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On February 14 2011 06:26 morimacil wrote:Show nested quote +On February 14 2011 06:17 Zelniq wrote:On February 14 2011 06:05 etheovermind wrote:On February 14 2011 06:04 decaf wrote:On February 14 2011 06:01 Headshot wrote: Zerg needs a new unit so badly. Indeed.. Zerg got the least amount of units afaik We at least need a new spell caster and a cloaked unit (something like the lurker). Wait don't all the races have the same number of units? Archon Carrier Colossus Dark Templar High Templar Immortal Mothership Phoenix Sentry Stalker Void Ray Zealot Protoss Combat units: 12 Warp Prism Observer Probe Banshee Battlecruiser Ghost Hellion Marauder Marine Raven Reaper Siege Tank Thor Viking Terran Combat units: 11 SCV MULE Corruptor Broodlord Hydralisk Infestor Mutalisk Roach Ultralisk Zergling Baneling Zerg Combat units: 9. 10 if you consider the Queen a combat unit Queen Overseer Overlord Drone You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.
And don't forget Infested Terran, the damage output of them is terrifying. Base damage is something like 33% higher than a regular Marine and they have the same firing speed.
Edit: On second thoughts Changelings aren't too great as combat units.
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United States7166 Posts
On February 14 2011 06:26 morimacil wrote:Show nested quote +On February 14 2011 06:17 Zelniq wrote:On February 14 2011 06:05 etheovermind wrote:On February 14 2011 06:04 decaf wrote:On February 14 2011 06:01 Headshot wrote: Zerg needs a new unit so badly. Indeed.. Zerg got the least amount of units afaik We at least need a new spell caster and a cloaked unit (something like the lurker). Wait don't all the races have the same number of units? Archon Carrier Colossus Dark Templar High Templar Immortal Mothership Phoenix Sentry Stalker Void Ray Zealot Protoss Combat units: 12 Warp Prism Observer Probe Banshee Battlecruiser Ghost Hellion Marauder Marine Raven Reaper Siege Tank Thor Viking Terran Combat units: 11 SCV MULE Corruptor Broodlord Hydralisk Infestor Mutalisk Roach Ultralisk Zergling Baneling Zerg Combat units: 9. 10 if you consider the Queen a combat unit Queen Overseer Overlord Drone You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic. fixed. thanks
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woul've been quite a waste if they didn't use the units they already implemented. also i don't think many people woul've bought an expansion just for the campaign...
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United States7166 Posts
On February 14 2011 06:28 branflakes14 wrote:Show nested quote +On February 14 2011 06:26 morimacil wrote:On February 14 2011 06:17 Zelniq wrote:On February 14 2011 06:05 etheovermind wrote:On February 14 2011 06:04 decaf wrote:On February 14 2011 06:01 Headshot wrote: Zerg needs a new unit so badly. Indeed.. Zerg got the least amount of units afaik We at least need a new spell caster and a cloaked unit (something like the lurker). Wait don't all the races have the same number of units? Archon Carrier Colossus Dark Templar High Templar Immortal Mothership Phoenix Sentry Stalker Void Ray Zealot Protoss Combat units: 12 Warp Prism Observer Probe Banshee Battlecruiser Ghost Hellion Marauder Marine Raven Reaper Siege Tank Thor Viking Terran Combat units: 11 SCV MULE Corruptor Broodlord Hydralisk Infestor Mutalisk Roach Ultralisk Zergling Baneling Zerg Combat units: 9. 10 if you consider the Queen a combat unit Queen Overseer Overlord Drone You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic. And don't forget Changelings and Infested Terran. The damage output of Infested Terran is terrifying. Base damage is something like 33% higher than a regular Marine and they have the same firing speed.
Those are summoned units, kind of different. really we should also then consider auto turrets, PDDs, hallucinations
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On February 14 2011 06:32 Zelniq wrote:Show nested quote +On February 14 2011 06:28 branflakes14 wrote:On February 14 2011 06:26 morimacil wrote:On February 14 2011 06:17 Zelniq wrote:On February 14 2011 06:05 etheovermind wrote:On February 14 2011 06:04 decaf wrote:On February 14 2011 06:01 Headshot wrote: Zerg needs a new unit so badly. Indeed.. Zerg got the least amount of units afaik We at least need a new spell caster and a cloaked unit (something like the lurker). Wait don't all the races have the same number of units? Archon Carrier Colossus Dark Templar High Templar Immortal Mothership Phoenix Sentry Stalker Void Ray Zealot Protoss Combat units: 12 Warp Prism Observer Probe Banshee Battlecruiser Ghost Hellion Marauder Marine Raven Reaper Siege Tank Thor Viking Terran Combat units: 11 SCV MULE Corruptor Broodlord Hydralisk Infestor Mutalisk Roach Ultralisk Zergling Baneling Zerg Combat units: 9. 10 if you consider the Queen a combat unit Queen Overseer Overlord Drone You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic. And don't forget Changelings and Infested Terran. The damage output of Infested Terran is terrifying. Base damage is something like 33% higher than a regular Marine and they have the same firing speed. Those are summoned units, kind of different. really we should also then consider auto turrets, PDDs, hallucinations
Zelniq #1 zerg
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OK, how about this. You remove boring crappy dull overused units like the roach, marauder and replace them with exciting units like the lurker or something along those lines.
Seriously, who thought of the roach please? Everything about it is boring as hell.
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On the software side, our whole game, in many ways, is basically built around how important it is for us as an eSport.
