• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:03
CEST 14:03
KST 21:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!3Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6423 users

A thorough analysis of Force Fields - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 37 38 39 Next All
mathemagician1986
Profile Joined February 2010
Germany549 Posts
March 19 2011 13:09 GMT
#41
burrow at hatchery tech is a terrible idea. Picture ZvZ: I get 4 banelings in his mineral line. He runs his drones away, I burrow and he cannot mine again for ages! GG right there.

I think if Queens had the ability to destroy forcefields ZvP would become much more interesting. There no offensive use for this that I can think of, but Z could deny constant ramp blocks and even start sacrificing queens in order to get into good army positions. Losing queens carelessly will still punish the zerg though, because his production after will be reduced. I think it would be great, it encourages micro and doesn't seem to hard on P, while leaving TvP totally untouched.
labbe
Profile Joined October 2010
Sweden1456 Posts
March 19 2011 13:09 GMT
#42
I have always thought that forcefields have a way too big of a role for a Protoss-player's success. Unfortunately I don't think there's an easy fix to this issue, 'cause fact of the matter is: Protoss suck without FF, and buffing stalkers/zealots would make warpgate-rushes unstoppable.
Wochtulka
Profile Joined October 2010
Czech Republic66 Posts
March 19 2011 13:10 GMT
#43
If FF were channeling it would be completely great
Immanis
Profile Joined October 2010
United States21 Posts
March 19 2011 13:14 GMT
#44
what about if FF is researched? Would that be an adequate solution? As will provide some solution but im not sure how that will play out vs Terran
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-03-19 13:17:48
March 19 2011 13:17 GMT
#45
I always figured FF's should just count as neutral structures with maybe 150 hp and 1 armor. I say neutral so with proper micro a player being stopped by Forcefields or ramp blocked can still use their micro to tear them down, but a basic attack move wouldn't attack them. Seems to me this would actually make the game far more interesting to watch and far more balanced to play.

But then, I'm only about to break in to Silver, so I'm probably wrong, but the concept at least feels right to me.

Edit: Typo.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
dras
Profile Joined August 2010
Kazakhstan376 Posts
March 19 2011 13:18 GMT
#46
a really nice read sir, in my opininion they are too strong.
entocheets
Profile Blog Joined July 2010
Australia367 Posts
March 19 2011 13:19 GMT
#47
On March 19 2011 22:14 Immanis wrote:
what about if FF is researched? Would that be an adequate solution? As will provide some solution but im not sure how that will play out vs Terran


I think you answered your own question there
##creepers 4 lyf
Elwar
Profile Joined August 2010
953 Posts
March 19 2011 13:19 GMT
#48
I must have missed the avalanche of games recently where FFs completely ruined the match for there to be this much outrage. I only saw MC vs. July, surely people aren't basing all their opinions on one series?

This is very reminiscent of after patch 1.3 was announced, Kheydarin Amulet was getting threads pseudo over-analysing it as if it was sooooo obviously ruining every game up until that point. Yet before that there was very little discussion on it. No one was really THAT anxious about the upgrade either way.

Can people step back and say, whoa, its been eight months and nothing has changed since yesterday. Zergs are still taking games off protoss last I checked. Its not some urgent big deal, IF anything needs changing its only something small and Blizzard shouldn't be in any rush to get something rushed out, nor should anyone expect them to.

Sirion
Profile Joined August 2010
131 Posts
March 19 2011 13:22 GMT
#49
Just a spontaneous idea I got:

Make Queens massive. That has exactly two effects:
a) Queens can crush forcefields, so a ramp block can be negated, and generally the zerg player has an additional defenders advantage against force fields.
b) Phoenixes can no longer lift Queens. So while drones and overlords are still vulnerable, the Queen becomes a valid defense against Phoenixes. And since Hydras seem to fail in that regard, so I consider that positive.

Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-19 13:29:06
March 19 2011 13:26 GMT
#50
On March 19 2011 22:19 Elwar wrote:
I must have missed the avalanche of games recently where FFs completely ruined the match for there to be this much outrage. I only saw MC vs. July, surely people aren't basing all their opinions on one series?

