is going to affect pvt SOO much. i may be entirely wrong but right now early game terran needs those extra units they can get over the toss to stay even with them with reduction to both stim and warp gate doesn't that mean that terrans going to be alot weaker vs toss early game if the gatewya build times are reduced 0.o. not to mention chrono boost already gives toss and extra unit or 2 if constantly boosting 1 gate
the void ray is just a giant drill
us.insurgency
Profile Joined March 2010
United States330 Posts
April 24 2011 17:40 GMT
#951
On April 25 2011 02:26 lundell100 wrote:
So... we exchange 4gate cheese with 2gate cheese? Awesome.

Exactly. 2 gate would be so strong that it would be hard to stop. If the protoss chooses not to 2 gate then they would have to play defensively because they cant reinforce and their crappy gatway units would get slaughtered.
parn
Profile Joined December 2010
France296 Posts
April 24 2011 17:57 GMT
#952
On April 25 2011 02:40 us.insurgency wrote:
Show nested quote +
On April 25 2011 02:26 lundell100 wrote:
So... we exchange 4gate cheese with 2gate cheese? Awesome.

Exactly. 2 gate would be so strong that it would be hard to stop. If the protoss chooses not to 2 gate then they would have to play defensively because they cant reinforce and their crappy gatway units would get slaughtered.

Ever played SC BW?
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-04-24 20:04:01
April 24 2011 18:00 GMT
#953
On April 25 2011 02:09 BronzeKnee wrote:
Show nested quote +
On April 25 2011 01:58 Grumbels wrote:
[Personally I think that warpgate is a crutch for many protosses and that if it was somewhat changed, that then there would be more room for some interesting design by Blizzard.


I wouldn't descrbe warpgate tech as a crutch. Each race has built in mechanics that are very powerful. The ability to build as many mutalisks as you have larva as soon as the spire pops for Zerg is an amazing advantage (if you build a stargate, you can build exactly 1 void ray when it finishes, with a spire the number is limited only to resources and larva). The ability to drop down mules, scans, or supplies and build planetary fortresses is amazing too.

The point is, each race has weaknesses and strengths. We like to whine about the strengths, but we often don't look at the weaknesses. Protoss units in generally would need buffs and more mobility (Protoss units in general lack mobility except for the Stalker and Pheonix, and the Stalker is a "Ranged Support Unit" that lacks DPS, and the Pheonix has limited uses) if warpgate tech was taken away. Just like Terran units would need to cost less and detection would have to be more readily available in their tech tree if Terrans couldn't build Orbitals.

These could be described as crutches, but they are the strengths of each race, and naturally players lean on their strengths. And I think these strengths are what makes the game interesting.

That's meaningless. You can call everything strong a race has a 'strength', that is a 'unique feature'. Warpgate could severely be nerfed, while still allowing you to use it for mobility. I call it a crutch because protoss is dependent on warpgates to make almost all of their offensive timings work, and they use it to make drop defense work too. These aspects could be weakened a bit, with other things designed to take their place, and this way protoss would ..certainly change, but I think for the best, since they would no longer be this dependent on a single mechanic.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-24 18:14:44
April 24 2011 18:12 GMT
#954
the problem is that Gateway Timings aren't balanced, every Minute your stay on Gateways you lose in the supply compared to your enemy.
PvP is just the most obvious because you can easily see how few units P gets until Warpgates kick in.

The whole Warpgate mechanic is what balances it.
you sure can decrease Gateway Unit Build times but this always has the risk of Proxy Gatebalance.

But if Warpgate Buildtimes aren't appliable to Gateways then, you can't force Protoss to stay on Gateways longer then necessary.

just compare what a Terran or Zerg can produce until the 5 minute mark, and compare that to what Protoss can get without Warpgates.

ZasZ.
Profile Joined May 2010
United States2911 Posts
April 24 2011 19:12 GMT
#955
As long as they tweak the numbers right, and I'm confident that they can with internal testing, I think this is a great change.

Always thought it was a little strange that there was absolutely no incentive to have Gateways once Warpgate finished researching, combined with the fact that Warpgate could be researched in the first 5 minutes of the game.

IMO it would be better for Protoss diversity and the game as a whole if Warpgate was more of a late-game research that improved map presence and mobility, while early-game Gateways are still the production of choice by producing a bit faster.

Again, it's up to Blizzard to get the balance right, ultimately.
MeteorRise
Profile Joined August 2010
Canada611 Posts
April 24 2011 20:14 GMT
#956
This might be interesting as it could lead to alot of switching back and forth between gateway and warpgates. Perhaps gateway when you're pumping units/defending, then switching to warpgates when you're on offense for better reinforce.
Elegance, in all things.
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 24 2011 21:26 GMT
#957
Make sure to scout your bases, your expo, and even your third. Why? 2 gate proxy will have a huge spike in popularity. Chronoboosted zealots will change PvP. I have been facing more 2 gate zealot rushes more and more, maybe because they are anticipating the change? I don't know, but I think most of us will have to find a new PvP build because the 4 gate might go extinct. In the other match ups, the 4 gate is annoying and if you don't scout it properly, hard to stop.
Retgery
Profile Joined August 2010
Canada1229 Posts
April 24 2011 21:29 GMT
#958
i just hope they don't go for the reaper approach, and do something along the lines of, Warp-gate tech now requires a Twilight Council.
Fall down 7 times, stand up 8.
whalebot
Profile Joined April 2011
Peru2 Posts
April 24 2011 22:08 GMT
#959
As someone suggested earlier, I would like to see a new upgrade next to warpgate research.
Something like Chronogate research, making possible to build T1/T1.5 units at faster rate than warpgate and without stacking with chronoboost (maybe lowering the extra % speed).
Getting into diamond is like logging on to iccup.
Rasky
Profile Joined July 2010
United States406 Posts
April 24 2011 22:15 GMT
#960
Ok this thread is a joke all the comments are.

1. Protoss is easy to play
2. Zerg is Underpowered QQ
3. Protoss is IMBA QQ
Prev 1 46 47 48 49 50 56 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #20
CranKy Ducklings67
LiquipediaDiscussion
The PiG Daily
21:00
Best Games
Rogue vs ByuN
SHIN vs ByuN
Rogue vs ByuN
TBD vs herO
PiGStarcraft616
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft616
NeuroSwarm 120
CosmosSc2 75
ProTech73
RuFF_SC2 71
SpeCial 31
StarCraft: Brood War
Britney 48607
Aegong 247
firebathero 174
Dota 2
monkeys_forever431
League of Legends
Doublelift4026
JimRising 472
Super Smash Bros
amsayoshi8
Other Games
summit1g8562
tarik_tv6017
C9.Mang0431
ViBE147
WinterStarcraft50
Organizations
Other Games
gamesdonequick890
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• davetesta16
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Map Contest Tou…
9h 45m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
13h 45m
uThermal 2v2 Circuit
13h 45m
BSL
17h 45m
Sparkling Tuna Cup
1d 8h
WardiTV Map Contest Tou…
1d 9h
Ladder Legends
1d 13h
BSL
1d 17h
CranKy Ducklings
1d 22h
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
Replay Cast
6 days
Escore
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.