Yet... no lan?
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New units are a necessity for an expansion in my opinion. There's no way I'd pay for the expo without at least 1 for each race, each expansion. They'll figure out how to balance it, that's what they get paid all this money for.
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On February 14 2011 06:36 Cain0 wrote: OK, how about this. You remove boring crappy dull overused units like the roach, marauder and replace them with exciting units like the lurker or something along those lines.
Seriously, who thought of the roach please? Everything about it is boring as hell.
I disagree. Roach is my favourite unit. I love how it can burrow, melee attack units in close range, range spit attack and looks awesome!
You're thinking of corruptors.
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On February 14 2011 06:22 Zelniq wrote: everyone concerned about whether or not zerg will get love should stop worrying. Terran received the most love in Wings of Liberty as naturally terran race received the most attention/thought/creativity just from all the focus on the terran campaign. Now that zerg is getting all the attention I'm sure that will reflect in multiplayer as well
My prediction, especially given that quote from Browder about how they're looking at other ways besides just adding new units to enhance the game, is that they're going to revamp/add upgrades/add abilities to some existing units, making them more interesting or what not. very possibly also adding/changing some new mechanics, possibly a new unique structure or 2 (like the sensor tower). My #1 guess for a unit that will see some changes will be the hydralisk, or maybe that's just my hope. More likely the reaper is a safer bet Well, the goal isn't to make another race op. I think Blizz learnt from the fact that their heavy single player focus influenced the multiplayer quite a bit. They should have enough time now to create an even more balanced multiplayer. I think Dustin's statement kinda implies that they are going to implement different amounts of units for each race, that's just a wil guess though.
Btw, thanks for the list of the units, couldn't find a decent one and wasn't able to think of all the units.
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On February 14 2011 06:36 Cain0 wrote: OK, how about this. You remove boring crappy dull overused units like the roach, marauder and replace them with exciting units like the lurker or something along those lines.
Seriously, who thought of the roach please? Everything about it is boring as hell.
The developers probably just finished playing COD:MW2
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On February 14 2011 06:36 Cain0 wrote: Seriously, who thought of the roach please? Everything about it is boring as hell.
Roach could be good if they made it heal above ground as fast as it heals whiles burrowed. Also, all zerg units should be able to move while burrowed with an upgrade (possibly make that upgrade tier 3).
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i wouldn't mind them not adding new units so long as every unit got new upgrades and abilities
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Thank you moddedit!
Geez idk what would happen if people would continue to read the a misquote. Well I do know but it would be ugly 
Anyways, do you guys think he means 3 units as in 1 per race or 3 units total I think he probably means 1 per race, 3 total. Although I hope zerg gets at least 1 more unit than the other races over the course of the next 2 expansions, since they have less units.
Yet... no lan?
They don't want an organization like Kespa to "steal control" of the game. Don't underestimate Blizzard, there's always a good reason
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In all honesty, only the Zerg really needs any new units. T and P are fine as far as unit count goes.
What I would really want for SC2 would be reworking over many existing units in the game. One major advantage BW has over SC2 I feel is the fact that units used the most in BW often had amazing spectator and micro potential. I have yet to see any Colossus play be even remotely as interesting as Reaver usage, Vultures still manage to be more fun to use and watch than Hellions, Reapers need a complete re-working, Roaches need to be more unique again, and so on.
SC2 units need more micro potential. I noticed this the most in the GTSL finals where I found the PvT matches to be infinitely more exciting when the P player stopped using Colossi. The Colossus is cool looking, but is also an extremely boring unit to use, and I was amazed at how much more I enjoyed the games when the maps were bigger and people stopped using boring units.
Couple new Z units, better maps, better Bnet, reworked existing units. HotS will be a solid expansion if it manages to do all that.
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Make Zerg buildings able to burrow 
But seriously, give it a while and let the game develop. Then we can really see whether or not new units are required for it to be perfect.
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Russian Federation4295 Posts
Look at SC;BW to SC2 progression. There are many units deleted, switched weapons and roles and changes specific on the battlefield. There can be not only new units, we can have new zerglings, that will slowdown enemy units, and new melee unit, that will damage them, but more better, than zergling damage. It's as example.
They can split 2 units into one or 1 unit into 2 units, but more good in their role
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lol at the modedit in the OP.
The difference between
"We don't want to add another three units"
and
"We don't want to just add another three units"
is huuuuuuuuuuuuuuuuuge
:D
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I hope they have more units to add a bit of depth to the multiplayer. Zerg especially feels lacking. They should bring back lurkers. Those were sweet.
Also, if they brought back vessels I would switch to Terran. That is by far my favourite unit in the SC universe. I go for a ton of vessels in the SC2 campaign and they just slaughter zerg with irradiate and you can make a wall of Thors with one vessel per Thor and be invincible. They were so awesome in SC1. I couldn't see them bringing the arbiter back for Protoss as the mothership kinda covers that role. It would be sweet if they brought back the dragoon. Those things were so cool even though they seemed to not be able to do anything right.
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On February 14 2011 06:38 sysrpl wrote:Show nested quote +On February 14 2011 06:36 Cain0 wrote: Seriously, who thought of the roach please? Everything about it is boring as hell. Roach could be good if they made it heal above ground as fast as it heals whiles burrowed. Also, all zerg units should be able to move while burrowed with an upgrade (possibly make that upgrade tier 3). You can, with a straight face, tell me that those changes wouldn't break the game?
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