This is very reminiscent of after patch 1.3 was announced, Kheydarin Amulet was getting threads pseudo over-analysing it as if it was sooooo obviously ruining every game up until that point. Yet before that there was very little discussion on it. No one was really THAT anxious about the upgrade either way.

Can people step back and say, whoa, its been eight months and nothing has changed since yesterday. Zergs are still taking games off protoss last I checked. Its not some urgent big deal, IF anything needs changing its only something small and Blizzard shouldn't be in any rush to get something rushed out, nor should anyone expect them to.


This is exactly how it was with stim with the release of SC2, marauders against Protoss during GSL1/2 and Marines after marineking started to micro them vs banelings.

As soon as there is a game where someone does something well with something there is always a thread opening up about how that spell or unit should be changed.

The funny thing is that you are right, If these games (July vs MC) never happened then this thread would never exist and people would be on with their days without being compelled to try get force field nerfed.

Just look at what people are suggesting - Change force field to be channeling, change force field to be researched, change force field so it is one per sentry, this is exactly like a battle.net thread. No this is exactly like a battle.net thread.
sincerelysLeEpy
Profile Blog Joined April 2010
United States148 Posts
March 19 2011 13:29 GMT
#51
baneling drops on sentry + roach = win
sLeEpy - Do what you do for not for fame or to impress anyone, but for God and you will succeed.
TrANCE,
Profile Joined December 2010
301 Posts
Last Edited: 2011-03-19 13:31:44
March 19 2011 13:30 GMT
#52
On March 19 2011 20:15 ProtossPenny wrote:
If Gateway units were as good as stimmed marines and marauders then sure take FF away. But the fact of the matter is that without it, kite and stim would spell every TvP game.


Your answer on the second reply... just to add and PvZ how would you deal with mass roach mid game? When you play Toss for more than five minutes you realise that if you didn't have ff you'd be sat in you base until 200/200 without ever being able to take a third

Forcefields are a powerful weapon in the Toss arsenal in my opinion they are needed and i come from being a zerg player where i've lost countless time to spam forcefields on my ramp whilst they wipeout my nat then dance away but it always was my fault for being out of position.

Most people can't see where they went wrong and lets go complain about forcefields instead of playing the game and working out how not to get owned by forcefields.

If their are changes to be made they will make them intime but they wont/shouldn't be taking advice from the 99.9% of TL lurkers that believe they are in someway of the skill/level to be making threads because they got raped by Johnny Protoss in diamond

yes me included...
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
March 19 2011 13:30 GMT
#53
Force Fields should stay in the game but the ability to block off an Entire ramp with 1 FF I believe is a bit unfair. Maybe make it 2? or have something where you can't mindlessly spam the same area. Because as MC did he had about 12 sentries? He could have gone for so long endlessly FFing the ramp and July wouldn't have been able to do anything.
<3 | Dota 2 | DayZ | <3
ki11z0ne
Profile Joined January 2011
United States427 Posts
March 19 2011 13:30 GMT
#54
[/QUOTE]

Whats the point of stacking energy??? 1 FF per sentry is kinda ridiculous, 100 gas is a lot of investment and the unit it self don't deal much damage.
There are a lot of ways to counter forcefields, Morrow/idra use tunneling claws to counter this
And if you know a sentry heavy 4 gate is coming you can have lings intercept these slow sentries or bait forcefields. Also you need skills to execute this and without them gateway units are pretty useless. Roach/MM play is basically soo good against gateway units and will delay your expandsion. [/QUOTE]


well spoken if gateway units can stand up to MMM or mass roaches fine take it out....but no the both rape toss witch i find odd for some reason, but still it has to be OP for that reason and FFing does take skill (and a good computer (lag))
SC > halo
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
March 19 2011 13:31 GMT
#55
On March 19 2011 22:22 Sirion wrote:
Just a spontaneous idea I got:

Make Queens massive. That has exactly two effects:
a) Queens can crush forcefields, so a ramp block can be negated, and generally the zerg player has an additional defenders advantage against force fields.
b) Phoenixes can no longer lift Queens. So while drones and overlords are still vulnerable, the Queen becomes a valid defense against Phoenixes. And since Hydras seem to fail in that regard, so I consider that positive.



