So are the next two games going to be "Expansions" as in you need WoL to play HotS?
Yes. They've always been expansions.
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NicolBolas
United States1388 Posts
So are the next two games going to be "Expansions" as in you need WoL to play HotS? Yes. They've always been expansions. | ||
Ketara
United States15065 Posts
TL's mods must have been feeling nice. People should realize that there is a lot they can do to expand on multiplayer besides JUST adding new units. They can add new terrain and map features. They can add new unit types, and change around existing types slightly. Wouldn't it be cool if some stuff had +damage to Psionic, for example? They can add new upgrades and abilities, things which are not strictly units. Lot of flame in this thread, not much thought. | ||
.Aar
2177 Posts
ULTRALISKS STAMPEDING UNITS TO BREAK DEATHBALLS APART PLZ. ARCHONS GETTING MASSIVE ATTRIBUTE, HUGE BUFFS, AND TIMED LIFE PLZ. MOTHERSHIP MADE EVEN SLOWER BUT WITH BUFF TO LIFE AND A PROPER PORTRAIT PLZ. THORS WITH HELLION ROLLERSKATES PLZ. | ||
Toads
Canada1795 Posts
On February 14 2011 07:03 XKiller wrote: So are the next two games going to be "Expansions" as in you need WoL to play HotS? I can't find the source but i know blizzard said that you have to get WoL to play HotS in multiplayer, if you want to play only single you wont need both game | ||
sysrpl
United States222 Posts
On February 14 2011 06:58 hackmed wrote: You can, with a straight face, tell me that those changes wouldn't break the game? On February 14 2011 06:46 FrostOtter wrote: Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall). Making the roach heal at the same rate above ground and below would be fine. You just need to tweak their damage, range, move speed, health, and armor. Then, you have a unique unit ... one that can will heal itself quickly, rather than the boring unit it is now. | ||
.Aar
2177 Posts
On February 14 2011 07:08 StoLiVe wrote: Show nested quote + On February 14 2011 07:03 XKiller wrote: So are the next two games going to be "Expansions" as in you need WoL to play HotS? I can't find the source but i know blizzard said that you have to get WoL to play HotS in multiplayer, if you want to play only single you wont need both game Are you sure it wasn't the other way around? | ||
TedJustice
Canada1324 Posts
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.Aar
2177 Posts
On February 14 2011 07:09 TedJustice wrote: Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus" Well, considering after there's detection out they're basically shitty Zealots, I propose.. HOVERBOARDS. ![]() | ||
kidcrash
United States620 Posts
On February 14 2011 07:09 TedJustice wrote: Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus" This is what I was thinking too.. remember brood war added a few upgrades to existing units to stop them from becoming obsolete in the face of new units. Remember goliath range and ultralisk upgrades? I | ||
FrostOtter
United States537 Posts
On February 14 2011 07:08 sysrpl wrote: Show nested quote + On February 14 2011 06:58 hackmed wrote: You can, with a straight face, tell me that those changes wouldn't break the game? Show nested quote + On February 14 2011 06:46 FrostOtter wrote: Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall). Making the roach heal at the same rate above ground and below would be fine. You just need to tweak their damage, range, move speed, health, and armor. Then, you have a unique unit ... one that can will heal itself quickly, rather than the boring unit it is now. How is it boring? That's just like throwing out that zealots are boring...you are just saying it is so, without any reason or explanation. | ||
morimacil
France921 Posts
On February 14 2011 06:59 BatCat wrote: I want new units T_T like vultures, lurkers and darchons. thad's be cool I think. Its funny how people dont seem to see the contradiction in something like that. If they were to bring back lurkers, vessels, vultures, or whatever other BW unit, since they would be bringing it back, it wouldnt be a new unit. And also, quite honestly, that would never happen (bringing back the old units) If their marketing scheme for WoL was just "Hey! we removed all the new units, and added back all of the old BW units into the game! Now its just BW with shiny graphics, and a different engine, enjoy!", then that wouldnt work, obviously. Nostalgia is nice, but if all you want is for SC2 to be BW, then you should probably play BW instead. | ||
morimacil
France921 Posts
On February 14 2011 07:11 .Aar wrote: Show nested quote + On February 14 2011 07:09 TedJustice wrote: Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus" Well, considering after there's detection out they're basically shitty Zealots, I propose.. HOVERBOARDS. Shitty zealots? They are super expensive super awesome zealots! Any toss lategame army should be replkacing zealots with DTs progressively, their sheer dps when massed, with some units behind makes them incredibly scary. | ||
Essentia
1150 Posts
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FrostOtter
United States537 Posts
On February 14 2011 07:19 Essentia wrote: They should make the macro mechanics MUCH harder than they currently are right now. Cuz you're playing perfectly right now, right? Oh wait, no one is. | ||
Magnox
United Kingdom7 Posts
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YoungNeil
Canada328 Posts
On February 14 2011 07:19 morimacil wrote: Show nested quote + On February 14 2011 07:11 .Aar wrote: On February 14 2011 07:09 TedJustice wrote: Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus" Well, considering after there's detection out they're basically shitty Zealots, I propose.. HOVERBOARDS. Shitty zealots? They are super expensive super awesome zealots! Any toss lategame army should be replkacing zealots with DTs progressively, their sheer dps when massed, with some units behind makes them incredibly scary. That would be true, if it weren't for the fact that DTs are quite slow and extremely fragile. If you try running 10 DTs (instead of ~25-30 Zealots) into a late-game MMM ball with detection, it will make you cry. Zealots can remain relevant in the late game because of Charge and their awesome HP for cost, DTs have neither of those things. It's just impossible to keep them alive for long enough to take advantage of their DPS if your opponent has detection in place. | ||
PhiliBiRD
United States2643 Posts
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Arco
United States2090 Posts
Reaper mines, anyone? | ||
FrostyTreats
United States355 Posts
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synapse
China13814 Posts
On February 14 2011 07:29 Tump wrote: Well just because they don't add units isn't the worst thing ever. If you remember, Brood War added some key upgrades that made existing units even more useful (Goliath Range, Ultralisk Armor). Reaper mines, anyone? That would actually be pretty cool. Honestly, right now I just want Blizz to experiment with the supply cap, or give supply cap options etc. | ||
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