Thats actually an amazing Idea. Would save Zerg early game to Phoenix / Void ray mix where there pretty much have no AA when you lift up there like 2-3 queens.
<3 | Dota 2 | DayZ | <3
labbe
Profile Joined October 2010
Sweden1456 Posts
March 19 2011 13:34 GMT
#56
On March 19 2011 22:26 Dommk wrote:
Show nested quote +
On March 19 2011 22:19 Elwar wrote:
I must have missed the avalanche of games recently where FFs completely ruined the match for there to be this much outrage. I only saw MC vs. July, surely people aren't basing all their opinions on one series?

This is very reminiscent of after patch 1.3 was announced, Kheydarin Amulet was getting threads pseudo over-analysing it as if it was sooooo obviously ruining every game up until that point. Yet before that there was very little discussion on it. No one was really THAT anxious about the upgrade either way.

Can people step back and say, whoa, its been eight months and nothing has changed since yesterday. Zergs are still taking games off protoss last I checked. Its not some urgent big deal, IF anything needs changing its only something small and Blizzard shouldn't be in any rush to get something rushed out, nor should anyone expect them to.


This is exactly how it was with stim with the release of SC2, marauders against Protoss during GSL1/2 and Marines after marineking started to micro them vs banelings.

As soon as there is a game where someone does something well with something there is always a thread opening up about how that spell or unit should be changed.

The funny thing is that you are right, If these games (July vs MC) never happened then this thread would never exist and people would be on with their days without being compelled to try get force field nerfed.

Just look at what people are suggesting - Change force field to be channeling, change force field to be researched, change force field so it is one per sentry, this is exactly like a battle.net thread. No this is exactly like a battle.net thread.


Actually, forcefields has been up for discussion more or less all the time since the beta. This is no new issue, it has always been there. Recent events just fueled the discussion.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 19 2011 13:36 GMT
#57
On March 19 2011 21:18 Markwerf wrote:
Roaches and MM are both more cost effective then gateway units straight up. Forcefields can level the playing field.
Perhaps the duration of the FF is a tiny bit too high but it really isn't too bad.

There are already enough ways as it is to combat sentries like EMP or tunneling claws, I really don't see a problem with the spell as it is. MC just used them godly.

Yes he did. The problem is more and more protoss players are going to be using them like him as time goes by.
I seen this development all the way from the time I seen Nony easily defeat a zerg in a showmatch using only sentries. I was wondering all the time why pro gamers do not abuse mass sentry more often.

I think as time goes by they will get abused and sooner or later changed in some way. I remember pro zergs complaining about them all the way from beta.
Dommk
Profile Joined May 2010
Australia4865 Posts
March 19 2011 13:39 GMT
#58
On March 19 2011 22:34 labbe wrote:
Show nested quote +
On March 19 2011 22:26 Dommk wrote:
On March 19 2011 22:19 Elwar wrote:
I must have missed the avalanche of games recently where FFs completely ruined the match for there to be this much outrage. I only saw MC vs. July, surely people aren't basing all their opinions on one series?

This is very reminiscent of after patch 1.3 was announced, Kheydarin Amulet was getting threads pseudo over-analysing it as if it was sooooo obviously ruining every game up until that point. Yet before that there was very little discussion on it. No one was really THAT anxious about the upgrade either way.

Can people step back and say, whoa, its been eight months and nothing has changed since yesterday. Zergs are still taking games off protoss last I checked. Its not some urgent big deal, IF anything needs changing its only something small and Blizzard shouldn't be in any rush to get something rushed out, nor should anyone expect them to.


This is exactly how it was with stim with the release of SC2, marauders against Protoss during GSL1/2 and Marines after marineking started to micro them vs banelings.

As soon as there is a game where someone does something well with something there is always a thread opening up about how that spell or unit should be changed.

The funny thing is that you are right, If these games (July vs MC) never happened then this thread would never exist and people would be on with their days without being compelled to try get force field nerfed.

Just look at what people are suggesting - Change force field to be channeling, change force field to be researched, change force field so it is one per sentry, this is exactly like a battle.net thread. No this is exactly like a battle.net thread.


Actually, forcefields has been up for discussion more or less all the time since the beta. This is no new issue, it has always been there. Recent events just fueled the discussion.

Look at these requested changes, most of them are so absurd.

Force field has no way been near talked about this much.

Look at the amount of threads made on it:

http://www.teamliquid.net/forum/search.php?q=force field
http://www.teamliquid.net/forum/search.php?q=forcefield

Not a single thread about trying to get force field changed, but today, after these games it is all over the place. If these games never happened this thread would have never existed
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 19 2011 13:39 GMT
#59
On March 19 2011 22:31 Benjef wrote:
Show nested quote +
On March 19 2011 22:22 Sirion wrote:
Just a spontaneous idea I got:

Make Queens massive. That has exactly two effects:
a) Queens can crush forcefields, so a ramp block can be negated, and generally the zerg player has an additional defenders advantage against force fields.
b) Phoenixes can no longer lift Queens. So while drones and overlords are still vulnerable, the Queen becomes a valid defense against Phoenixes. And since Hydras seem to fail in that regard, so I consider that positive.



Thats actually an amazing Idea. Would save Zerg early game to Phoenix / Void ray mix where there pretty much have no AA when you lift up there like 2-3 queens.

I am not sure if this is a good solution. This would make the early Phoenix opening against Zergs too weak in pro games.

I think a better solution might be to have burrow be a tier 1 research or after you get an evo chamber.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
Last Edited: 2011-03-19 13:47:16
March 19 2011 13:41 GMT
#60
Well If FF were to get nerfed in some way I would like to be either making them a lot smaller, costing more energy, not being able to be dropped on units or having a cooldown period in which the sentry that used a forcefield can't use another one for a set amount of time.
I also want to suggest an idea for warpgates, right now warpgates are better than gateways in every way, they warp in units everywhere and they do it faster than a gateway would, I want to see gateways making units faster than the warpgate so that warpgates are used only for adding more units to a proxy pylon or warp prism, when the protoss is done with his attack and he want to make units in his base he just turn his warpgates into gateways, I think that would add more depth into the game.
Right now FF isn't too strong because people aren't good enough at using it, but in a year or two when everyone has sick good forcefields they will be way too strong.
Prev 1 2 3 4 5 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
12:00
Summer Cup, Qualifier #1
WardiTV118
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko374
SortOf 162
DenverSC2 41
StarCraft: Brood War
Calm 9087
Sea 1687
Horang2 615
Bisu 533
Jaedong 437
BeSt 423
EffOrt 332
Soma 208
Mini 189
Snow 188
[ Show more ]
actioN 160
Zeus 158
Light 143
Last 130
Soulkey 110
Larva 64
JYJ 63
Rush 52
Pusan 50
ToSsGirL 43
Sea.KH 41
hero 36
Killer 34
sorry 31
Sexy 28
JulyZerg 28
Sharp 27
Bale 16
ajuk12(nOOB) 14
HiyA 14
Barracks 13
Yoon 11
Sacsri 11
IntoTheRainbow 7
Dota 2
Gorgc5849
XcaliburYe107
League of Legends
Doublelift2061
Counter-Strike
markeloff81
Other Games
singsing1026
B2W.Neo437
crisheroes354
DeMusliM222
XaKoH 140
OGKoka 139
Sick132
Happy123
Organizations
Other Games
gamesdonequick2505
StarCraft: Brood War
Kim Chul Min (afreeca) 1124
Other Games
BasetradeTV169
StarCraft: Brood War
UltimateBattle 131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP108
• StrangeGG 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2272
Upcoming Events
Replay Cast
20h 57m
CrankTV Team League
22h 57m
WardiTV Qualifier
23h 57m
Epic.LAN
1d
Replay Cast
1d 11h
RSL Revival
1d 20h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 21h
Epic.LAN
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.